Plugins

Allegorithmic’s Substance Designer Ver 1.2.0_Build_6293

Overview

Substance Designer is a powerful material processing solution that brings smart texturing at the heart of 3D creation pipelines. It is designed to help any artist transform all kinds of image resources, from classic bitmaps to exclusive procedural elements, into real-time dynamic and highly flexible textures and filters.

Non-linear & Iterative Workflow

Creating substances in the node-based interface of Substance Designer is a completely non-linear process: you are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.

Creative power and flexibility

Substance Designer features a large set of resources for every 3D artist to achieve great results whatever their skills. Any user will be able to use the built-in filters to quickly boost his existing bitmaps and do things like transforming a simple photo into a seamless tileable material and adding dynamic details to it. More advanced users can use Substance Designer to create their own library of advanced custom filters and materials that they can re-use in their next creations. With Substance Designer, you have the power to build the texturing pipeline that really fits the creative needs of your projects.

Features

  • Customizable GUI
  • Node-based interface
  • Non – linear authoring process
  • Automatic Tiling
  • Real-time 2D & 3D previewer
  • Embedded library of filters
  • Embedded advanced procedural resources
  • Embedded vector graphics editor
  • Graph based editing of advanced functions
  • Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Export formats BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Substances are compatible with Autodesk 3ds Max, Maya, and Flame 2012, and mode comingRequirements

Requirements

  • OS: Windows XP, Vista, 7 (all editions)
  • CPU: x86 with SS2
  • GPU: DX9, DX10 – shader model 3.0 minimum
  • Video RAM: 512MB minimum
  • RAM: 4GB recommended

Home: http://www.allegorithmic.com/

Archive Inside: Substance Designer, Substance Bonus Tools Maya2012, Substance Player

 

http://www.url-dead/file/969084771/Allegorithmic_s_Substance_Designer_Ver_1.2.0_Build_6293.rar
——————–Or———————-
http://www.fileserve.com/file/SVcC5SQ/Allegorithmic’s Substance Designer Ver 1.2.0_Build_6293.rar

Imagineer Systems Mocha Pro v2.5.2 For Windows/MacOSX/RedHat x32Bit/x64bit

mocha Pro – Ultimate VideoFX Utility. mocha Pro delivers all the planar tracking and rotoscoping tools from award winning software, mocha and adds compositing tools for match moving, auto image and wire removal, clean plate generation, lens distortion correction and stabilization, to deliver an all-in-one master VFX tool set. By combining the best of legacy products mokey and monet, Imagineer now offers one product with all the features. mocha Pro’s remove module is the industry’s most unique alternative to painting, cloning & manual tracking.

Leveraging more than 8 years of engineering research and development, mocha Pro offers digital media artists a powerful, intuitive and innovative planar tracking-based solution with a streamlined interface, accelerated workflow and the power to easily track and manipulate shots not possible with traditional solutions. mocha Pro is the ideal VFX complement for film/video post production, creative motion graphics and 2D-3D conversion pipelines.

– one tool, all the features – 64 bit optimized
– object removals & clean plate generation
– lens distortion correction
– offset & 3D offset tracking
– insert compositing & mesh warper
– planar tracking & roto export to After Effects, Flame, Nuke & more

Planar tracking innovation. mocha is a stand alone tracking & roto software designed to complement any compositing and finishing environment. mocha’s unique planar tracker and streamlined interface allows artists to easily track shots where point trackers fail: shots with noise, shots with motion blur and shots that go offscreen or are obscured. Artists can quickly and easily solve difficult tracks and export transform, scale, rotation and perspective keyframe data to the industry’s most popular packages such as After Effects, Final Cut Pro, Motion, Flame, Smoke, Combustion, Avid DS, Quantel generationQ, Shake, Digital Fusion and Nuke. Tracking screen inserts and stabilizing camera jitter has never been easier!

Rotoscoping and matte creation. Isolating and extracting objects is at the heart of all visual effects compositing and 2D to 3D conversion projects. mocha’s advanced bezier and x-spline shape creation tools give compositors the tools they need to create highly accurate and realistic roto mattes with variable edge feathering. Linking shapes to the planar tracker allows the artist to create mattes with far less manual keyframes. mocha can render mattes with motion blur for any as well as export shape data for Flame/Flint/Inferno, Shake, Combustion, After Effects and Final Cut Pro.

Features:
– 2.5D planar tracking
– AdjustTrack module
– 64 bit optimized
– Improved user interface
– OGL accelerated matte rendering with motion blur
– X-spline and Bezier roto tools with per-point edge feathering
– Stabilize & smooth module with AutoFill render
– Open EXR Support
– Automatic object and rig removal module with optional clean plate inserts
– Lens distortion analysis with distort & undistort render function
– Insert composite module
– Offset & 3D offset surface composting & track export
– Mesh warper distortion tool
– Multi-pass rendering (render matte, fill, comp)


Export roto data to:
– Apple: Final Cut Pro (with mocha shape for Final Cut plug-in)
– Autodesk Flame, Smoke, Combustion: GMasks
– Nuke & Nuke X
– After Effects CS3, CS4, CS5 (with mocha shape for After Effects plug-in)
– Eyeon Fusion (via ssf export)
– Shake

Recommended Hardware:
Processor: Intel Core 2 Duo or equivalent
Memory: 2 GB +
Disk: High-speed disk array
Graphics Card: NVDIA Quadro FX 1500 or equivalent
Monitor: 1200×800 or higher

Minimal Requirements:
Processor: At least 1-GHz Pentium IV or PowerPC G4
Disk: At least 1 GB
Memory: At least 1 GB
Graphics card: Must support OpenGL
Monitor: Minimum resolution 1200×800 pixels

Export track data to:
Autodesk: Flame, Smoke, Combustion
Adobe After Effects CS3, CS4,CS5
Apple: Final Cut Pro & Finl Cut Express
Apple Motion
Apple Shake
Avid|DS
Quantel generationQ (requires free mocha for Quantel plug-in)
Eyeon Fusion
Nuke

Language: ????/english
OS: Windows XP / Vista / Windows 7 / Mac OS X 10.5 or higher / Linux
Homepage: http://anonym.to/?http://www.imagineersystems.com/

FileSonic.com

Windows

32Bit
http://www.url-dead/file/950099134/Imagineer.Systems.Mocha.Pro.v2.5.2.zip

64Bit
http://www.url-dead/file/950094804/Imagineer.Systems.Mocha.Pro.v2.5.2.X_x64.zip
—————————————–

Linux

32Bit
http://www.url-dead/file/950099154/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT.zip

64Bit
http://www.url-dead/file/950099184/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT_x64.zip
—————————————–

Mac OS X


32Bit
http://www.url-dead/file/950095181/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX.zip

64Bit
http://www.url-dead/file/950099144/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX_x64.zip

———————————————————————Or———————————————————————

FileSERVE.com

Windows

32Bit
http://www.fileserve.com/file/mB9FxZ8/Imagineer.Systems.Mocha.Pro.v2.5.2.zip

64Bit
http://www.fileserve.com/file/8TTzPKm/Imagineer.Systems.Mocha.Pro.v2.5.2.X_x64.zip

—————————————–

Linux

32Bit
http://www.fileserve.com/file/F6fj6Aj/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT.zip

64Bit
http://www.fileserve.com/file/ZGu2WNN/Imagineer.Systems.Mocha.Pro.v2.5.2.REDHAT_x64.zip

—————————————–

Mac OS X
32Bit
http://www.fileserve.com/file/dTyG3Bj/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX.zip

64Bit
http://www.fileserve.com/file/HkXCBRs/Imagineer.Systems.Mocha.Pro.v2.5.2.MACOSX_x64.zip

 

Over the past Six months I have Managed to track down all the remaining xfrog libraries along with updating the already released libraries with better textures and better quality models
Each library comes with billboards and perspectives also perfect for game engines and large forests.
so without further ado I bring to you the Complete range of 30 Xfrog Libraries along with tutorials and Software, The first time this has ever been released.

[img]http://preview.url-dead/img/1170901.jpg[/img]

Unwrella v2.13 For 3DsMax 2012 32Bit & 64Bit

Unwrella is an exact unwrapping plug-in for Autodesk 3Ds Max and Autodesk Maya. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.

Automatic one-click solution ? Just apply the Unwrella modifier
Precise ? Preserves user created UV Seams
Smart ? Reduces texture mapping seams almost completely and minimizes surface stretching
Efficient ? Chunks are kept large and are arranged on the UV surface with maximal use of available space
User-friendly ? User defined pixel based padding between UV chunks
Excellent for all kinds of models (organic, human, industrial)

Unwrella 2 is compatible with:
3D Studio MAX 2012 32 bit
3D Studio MAX 2012 64 bit
3D Studio MAX 2011 32 bit
3D Studio MAX 2011 64 bit
3D Studio MAX 2010 32 bit
3D Studio MAX 2010 64 bit

url-dead
http://www.url-dead/file/890915154/_Unwrella_v2.13_For_3DsMax_2012_32Bit_&_64Bit.rar

fileserve.com
http://www.fileserve.com/file/zGnzefH/_Unwrella_v2.13 For 3DsMax 2012 32Bit & 64Bit.rar

The Face Machine v1.08 For Maya 2012, 2011, 2010, 2009 32bit & 64Bit

The Face Machine is Anzovin Studio’s new auto-rigging tool for Maya, but instead of rigging bodies, it rigs faces! Like The Setup Machine, The Face Machine (or TFM) automatically installs a high-level facial setup and does intelligent point weighting.

TFM supports both box controls and direct controls that allow the animator to simply grab the face and deform it into the exact expression desired. Since it’s based on direct deformation, rather then a set of pre-defined blend shapes, TFM rigs can produce any expression you can imagine with unparalleled ease. The Face Machine makes rigging a face fast and easy.

http://www.url-dead/file/876000964/The Face Machine v1.08 For Maya 2012_ 11_10_09 32bit & 64Bit.zip

———-Or————
http://www.fileserve.com/file/pEBfFFr

The Setup Machine Ver 2.11 For Maya 2012, 2011, 2010, 2009 32Bit & 64Bit

The Setup Machine 2 enables Maya users to easily and quickly rig a wide variety of CG characters. With just a few clicks, TSM2 installs a high-quality skeleton and proxy, adds a control rig, and applies basic but accurate skin weighting to human, animal, and creature models, a task that normally takes days.

The rig TSM installs is designed for maximum flexibility and control, allowing you to contort and deform the rig in ways that are impossible with most rigs used outside of major feature animation studios. Powerful integrated tools like smart FK/IK switching and IK pop elimination make animating with a TSM rig easy and fun.

And because it builds its rig with standard Maya nodes, the resulting rigged character can be used in any copy of Maya. The Setup Machine is perfect for anyone who needs a great character rig fast.

More Info

http://www.anzovin.com/products/tsm2maya.html

http://www.url-dead/file/884407064/The_Setup_Machine-Ver_2.11_For_Maya_2012__2011__2010__2009_32Bit___64Bit.rar

——————Or——————-

http://www.fileserve.com/file/apYBgv4/The_Setup_Machine-Ver_2.11_For_Maya_2012__2011__2010__2009_32Bit___64Bit.rar

Vray
Vray 1.5 SP1 & VrayRT for Maya 2012, 2011, 2010 64Bit (Build 15069)
GPU Rendering Support

Fur Rendering not Work

ChaosGroup provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries. The V-Ray rendering engine was acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This state of the art raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human, time and CPU resources.

Now, V-Ray&RT for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is an indispensable tool that is always there to help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality

download
http://www.url-dead/file/883602491/Vray1.50SP1_VRayRTMaya2012.rar
http://www.url-dead/file/883603521/Vray1.50SP1_VRayRTMaya2011.rar
http://www.url-dead/file/883603541/Vray1.50SP1_VRayRTMaya2010.rar
—mirror—
http://www.fileserve.com/file/MhHXFDr/Vray1.50SP1_VRayRTMaya2012.rar
http://www.fileserve.com/file/cNFks26/Vray1.50SP1_VRayRTMaya2011.rar
http://www.fileserve.com/file/v6k8H2X/Vray1.50SP1_VRayRTMaya2010.rar

V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.
Major features

? V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;

Shading

? VRayCarPaintMtl material with accurate flakes simulation;
? VRayDistanceTex texture that measures distances to arbitrary mesh objects;
? Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;

Lights

? V-Ray specific light lister;
? Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;

Render Elements

? VRayLightSelect render element to extract the contribution of individual lights;
? VRayDRBucket render element to show which machine rendered a given bucket in DR mode;

Effects

? VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
? VRayExposureControl plugin for proper exposure of regular viewport and camera views;

Optimizations

? VRayStereoRig controller for easy stereoscopic setup;
? Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
? Retrace threshold for the light cache
? Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
? Integration of the various V-Ray components in the 3ds Max “Create” menu;
? Tools for calculating and rendering accurate camera distortion through .lens files;
? Faster rendering of VRayProxy objects;
? Support for proper motion blur of Thinking Particles;
? Proper blending of gizmos for VRayEnvironmentFog;
? Improved raytracing precision in certain cases;
? Render history for the V-Ray VFB;
? Load and compare images directly in the V-Ray frame buffer;
? Support for rendering of VRayProxy objects as point clouds;
? Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
? Support for bidirectional path tracing for accurate unbiased lighting solutions;

…and many other small fixes and improvements

Torrent:

http://cgpeers.com/torrents?id=2858


DOWNLOAD:
x86
http://bitshare.com/files/yohdw2u8/2012×86.rar.html

http://www.url-dead/file/884150544/2012×86.rar
x64
http://bitshare.com/files/t29h7q7y/2012×64.rar.html

http://www.url-dead/file/884154164/2012×64.rar

Hair Farm was designed and developed by Dr. Cem Yuksel, a Computer Graphics researcher at Texas A&M University, over the course of more than 6 years.
When Cem Yuksel first started the Hair Farm project, the available technologies in Computer Graphics for modeling, animating, and rendering hair were very limited and under-developed for producing a hair software that would fully satisfy an artist. Therefore, while he was writing Hair Farm, he also got engaged in a number of research activities and proposed various novel technologies required for a solid hair modeling, animation, and rendering software.
After 6 years of research and development, he managed to solve the last piece of the puzzle with his invention of Hair Meshes. This novel hair modeling approach is presented in SIGGRAPH Asia 2009 in the Technical Papers session, among some of the top Computer Graphics research works being published this year.

Here’s a beta crack for hairfarm professional.
Words from my cracker:

In this release memory issue is fixed. But in near week or so maybe a better release of the same version will be – if it can be made better (now it increases memory usage for around 3mb per frame)

Meaning this release is cracked and dumps most data after each frame, but usually pools around 3mb per frame so it’s still not perfect.

Please report any other bugs in THIS thread, not the dilemma thread.

http://www.url-dead/file/836146194
http://bitshare.com/files/fp2dwoaq/HFB11.rar.html

Max 2011 x64 only.

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