Plugins

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Hair Farm was designed and developed by Dr. Cem Yuksel, a Computer Graphics researcher at Texas A&M University, over the course of more than 6 years.

When Cem Yuksel first started the Hair Farm project, the available technologies in Computer Graphics for modeling, animating, and rendering hair were very limited and under-developed for producing a hair software that would fully satisfy an artist. Therefore, while he was writing Hair Farm, he also got engaged in a number of research activities and proposed various novel technologies required for a solid hair modeling, animation, and rendering software.
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GenArts Monsters GT for OFX – Plugins for Nuke, Fusion, Composite, Vegas Pro and Scratch. GenArts Monsters GT provides Nuke, Fusion, Composite, Vegas Pro and Scratch artists with over 50 one-of-a-kind visual effects plug-ins, including physics based particles, fluids, fire, smoke and other natural phenomena, time-based feedback effects using optical flow based motion estimation, and a selection of artistic effects. 
Designed to complement GenArts Sapphire’s industry-standard everyday tools, Monsters GT features GPU acceleration, precise control of effect behavior, and the highest image quality available to maximize your productivity and creativity.
– Greater Creativity – Contains over 50 unique effects including a variety of stunning effects, such as Smoke, Trails, LightLeak, Particles and Fire.- Superior Image Quality – Monsters GT delivers full floating point support that provides the highest image quality possible.- Enhanced Productivity – Features an intuitive user interface providing excellent control as well as GPU acceleration for lightning-fast render speeds.
Monsters GT for OFX features:– Over 50 one-of-a-kind effects, each with many options and parameters that can be adjusted and animated for an unlimited range of effects.- GPU enabled for lightning fast render speeds. NVidia GeForce 200 or 400 series or QuadroFX 5800 or Quadro 5000/6000 graphics card required for maximum performance. Visit our support page or NVIDIA for more information.- Monsters GT uses full floating point for all internal processing, improving quality for many effects.

GENARTS_MONSTERS_GT_V6.01A1_FOR_AE-XFORCE
hotfile.comhttp://hotfile.com/dl/89909004/c308da5/GENARTS_MONSTERS_GT_V6.01A1_FOR_AE-XFORCE.rar.html

GENARTS_MONSTERS_GT_V6.01E_FOR_OFX_WIN32-XORCE
hotfile.comhttp://hotfile.com/dl/89913623/d33b33b/GENARTS_MONSTERS_GT_V6.01E_FOR_OFX_WIN32-XORCE.rar.html

GENARTS_MONSTERS_GT_V6.01E_FOR_OFX_WIN64-XORCE
hotfile.comhttp://hotfile.com/dl/89913856/e0de169/GENARTS_MONSTERS_GT_V6.01E_FOR_OFX_WIN64-XORCE.rar.html 


 

image loinge
Red.Giant.Image.Lounge.v1.4.5.for.After.Effects.Incl.Keygen.X64-Lz0
Size: 14.5 MB

Image Lounge contains a set of over 20 After Effects filters to give greater impact to your images. Replicate natural elements like fire, smoke, and water. Add realistic touches using shadows, displacement, color mapping, or use accurate camera blur and focus effects to replicate out-of-focus images shot with a film camera.

See Features: redgiantsoftware.com/products/all/image-lounge/features/

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Multiscatter 1.1.05a For 3DsMAX 2009, 2010, 2011 32Bit & 64Bit

MultiScatter 1.1.05a V-ray 2.00.02 support
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.

MultiScatter 1.1.05a V-ray 2.00.02 support

Features
Capability of creation huge amount of objects in array (hundreds of thousands and millions)
Quick rendertime generation of objects with optimized RAM management
Random transformations (scale, rotation) of objects in array
Distribution of objects based on bitmaps or procedural maps
Scaling of objects based on bitmaps or procedural maps
Realtime viewport preview of objects placement
Different types of viewport preview of objects
Special procedural map the MultiScatterTexture
64-bit support

Differences from VRayScatter:
Mental Ray support (geometry and Mental Proxy)
Not only VrayProxy but any kind of geometry supported
Many objects in one Scatter
Probability texture for objects “clustering”
Multithreading support in all operations including viewports
Picking objects directly from a scene
Materials, property and animation interactively depended to scene objects.
“Help pictures” for new users (possible to switch off).
Revolutionary viewport preview mode – points.
Diffuse colour or wirecolor preview in viewport.
Collision preview in viewport.
Converting MultiScatter object to single mesh or instant copied objects.
MultiScatter utility.

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http://hotfile.com/dl/89342195/2cc31a7/Multiscatter_1.1.05a_For_3DsMAX_32Bit__64Bit.rar.html