Plugins

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NextLimit Maxwell Render? Ver 2.1 x32Bit & x64Bit with All Platform Plugins **Post UPDATED**

Maxwell Render? is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.

Due to its very nature, Maxwell Render enables users to create accurate and extremely realistic images. Maxwell Render is a recognized standard in architectural visualization, product design, jewelry, film production, scientific research and other high-end rendering markets, and the leader in render quality.

Maxwell Render is a rendering engine that accepts models and scenes created in 3D or CAD applications. Several of these applications are directly supported through a Maxwell Render plug-in; others can be used in conjunction with Maxwell Render by importing the geometry into Maxwell Studio, a component of the software.

CORE ENGINE – NEW FEATURES

? New Multishadow feature. When Intensity Multilight is on and the Shadow Channel is enabled, Maxwell Render can export all the shadow buffers corresponding to each independent emitter to separated files, providing an extra control over the final compositing in post-production.

? Shadow Channel vastly improved now compatible with global illumination and with any number of emitters or illumination modes.

? Added support for embedding render channels as additional layers inside the output image in the formats that support it (exr, tiff).

? Added support to render region in Maxwell.exe. It is now possible to change an area to render inside Maxwell GUI. Render region is now available through scripting and command line. The command line argument is -region: type,x1,y1,x2,y2 where type is ?full?, ?region? or ?blowup?.

? Simulens maps are now embedded in the MXI file so the image can be properly restored even if the maps are not found.

? Now MXI files contain info from the camera used to generate the files and the info can be used in post processing plugins.
New Multishadow feature and Separated Lights extraction for unprecedented control for compositing

? It is possible to render regions smaller than 32 x 32 pixels.

? Now sky dome color can be set using two colors, for horizon and zenith with a parameter to control the gradient.

? New core routines that dramatically improve the performance in scenes with Motion Channel enabled.

? New GUI option to automatically save lights in separated files. To avoid performance issues, when this option is active, lights are separated in files only when the render finishes, not at every update. (Remember there is also a flag ?-extractlights? to enable the same option through command line).

? New global flags added to the render options: ?domotionblur?, ?dodisplacement?, ?dodispersion? to easily enable/disable these options without need to re-export the scene.

? Emixer files are now XML files, making it much easier to edit in external editors and to create light animations.

? Now Multilight sliders are logarithmic, providing improved control.

? New script included in the script folder ?progressive_animation.ms?. This script renders all the MXS files located in the input folder but instead of rendering them sequentially until each one reach the final SL, it renders

them incrementally. First, it renders all the frames up to SL 4, then, to SL 8, SL 12 etc. It is useful for quick previewing of animations.

? New scripting functions (check the manual for details).

? New command line parameters (check the manual for details).

? New SDK functions (check SDK documentation for details).

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NextLimit Maxwell Studio Ver 2.1 x32Bit & x64Bit with All Platform Plugins

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Thanks To XFORCE Team & All Behind the CRACK

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3Daliens Glu3D Ver 1.3.32 & Pwrapepr Ver 1.0.13 for 3DsMax 2011, 2010, 2009 x32Bit & x64Bit

glu3D is a complete system that makes easy making liquids in Autodesk’s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.

A new version of pwrapper v1.012 for 3dsMax was released today. This version includes a new user control that allows controlling how age affects particle size: increasing or decreasing it. It is compatible with 3dsMax 2011 x86/x64 and desing versions. It is compatible with 3dsMax from version 9 to 2011 in x86 and x64 architectures

Its main features are:

Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
Poly surface mesh surface sequence is generated to visualize liquid surface
Fully integrated in 3dsMax and Maya
File cache system to store pre-calculated dynamics results
Wet maps ( 3dsMax only)
Texture mapping ( 3dsMax only)
Arbitrary planar shapes as sources ( 3dsMax only)
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow ( 3dsMax only)

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3Daliens Glu3D Ver 1.3.32 & Pwrapper Ver 1.0.13 for 3DsMax 2011, 2010, 2009 x32Bit & x64Bit


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MultiScatter_1.0.18a For 3Ds Max 2008, ?2009, ?2010, ?2011 x32Bit & 64Bit

MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.
New in MultiScatter: multi-core processing support! It uses 4 CPU cores and runs almost 4 times quicker than VRayScatter which can use only one CPU core. And more!
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array. The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye. Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.
Features

Capability of creation huge amount of objects in array (hundreds of thousands and millions)
Quick rendertime generation of objects with optimized RAM management
Random transformations (scale, rotation) of objects in array
Distribution of objects based on bitmaps or procedural maps
Scaling of objects based on bitmaps or procedural maps
Realtime viewport preview of objects placement
Different types of viewport preview of objects
Special procedural map the MultiScatterTexture
64-bit support
Differences from VRayScatter:

1. Mental Ray support (geometry and Mental Proxy)
2. Not only VrayProxy but any kind of geometry supported
3. Many objects in one Scatter
4. Probability texture for objects “clustering”
5. Multithreading support in all operations including viewports
6. Picking objects directly from a scene
7. Materials, property and animation interactively depended to scene objects.
8. “Help pictures” for new users (possible to switch off).
9. Revolutionary viewport preview mode – points.
10. Diffuse colour or wirecolor preview in viewport.
11. Collision preview in viewport.
12. Converting MultiScatter object to single mesh or instant copied objects.
13. MultiScatter utility.
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MultiScatter_1.0.18a For 3Ds Max 2008, ?2009, ?2010, ?2011 ?x32Bit & 64Bit

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Sitni Sati All Plug-ins For 3Ds Max 2011, 2010 x32Bit & x64Bit

FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
It’s versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level.
AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Matrix Reloaded, Armageddon, Dracula 2000, K-19: The Widowmaker, HBO trailer, Mechwarrior3 cine trailer, various IMAX movies and games such as Warcraft3, Starcraft, Sin and many others.
DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects.
Enlight is intended to fill the gap between standard MAX lights and physically based radiosity solutions. Flexible, user friendly and fast, it is fully MAX/VIZ 3.x compatible and uses the latest enhancements in the MAX software architecture.
ScatterVL Pro will let you alter any aspect of volumetric light, even to use own projector map! Included SVL Caustic Map plugin enables caustics inside the volume. Since this map is actually faking caustics effect, rendering times are pretty close as rendering with Shadow Maps.
For the most demanding tasks, built in finalRender suport will provide interface to the special effects such as raytraced caustics.

All rights reserved. All trademarks contained herein are the property of their respective owners.

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Sitni Sati All Plug-ins For 3Ds Max 2011, 2010 x32Bit & x64Bit

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Sitni Sati FumeFX V2.0A for 3DS MAX 2010/2011 (x32Bit/64Bit)

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SITNISATI AfterBurn 4.0b for 3DsMAX 2010, 2011(x32Bit/64Bit)

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SITNISATI DreamScape 2.5F for 3DsMAX 2010, 2011(x32Bit/64Bit)

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SITNISATI EnLight 1.4 for 3DsMAX 2010,(x32Bit/64Bit)

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SITNISATI ScatterVL Pro 1.9 for 3DsMAX 2010,(x32Bit/64Bit)

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Many Thanks to XForce Team

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3Daliens Glu3D & Pwrapper For Maya & 3DsMAX 2010, 2011 Final Version (x32Bit/64Bit)

glu3D for 3dsMax, Maya
glu3D is a complete system that makes easy making liquids in Autodesk’s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.
Pwrapper for 3dsMax, Maya and XSI
Pwrapper is a surface blobMesh generator for any kind of particle system in 3dsMax, Maya and XSI(not only glu3D particles). Create a new instance of Pwrapper. Then select any particle system through pwrapper command panel and its particles will be wrapped with a poly surface mesh. Modify Pwrapper parameters to change surface look.
All rights reserved. All trademarks contained herein are the property of their respective owners.

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3Daliens Glu3D & Pwrapper For Maya & 3DsMAX 2010, 2011 Final Version (x32Bit/64Bit)

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Electric Rain Swift 3D Ver 4.0.142 3DsMax 2011, 2010 x32Bit & x64Bit


Swift 3D MAX V4 plug-in enables Autdesk 3ds Max users the ability to render 3D scenes as high-quality, low-bandwidth vector or raster Adobe Flash animations. Powered by the industry-leading RAViX 4 vector rendering technology, Swift 3D MAX offers superior integration with Flash and unrivaled vector, raster, video, and real-time Flash 3D output. From cartoon to full gradient shading, Swift 3D Max plug-in is certain to produce the style you need for your next Flash or print project. Additional export formats include the NEW Adobe CS5 native Flash FLA & XFL formats, Illustrator AI, EPS, SVG, video formats such as AVI, MOV, FLV, Microsoft XAML (3D WPF and Silverlight), and to pre-packaged Papervision 3D v2.0 and Collada DAE.

Extends Autdesk 3ds Max 2008-2010
We make Papervision 3D 2.0 easy, our prepackaged projects require no ActionScript. Just export and compile and Flash and its web ready.
Unrivaled vector rendering quality and output styles
Superior integration with Flash through the Swift 3D File Importer and native Flash CS 5 .FLA and .XFL formats
SmartLayer Technology reduces file size and expands design possibilities
Simple to use – accessed through 3ds max render dialogue
Autocropped and transparent raster Flash renderings for smaller file sizes and seamless Flash integration.
Fastest vector rendering engine available with the broadest capabilities

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Electric Rain Swift 3D Ver 4.0.142 3DsMax 2011, 2010 x32Bit & x64Bit


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IMG http://rapidshare.com/files/405121711/Electric_Rain_Swift_3D_Ver_4.0.142_3Ds_Max_2011__2010__x32Bit___x64Bit.rar


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IMG http://www.filefactory.com/file/b26h9hh/n/Electric_Rain_Swift_3D_Ver_4.0.142_3Ds_Max_2011_2010_x32Bit_x64Bit.rar


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IMG http://hotfile.com/dl/52740206/9840820/Electric_Rain_Swift_3D_Ver_4.0.142_3Ds_Max_2011__2010__x32Bit___x64Bit.rar.html

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AutoDESK MAYA Plug-ins Collections 4 x32bit & x64Bit


This Package contain lots Maya Scripts and Plug-ins. All Maya scripts and Plug-ins works in x32Bit & x64Bit Versions. Please Use ReadME text carefully and after Install each scripts and Plug-ins with your own responsibility.

AutoDESK MAYA Plug-ins Collections 4. x32bit & x64Bit

Pack 4 Plug-ins & Script Details:-

Clear Output Window

Deex Shaders Pack MentalRay shader

Graph Editor Redux

Paintable smooth deformer for Maya

pulldownit free version

skinWeights IO

Zebruv

AdvancedSkeleton

Arc Tracker

as_polyFracture

Camera Shaker Maker

Checker Size Tool

connectWindow 2011

Curve Anim 2011

Character MirrorTable Utility

Detached Poly as instancers

Double Side Texture

Duplicate Animation Array

Dupliverts

GL_ChainsOfAndromeda

Heat Spread

KAF_Uninstancer

maya 2 nuke

NP_uTransform

poseLib

Print Toolbox

Rectangle’sMethod

Rig-o-matic

All rights reserved. All trademarks contained herein are the property of their respective owners.

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AutoDESK MAYA Plug-ins Collections 1, 2, 3, 4. x32bit & x64Bit


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AutoDESK MAYA Plug-ins Collections 4 x32bit &x64Bit


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IMG http://rapidshare.com/files/404942476/Autodesk_Maya_Plug-ins_Pack_4.rar

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IMG http://www.filefactory.com/file/b26h9hd/n/Autodesk_Maya_Plug-ins_Pack_4.rar

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IMG http://hotfile.com/dl/52553534/29d9c41/Autodesk_Maya_Plug-ins_Pack_4.rar.html

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AutoDESK MAYA Plug-ins Collections 3 x32bit &x64Bit

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IMG http://rapidshare.com/files/404907606/Maya_Plugins_Pack_3.rar

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IMG http://www.filefactory.com/file/b2deghc/n/Maya_Plugins_Pack_3.rar

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IMG http://hotfile.com/dl/51977165/c2098a3/Maya_Plugs-3.rar.html

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AutoDESK MAYA Plug-ins Collections 2 x32bit &x64Bit


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IMG http://rapidshare.com/files/356909642/Maya_Plug-ins_Pack_2.rar

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IMG http://www.filefactory.com/file/b272133/n/Maya_Plug-ins_Pack_2.rar

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IMG http://hotfile.com/dl/52524520/cccdccf/Maya_Plug-ins_Pack_2.rar.html

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AutoDESK MAYA Plug-ins Collections 1 x32bit &x64Bit


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IMG http://rapidshare.com/files/311713139/Maya_Plug-ins_Collection.rar

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IMG http://www.filefactory.com/file/b272125/n/Maya_Plug-ins_Collection.rar

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IMG http://hotfile.com/dl/52524522/3b7ba09/Maya_Plug-ins_Collection.rar.html

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Autodesk 3DsMax Plugins Collections 1 x32bit &x64Bit


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IMG http://rapidshare.com/files/404906008/3Ds_Max_Plugiins_Pack_ONE.rar

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IMG http://www.filefactory.com/file/b26h9h7/n/3Ds_Max_Plugiins_Pack_ONE.rar

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IMG http://hotfile.com/dl/51977017/f124f8c/3Ds_Max_Plugs-1.rar.html

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