Plugins

Bones PRO Ver 4.21 For 3Ds Max 2011, 2010 x32Bit & x64Bit

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BonesPro is a sophisticated, fast and optimized technology for organic skinning of characters and objects in Autodesk 3ds Max. It allows you to create high quality skin meshes rapidly with easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects.

Since the release of BonesPro 4, the 3d-io Team listened carefully to the wishes of customers and production studios for the next update. Since many studios already have a complete workflow based on the Skin modifier we have expanded BonesPro to allow them to take full advantage of existing export options and file formats that are compatible to Skin. Instead of implementing new custom solutions it is now possible to convert data between BonesPro and Skin with a single button press.

Highlights of BonesPro 4.10

Soft Selection Weighting

BonesPro offers now an effective selection enchacement with its integrated soft selection for vertex-based weight adjustments. This enables artists to fine tune the weights in critical areas in a way that blends smoothly into the surrounding mesh and avoids undesired rough wrinkles of the surface.

BonesPro<->Skin Translator

BonesPro 4.10 delivers a simple solution to transfer all Vertex Weigths to Skin and from Skin back. This makes it possible to immediately use existing exporters, file formats and game engines that have support for the default Skin modifier.

List of changes and new features of BonesPro 4.1

Installer improvements for service updates and Windows7 support.

Accuracy for certain mesh deformation calculations increased. This now generates generate smoother deformations.

Soft selection options added to improve vertex-based fine tuning workflow.

Converter to/from Skin modifier.

License validation more responsive.

Various minor improvements.

The BonesPro plug-in and associated training materials are now available at http://www.bonespro.com

If you are a veteran user of BonesPro you can now take the next step and improve your animation workflow even more. If BonesPro is new to you, check out the tutorials and free trial to see how BonesPro can increase your productivity.

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Bones PRO Ver 4.21 For 3Ds Max 2011, 2010 x32Bit & x64Bit

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Hairtrix Ver 1.7.0.81 For 3DsMax 2011 x32Bit & x64Bit


Hairtrix consists of two formerly independent plug-ins, hairfx and Ornatrix that can now be used in concert to create amazing hair and fur effects. Both Ornatrix and hairfx are production-proven hair creation and simulation tools for 3ds Max and they provide users with a multitude of advanced tools for creating realistic hair and fur, and simulating its movement.

Cure your creatures? and characters? baldness by applying the Hairtrix to any 3D geometry in your scene, and within seconds, you?ve got a lush sprouting of everything from short stubble to long silky hair that can be further refined and styled. In any 3ds Max viewport, users can then interactively push, pull, comb and cut Hairtrix hair to match their characters? needs. Need your character to look like they just got out of bed? Then layer some frizz and randomness to the hairstyle in seconds. Want wet, matted hair for your creature? No problem, just apply spacewarps like gravity as well as complex specular hair shaders to achieve the look you?re after.

Just check out this extensive list of features that Hairtrix offers:

Brush-based hair combing directly within the 3ds Max viewports
Multiple dynamics engines (including Aegia PhysX) allow for complex motion to be created quickly for hair
Cloth Mesh converter provides support for built-in cloth and SimCloth3 dynamics
Advanced anti-aliasing engines for clean renders
Full mental ray support
Improved Surface Distribution dialogs allow new ways to derive parameters from the emitter surfaces
Random Distribution curve controls allow the user to define the exact distribution of a parameter over its range
Better and more flexible export of hair to external plug-in tools and MAXScript.
Improved anti-aliasing through a new thick strand renderer
Rendering in buckets of any size and order to lower memory usage and allow for better integration with ray tracers like finalRender and VRay
Unique channel-based system allows for total control over visual properties of hair and fur including Vertex Color manipulation for real-time changes
Multiple hair specific materials allow for a full control over the final look of your hair
Atmospheric render controls allow users to balance render speed with quality output of their hair and fur creations
Multiple hair modifiers allow layering of effects such as Frizz, Curliness, Direction, Clustering, Strand Detail and much more…….

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Hairtrix Ver 1.7.0.81 For 3DsMax 2011 x32Bit & x64Bit


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Boomer Labs MAX2AE 3.50 D For 3DsMax 2010,2011 & AE CS4,CS5


MAX2AE is a full featured plugin for 3ds MAX (9, 2008, 2009, 2010, 2011) and higher that bridges the gap between MAX and After Effects (6.5, 7.0, CS2/3/4/5). Finally an easy, accurate and highly efficient way to integrate After Effects elements into your MAX renders, matching all aspects and parameters of Max cameras, lights and objects.

New in Version 3.5!

Every property of a MAX camera, object and light can be translated into AE. Far more than just camera matching; MAX2AE offers object to layer animation matching, MAX light to AE light animation matching and handles all resolutions, pixel aspects and frame rates.

MAX2AE incorporates the ability to create ‘helper planes’ in MAX which represent your AE layer or comp. These ‘helpers’ provide a highly accurate way to envision the AE layer relevant to your MAX scene. These ‘helpers’ can be animated just like any other MAX object, then used to output keyframe data to AE layers for a perfect match! Even allowing them to be rendered from MAX for the purpose of generating track mattes for object/AE layer occlusion!

Explore for yourself the benefits of having a seemlessly matched animated Cameras, Objects and Lights with MAX2AE!

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Boomer Labs MAX2AE 3.50 D For 3DsMax 2010,2011 & AE CS4,CS5

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Cebas Thinking Particles 4.0- 2011 x32 & x64

With every major release of thinkingParticles new features are introduced, extending the power and flexibility of thinkingParticles by a magnitude, as compared to its predecessor. Release 4 represents a milestone in advancing the feature set.
Most of its new functionality was born out of the need for advanced technical effects that were required by several major block buster movie productions, such as: Roland Emmerich’s “2012” that was all about demolition and disaster, Director John Woo’s “Red Cliff” which had an epic ship battle of more than 4000 burning and crashing ships, and sequences in the movie GI Joe “Rise of the Cobra” that needed our development attention as well.

The x32 version only includes the x32 Physx Plugin. For x32, you must download both packages listed below. For x64 you only need to download the x64 package below.

DOWNLOAD

x32
http://rapidshare.com/files/403522115/CTP1132X.rar.html

x64
http://rapidshare.com/files/403516412/CTP1164X.rar.html

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VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit

VRayScatter let VRay to generate huge amount of objects in array. Never before within 3ds max user could create scenes with millions objects. With VRayScatter user is able to create huge forest areas or even a city with uncountable amount of buildings in two clicks. Quick rendertime generation of objects with optimized RAM management makes process of scene creation as easy as ABC.

Integrated special procedural map VRayScatterTexture allow to define random color for every objects in the array for pure realistic effect. VRayScatterTexture can be used any object in the scene also.

VRayScatter 2.50.9 3DsMax Support

3DsMax 9 – 2011 x32Bit & x64Bit

Vray SP3, SP4, SP5 x32Bit & x64Bit

New Features:

New easy installation process
3ds Max 2011 supported
V-Ray 1.5 SP5 supported

Features:

# Generation and scattering massive arrays of VRayProxy by surfaces

# Capability of creation huge amount of objects in array (hundreds of thousands and millions)

# Quick rendertime generation of objects with optimized RAM management

# Random transformations (scale, rotation) of objects in array

# Distribution of objects based on bitmaps or procedural maps

# Scaling of objects based on bitmaps or procedural maps

# Realtime viewport preview of objects placement

# Support of animated VRayProxy

# Different types of viewport preview of objects

# Special procedural map the VRayScatterTexture

# x32Bit & x64Bit support

# Warning!!!! VrayScatter needs working network adapter on computer

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VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit


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Fryrender SWAP v1.1


Real-time material editing.
fryrender SWAP is a revolutionary product based on our proprietary physically-based render technology. Sharing a base concept similar to fryrender’s LightMixer: ‘render once and get as many images as you need’, SWAP enables you to change materials in your scene while keeping the photo-realistic quality of the original image, in real-time.

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Illuminate Labs TURTLE 5.1.0.2 For Maya 2008, 2009, 2010 x32Bit & x64Bit


Turtle

Turtle is a sophisticated rendering and baking plugin for Autodesk Maya used for lighting and content creation in next-gen game development.

Why game developers love Turtle

With Turtle you can easily create stunning global illumination for your game levels and then bake the illumination into texture maps, vertex maps or point clouds. Other features include the baking of occlusion and normal maps from highly detailed models to low polygon models. All baked results can be visualized in Maya’s viewport using the GPU.

Rendering

New Adaptive Sampling
A new anti-aliasing scheme, Adaptive Sampling, has been implemented which supports adaptive
oversampling as well as undersampling. The sampling scheme can go from every 256th pixel up to
256 samples per pixel. So this scheme can be used to render superfast previews as well as very
high quality images.
3D Motion Blur and Depth of Field
The sampling scheme for 3D Motion Blur and 3D Depth of Field has been improved. You now get
better quality with the same number of rays.
Ray Traced Soft Shadows
A new sampling scheme for ray traced soft shadows has been added. It gives better quality with
the same number of rays and works adaptively for increased performance.
Geometry Instances
Geometry instances are now fully supported.
Improved Real-time Viewport Visualization
The hardware shader ilrHwBakeVisualizer now supports multiple UV-sets. It also supports floating
point textures. A single hardware shader can now be shared between multiple geometry
instances.

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Illuminate Labs TURTLE 5.1.0.2 For Maya 2008, 2009, 2010 x32Bit & x64Bit

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RandomControl Fryrender & Arion Full x32Bit & x64Bit Proper Crack With All Platform Plug-ins *(XFORCE)*


fryrender v1.5 brings significant changes both in the inside and in the outside. We have made a big effort in re-thinking, re-factoring and even re-designing some key elements of the product, keeping the main requests of our customers in mind. As a result, the core is 50% faster, MPDM has become hyper-efficient, some of the most demanded features have been added, the licensing system is now more flexible and friendly, network rendering has matured to the point of excellence, and much, much more.

At RandomControl we’re resolute to pioneer the next step in light simulation. To this end we have taken all the expertise we have gathered in the making of our flagship product fryrender and worked on an entirely new technology designed to produce comparable output, but using every single computing device at your disposal. Arion makes use of our novel proprietary multi-CPU / multi-GPU / multi-IP interactive rendering technology.

v1.5. More features. More speed.
The same spirit.

Added

Render Region.
Camera Response tonemapping operators.
Ability to toggle ON/OFF direct/indirect reflective/refractive caustics.
Ability to toggle ON/OFF certain features globally, such as bump mapping or displacement mapping.
New compact scene format (.RCS = RandomControl Scene).
New standalone command-line renderer (frycmd.exe).
New licensing system (much more customer-friendly).
New network management system (NetWarrior).

Some facts about Arion

Uses all the GPUs -and- CPUs in your system simultaneously.
Plugging an extra GPU delivers an immediate performance boost.
20x to 100x speed up per machine (hardware-dependent).
Strictly physically-based.
Fully unbiased (no cheats, no shortcuts).
Does not need any kind of precomputations.
Easy-to-use interactive WYSIWYG editing app.
The real-time viewport -is- final quality.
Production render engine features (commandline renderer, compositing channels, etc…)
Compatible with NetWarrior for hyper-fast cooperative still frame and animation rendering.

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RandomControl Fryrender & Arion Full x32Bit & x64Bit Proper Crack With All Platform Plug-ins *(XFORCE)*


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RandomControl All Platform Plug-ins


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