Ebooks

3ds Max? Techniques | The Emergence of the Architectural Film in Architectural Animation

Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics

Animation with a heavy emphasis on camera moves
Post-production techniques including rendering, creating and using matte passes, and utilizing render passes

The class uses a “movie-breakdown” and “shot-breakdown” approach to illustrate the various methods

There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization Continue Reading

Visual Effects for Film and TV

Visual Effects for Film and Television – 3.5 MB
Focal Press – 2004 – ISBN 0 240 51675 3 – 247 pages – PDF

Written by an experienced professional, this manual is the essential guide to understanding the principles and background of modern visual effects.

* An invaluable insight into the use of visual effects in film and television
* Fully illustrated with diagrams to show you step-by-step techniques
* Covers visual effects processes from front-of-camera to post-production
* Integrated approach to film, video and digital techniques Continue Reading

DaHuman

Gottfried Bammes, Der nackte Mensch (The Naked Human)
PDF file | 1978 | 65 Mb | 465 Pages

Bammes, while a profesor of artistic anatomy in Dresden, wrote this wonderful German anatomy book. Containing lots of anatomy on proportion, skeleton, joints, nude photos (different ages and positions), 465 pages, 840 anatomic figures, 120 examples of masterpieces of the fine arts, and 190 separate models. Continue Reading

Design first for 3d animators / by Geoffrey Kater

Design First

As a designer, your role within a production is as an aesthetic problem solver who is there to
support the story. As a 3D artist/animator, your role is to solve problems, but comes after the
design process. Design and animation are two different disciplines that problem solve in two
different ways, yet each has the same goal. What if we combined these disciplines into a
single role that uses design to influence animation throughout the entire 3D process? This
book is about that very thing. For those who are open minded about learning a valuable skill
like design, this book will not only improve your animation work, but will improve your worth
as a 3D artist.

Get it Here:
http://tinyurl.com/4a45x9

NJoy…