New riders digital texturing and painting
Digital Texturing and Painting, Owen Demers.
ISBN-10: 0735709181 ISBN-13: 9780735709188 … 1999 | New Riders | Paper Bound w/CD-ROM; 296 pages |
New riders digital texturing and painting
Digital Texturing and Painting, Owen Demers.
ISBN-10: 0735709181 ISBN-13: 9780735709188 … 1999 | New Riders | Paper Bound w/CD-ROM; 296 pages |
Shrek: The Story Behind the Screen
Andrew Adamson, “Shrek: The Story Behind the Screen”
PDI/DreamWorks | April 2001 | PDF | 6.2MB
3D CREATIVE PACK – 7 Magazines PDF
# 3DCreative_Issue6_feb06.pdf
# 3DCreative_Issue8_apr06.pdf
# 3DCreative_Issue18_feb06.pdf
# 3DCreative_Issue_026_Oct07_highresa.pdf
# 3DCreative_Issue_027_Nov07.pdf
# 3DCreative_Issue_028_Dec07.pdf
# 3DCreative_Issue_032_Apr08_highres.pdf
ISSUE 17 Lights, Camera, Action!!!
http://www.blenderart.org/issues/
Published: 7/28/2008
Pages: 38
Size: 5.3MB
Features Articles/Tutorials on Making lightsabers using Blender?s composite nodes, 3 Strip Technicolor Conversion, Continue Reading
3ds Max? Techniques | The Emergence of the Architectural Film in Architectural Animation
Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics
Animation with a heavy emphasis on camera moves
Post-production techniques including rendering, creating and using matte passes, and utilizing render passes
The class uses a “movie-breakdown” and “shot-breakdown” approach to illustrate the various methods
There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization Continue Reading
Official Autodesk Training Guide: A hands-on introduction to key tools and techniques in Autodesk 3ds Max 2008 based on projects by Bedlam Games and Uniform
Visual Effects for Film and Television – 3.5 MB
Focal Press – 2004 – ISBN 0 240 51675 3 – 247 pages – PDF
Written by an experienced professional, this manual is the essential guide to understanding the principles and background of modern visual effects.
* An invaluable insight into the use of visual effects in film and television
* Fully illustrated with diagrams to show you step-by-step techniques
* Covers visual effects processes from front-of-camera to post-production
* Integrated approach to film, video and digital techniques Continue Reading
Gottfried Bammes, Der nackte Mensch (The Naked Human)
PDF file | 1978 | 65 Mb | 465 Pages
Bammes, while a profesor of artistic anatomy in Dresden, wrote this wonderful German anatomy book. Containing lots of anatomy on proportion, skeleton, joints, nude photos (different ages and positions), 465 pages, 840 anatomic figures, 120 examples of masterpieces of the fine arts, and 190 separate models. Continue Reading
Design first for 3d animators / by Geoffrey Kater
As a designer, your role within a production is as an aesthetic problem solver who is there to
support the story. As a 3D artist/animator, your role is to solve problems, but comes after the
design process. Design and animation are two different disciplines that problem solve in two
different ways, yet each has the same goal. What if we combined these disciplines into a
single role that uses design to influence animation throughout the entire 3D process? This
book is about that very thing. For those who are open minded about learning a valuable skill
like design, this book will not only improve your animation work, but will improve your worth
as a 3D artist.
Get it Here:
http://tinyurl.com/4a45x9
NJoy…
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
ISBN 1591402999 | 350 pages | July 1, 2004 | PDF | 5 Mb
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.