Videos

Poster
Digital-Tutors – New Features in MARI 1.3
Intermediate | 0h 53m | 485 MB | Project Files 234 MB | Required Software: MARI 1.3v2

In this series of lessons we will take a look at some of the powerful new features available in MARI 1.3.

In the new updates to MARI, there are a number of workflow-enhancing tools, features, and interface updates that have been added. We’ll start by looking at some of the small changes and additions to the interface, including a new channel pop-up, changes to the visibility toggle, and the ability to bake paint directly into a new channel. We’ll talk about the addition of PTEX to the MARI workflow, enabling us to paint textures without the need for UVS. We’ll also talk about the new shader modules. We’ll cover the displacement preview module. We’ll talk about displaying models as reflective surfaces with the environment sphere module. We’ll also talk about the new ability to use seamless, tile-able textures in our workflow with the tiled and masked tiled shader modules. Finally, we’ll cover the high-pass filter and check out the new bridge between MARI and NUKE.

Home: http://www.digitaltutors.com/11/training.php?pid=345

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Digital-Tutors – Removing Objects with Camera Projection in NUKE
Advanced | 2h 53m | 1.00 GB | Project Files 64 MB | Required Software: NUKE 6.3v1

In this series of lessons, we?ll be entirely removing a foreground object using camera projection techniques.

We’ll create clean plates in Photoshop, then put them onto cards in NUKE to re-create the scene in 3D. We’ll begin by solving a 3D camera with the NUKEX camera tracker. Then we’ll make the 3D scene more human readable and examine the card workflow. Then we’ll use Photoshop to create a clean-plate of our primary foreground element. Then we’ll learn techniques for matching a card to our 3d footage. For here we will repeat the process a number of times for the rest of the foreground sign, the background sign and even the walls. Along the way we will encounter issues and examine ways to fix or get around these common problems. We’ll finish with a shot that has the object completely removed.

Home: http://www.digitaltutors.com/11/training.php?pid=386

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video2brain – Photoshop-Special: Hautretusche
German | Advanced | 1h 28m | 495 MB | Project Files N/A | Required Software: Adobe Photoshop
Expertly retouching skin

One of the most frequently asked user questions is “how to edit the skin so that it looks really good?”. A beautiful skin is responsible for the success of your photo essentially in portrait photography. Although there is no standard answer for this, in this tutorial Calvin Hollywood reveals the secrets of using tools that are at hand and he uses every day, even in portrait retouching.

Home: http://www.video2brain.com/de/products-847.htm

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Digital-Tutors – Creative Development: Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray with Adam Lewis
Advanced | 2h 37m | Released on 10/3/2011 | 916 MB | Project Files 218 MB | Required Software: 3ds Max 2011, V-Ray 2, Mudbox 2012, Photoshop CS5

In this tutorial we will learn how to render realistic human skin and eyes using V-Ray for 3ds Max.

This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful method for enhancing an artist’s work, the process can be very confusing for not only beginners but also for advanced users. This course will help simplify the process. We’ll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render. After completing this tutorial, we’ll have a much better understanding of the overall process involved with rendering a realistic character in V-Ray for 3ds Max, as well gaining many valuable tips and tricks for more specific topics like skin shading and linear workflow, which in the end will help the artist add new levels of realism and life to their own work.

Home: http://www.digitaltutors.com/11/training.php?pid=537

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