Low Poly Character Creation
Following up our previous Vehicle Training Series, Jonathan has begun production on our next big series! This time around he is tackling low poly character creation for game environments. With a little help from Tim Von Rueden on the concept, logistical support from Wes, and game industry consultation from Chan Sarinyamas, Jonathan is locked in on production and we are now ready to start taking pre-orders!
In an estimated 10-15 hours of training material, Jonathan will take you through, step-by-step, the entire work-flow of creating a low poly, game-ready character. Starting from concept art and modeling sheets, you?ll go through the sculpting, retopologizing and normal map baking in Blender, then move on to GIMP for texturing, and then back to Blender for rigging and animation. Finally, you?ll go through the steps needed to export the character to Unity 3D.
Software used in this series
Blender | GIMP | Unity 3D
Whats Covered>>
Modeling the Basemesh
The first modeling stage covers setting up the modeling sheets and modeling a simple basemesh that will be used for sculpting in the next chapter. Creating a basemesh allows for easier sculpting than if you were to sculpt from a primitive.
Sculpting and High Poly Modeling
Using the basemesh from the previous chapter, this section covers all of the high poly sculpting necessary to create the highly detailed parts of the character. This includes sculpting the fine details of the hair, sculpting hair and even sculpting individual wrinkles for the clothing. This chapter also covers some high resolution modeling to create the bandoleer and wristbands.
Retopologizing the Character Model
With a high resolution, sculpted model now complete, this chapter focuses on creating a low poly version of that model that will be suitable for in-game use. Creating this low poly model is done through retopology, which means to recreate the topology of a model while mimicking the original surface.
UV Unwrapping the Lowpoly Character Model
Once the low poly version of our character is complete, via the retopology process, it is now time to UV Unwrap the character so as to then texture and normal map it. This chapter includes coverage on unwrapping all the separate parts of the character and how to divide up the maps into different components, based on their material properties. It also covers how to create game-friendly UVs that will allow you to easily swap out the textures.
Texturing the Lowpoly Character
Using the high poly model as a source, this chapter shows how to capture all of the sculpted detail and transfer it to the low poly model via normal map baking. It goes on to cover Ambient Occlusion baking and texturing the entire character in GIMP.
Rigging the Character in Blender
In order to animate the character, it must first be rigged. This chapter takes a look at how to quickly, and easily rig the character with the included Rigify add-on in Blender. Using Rigify gives us a very powerful rig that will make the animation process far more streamlined and efficient.
Animation
Using the rigged model that was finished in the previous chapter, this section shows how to create three simple animations; an idle stance, a walk cycle and a run cycle.
Exporting the Character to Unity 3D
http://www.url-dead/folder/14987305
http://fileserve.com/list/BpNWHKB
http://www.megaupload.com/?f=GIKW92PC
Thanks to the supplier
Obrigado por upar e dar uma enorme explica??o do material
Well I’d like to start of by saying thanks for the great release been waiting for it forever ;D, but I do have one problem. I cant seems to find the reference sheets, either you didn’t include them or they are not in part 1. This tutorial is kind of useless without does reference sheets.
added the projectfiles to the original post sorry i thought i included them
cheers IB
Thx :)
looks like good stuff, wish I had time to learn blender. latest release looks as good as the expensive apps. thnx Iron
this looks sooooo poor and ugly…
i encourage u to do something better than that u stupid idiot… shut the fck up and dont go talking shit about other ppl work… this is awesome and very educational for starters and even for experts… so screw u!
Mordor – tutorials are for teach you tools. Doesnt have to be pretty. I agree that this character is poor looking BUT whole series is great to learn from. Purpose is to show you mechanism, steps. You dont have to recreate exactly whats in tutorial.
Anyways – lets say I give you some tutorial made by amazing sculptor with brilliant effect. You will not be able to recreate it anyways. Wanna bet?
Theres no torrent for this?
http://cgpeers.com/torrents.php?id=18784
not sure why but on mega upload the part #7 takes forever and never pass 35 mb….other than that seems that every other part is going on nicely
Please a Torrent !
=)
New social network for VFX Artist croowd.net
Muchas gracias por el aporte
fs file 16 dead bro cmon
Hi all. Thx for tuts. I agree with Yo_mismo (:. See ya and have fun ;p
Thanks for this stuff !!
I think now what I have to work on =)
Verry great tutorial, thank you verry much !!!
a bit annoying that there is no torrent but i’ll live
Links are dead. Could anyone reupload?
The character is really nice ……
Just one T-Shirt and pants but it’s good.
Can you publish a torrent please?
I currently need to make it with my own character
Ty once more
Please, upload a torrent link :)!!!
Torrent :)
http://cgpeers.com/torrents.php?id=18784
Don’t have the project files…Anyone know where we can get it!?
Thanks
Links arent working anymore please ReReRe Upload =)
Prease… Torrent download?
Torrent please :)
Is there any way you could reupload this?
Torrent :)
http://cgpeers.com/torrents.php?id=18784
:D