Videos

cmiVFX launches its latest Full Feature training video in E-on’s premiere digital environment generation tools names Vue. Whether your in the need for a digital back drop or detailed environment, Vue’s highly capable solution is right for you. The cmiVFX users have been requesting this training video for quite some time, and we agreed that the majority of both CG artists and VFX artists should have this knowledge for better completing their pieces of work. Never before have we felt so strongly about every artist watching one of our videos before now. This video is a MUST SEE. Compositors will use it for sky replacements and element fill. CG generalists will uses it for the construct for the majority of their scenes. Vue is highly compatible with most animation packages, so getting data back and forth is only a few clicks away.

Chapter 01 – DEM
A digital elevation model (DEM) is a digital representation of ground surface topography or terrain. It is also widely known as a digital terrain model (DTM). A DEM can be represented as a raster (a grid of squares, also known as a height map when representing elevation) or as a triangular irregular network. DEMs are commonly built using remote sensing techniques, but they may also be built from land surveying. DEMs are used often in geographic information systems, and are the most common basis for digitally-produced relief maps. In order to build a terrain based on a real location we need to find the elevation data first. We are going to find the data online, convert it to a Vue friendly format and import it into vue to start working. We will go over a couple of different ways of doing it.

Chapter 02 – Framing and Lighting
Lighting in Computer Graphics refers to the placement of lights in a scene to achieve some desired effect. Vue and other animation packages all contain different types of lights that can be placed in different locations and modified by changing the parameters. Too often, people who are creating images or animations ignore or place little emphasis on lighting. This is unfortunate since lighting is a very important part of image synthesis. The proper use of lights in a scene is one of the things that differentiates the talented CG people from the untalented. This is not a new topic as a large amount of work has been done on lighting issues in photography, film, and video. Because we will be working with a terrain which can’t be changed of moved, we will do what photographers do. We will find the best angle and frame for the scene with the camera alone. Then we will “wait” for the right light (by moving the sun around) to get the perfect light for our landscape.

Chapter 03 – Materials
Many real life surfaces are not just colored but also have textures and patterns. Many also have small or large surface displacements or bumps, gouges, etc. Texture mapping is used to simulate these surfaces and thus make images more realistic. Three techniques can be used to achieve the impression of natural colors, textures, and appearances: Texture Mapping, Bump Mapping, and Displacement Mapping. Here we are going to create materials based on photo references. We are going to create bump maps and specular maps, together with color. We will work on the distribution of the materials to create the randomness found in nature. An we will combine different material layers to achive the overall material.

Chapter 04 – Ecosystem
The EcoSystem behaves just like a regular material! You can save it as a material and create a whole library of EcoSystems, which can be used later for other scenes and objects. It also means that, just like mixed materials, you can mix two or more EcoSystems, with environment influences such as altitude, slope and orientation! Thanks to Vue’s Ecosystem technology we won’t have to plant each individual plant, but we will control the entire plant population with just a couple of buttons and sliders. We will control the density, altitude and color of the ecosystem, to keep it just where we want it to be.

Chapter 05 – Painting Details
Photoshop Digital painting thrives mostly in production art. It is most widely used in conceptual design for film, television and video games. Now that we have our Vue base render we will use Photoshoop to add more details. We will fix some texture issues, paint cracks on the rocks. Add some sediment under water and maybe a bit of extra land somewhere. Overall making the landscape look more believable. By now your probably worries that we are dealing with a 2d solution? BUT DON’T WORRY! We have found the fastest way to get the details that you need in the positions that you need it!

Chapter 06 – Camera Mapping
Camera Mapping is any method of mapping three-dimensional points to a two-dimensional plane. As most current methods for displaying graphical data are based on planar two-dimensional media, the use of this type of projection is widespread, especially in computer graphics and we will demonstrate that here. At this point we have our final painting. Now we just need to make it move. To do that we will create a camera projection inside Vue in a couple of simple steps. Then we will animate a camera to create the shot and prepare the file for final render. After that, well yes, we will render!

Chapter 07 – Compositing in After Effects
Adobe After Effects is primarily used for creating motion graphics and visual effects. After Effects allows users to animate, alter, and composite media in 2D and 3D space with various built-in tools and third party plug-ins, as well as individual attention to variables like parallax and user-adjustable angle of observation. Using After Effects, we’ll go over the project used to make the final animation. We will add some extra elements to bring the shot to life. Including birds, sound and lens flare. No stock footage here…everything will be hand made.



http://www.url-dead/file/1053687534/Vue Moving Matte Paintings.part1.rar
http://www.url-dead/file/1053687434/Vue Moving Matte Paintings.part2.rar

http://www.fileserve.com/file/6DZCgQW/Vue Moving Matte Paintings.part1.rar
http://www.fileserve.com/file/ypk4ZaK/Vue Moving Matte Paintings.part2.rar

http://www.uploadstation.com/file/aGbKVqJ/Vue_Moving_Matte_Paintings.part1.rar
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http://www.wupload.com/file/1920785/Vue Moving Matte Paintings.part1.rar
http://www.wupload.com/file/1920972/Vue Moving Matte Paintings.part2.rar


http://cgpeers.com/torrents.php?id=3197


THANKS TO PDK FOR THE SUPPLY
AND PROVEE FOR RECORDING


The Archviz Training DVD

Learn how to properly use vray and start creating professional vizualizations.
This DVD with over 4,5 hours of narrated tutorials will teach you how to do it.
DVD contains two complete architectural scenes (for 3d studio max) with all the materials,
cameras and light setup, as well as many After effects and Photoshop project files

Minimum system specification :
64 bit windows operating system with 4 GB ram and dual-core processor.

This dvd is recommended for beginners and intermediate 3dsmax users.

http://www.evermotion.org/modelshop/show_product/the-archviz-training-dvd/6475/0/0/


3.62 GB

http://www.url-dead/folder/5485481


2.89 GB
http://www.url-dead/folder/5485511



3.62 GB
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2.89 GB
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3.62 GB

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2.89 GB

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3.62 GB
http://www.wupload.com/folder/13577


2.89 GB
http://www.wupload.com/folder/13576


3.62 GB
http://bitshare.com/?d=yua59jd0


2.89 GB
http://bitshare.com/?d=0f8fq9ko

http://cgpeers.com/torrents.php?id=3164

Special Thanks:

  • To PhillipKdick for this amazing and generous supply
  • To Ch0pper for painstakingly cleaning this for a quality release
  • 99% of the Cgpersian Community for waiting patiently and having trust in us


Always Trust Cgpersia to bring you the best and highest Quality releases.
Nearly all content on crappy copycat sites comes from here.
There’s a reason why we are #1.


Please alert me if links get taken down I will reup asap.


The Secret FX Training DVD

In over 6 hours of narrated videos learn the fundamentals of fx production from simulations to rendering and final composing. Learn how to use multiple tools like Rayfire, Pulldownit, Fume FX and particleflow. All these in one single FX training flash book.
This dvd also contains Final 3dsmax scene with all the textures, concept arts and lots of example scenes.
This training DVD is recommended for intermediate 3dsmax users, this is not a step by step modeling tutorial.

Recommended system specification:
Intel Core Duo with 4GB of RAM, and 64bit system.
For scene rendering we recommend to use render farms or pc with at least 18 gb of ram and 8 cores.


http://www.evermotion.org/modelshop/show_product/the-secret-fx-training-dvd/6360/0/0/


5.01 GB

http://www.url-dead/folder/37fd8ca1d2fb19518


2.87 GB
http://www.url-dead/folder/5461971



5.01 GB
http://fileserve.com/list/PHteRQV


2.87 GB
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5.01 GB
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2.87 GB
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5.01 GB
http://www.wupload.com/folder/12445


2.87 GB
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5.01 GB
http://bitshare.com/?d=t3yckhob


2.87 GB

http://bitshare.com/?d=qnilkgod


http://cgpeers.com/torrents?id=3145


Special Thanks:

  • To PhillipKdick for this amazing and generous supply
  • To Ch0pper for painstakingly cleaning this for a quality release
  • 99% of the Cgpersian Community for waiting patiently and having trust in us


Always Trust Cgpersia to bring you the best and highest Quality releases.
Nearly all content on crappy copycat sites comes from here.
Their is a reason why we are #1


EVERMOTION ARCHVIS TRAINING DVD COMING SOON!

PhotoshopCAFE
English | 3.5 Hours | 960?600 | VP6F | 2.11GB
Genre: eLearning
Even if you have no prior experience, this video will teach you what you need to know to create stunning composition in Photoshop and Poser Pro. This 31/2 hour DVD ROM shows you how to pose a character, import it to photoshop and integrate it into a scene.

Combining popular tools, Adobe Photoshop and Smith Micro Poser, you?ll learn the workflow that the pros use. In a simple step-by-step, plain English approach, Stephen will show you exactly what you need to know. This one-of-a-kind guide will show you how to create visually appealing and effective professional 3D workflow. Find out how to create stunning artwork, you will also learn how to create an enviroment to integrate your character.

This fast loading DVD ROM contains 3.5 hours of sharp wide-screen video. The advanced interface allows the user to instantly jump to any of the 17 lessons with complete control over the playback. All the lesson files are included, so you can follow along at your own pace!

If you?ve ever dreamed of creating artwork and using the powerful 3D features in Photoshop CS4 Extended, this is the video for you!

Lessons Include:
Poser Basics for those who are new to Poser and 3D.
Let the Project begin, nothing is skipped!
Overview of Poser
Viewing Cameras
Lighting in Poser
Posing Characters
Exporting Poser objects for Photoshop?s 3D Layers
Inspecting content in Bridge
Compositing in Photoshop CS3 Layers
Working with 3D Lighting in Photoshop
Importing 3D objects into Photoshop
Editing UV texture maps
Painting in 2D and 3D
Applying photographic textures in 3D
Creating bump maps for texture
Creating Color maps
Creating the background environment
Creating the Mountain landscape
Enhancing the lighting details in scene
Adding foliage to the mountain base
Working with shadow and highlights

download
One File: http://www.url-dead/file/1030850641/Photoshop&PoserIntegration.rar
—or—
http://www.url-dead/file/1022820541/Photoshop.and.Poser.Integration.part01.rar
http://www.url-dead/file/1023110214/Photoshop.and.Poser.Integration.part02.rar
http://www.url-dead/file/1023169894/Photoshop.and.Poser.Integration.part03.rar
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http://www.url-dead/file/1023189094/Photoshop.and.Poser.Integration.part08.rar
http://www.url-dead/file/1023185994/Photoshop.and.Poser.Integration.part09.rar
—mirror—
http://www.fileserve.com/file/k2ACxvQ/Photoshop.and.Poser.Integration.part01.rar
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center
Dynamic Effects Maya Techniques with Alex_Alvarez | 4.65GB

Bullets, Dust Hits and Debris
Duration:
179 min

When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to create dust hits and debris from bullets hitting the ground, fired by an animated jet fighter composited into a live action background.
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Pixie Dust Using Sprites
Duration:
94 min

Pixie dust… magical powder that emanates from the land of faery and those that inhabit it. Associated with Disney films, Pixie Dust also manages to find itself in movie theatre promos, bumpers, commercials and many video games. This tutorial demonstrates how to create a dynamic Pixie Dust effect using sprites.
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Creating and Rendering Sparks
Duration:
60 min

Sparks are a fairly common, yet simple, effect that can be effectively created using Maya dynamics. This tutorial demonstrates sparks from a collision, as well as from a pulsing (expression driven) emitter. Starting from scratch we generate the required elements to produce the effect: volume emitter, particles, fields, animation, expressions, Collision Events, particle shader and utility nodes. For rendering we utlize the Tube software render type as the final output, yet we also discuss how sparks can be rendered using the MultiStreak hardware render type.
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Sprite Rendering Fundamentals
Duration:
26 min

Sprite rendering of particles is an incredibly efficient and powerful method for designing an almost unlimited variety of effects. When particles are set to Sprites, an image or sequence (with transparency) can be mapped onto the individual particles. As any image can be used, the possibilities are endless: Snowflakes, optiFX, smoke, fog, dust, fire, splashes, flying birds, dust hits, etc. This tutorial demostrates the fundamental knowledge necessary to utilize sprite rendering in Maya. Shader set-up and managing PP attributes (spriteNum, spriteScale, spriteTwist, lighting) are discussed.
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Ground Explosion
Duration:
180 min

This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch.

fileserve.com
http://www.fileserve.com/file/M2BW2qw/_Dynamic_Eff_Maya_Tech.part01.rar
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http://www.url-dead/file/1021092144/_Dynamic_Eff_Maya_Tech.part01.rar
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http://www.url-dead/file/1021096864/_Dynamic_Eff_Maya_Tech.part19.rar

PhotoshopCAFE
English | 3.5 Hours | 798?600 | VP6F | 1.63GB
Genre: eLearning
If you are interested in digital painting, this DVD is a rare treat! Join one of the entertainment Industry?s leading experts.

Bloodfire studio?s Creative Director, Lee Kohse takes his vast experience painting for clients like Lucasfilm and DC comics and shows you exactly how it is done. Starting from a pencil sketch, Lee will digitally paint two complete projects. Watch as lee paints a fantasy piece featuring a dragon and fairy. Then prepare to be inspired as Lee paints a futuristic robot. Watch and learn as Lee unveils the workflow and techniques necessary for creating stunning work in Photoshop. As a bonus, you will learn how to use the Wacom pressure sensitive tablets. You will love his down to earth and witty style of teaching.

This is your chance to sit down with one of the industry?s leading experts and discover the secrets and digital workflow for the pros.

Lessons Include:
Watch as Lee sketches a comic book character and then paints 2 amazing pieces of art.
Learn the techniques to get you started on a lifetime journey of digital painting
Understand how to paint in Photoshop
Creating custom brushes
Repurposing brushes
Discover the workflow of the pros
Ideal for someone coming from a traditional background
Learn the techniques that were used by renaissance masters
Master the brush dynamics in Photoshop
Learn how to block out color
Work with shadowing and highlight techniques
Adding detail
Blend and composite your final piece
Watch two complete projects, start to finish (Portions are sped up so you will see every brush stroke without being bored).

download
One File: http://www.url-dead/file/994975991/Digital_Painting_Techniques_in_Adobe_Photoshop.rar
—or—
http://www.url-dead/file/995117661/DigitalPaintingTechniques_inPS.part1.rar
http://www.url-dead/file/995006121/DigitalPaintingTechniques_inPS.part2.rar
http://www.url-dead/file/994943281/DigitalPaintingTechniques_inPS.part3.rar
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http://www.url-dead/file/994698581/DigitalPaintingTechniques_inPS.part6.rar
http://www.url-dead/file/994610071/DigitalPaintingTechniques_inPS.part7.rar
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http://www.fileserve.com/file/FB8tUgU/DigitalPaintingTechniques_inPS.part1.rar
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http://www.fileserve.com/file/YCUH4yj/DigitalPaintingTechniques_inPS.part7.rar

Retouching
English | MOV | 1094?680 | MPEG 737Kbps | PCM 1411Kbps | 1.83 GB
Genre: eLearning

Chris Tarantino is a high-end beauty retoucher, author, and instructor with more than 25 years of retouching experience. Tarantino, an Adobe Community Expert and a moderator on the Adobe Photoshop, Lightroom, Adobe Camera Raw, and Bridge Help Forums, has worked on images for many of the most prolific photographers in the business, and is currently with Vaught Studio, Flower Mound, Texas. He is presently compiling a professional-level retouching DVD.
Adobe

download
One File: http://www.url-dead/file/989461691/Professional_retouching_with_Chris_Tarantino.rar
—-or—-
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http://www.fileserve.com/file/xCk8XZZ/Prof_retouchingChrisTarantino.part8.rar

PhotoshopCAFE
English | 3 Hours | 800?600 | H264 | 918MB
Genre: eLearning
If you want to create awesome paintings in Photoshop, you are going to need a great set of brushes and the know-how to use them.

Join one of the entertainment Industry?s leading experts, as Lee Kohse shows you how to create high quality brushes in Photoshop. Lee will also show you the settings that you need to make them work the best way. Then watch over Lee?s shoulder as he paints a real project. Watch and learn as Lee redesigns the iconic ?Voltron? in a Steampunk style. Starting with a shaded sketch, you will learn the secrets to painting with custom brushes to create natural and realistic texture and detail without that overly CG look. Lee includes over 100 custom brushes for your immediate use on this DVD.

This fast loading DVD ROM contains 3 hours of sharp video. The advanced interface allows the user to instantly jump to any of the lessons with complete control over the playback. All the lesson files are included, so you can follow along at your own pace!
This is your chance to sit down with one of the industry?s leading experts and discover the secrets and digital workflow for the pros.

Lessons Include:
Watch as Lee paints a Steampunk Voltron.
Learn the techniques to get you started on a lifetime journey of digital painting
Understand how to paint in Photoshop
Creating custom brushes
Repurposing brushes
Discover the workflow of the pros
Ideal for someone coming from a traditional art background
Learn to use the mixer brushes added in Photoshop CS5.
Learn how to block out color
Work with shadowing and highlight techniques
Adding detail
Blend and composite your final piece
Watch a real project, start to finish (Portions are sped up so you will see every brush stroke without going cross-eyed).

download
http://www.url-dead/file/994665761/CustomBrushes&Painting_inPS.part1.rar
http://www.url-dead/file/994793821/CustomBrushes&Painting_inPS.part2.rar
http://www.url-dead/file/994713591/CustomBrushes&Painting_inPS.part3.rar
http://www.url-dead/file/994615461/CustomBrushes&Painting_inPS.part4.rar
—mirror—
http://www.fileserve.com/file/RW5kQcp/CustomBrushes&Painting_inPS.part1.rar
http://www.fileserve.com/file/kYuRjF6/CustomBrushes&Painting_inPS.part2.rar
http://www.fileserve.com/file/ah7S7tU/CustomBrushes&Painting_inPS.part3.rar
http://www.fileserve.com/file/sAKMbbh/CustomBrushes&Painting_inPS.part4.rar

[img]http://preview.url-dead/img/1353171.jpg[/img]
“Creature Design” Collection Whitlatch Vol 1-4 | 4.6GB


Vol 1:

Bovine_Creature, Moo Monster
In this first DVD of a series, Terryl demonstrates how to create a fantastic yet utterly believable creature based on one of the most commonly known animals, the domestic cow. After drawing a study of an actual bull, she shows the process of designing a realistic “Moo Monster”. Starting with rough thumbnails and ending with a fully rendered action-packed color illustration, she shares her techniques and tools ? pencils, markers and tracing paper ? as well as a thorough exploration of animal anatomy.
Vol 2: Avian Creature, White Fright
In this second DVD of a series, Terryl Whitlatch demonstrates how to create a vicious avian alien based on an actual exotic bird ? the Greater Indian Hornbill. Starting with rough thumbnails and ending with a fully rendered illustration, she shares her techniques and tools ? pencils, markers and tracing paper ? as well as a thorough exploration of animal anatomy. Relax as she steers you through the intricacies of wing structure and feather arrangements ? all essentials for designing a believable feathered flying creature.
Vol 3: The Marine Mare and Uberhorse
In this third DVD of a series, Terryl Whitlatch demonstrates how to create an aquatic equine based on horse anatomy. Starting with a detailed study of an ordinary horse and ending with several fully rendered illustrations, she shares her techniques and tools?pencils, markers, and tracing paper?as well as a throrough exploration of animal anatomy. Relax as she guides you through the intricacies of leg and hoof structure, as well as the sensitive head, powerful muscles, and noble spirit?all essentials for designing a believable but imaginary steed.
Vol 4: Toad-ogre Creature Concept and Story
In this fourth DVD of a series, Terryl Whitlatch demonstrates how to create a monstrous villain, the Toad-Ogre, as well as other assorted creature characters suitable for film, animation and video games. This is a first-hand look at how creatures are designed in the entertainment industry, with a concise step-by-step analysis from the first rough sketches to the final designs and sculptural maquette.

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[img]http://preview.url-dead/img/1302741.jpg[/img]
Advanced UV Layout for Production with Kevin Hudson | 1.45GB

In this DVD, Kevin_guides the more advanced modeler through the steps of laying out UVs on more complicated organic objects, where no single simple projection will work. Kevin provides a clear approach to breaking down objects into pieces that can be laid out and reassembled. Starting with a dollhead model, Kevin covers how to combine different projections and use the Relax and Unfold tools to get the desired results.
He then discusses UV layout solutions for clothing and more complicated objects like a horse skull. Kevin then shows how to utilize his favorite tool, UVLayout by Headus, which can really speed up your workflow by automating the process of cutting up the model and projecting onto it, while maintaining a consistent scale. Finally, Kevin explains why in production it may be necessary to have multiple UV sets and what the specific requirements are for programs like ZBrush and BodyPaint. Intended as an advanced tutorial on production UV layout techniques, Kevin’s many years of expertise inform this clear and “holistic” approach to modeling and UV work.

Cylindrical and Spherical Projections
Relax and Unfold UVs
Combining Different Projections
Headus UV Layout
Using Data Type Conversion to Layout UVs
UV Organization
Proper Mirroring Techniques

1. Multiple Projections
2. Complex Projections
3. Laying Out the Skull
4. UVs and Clothing
5. Stealing UVs from Nurbs
6. Stealing UVs with Strategy
7. Headus UV Layout Tool
8. Laying Out UVs for Production
9. Final Comments

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