Miscellaneous

[img]http://preview.url-dead/img/1293591.jpg[/img]
Corel? Painter? 12 is the world’s leading digital art software. Its combination of inventive drawing tools, Natural-Media? brushes, image cloning capabilities and virtually unlimited customization options give you total freedom for creative expression. Internationally recognized for its RealBristle? brushes, Painter offers the most realistic form of digital painting available in the digital art realm. And with the introduction of new Real Watercolor and Real Wet Oil brushes, plus exciting creative features exclusive to this version, Painter continues to change what’s possible in art!
Program Information
Title:
Corel Painter
Version: 12.0.0.502
Year: 2011
Platform: Windows XP/Vista/7
Language: english
Medicine: keygen
Size: 312 Mb

fileserve.com
http://www.fileserve.com/file/sgaWFMn/Corel.Painter.v12.0.0.502.Incl.Keymaker-CORE.rar

url-dead
http://www.url-dead/file/966837064/Corel.Painter.v12.0.0.502.Incl.Keymaker-CORE.rar

[img]http://preview.url-dead/img/1262951.jpg[/img]

Live_Action & CG 3 – A Comprehensive Guide to Compositing
In this DVD, Instructor_Matt_Skonicki takes you through the entire process of compositing 2 HD Shots with 3D integration. The best part of this tutorial is it uses Autodesk Composite for compositing which ships free with Autodesk Maya 2011.
Matt_starts off by taking you On Location to demonstrate the capturing of the raw plate and HDRI images. From there he goes through creating the final HDRI image in Photoshop. The next chapters include detailed tracking in SynthEyes, setting up the scene in Maya, creating masks in After Effects, Animation of the 3D objects in Maya, adding particle effects, lighting, and render layers. Last, Matt composites the final scenes in Autodesk Composite.
This tutorial is perfect for those who want an “Out of the Box” comprehensive tutorial on compositing 3D into your own camera footage primarily using Autodesk Maya and Composite.
http://preview.url-dead/img/1262791.jpg
http://preview.url-dead/img/1262801.jpg
http://preview.url-dead/img/1262821.jpg
http://preview.url-dead/img/1262831.jpg

Apps: Autodesk Maya 2011, Autodesk Composite 2011, SynthEyes, After Effects CS5, Photoshop
Duration: 8.5 Hours
Size: 1.5 GB

fileserve.com
http://www.fileserve.com/file/2PZnD2a/_e3D_LAction&CG 3 - A Compr_G_to_Comp.part01.rar
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[img]http://preview.url-dead/img/1095661.jpg[/img]

Product Design Rendering Essentials
Lighting and Shading in StudioTools with Dustin Brown

StudioTools is a workhorse application for many industrial designers, but much of its functionality is buried within complex option windows and cryptically named settings. In this DVD, industrial designer Dustin Brown demystifies the rendering process in StudioTools. He covers not only critical settings within the software, but also presents his unique approach to planning, lighting and shader creation.
He concludes with a comprehensive rendering demo in which he shows this approach in action and discusses, among many other things, such difficult topics as depth of field, chrome and clearcoat paint finishes.

Process
Workflow
Lighting
Shader Options
Chrome
Car Paint
Reflections
Depth of Field
Render Globals
Optimization

1.Rendering Planning
2.Overview of Settings
3.Shader and Light Settings
4.Lighting Basics
5.Demo: Planning and Stand-in Shaders
6.Demo: Lighting
7.Demo: Final Shaders

fileserve.com
http://www.fileserve.com/file/FmhgJAJ/_P.Design_Rendering_Essent.part01.rar
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ShiVa
ShiVa Advanced Edition v1.9.0 | 527.22 MB
Shiva Advanced, the full complete version to create every kind of application.
Include a Team Development Manager, Performance reporter, Level Of Details Manager, Screenshots Generator, Material Batch processing and Advanced export options

ShiVa, a platform for 3D real time development, allows you to make games such as:
– First person shooter “FPS”
– Platform games.
– Adventure games.
– Massive online multiplayer role-play game “MMO”.
– Race simulation games.
– Shoot them up game.

But ShiVa also allows you to make serious games applications and 3D real time applications for professional use such as:
– Architecture.
– Engineering.
– Communication and marketing.

Graphics:
ShiVa integrates an up-to-date graphics engine, able to reproduce all the effects you need for your creations
in all styles, cartoon or ultra-realistic, as far as your imagination will take you.

Meshes:
Support of polygonal meshes, including :
– static meshes,
– dynamic meshes controlled by a skeleton (with up to 4 joints per vertex),
– importation of meshes from XSI, Maya, 3DSMax or Blender using the collada open standard (.dae)
– unlimited size and number of faces.

Materials:
Simple and advanced materials support, including :
– Gouraud, Phong and Toon shadings (with outlining),
– bump texture maps,
– gloss texture maps,
– noise texture maps,
– animated textures,
– dynamic textures,
– dynamic procedural texture mapping coordinates generation (planar, spherical, perspective),
– texture mapping modifier (with or without animation).

Lights and Shadows:
Advanced lighting support, including :
– static lighting (per vertex or with lightmap),
– dynamic lighting (per vertex or per pixel),
– dynamic soft shadows (with self shadowing),
– unlimited number of lights.

Reflection and Refraction
Dynamically generated reflection and refraction textures, allowing to reproduce :
– water effects, simples and complexes,
– mirrors,
– ice…

3D Special Effects:
Dynamic particle system and motion trail support, allowing to simulate :
– explosions or splashes,
– fire, rain, snow or underwater air bubbles,
– tire tracks on the road, the sand or the snow,
– localised retinal persistence (fires of car the night, trail of sword…).

2D Post Render Effects:
Dynamic cumulative post render effects, including :
– light bloom,
– color levels and saturation,
– motion blur.

Physics:
ShiVa integrates the dynamics engine ODE allowing you to simulate physical interactions between objects in an
impressive realistic way.

Collision meshes:
Support of the polygonal collision meshes, including :
– static or moving meshes,
– robust and optimized ray cast,
– no limit of size nor of number of faces.

Rigid bodies:
Realistic and robust simulation of rigid bodies :
– management of the physical parameters (form, mass, friction, rebound?),
– management of the linear and angular forces, the fields and the impulses,
– management of the collisions.

Joints:
System of connection between several rigid bodies, including :
– simple joints (spring, hinge, slider…),
– complex joints (axle of car?),
– motor joints.

Animation:
ShiVa integrates an advanced animation engine, configurable and workable in script which will give life to your objects.

Squeletal animation:
Hierarchical animation support, allowing to control skinned meshes :
– characters, animals,
– facial animations,
– unlimited number of joints.

Motion blending:
Advanced realtime animation mixing processing :
– allows to perform smooth transitions between animations,
– many playback modes available for each animation channels,
– up to 8 simultaneous animation channels per objet, with custom settings.

Skeleton synchronization:
Automatic synchronization system between many skeletons :
– one animated object can clone his animation on other objects,
– allows to reproduce an optimized crawl animation,
– allows to automatically stacking (for clothes or equipments).

Total control from the script:
Drive the animations and skeletons from the script, allowing to :
– mix in realtime your animations,
– know the position of every joint in world space,
– make a character look at the active camera.
Navigation
ShiVa integrates an automatic follow up paths engine to facilitate the creation of autonomous movement behaviour.

Automatic pathfinding:
System of detection and automatic follow-up of way, allowing to :
– create autonomous moving objects easily,
– to find the shortest way between two points while avoiding the obstacles.

Script Full control from the script:

AI:
ShiVa integrates a scripting module based on an optimised version of the language LUA, allowing the control all the
engine functionalities and letting you do whatever you want to do.

Scripting:
Based on an optimized and simplified version of the language LUA, you will be able from script to :
– create complex behaviors,
– control all the parts of the engine with the hundreds of dedicated functions.

States Finite State Machines:
Native support of the finite-state machines, with for goal :
– to simplify the design of your AIs,
– to separate the various ?states? from your artificial behavior.

Events:
Optimized event manager, allowing to :
– make communicate the objects between them semantically,
– model the exchanges in the form of ?stimuli?.

Audio:
ShiVa integrates an audio management engine capable of managing the punctual sounds as well as streaming
playback musics.

Ponctual sounds:
Ponctual sounds playback with realtime control, from the scripts, of gain or pitch.
3D localized sound support

Ambient musics:
Streaming of large music files, including :
– volume control,
– automatic crossfade between musics.

Video:
ShiVa integrates a video file management which allows you to provide high quality cinematics to your users.

Input:
ShiVa manages all types of peripherals such as keyboard, joypad which connect your applications and their users.

Network:
ShiVa can create multi-user applications on internet or within a local network.

HUD:
ShiVa integrates a system dedicated to the management of user interface components to create dynamic,
intelligent and autonomous interfaces.

Components:
Native support of “head up display” components, including :
– common components (labels, buttons, editboxes, listboxes…),
– special components (video preview, webcam capture preview…),
– you can create your own controls.

Actions:
Component animation system, allowing to :
– create effects of appearance or disappearance of components,
– create dynamic, intelligent and autonomous interfaces.

Cracking: Use Patch, and Activation Key 1234-1234-1234-1234-1234
—————————————————–

Download:
http://www.url-dead/file/870373994/ShiVaAdvancedEdition_v1.9.0.rar
—or—
http://www.fileserve.com/file/bZUzftv/ShiVaAdvancedEdition_v1.9.0.rar

[img]http://preview.url-dead/img/938631.jpg[/img]

UV Mapping 101 Maya UV Techniques with_KevinHuds0n | 908 MB
In this DVD, Kevin guides the beginning modeler through the concepts and complexities of the UV layout process in Maya. It is essential that UVs are laid out properly so that 3D models can smoothly proceed into the texturing process.
Starting with the fundamentals, Kevin prepares the viewer to take on a project as complicated as laying out the UVs for a house. He covers editing the UVs in the UV Layout Window, projecting and editing on a stretched cube, cylindrical and spherical projections, and the principal of using “material splits” as a means of organizing different parts of a model. Intended as an introduction to production UV layout techniques, Kevin’s many years of expertise inform this clear and precise lecture.

* Planar Projections
* Automatic Projections
* Proper Size Ratios
* Layout UVs
* Cut. Move and Sew
* Material Splits
* Cylindrical Projections
* UV Organization

1. Introduction and History
2. Basic UV Editing
3. Planar Projections
4. The Cake Plate
5. Pipes
6. UVing a House
7. Conclusion

url-dead
http://www.url-dead/file/758978271/_UV_M101Maya.part1.rar
http://www.url-dead/file/758978361/_UV_M101Maya.part2.rar
http://www.url-dead/file/759441851/_UV_M101Maya.part3.rar
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[img]http://preview.url-dead/img/1007971.jpg[/img]

Detailing Characters: ZBrush Alpha Library | 3.74GB

In this new series from _AaronSims, he reveals his process for building the 3D world of his project Tethered Islands. In this lecture, Aaron demonstrates his techniques for sculpting character textures using ZBrush. Aaron shows the basics of using sculpting tools, and covers how to use alpha textures for applying detail to a character. This DVD contains a library of over 150 pre-made alpha textures which are available for your own projects. Aaron also illustrates how to make your own custom alphas using Adobe Photoshop?.

* Texturing Basics in ZBrush
* Making Alphas in Photoshop?
* Sculpting a Character head in ZBrush
* Using Alphas to Texture a Character
* Sculpting Fine Detail

1. Texturing Basics
2. Making Alphas
3. Sculpting a Character Head
4. Using Alpha Textures
5. Final Details
6. Texturing Scaly Creatures

url-dead
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BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the vehicle featured in the cinematic, a futuristic helicopter designed by renowned Art Director Mark Goerner. Instructor Paul Schoeni takes the viewer step-by-step through the 3D modeling process in Maya, from simple proxy to final model. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the helicopter.

1.Production Meeting with Mark
2.Workflow and Proxy Model
3.2nd Production Meeting with Mark
4.Bench and Ceiling Girders
5.Ceiling Center Piece
6.Small Parts and Floor Detail
7.Revisions to the Interior
8.Propellors and Gun Turret
9.3rd Production Meeting with Mark
10.Large Intake and Hull Shape
11.Hull Section Detail
12.Final Adjustments and Conclusion
13.Gentle Giant Tour
14.Outro

hotfile.com
http://hotfile.com/list/1463795/e3a23ee

url-dead
http://www.url-dead/folder/910537

center

Automotive Modeling Techniques: Polygon Modeling

1. Introduction to Base Concepts
2. Properly Using Booleans
3. Obtaining Car Orthographic Images
4. Aligning Imageplanes Using Blueprints
5. Aligning Imageplanes from Physical Models
6. Roughing in the Basic Shape
7. Breaking Down the Car for Refinement
8. Refining the Front Quarter Panel
9. Refining a Design Car
10. Modeling Car Rims
11. UV Layout Issues
12. Final Review and Conclusion

hotfile.com
http://hotfile.com/list/1371280/1f6517b

url-dead
http://www.url-dead/folder/798ad29eca91ac8aa

duckload.com
http://www.duckload.com/Folder/695737

center

Introduction to R12 DVD Training for CINEMA 4D R12 | 1.93 GB
Hotfile | Filesonic | Fileserve
Year: 2011 | Manufacturer: 3D Fluff
Author: Matthew O’Neill | Length: 4:53:01
Genre: Video Tutorial | Language: English
http://www.3dfluff.com/

Main topics covered:
General application guide
Modeling, from simple spline-based to full poly editing
Animation
Materials and textures
Setting up renders
Particle systems
Easy object deformation
Which buttons you shouldn’t worry about

hotfile.com
http://hotfile.com/list/1427409/2498e6c

fileserve.com
http://www.fileserve.com/list/tFYrFHt

url-dead
http://www.url-dead/folder/878473

centr
Head Sculpting and Texturing ZBrush Techniques DVD-2
| HF | 1 DVDs |6.950 GB |

Chapters: Disk Two
1. Refining the Horn
2. Reestablishing Symmetry with Resym/Smart Resym
3. Adding Symmetry
4. Creating UVs and Using the BumpMaterial
5. Bumptools Overview / Creating Custom Alphas
6. Painting the Bump Map, Part One
7. Painting the Bump Map, Part Two
8. Specular Map
9. Color Map
10. Exporting Displacements and Geometry
11. Refining and Preparing Textures in Photoshop
12. Bringing it All Together in Maya

hotfile.com
http://hotfile.com/list/1396060/dbac2ba

url-dead
http://www.url-dead/folder/ef7f4f6618e4674f6

fileserve.com
http://www.url-dead/folder/ef7f4f6618e4674f6