Automotive Modeling Techniques: Polygon Modeling
1. Introduction to Base Concepts
2. Properly Using Booleans
3. Obtaining Car Orthographic Images
4. Aligning Imageplanes Using Blueprints
5. Aligning Imageplanes from Physical Models
6. Roughing in the Basic Shape
7. Breaking Down the Car for Refinement
8. Refining the Front Quarter Panel
9. Refining a Design Car
10. Modeling Car Rims
11. UV Layout Issues
12. Final Review and Conclusion
hotfile.com
http://hotfile.com/list/1371280/1f6517b
url-dead
http://www.url-dead/folder/798ad29eca91ac8aa
duckload.com
http://www.duckload.com/Folder/695737
Awesome! thanks a lot Tuta!!!
Thank you, Tuta!
In what software?
Look at the picture again. You’ll see what software package it is for.
Thanks for the share Tuta. This will be cool.
Is for Maya, though I think it can be applied to any 3d software.
Maya xD
Thank you, Tuta!
hotfile.com link die, Plz help me hotfile. Thanks
hotfile link dead please upload in hotfile or filesrv
please upload!!!
Link’s dead.
links dead, there will be a reup? plaese!!!!!