Tutorials

Drawing
English | QuickTime (MOV) | 1024×768 | 8.83 Gb
Genre: eLearning
This is a collection video training about Autodesk 3ds Max software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.

Achieve Believable Lip Synchroniszation in 3ds Max
Your Media Key is: 002-02212008-080
Learning Objectives
– Traditional Animation Approaches
– 3D Typical Approaches, visemes
– Create and enhance morph targets
– Lip-sync process, and automation of the lip-sync process
– Reference Books, Q&A Session

Advanced Animation Effects Using Simple But Effective Rigs
Your Media Key is: 07-2012-08
Learning Objectives
– How to create automated secondary motion for a tail
– How to create automated secondary for a mech arm
– How to merge rigs
– How to stick an object to a dynamic surface

Anaglyph Stereoscopy Techniques
This presentation covers the theory and practice of furthering the illusion of 3D by using stereoscopic techniques. Louis covers the approach of an easy camera setup with rules for efficiency. Next, he demonstrates the process of a true camera setup . Finally, Louis explains the method of anaglyph stereoscopy for red/blue glasses. This includes a chapter on compositing in Autodesk Combustion. Please note that although much of the presentation is conducted in 3dsMax, these techniques can be applied in Maya as well.
Use this serial : 04-2012-016
Learning Objectives
– Easy Camera Setup
– True Camera Setup
– Combining the Eyes
– Compositing in Combustion

Design Visualization
Focus is on 3ds Max as a tool for presenting client visions such as architectural and product designs The primary focus will be on materials and lighting within 3ds Max Includes integration with Autodesk Combustion will also be explored including RPF, the discreet olor Corrector and Render Elements Authored by Gary Davis, certified training specialist for 3dsMax, Combustion and Toxik. He regularly acts as instructor at the Oregon3D and Planet Digital training centers
Learning Objectives:
Presenting:
Architectural designs
Product designs
Materials and lighting
Integration with Autodesk Combustion
RPF
Discreet Color Corrector
Render Elements.
Use this serial : 002-05142007-080

Film Visual Effects in 3ds Max
The first part of this class will overview the process for creating digital pyrotechnics through particles and fluid simulations. Explosions, fire, smoke and various other effects as well as various creature effects. NOTE: The techniques demonstrated in this presentation equire the following plug-ins: FumeFX created by Sitni Sati (available on the Autodesk eStore) and Particle Flow Tools created by Orbaz Technologies.
Use this serial : 002-06212007-075

Hair And Fur in Commercial Production
Your Media Key is: 002-01282008-080
Learning Objectives
– UI setup and tools
– Grooming pipeline
– Rendering hair as geometry
– Cloth driven hair setup
– Other uses for hair

Rapid Tools Development
Rapid Tools Development will focus on best practices for user interface creation and the optimal workflows for designing artistic tools in the shortest time possible Authored by Borislav “Bobo” Petrov, Technical Director of Visual Effects at Frantic Films
Learning Objectives: User interface creation Optimal workflows for designing artistic tools
Use this serial : 002-04282007-070
Learning Objectives
– User interface creation
– Optimal workflows for designing artistic tools

The Emergence Of The Architectural Film Using 3ds Max In Architectural Animation
– Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics
– Animation with a heavy emphasis on camera moves
– Post-production techniques including rendering, creating and using matte passes, and utilizing render passes
– The class uses a “movie-breakdown” and “shot-breakdown” approach to illustrate the various methods
– There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization
Use this serial : 002-02282008-080
Learning Objectives
– Industry Make-up
– History of Arch-Vis
– Camera Animation
– Waterfall Example
– Post Production, Rendering, Render Mattes

The Quest For The Make Art Button
Your Media Key is: 02-2008-088
Learning Objectives
– Scripting & the Creative Process
– Procedural Modeling & Animation
– Cyclograph Scripts
– Growing Hierarchical Structures

Whats New In Autodesk 3ds Max 2008
Your Media Key is: 08-2008-18
Learning Objectives
– Viewport & Modeling Enhancements
– Modifier & Mapping Enhancements
– File and Data Scene Management
– Performance & Speed Enhancements
– Mental ray & Animation Enhancements

Building a Character for Games
Get the inside story with Building a Character for Games where an industry professional reveals the intricacies of character modeling. Using the library of body parts included on this DVD, build a low-poly model that is optimized for game play and then refine it to reate the hi-poly model you need to generate normal maps. Work with symmetrical and asymmetrical geometry; add just enough detail to make the character stand out; adjust smoothing groups as needed. Learn to identify trouble spots and avoid quirks that would otherwise come up during the debug phase in a professional games pipeline.
Finally, admire your results in a convincing human figure that is ready for rigging.
Learning Objectives
– Original Idea and Concept Art
– Starting the Low-Res Model with the Arm
– Adding the Face
– Working with Details and Smoothing Groups
– Adding Asymmetrical Detail
– Adding Detail to the Hi-Res Model
– Creating Rivets
– Adding Anatomical Detail
– Fine Tuning and Finishing

Character Rigging Think Outside the Box
Learn a variety of character rig creation methods Authored by Laurent M. Abecassis, founder of Di-O-Matic, a company that develops character animation plug-ins and custom plug-ins for 3ds Max as well as interactive training CDs
Learning Objectives:
Creating Interactive Tools to Improve Your Workflow
Correcting Motion Capture Animation on a Biped
Using Mesh Slicing for Better Character Rig Approximation
Creating a Complex Rig in Minutes
Use this serial : 003-16042006-004
Learning Objectives
– Creating Interactive Tools to Improve Your Workflow
– Correcting Motion Capture Animation on a Biped
– Using Mesh Slicing for Better Character Rig Approximation
– Creating a Complex Rig in Minutes

Download:
http://www.url-dead/file/465861761/9A_Autodesk.3ds.Max.Techniques.Collections.part01.rar
http://www.url-dead/file/465861771/9A_Autodesk.3ds.Max.Techniques.Collections.part02.rar
http://www.url-dead/file/465861781/9A_Autodesk.3ds.Max.Techniques.Collections.part03.rar
http://www.url-dead/file/465861791/9A_Autodesk.3ds.Max.Techniques.Collections.part04.rar
http://www.url-dead/file/465861801/9A_Autodesk.3ds.Max.Techniques.Collections.part05.rar
http://www.url-dead/file/465861811/9A_Autodesk.3ds.Max.Techniques.Collections.part06.rar
http://www.url-dead/file/465861821/9A_Autodesk.3ds.Max.Techniques.Collections.part07.rar
http://www.url-dead/file/465861831/9A_Autodesk.3ds.Max.Techniques.Collections.part08.rar
http://www.url-dead/file/465861841/9A_Autodesk.3ds.Max.Techniques.Collections.part09.rar
http://www.url-dead/file/465861851/9A_Autodesk.3ds.Max.Techniques.Collections.part10.rar
http://www.url-dead/file/465861861/9A_Autodesk.3ds.Max.Techniques.Collections.part11.rar
http://www.url-dead/file/465861871/9A_Autodesk.3ds.Max.Techniques.Collections.part12.rar
http://www.url-dead/file/465861881/9A_Autodesk.3ds.Max.Techniques.Collections.part13.rar
http://www.url-dead/file/465861891/9A_Autodesk.3ds.Max.Techniques.Collections.part14.rar
http://www.url-dead/file/465861901/9A_Autodesk.3ds.Max.Techniques.Collections.part15.rar
http://www.url-dead/file/465861911/9A_Autodesk.3ds.Max.Techniques.Collections.part16.rar
http://www.url-dead/file/465861921/9A_Autodesk.3ds.Max.Techniques.Collections.part17.rar
http://www.url-dead/file/465861931/9A_Autodesk.3ds.Max.Techniques.Collections.part18.rar
http://www.url-dead/file/465861941/9A_Autodesk.3ds.Max.Techniques.Collections.part19.rar
http://www.url-dead/file/465861951/9A_Autodesk.3ds.Max.Techniques.Collections.part20.rar
http://www.url-dead/file/465861961/9A_Autodesk.3ds.Max.Techniques.Collections.part21.rar
or FOLDER: http://www.url-dead/folder/3096551
—morror—
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http://www.fileserve.com/file/Zg4KApQ
or FOLDER: http://www.fileserve.com/list/BpgWnsr
—morror—
http://bitshare.com/files/ope7ldp5/9A_Autodesk.3ds.Max.Techniques.Collections.part01.rar.html
http://bitshare.com/files/dhsxn8od/9A_Autodesk.3ds.Max.Techniques.Collections.part02.rar.html
http://bitshare.com/files/9aa5g8um/9A_Autodesk.3ds.Max.Techniques.Collections.part03.rar.html
http://bitshare.com/files/842w565u/9A_Autodesk.3ds.Max.Techniques.Collections.part04.rar.html
http://bitshare.com/files/8vulaa7j/9A_Autodesk.3ds.Max.Techniques.Collections.part05.rar.html
http://bitshare.com/files/9kq4l19s/9A_Autodesk.3ds.Max.Techniques.Collections.part06.rar.html
http://bitshare.com/files/kl7hz3q5/9A_Autodesk.3ds.Max.Techniques.Collections.part07.rar.html
http://bitshare.com/files/7xuvkv75/9A_Autodesk.3ds.Max.Techniques.Collections.part08.rar.html
http://bitshare.com/files/0pecshlu/9A_Autodesk.3ds.Max.Techniques.Collections.part09.rar.html
http://bitshare.com/files/qf6fonl1/9A_Autodesk.3ds.Max.Techniques.Collections.part10.rar.html
http://bitshare.com/files/lv729knf/9A_Autodesk.3ds.Max.Techniques.Collections.part11.rar.html
http://bitshare.com/files/1eyc6lk6/9A_Autodesk.3ds.Max.Techniques.Collections.part12.rar.html
http://bitshare.com/files/kfnn55w4/9A_Autodesk.3ds.Max.Techniques.Collections.part13.rar.html
http://bitshare.com/files/57lwxqsp/9A_Autodesk.3ds.Max.Techniques.Collections.part14.rar.html
http://bitshare.com/files/kf2yy7ki/9A_Autodesk.3ds.Max.Techniques.Collections.part15.rar.html
http://bitshare.com/files/eagcew5g/9A_Autodesk.3ds.Max.Techniques.Collections.part16.rar.html
http://bitshare.com/files/u6czbwcl/9A_Autodesk.3ds.Max.Techniques.Collections.part17.rar.html
http://bitshare.com/files/2l75e2or/9A_Autodesk.3ds.Max.Techniques.Collections.part18.rar.html
http://bitshare.com/files/kgjuu7u6/9A_Autodesk.3ds.Max.Techniques.Collections.part19.rar.html
http://bitshare.com/files/8v52jjun/9A_Autodesk.3ds.Max.Techniques.Collections.part20.rar.html
http://bitshare.com/files/u0taqoio/9A_Autodesk.3ds.Max.Techniques.Collections.part21.rar.html
or FOLDER: http://bitshare.com/?d=agyjs1m7

3dc april

3DCreative: Issue 068 – April 2011

Welcome to the 68th issue of 3DCreative. I hope you are all feeling creative and ready to get stuck into some great new tutorials. In this issue we kick off two great new series including a new multi-software type tutorial that could prove to be very handy for all of you character artists out there. Continue Reading

Unity3D
Unity3d Person Char System | 1.01 GB
Genre: eLearning
For this new series, we?ll be showing how to make a simple 3D platformer concept game in the spirit of classic action/adventure titles such as ?Tomb Raider.? The idea is to step up from the primarily 2D approach provided in our previous projects and explore the world of full 3D game development.

This will be critical as we prepare to jump into our upcoming MMO project. As a matter of fact, this 3D platformer will give us the opportunity to introduce you to a few of the core elements that will be used in the development of the MMO game itself!

The 3D platformer game will focus on the following key features:
? A rich, fully explorable 3D environment
? Customizable and sculptable terrain
? Environment light mapping using Beast
? Dynamic occlusion culling with Umbra
? An intuitive custom-designed 3rd person camera system
? A customized character control and animation system
? Interactive puzzles and mini-games for the player to solve

Download:

http://www.url-dead/file/422470291/Unity3rdPersonSetup.part01.rar
http://www.url-dead/file/422470301/Unity3rdPersonSetup.part02.rar
http://www.url-dead/file/422470311/Unity3rdPersonSetup.part03.rar
http://www.url-dead/file/422470321/Unity3rdPersonSetup.part04.rar
http://www.url-dead/file/422470331/Unity3rdPersonSetup.part05.rar
http://www.url-dead/file/422470341/Unity3rdPersonSetup.part06.rar
http://www.url-dead/file/422470351/Unity3rdPersonSetup.part07.rar
http://www.url-dead/file/422470361/Unity3rdPersonSetup.part08.rar
http://www.url-dead/file/422470371/Unity3rdPersonSetup.part09.rar
http://www.url-dead/file/422470381/Unity3rdPersonSetup.part10.rar
http://www.url-dead/file/422470391/Unity3rdPersonSetup.part11.rar
or ALL IN FOLDER: http://www.url-dead/folder/2614331
—mirror—
http://bitshare.com/files/tqeqrepc/Unity3rdPersonSetup.part01.rar.html
http://bitshare.com/files/a1tppkeb/Unity3rdPersonSetup.part02.rar.html
http://bitshare.com/files/ktjrppxq/Unity3rdPersonSetup.part03.rar.html
http://bitshare.com/files/ujhtb7wd/Unity3rdPersonSetup.part04.rar.html
http://bitshare.com/files/7a834lpe/Unity3rdPersonSetup.part05.rar.html
http://bitshare.com/files/fk9p4u3f/Unity3rdPersonSetup.part06.rar.html
http://bitshare.com/files/tiiqc9ha/Unity3rdPersonSetup.part07.rar.html
http://bitshare.com/files/sfj5gp1x/Unity3rdPersonSetup.part08.rar.html
http://bitshare.com/files/w9t8h7ce/Unity3rdPersonSetup.part09.rar.html
http://bitshare.com/files/s5ari9sy/Unity3rdPersonSetup.part10.rar.html
http://bitshare.com/files/qbkmrl9q/Unity3rdPersonSetup.part11.rar.html
or ALL IN FOLDER: http://bitshare.com/?d=jj8rzpkb
—mirror—
http://www.fileserve.com/file/6mU8zXv/Unity3rdPersonSetup.part01.rar
http://www.fileserve.com/file/y7rqM5g/Unity3rdPersonSetup.part02.rar
http://www.fileserve.com/file/rAZH9kt/Unity3rdPersonSetup.part03.rar
http://www.fileserve.com/file/86fVPq5/Unity3rdPersonSetup.part04.rar
http://www.fileserve.com/file/rAkd8Dn/Unity3rdPersonSetup.part05.rar
http://www.fileserve.com/file/UzRDEv6/Unity3rdPersonSetup.part06.rar
http://www.fileserve.com/file/e3c6JTs/Unity3rdPersonSetup.part07.rar
http://www.fileserve.com/file/RQeepAj/Unity3rdPersonSetup.part08.rar
http://www.fileserve.com/file/ZSp6R3u/Unity3rdPersonSetup.part09.rar
http://www.fileserve.com/file/hEqD9D9/Unity3rdPersonSetup.part10.rar
http://www.fileserve.com/file/NAzMhPc/Unity3rdPersonSetup.part11.rar

maya
Autodesk Maya 2010 | .flv | project files | Final Render | 2.66 GB
You will learn how to create this stunning science space exploration vehicle in Maya and Mudbox using current and practical methods to achieve these results.

Autodesk, Inc. (ADSK: NASDAQ), has introduced its ?Vehicle for Games? curriculum for post-secondary students.The 16-week curriculum provides hands-on training for the entire game development pipeline, from concept art to creating an engine-ready asset.
Autodesk developed the curriculum with professionals from leading game developers NCSoft and Double Helix, to mirror the requirements of real-world game development. Laguna College of Art & Design (LCAD) in California is piloting ?Vehicle for Games?. Sandy Appleoff, game art department chair at LCAD, said, ?Autodesk is a company that cares about the paradigm shift in the way we educate our young people, providing us with resource tools that help embrace the future of education. With the ?Vehicle for Games? curriculum, Autodesk provides a valuable link between educators and the game industry, and helps make sure that our graduates? qualifications match industry needs. Having this masterful curriculum has allowed our students to move faster. By the end of the semester they will have produced game engine-ready assets and have them loaded and functioning in the game engine.?
LCAD instructor Derek Sunshine is currently teaching the curriculum. Sunshine said, ?The goals set for my class are aggressive. This curriculum complements what the students are trying to achieve at LCAD by going step-by-step through the process of creating AAA quality art for games. Both LCAD and Autodesk have a standard of quality that really helps push students into gaining the upper hand in this very competitive job market.?
maya
Intended for intermediate to advanced students, ?Vehicle for Games? takes a unique approach to teaching 3D techniques by providing an art director?s point of view for various steps of game development. The first lesson explores concepts based on a narrative, guiding students through the progression of an idea that starts with a simple poem and moves into a story-rich world with many visual possibilities. The lessons examine storytelling and how important it is to identify and remain aware of the world in which the vehicle asset will be placed.
Students go through the process of modeling and texturing a vehicle for a video game, learning industry techniques. ?Vehicle for Games? also provides a taste of what it?s like to be an asset modeler working in production. It includes video tutorials, models, textures, concept art, and orthographic drawings that students can follow or use as guides to create their own vehicles with their own concepts.
Access to the Curriculum
?Vehicle for Games? is available in English on the Autodesk Education Community, in the Level 4 content on the Industry Careers Framework micro site. Please note that the Autodesk Education Community is accessible only to faculty and students with a valid email address from a registered educational institution.

Download:
http://www.url-dead/file/445329861/AutodeskMaya2010VehicleForGames.part01.rar
http://www.url-dead/file/445329871/AutodeskMaya2010VehicleForGames.part02.rar


http://www.url-dead/file/445329881/AutodeskMaya2010VehicleForGames.part03.rar


http://www.url-dead/file/445329891/AutodeskMaya2010VehicleForGames.part04.rar


http://www.url-dead/file/445329901/AutodeskMaya2010VehicleForGames.part05.rar


http://www.url-dead/file/445329911/AutodeskMaya2010VehicleForGames.part06.rar


http://www.url-dead/file/445329921/AutodeskMaya2010VehicleForGames.part07.rar


http://www.url-dead/file/445329931/AutodeskMaya2010VehicleForGames.part08.rar


http://www.url-dead/file/445329941/AutodeskMaya2010VehicleForGames.part09.rar


http://www.url-dead/file/445329951/AutodeskMaya2010VehicleForGames.part10.rar


http://www.url-dead/file/445329961/AutodeskMaya2010VehicleForGames.part11.rar


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http://www.url-dead/file/445329991/AutodeskMaya2010VehicleForGames.part14.rar


http://www.url-dead/file/445330001/AutodeskMaya2010VehicleForGames.part15.rar


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http://www.url-dead/file/445330021/AutodeskMaya2010VehicleForGames.part17.rar


http://www.url-dead/file/445330031/AutodeskMaya2010VehicleForGames.part18.rar


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http://www.url-dead/file/445330051/AutodeskMaya2010VehicleForGames.part20.rar


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or FOLDER: http://www.url-dead/folder/3027871
—mirror—
http://bitshare.com/files/u5hqv7lb/AutodeskMaya2010VehicleForGames.part01.rar.html
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http://bitshare.com/files/104a1d52/AutodeskMaya2010VehicleForGames.part19.rar.html


http://bitshare.com/files/zshoms49/AutodeskMaya2010VehicleForGames.part20.rar.html


http://bitshare.com/files/m5vxtd23/AutodeskMaya2010VehicleForGames.part21.rar.html


http://bitshare.com/files/e21qdhne/AutodeskMaya2010VehicleForGames.part22.rar.html


http://bitshare.com/files/fc9hcje0/AutodeskMaya2010VehicleForGames.part23.rar.html


http://bitshare.com/files/g0fmfnrf/AutodeskMaya2010VehicleForGames.part24.rar.html


http://bitshare.com/files/1e9lk0lc/AutodeskMaya2010VehicleForGames.part25.rar.html


http://bitshare.com/files/op4f1z3o/AutodeskMaya2010VehicleForGames.part26.rar.html


http://bitshare.com/files/9pvtt09x/AutodeskMaya2010VehicleForGames.part27.rar.html

or FOLDER: http://bitshare.com/?d=vrh4a05v
—mirror—
on FOLDER: http://fileserve.com/list/NWAFrzQ

PixelHDR
English | 1280?720 | H264 | 24fps 1526kbps | MP3 127kbps | 675MB
Genre: eLearning
Photoshop expert Ben Willmore reveals the tips, tricks and secrets behind creating amazing images using High Dynamic Range techniques.

Sceenshot:
HDR

Download:
http://www.url-dead/file/433465661/PixelPerfect.HDR.part1.rar
http://www.url-dead/file/433465671/PixelPerfect.HDR.part2.rar
http://www.url-dead/file/433465681/PixelPerfect.HDR.part3.rar
http://www.url-dead/file/433465691/PixelPerfect.HDR.part4.rar
—mirror—
http://bitshare.com/files/xyos2v1y/PixelPerfect.HDR.part1.rar.html
http://bitshare.com/files/wz90nifw/PixelPerfect.HDR.part2.rar.html
http://bitshare.com/files/ewoe25zp/PixelPerfect.HDR.part3.rar.html
http://bitshare.com/files/yh5m0wuo/PixelPerfect.HDR.part4.rar.html
—mirror—
http://www.fileserve.com/file/bENq6Vz/PixelPerfect.HDR.part1.rar
http://www.fileserve.com/file/8G7MBNM/PixelPerfect.HDR.part2.rar
http://www.fileserve.com/file/2mze64K/PixelPerfect.HDR.part3.rar
http://www.fileserve.com/file/Nur4xbN/PixelPerfect.HDR.part4.rar

model
Making of 3D Sportcar Tutorial + 3D Model | .mp4 | .max | .obj | 3.83Gb
It is a DVD packed into a plastic case which contains information on the creating of a sportcar model.. The disc has 20 hours of video tutorials. This time includes all the stages of creating the model from scratch. (21 videos lasting from 20 to 100 minutes).

Modeling:
? Unique technology
? Hi-poly exterior modeling
? Attention to detail
Shading, Lighting, Rendering:
? Setting realistic materials
? Setting studio lighting
? Setting renders
Postprocessing:
? Color correction
? Adding effects
Used programs:
? 3Ds Max 2011 + Vray
? After Effects
Unfortunately we can’t include the delivery into the cost — it is paid separately as it’s cost differs from country to country.
As for the “Making of 3D sportcar” product:
It is a DVD packed into a plastic case which contains information on the creating of a sportcar model.. The disc has 20 hours of video tutorials. This time includes all the stages of creating the model from scratch. (21 videos lasting from 20 to 100 minutes).
As an example you can watch “Pepsi poster” video tutorial. The disk has the same similar videos but they are relating to a sportcar creation.
Please note that the videos as well as “Pepsi poster” have no sound. You simply penetrate into and observe the process of car making.
Please remember that the tutorials have no theoretical part, no description of the instruments (otherwise we should have the product on 5 DVD discs).
For better understanding we can say: “imagine yourself behind the back of a professional, see his monitor and what is happening on the monitor” (like in the “Pepsi poster”).
Besides the tutorials the disc has a car model.

Download:

http://bitshare.com/files/i0002k30/Makingof3Dsportcar.part01.rar.html
http://bitshare.com/files/zhnn8h01/Makingof3Dsportcar.part02.rar.html
http://bitshare.com/files/8v1ze7rq/Makingof3Dsportcar.part03.rar.html
http://bitshare.com/files/mg0fto98/Makingof3Dsportcar.part05.rar.html
http://bitshare.com/files/1si3ka84/Makingof3Dsportcar.part06.rar.html
http://bitshare.com/files/ocgn6vvs/Makingof3Dsportcar.part07.rar.html
http://bitshare.com/files/qkfxtoqa/Makingof3Dsportcar.part08.rar.html
http://bitshare.com/files/ry52o97v/Makingof3Dsportcar.part09.rar.html
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http://www.url-dead/file/401061361/Makingof3Dsportcar.part01.rar
http://www.url-dead/file/400860751/Makingof3Dsportcar.part02.rar
http://www.url-dead/file/399746104/Makingof3Dsportcar.part03.rar
http://www.url-dead/file/399630704/Makingof3Dsportcar.part04.rar
http://www.url-dead/file/399786904/Makingof3Dsportcar.part05.rar
http://www.url-dead/file/399671494/Makingof3Dsportcar.part06.rar
http://www.url-dead/file/400105044/Makingof3Dsportcar.part07.rar
http://www.url-dead/file/400492031/Makingof3Dsportcar.part08.rar
http://www.url-dead/file/401987461/Makingof3Dsportcar.part09.rar
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http://www.fileserve.com/file/QYvTtjw/Makingof3Dsportcar.part01.rar
http://www.fileserve.com/file/HtueTBd/Makingof3Dsportcar.part02.rar
http://www.fileserve.com/file/ZvQ3JmX/Makingof3Dsportcar.part03.rar
http://www.fileserve.com/file/JWVWctW/Makingof3Dsportcar.part04.rar
http://www.fileserve.com/file/8F8YDqz/Makingof3Dsportcar.part05.rar
http://www.fileserve.com/file/grscM3S/Makingof3Dsportcar.part06.rar
http://www.fileserve.com/file/jCK3Fuv/Makingof3Dsportcar.part07.rar
http://www.fileserve.com/file/UkbB8WT/Makingof3Dsportcar.part08.rar
http://www.fileserve.com/file/ShcPDnW/Makingof3Dsportcar.part09.rar

HDR
MOV | English | 1280×720 | 29.97fps | 1.06GB
Genre: eLearning

Ladies and gentlemen, this is exciting! We are giving away not one, but three free copies of Trey Ratcliff?s downloadable version on his HDR Video Tutorial! Trey has taught thousands upon thousands of people how to do HDR through workshops, his award winning HDR Tutorial on his site, his book “A World In HDR? and now he has released a video tutorial which is just like going to a workshop! Watch as Trey actually works his way through processing 10 different images from start to finish and follow along each step of the way. This video download normally sells for $99 but we are giving away 3 completely free!

Download:
http://www.url-dead/file/421415901/_Trey HDR.part1.rar
http://www.url-dead/file/421415911/_Trey HDR.part2.rar
http://www.url-dead/file/421415921/_Trey HDR.part3.rar
http://www.url-dead/file/421415931/_Trey HDR.part4.rar
—mirror—
http://www.fileserve.com/file/vNEpJCV
http://www.fileserve.com/file/pzbZZnV
http://www.fileserve.com/file/YYVPZkf
http://www.fileserve.com/file/rRPr5fU
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http://bitshare.com/files/ri592frq/_Trey-20HDR.part1.rar.html
http://bitshare.com/files/9b9izbju/_Trey-20HDR.part2.rar.html
http://bitshare.com/files/efkk2ah3/_Trey-20HDR.part3.rar.html
http://bitshare.com/files/dmcwleas/_Trey-20HDR.part4.rar.html

Title

This 76-page eBook provides a detailed account of building, texturing and lighting the interior of a Gothic church based upon a concept painting. This series begins with the key principles and techniques used to model the environment before moving on to a chapter dedicated to creating a gargoyle in ZBrush ? the focal point in the scene. Here the author starts by creating a rough body using ZSpheres and move through the numerous sculpting phases, modeling the details for each part of the character and highlighting the various brushes and tools used throughout. The final chapters cover texturing, lighting and rendering the scene, along with post-production in Photoshop and culminate in a stylish 3D version of the original concept.

http://oron.com/zue3xh81vleo/goth_church.part1.rar.html
http://oron.com/135ju1spnhkz/goth_church.part2.rar.html
http://oron.com/b304ym8xwf91/goth_church.part3.rar.html
http://oron.com/v9l1nymz5xas/goth_church.part4.rar.html
http://oron.com/62ewddkb0pvj/goth_church.part5.rar.html
http://oron.com/jrxqw0o3t5wz/goth_church.part6.rar.html

Password : CGPERSIA

Modo
Course Description:
This three-part beginner course introduces digital 3D using modo 501, the latest release of Luxology?s fast-growing modeling, sculpting, texturing, rendering, and animation tool.
Students are expected to have basic computer skills: creating and saving documents, surfing the web, etc. By the end of this course, students should feel comfortable with the modo interface and work flow for 3D modeling for design, illustration, or simple animation. Each part will teach a different part of the modo ?pipeline? (i.e. the modo work flow) using real-world modeling exercises.

More Info:
http://cadjunkie.com

Download:











http://www.url-dead/file/410934191/Modo501Shortcuts.pdf

http://bitshare.com/files/19jrbofm/2011-Modo-L1-Modeling—Free-Video-Preview.flv.html
http://bitshare.com/files/0wp1zjya/2011-Modo-L1-Modeling—Video-01.flv.html
http://bitshare.com/files/p6we8ydu/2011-Modo-L1-Modeling—Video-02.flv.html
http://bitshare.com/files/krxsjj9g/2011-Modo-L1-Modeling—Video-03.flv.html
http://bitshare.com/files/tlktq1lo/2011-Modo-L1-Modeling—Video-04.flv.html
http://bitshare.com/files/ec686vtx/2011-Modo-L1-Modeling—Video-05.flv.html
http://bitshare.com/files/7bnfgpgq/2011-Modo-L1-Modeling—Video-06.flv.html
http://bitshare.com/files/xvfgkb3h/2011-Modo-L1-Modeling—Video-07.flv.html
http://bitshare.com/files/v77w3h54/2011-Modo-L1-Modeling—Video-08.flv.html
http://bitshare.com/files/60kghsr2/2011-Modo-L1-Modeling—Video-09.flv.html
http://bitshare.com/files/obcv3jb2/Modo501Shortcuts.pdf.html