Videos

You asked for it, and Madhan_2005 has delivered! Over the course of this amazing tutorial series, Madhan will be walking us through how he modelled and rendered a photorealistic Audi R8 using 3Ds Max, after which you?ll be well equipped to create your very own dream cars! This tutorial series is a must-watch for any artists looking to expand their portfolio and learn the sought-after art of car creation.

On day 2 of this amazing tutorial series, Madhan continues to walk us through how he modelled this photorealistic Audi R8 using 3Ds Max. This second part (6 videos in total including an updated reference image pack) concentrates on completing the overall body work, after which we begin to add in the details. This tutorial series is a must-watch for any artists looking to expand their portfolio and learn the sought-after art of car creation!

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This week Cgtuts+ brings you the first in a brand new, multi-part series from regular author Chris Tate, available exclusively to our Premium subscribers. The tutorial follows Chris as he walks us through modeling, UVing, texturing and rendering of this amazingly detailed, and strikingly accurate Civil War Cannon. Today we begin the modelling process, and we know you?re going to love it!

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English | Video + project files | H264 1280×768 | AAC 64Kbps | 663MB
Genre: eLearning

Foundational 3D with modo 401 is geared toward the person who is new to 3D. The series takes you through the 3D language explaining the most common terms you’ll run into. It then goes through common modeling techniques such as CAD, NURBS, Subdivision Surfaces and illustrating the difference between NURBS and SubD modeling. We then look at materials, the camera, lights and finally rendering. As we work through all of these topics we make use of modo to help the new modo user become more familiar with the interface and how it relates to these topics.
The course was designed to be used in conjunction with The beginner’s guide to modo 401″.

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ZBrush Digital Sculpting Human Anatomy by Scott Spencer
960×540 | 6 hrs | 5.3 GB | MP4
Genre: eLearning

Taking into account that many of today’s digital artists — particularly 3D character animators — lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.

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Apprendre ZBrush 4 | FULL DVD | 5.48Gb

ZBrush is now a major player in the production of video games and movie special effects. He revolutionized the art of 3D character creation years initially but is now a powerful tool for modeling industrial design or for architectural modeling. Continue Reading

This course will complement the C4D101 course and further develop your skillset when working with Maxon?s Cinema4D. Alongside the core Cinema4D concepts, the 102 course will include classes on using some of the popular modules available for Cinema4D, including Cloth, Sketch & Toon and MoGraph, as well as an introduction to using Bodypaint3D and understanding the concept of UV mapping and texture painting within the application. The classes will be both practical workshops and project based classes, further enhancing your experience of using the core Cinema4D application, Bodypaint3D and the available modules.
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