
Duration 3h 49m MP4
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Title: Udemy – Substance Painter to UE5
Info:
What you’ll learn
Install and Use Substance Painter, understand it’s interface.
Learn the fundamentals and principles of 3D Texturing.
Create your own Materials in Substance Painter.
Create and modify your Materials for 3D Models in UE5.
This course teaches a professional, production-ready texturing workflow using Substance Painter and Unreal Engine 5 (UE5), with a strong focus on Archviz and high-quality 3D assets.
You’ll learn how to create realistic, optimized textures in Substance Painter and correctly export and implement them in Unreal Engine 5, following industry-standard practices used in architectural visualization, game assets, and real-time rendering.
Starting from prepared 3D models, we’ll cover PBR texturing principles, smart materials, texture sets, masking, and detail refinement inside Substance Painter. You’ll then bring those textures into UE5, set up physically accurate materials, and ensure they look correct under real-time lighting.
This course is designed to bridge the gap between texturing and real-time presentation, helping you avoid common mistakes like incorrect color space, roughness issues, or broken material setups.
Whether you’re working on Archviz scenes, props, environments, or portfolio projects, this workflow will help you achieve clean, realistic, and professional results.
What you’ll learn
Professional Substance Painter texturing workflow
Proper PBR setup for UE5
Exporting textures correctly for Unreal Engine 5
Creating realistic materials for Archviz and 3D assets
Optimizing textures for real-time performance
Setting up materials and textures inside UE5
Avoiding common texturing and UE5 material mistakes
Who this course is for
3D artists interested in Archviz, game assets, or real-time rendering
Beginners to intermediate users of Substance Painter or Unreal Engine
3D modelers who want to improve material realism
Artists building a professional portfolio for UE5
Who this course is for:
Complete beginners who are looking to learn something new.
Artists who want to learn to bring their assets to live.
Archviz artist who wish to expand their Skill Set.
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