Unwrella v2.13 For 3DsMax 2012 32Bit & 64Bit

Unwrella is an exact unwrapping plug-in for Autodesk 3Ds Max and Autodesk Maya. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.

Automatic one-click solution – Just apply the Unwrella modifier
Precise – Preserves user created UV Seams
Smart – Reduces texture mapping seams almost completely and minimizes surface stretching
Efficient – Chunks are kept large and are arranged on the UV surface with maximal use of available space
User-friendly – User defined pixel based padding between UV chunks
Excellent for all kinds of models (organic, human, industrial)

Unwrella 2 is compatible with:
3D Studio MAX 2012 32 bit
3D Studio MAX 2012 64 bit
3D Studio MAX 2011 32 bit
3D Studio MAX 2011 64 bit
3D Studio MAX 2010 32 bit
3D Studio MAX 2010 64 bit


http://www.fileserve.com/file/zGnzefH/_Unwrella_v2.13 For 3DsMax 2012 32Bit & 64Bit.rar

The Face Machine v1.08 For Maya 2012, 2011, 2010, 2009 32bit & 64Bit

The Face Machine is Anzovin Studio’s new auto-rigging tool for Maya, but instead of rigging bodies, it rigs faces! Like The Setup Machine, The Face Machine (or TFM) automatically installs a high-level facial setup and does intelligent point weighting.

TFM supports both box controls and direct controls that allow the animator to simply grab the face and deform it into the exact expression desired. Since it’s based on direct deformation, rather then a set of pre-defined blend shapes, TFM rigs can produce any expression you can imagine with unparalleled ease. The Face Machine makes rigging a face fast and easy.

http://www.url-dead/file/876000964/The Face Machine v1.08 For Maya 2012_ 11_10_09 32bit & 64Bit.zip


The Setup Machine Ver 2.11 For Maya 2012, 2011, 2010, 2009 32Bit & 64Bit

The Setup Machine 2 enables Maya users to easily and quickly rig a wide variety of CG characters. With just a few clicks, TSM2 installs a high-quality skeleton and proxy, adds a control rig, and applies basic but accurate skin weighting to human, animal, and creature models, a task that normally takes days.

The rig TSM installs is designed for maximum flexibility and control, allowing you to contort and deform the rig in ways that are impossible with most rigs used outside of major feature animation studios. Powerful integrated tools like smart FK/IK switching and IK pop elimination make animating with a TSM rig easy and fun.

And because it builds its rig with standard Maya nodes, the resulting rigged character can be used in any copy of Maya. The Setup Machine is perfect for anyone who needs a great character rig fast.

More Info





English | MP4 | 1280×720 | project files | 938 MB
Genre: eLearning
In this video we’ll take an introductory look at UDK’s material editor. Once we’ve covered the basics of importing textures and creating our own materials we’ll dive into creating some of the more common types of materials you’ll encounter in today’s games. We’ll be creating metal surfaces with reflection, glass, blended materials such as rock and moss, a holographic animated material, and lastly realistic water, complete with animation, reflections and depth based effects.

***Project files are included***

Unity 3D – Asset Superpack | 7.63 GB
Most projects are for Unity3d V3+

I3D’s Next-Gen Game Development with Unity3D Volume I
[Noesis] Unity 3d Module 1 – Fundimentals – Video + Assets
[Noesis] Unity 3d Module 2 – Gameplay and Scripting – Video + Assets
[Noesis] Unity 3d Module 3 – Optimization etc – Video + Assets
Advanced Game Design Using Unity
Game Development Using Unity 3 Complete
Unity 3D Game Development by Example – PDF E-Book
Unity Game Development Essentials – PDF E-Book
Complete FPS Tutorial by Graham McAllister – PDF E-Book + Assets
Car Tutorial – PDF + Project Files

Assets of Note:
Ingame Biped Editor
Playmaker – Visual Scripting
ORK Okashi RPG Kit
EZRoads 3d 1.8.1
FPX Zero (FPS starter kit)
River tool
Roadpath Tool
Rope Script
Terrain Toolkit Pro
…and more

FPSplayer kit
New Unity Inv
Proof Of Concept 1
…and more

And much more unsorted…


Vray 1.5 SP1 & VrayRT for Maya 2012, 2011, 2010 64Bit (Build 15069)
GPU Rendering Support

Fur Rendering not Work

ChaosGroup provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries. The V-Ray rendering engine was acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This state of the art raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human, time and CPU resources.

Now, V-Ray&RT for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is an indispensable tool that is always there to help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality


V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.
Major features

• V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;


• VRayCarPaintMtl material with accurate flakes simulation;
• VRayDistanceTex texture that measures distances to arbitrary mesh objects;
• Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;


• V-Ray specific light lister;
• Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;

Render Elements

• VRayLightSelect render element to extract the contribution of individual lights;
• VRayDRBucket render element to show which machine rendered a given bucket in DR mode;


• VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
• VRayExposureControl plugin for proper exposure of regular viewport and camera views;


• VRayStereoRig controller for easy stereoscopic setup;
• Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
• Retrace threshold for the light cache
• Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
• Integration of the various V-Ray components in the 3ds Max “Create” menu;
• Tools for calculating and rendering accurate camera distortion through .lens files;
• Faster rendering of VRayProxy objects;
• Support for proper motion blur of Thinking Particles;
• Proper blending of gizmos for VRayEnvironmentFog;
• Improved raytracing precision in certain cases;
• Render history for the V-Ray VFB;
• Load and compare images directly in the V-Ray frame buffer;
• Support for rendering of VRayProxy objects as point clouds;
• Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
• Support for bidirectional path tracing for accurate unbiased lighting solutions;

…and many other small fixes and improvements






Hair Farm was designed and developed by Dr. Cem Yuksel, a Computer Graphics researcher at Texas A&M University, over the course of more than 6 years.
When Cem Yuksel first started the Hair Farm project, the available technologies in Computer Graphics for modeling, animating, and rendering hair were very limited and under-developed for producing a hair software that would fully satisfy an artist. Therefore, while he was writing Hair Farm, he also got engaged in a number of research activities and proposed various novel technologies required for a solid hair modeling, animation, and rendering software.
After 6 years of research and development, he managed to solve the last piece of the puzzle with his invention of Hair Meshes. This novel hair modeling approach is presented in SIGGRAPH Asia 2009 in the Technical Papers session, among some of the top Computer Graphics research works being published this year.

ShiVa Advanced Edition v1.9.0 | 527.22 MB
Shiva Advanced, the full complete version to create every kind of application.
Include a Team Development Manager, Performance reporter, Level Of Details Manager, Screenshots Generator, Material Batch processing and Advanced export options

ShiVa, a platform for 3D real time development, allows you to make games such as:
– First person shooter “FPS”
– Platform games.
– Adventure games.
– Massive online multiplayer role-play game “MMO”.
– Race simulation games.
– Shoot them up game.

But ShiVa also allows you to make serious games applications and 3D real time applications for professional use such as:
– Architecture.
– Engineering.
– Communication and marketing.

ShiVa integrates an up-to-date graphics engine, able to reproduce all the effects you need for your creations
in all styles, cartoon or ultra-realistic, as far as your imagination will take you.

Support of polygonal meshes, including :
– static meshes,
– dynamic meshes controlled by a skeleton (with up to 4 joints per vertex),
– importation of meshes from XSI, Maya, 3DSMax or Blender using the collada open standard (.dae)
– unlimited size and number of faces.

Simple and advanced materials support, including :
– Gouraud, Phong and Toon shadings (with outlining),
– bump texture maps,
– gloss texture maps,
– noise texture maps,
– animated textures,
– dynamic textures,
– dynamic procedural texture mapping coordinates generation (planar, spherical, perspective),
– texture mapping modifier (with or without animation).

Lights and Shadows:
Advanced lighting support, including :
– static lighting (per vertex or with lightmap),
– dynamic lighting (per vertex or per pixel),
– dynamic soft shadows (with self shadowing),
– unlimited number of lights.

Reflection and Refraction
Dynamically generated reflection and refraction textures, allowing to reproduce :
– water effects, simples and complexes,
– mirrors,
– ice…

3D Special Effects:
Dynamic particle system and motion trail support, allowing to simulate :
– explosions or splashes,
– fire, rain, snow or underwater air bubbles,
– tire tracks on the road, the sand or the snow,
– localised retinal persistence (fires of car the night, trail of sword…).

2D Post Render Effects:
Dynamic cumulative post render effects, including :
– light bloom,
– color levels and saturation,
– motion blur.

ShiVa integrates the dynamics engine ODE allowing you to simulate physical interactions between objects in an
impressive realistic way.

Collision meshes:
Support of the polygonal collision meshes, including :
– static or moving meshes,
– robust and optimized ray cast,
– no limit of size nor of number of faces.

Rigid bodies:
Realistic and robust simulation of rigid bodies :
– management of the physical parameters (form, mass, friction, rebound…),
– management of the linear and angular forces, the fields and the impulses,
– management of the collisions.

System of connection between several rigid bodies, including :
– simple joints (spring, hinge, slider…),
– complex joints (axle of car…),
– motor joints.

ShiVa integrates an advanced animation engine, configurable and workable in script which will give life to your objects.

Squeletal animation:
Hierarchical animation support, allowing to control skinned meshes :
– characters, animals,
– facial animations,
– unlimited number of joints.

Motion blending:
Advanced realtime animation mixing processing :
– allows to perform smooth transitions between animations,
– many playback modes available for each animation channels,
– up to 8 simultaneous animation channels per objet, with custom settings.

Skeleton synchronization:
Automatic synchronization system between many skeletons :
– one animated object can clone his animation on other objects,
– allows to reproduce an optimized crawl animation,
– allows to automatically stacking (for clothes or equipments).

Total control from the script:
Drive the animations and skeletons from the script, allowing to :
– mix in realtime your animations,
– know the position of every joint in world space,
– make a character look at the active camera.
ShiVa integrates an automatic follow up paths engine to facilitate the creation of autonomous movement behaviour.

Automatic pathfinding:
System of detection and automatic follow-up of way, allowing to :
– create autonomous moving objects easily,
– to find the shortest way between two points while avoiding the obstacles.

Script Full control from the script:

ShiVa integrates a scripting module based on an optimised version of the language LUA, allowing the control all the
engine functionalities and letting you do whatever you want to do.

Based on an optimized and simplified version of the language LUA, you will be able from script to :
– create complex behaviors,
– control all the parts of the engine with the hundreds of dedicated functions.

States Finite State Machines:
Native support of the finite-state machines, with for goal :
– to simplify the design of your AIs,
– to separate the various ”states” from your artificial behavior.

Optimized event manager, allowing to :
– make communicate the objects between them semantically,
– model the exchanges in the form of ”stimuli”.

ShiVa integrates an audio management engine capable of managing the punctual sounds as well as streaming
playback musics.

Ponctual sounds:
Ponctual sounds playback with realtime control, from the scripts, of gain or pitch.
3D localized sound support

Ambient musics:
Streaming of large music files, including :
– volume control,
– automatic crossfade between musics.

ShiVa integrates a video file management which allows you to provide high quality cinematics to your users.

ShiVa manages all types of peripherals such as keyboard, joypad which connect your applications and their users.

ShiVa can create multi-user applications on internet or within a local network.

ShiVa integrates a system dedicated to the management of user interface components to create dynamic,
intelligent and autonomous interfaces.

Native support of “head up display” components, including :
– common components (labels, buttons, editboxes, listboxes…),
– special components (video preview, webcam capture preview…),
– you can create your own controls.

Component animation system, allowing to :
– create effects of appearance or disappearance of components,
– create dynamic, intelligent and autonomous interfaces.

Cracking: Use Patch, and Activation Key 1234-1234-1234-1234-1234


Xfrog complete Tutorials

Free Xfrog tutorials are now available on our newly revamped Support page! You’ll be an expert at modeling your own 3d trees, plants and flowers in no time: we’ve loaded it with video tutorials, workshops, hints, tips and FAQs for Xfrog 5 for Maya, Xfrog 4.4 for C4d and Xfrog 3.5, as well as sample files so you can follow along. Learn about the different aspects of the interface, get in-depth info on the different Xfrog components, or dive into the nitty-gritty of working with functions. We’ve also included sections for working with Vue and for getting the most out of your renders. If you’re just getting started, there’s plenty of handy and helpful information to get you going, or if you’re an Xfrog veteran you can find what you need to push your models and renders even further! Vue and maxwell tuts are also included