3delight 2.0.35 For Softimage 2010

3Delight for Softimage (formerly 3Delight for XSI) is a fully integrated plug-in for Autodesk® Softimage® 3D Animation Software. The plug-in uses the latest rendering API advancements in Softimage Software to achieve a seamless integration and without any compromises in work-flow

Among the most noticeable features:
Full Softimage render-tree support

Integration in the render region and support for most output formats

Support for toon shaders and inking.

Full geometry support (including smooth subdivision surfaces, NURBS, Fur and curves)

RIB export and import

Advanced pipeline options such scene caching for rapid lighting and networking caching for render farm rendering

3Delight for Softimage comes in two different packages: Studio and Artist. Please refer to the Features sections for the operational distinctions between the two versions and to Pricing and Licensing for the pricing differences.

This makes 3Delight the first third party renderer to achieve a full integration inside Autodesk Softimage and bring the RenderMan standard and practices to the Softimage user base.

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Rhinoceros 4 SR7

Rhinoceros 4 SR7
Rhino can create, edit, analyze, document, render, animate, and translate NURBS curves, surfaces, and solids with no limits on complexity, degree, or size. Rhino also supports polygon meshes and point clouds. Rhino offers:

Uninhibited free-form 3-D modeling. Tools like those found only in products costing 20 to 50 times more. Accurately model any shape you can imagine.

Extreme precision. Design, prototype, engineer, analyze, document, and manufacture anything of any size no matter how small or how large.

Unrestricted editing. Revise freely without concern about how you got there or where you want to go next.

2-D drafting, annotation, and illustration. In addition, flatten 3-D surfaces into 2-D patterns and drive laser, plasma, and water jet cutters.

Large project organization. Work with both large models and large teams.

Compatibility. Exchange files with your other design, drafting, CAM, engineering, analysis, rendering, animation, and illustration software.

File read and repair. Fix extremely challenging IGES and mesh files.

Direct connection. Support for wide variety of 3-D digitizing arms, 3-D scanners, and 3-D printers.

Customization. Easy-to-use tools let both you and software developers make Rhino fit your special needs.

Short learning curve. Focus on design and visualization without being distracted by the software.

Speed. Even on an ordinary laptop computer Rhino is fast. No special hardware is required.

Affordability. Ordinary hardware. Short learning curve. Priced like other Windows software. No maintenance fees. Worldwide support is included.

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Anzovin The Face Machine for Maya

The Face Machine is Anzovin Studio’s new auto-rigging tool for Maya, but instead of rigging bodies, it rigs faces! Like The Setup Machine, The Face Machine (or TFM) automatically installs a high-level facial setup and does intelligent point weighting

TFM supports both box controls and direct controls that allow the animator to simply grab the face and deform it into the exact expression desired. Since it’s based on direct deformation, rather then a set of pre-defined blend shapes, TFM rigs can produce any expression you can imagine with unparalleled ease. The Face Machine makes rigging a face fast and easy.

The Face Machine for Maya 2010, 2009, 2008, 8.5 x32Bit & x64Bit


Fast Rigging

Like The Setup Machine, The Face Machine uses a simple “face widget” to rig your character. Just fit it to your mesh and hit rig!

Intelligent Auto-Weighting

TFM’s intelligent weighting technology is capable of automatically recognizing the difference between an upper lip and a lower lip on most faces, cutting down manual weight cleanup time to a fraction of what’s needed for other influence-based face rigs.

Integrated Interface

A special schematic window, embedded in each TFM character, allows you to select facial controls with unparalleled ease.

Direct Control

Just grab your character’s face controls and start posing! The Face Machine eliminates clumsy blend shape sliders and puts you in control of your character’s expressions.

Custom Box Controls

With its simple box control creation interface, TFM makes multidimensional sliders a snap to create.

Pose Saving and Recall

TFM allows you to easily save a pose into the characters very own personal facial pose library, either locally for your own use or on a server for use by a team of animators. The library interface comes complete with thumbnails for easy pose referencing.

Auto Deformation Manipulation

The Face Machine’s rig gives you control over fine-tuning every aspect of your character’s face. Auto deformation values can be easily adjusted to allow for even MORE detailed control of your poses.

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FXGear Qualoth 1.6 For Maya

Qualoth is a production-proven cloth simulator aimed for high quality cloth animation creation. It has a sophisticated physical model and numerical algorithms that produce realistic wrinkles and animation, and reliable collision handling mechanism and rich set of controls that give users more time for creativity than trouble-shooting.
Robust Collision Handling
Qualoth can detect and resolve collisions to fast-moving objects, and the self-collision can be resolved robustly even when the cloth is trapped between collision objects.
Multiple Layers
The reliable collision handling allows simulation of complicated multi-layered garments animation. The performance of qualoth is best shown when simulating such garments as below.
Realistic Wrinkles
The material that Qualoth simulates is not a spring network. Its physical model is based-on deep understanding of cloth material property that differs from rubbers and other elastic materials. The realistic wrinkles and motions of cloth simulated by Qualoth come from an advanced physical model and efficient numerical techniques.
Cloth Creation
Qualoth provides the panel-based garment creation method as well as 3D mesh-based creation. The panel-based creations allows multiple seams at a single curve, which enables creation of non-manifold surface such as pleats. 3D mesh-based creation provides options to imitate panel-based creation method to get more cloth-like material behavior.
Qualoth accepts all kinds of Maya dynamic fields such as air and turbulence fields.
Attribute Maps
Qualoth provides fifteen maps that can be painted per-vertex. It can be saved and loaded as a binary file or texture file.
Qualoth supports per-frame cache files and a single continuous cache file. Also, any kind of mesh animation can be baked into Qualoth cache files.
Cloth Blending
Any kind of meshes including cloth meshes driven by Qualoth can be blended using the Qualoth?? mesh mixer. The blending weights can be painted per-vertex and are normalized automatically.
Crease Simulation
Cloth has hysteretic behavior. Once folded, the wrinkles are not gone completely unless are ironed out. This kind of creases can be simulated by Qualoth with bend plasticity property. Crease simulation produces natural thick creases conforming to body joint movements, and it can be fixed once satisfactory crease patterns are acquired. If plasticity is used during animation, it will reduce rubber-like look and movement and look more natural.
Goal Shape
The goal shape or rest shape can be animated and applied to simulation.
Local Space Simulation
Local space simulation is an efficient way to fast moving cloth animation. Users can control the amount of inertial effect and air-drag caused by world-space movement to local space simulation.
Qualoth is available for Maya 8.5, 2008 and 2009 in Windows and Linux.

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FXGear Qualoth 1.6 For Maya 2009 32Bit & 64Bit

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Poser Fusion for 3DSMax, Maya, Cinema 4D

Poser Fusion for Maya, Cinema 4D, 3Ds Max allows you to open your Poser files in your preferred application.
PoserFusion will allow you to import Poser’s textures and animations and integrating them in your flows of work.

PoserFusion seamlessly integrates Poser Pro 3D character animation technology into Autodesk 3ds Max.
3ds Max artists can now use readily available Poser content and pre-rigged characters to easily create Poser animations and play them back within 3ds Max. Tapping into the vast community of available Poser content, instead of creating content from scratch for 3ds Max animations speeds up your production time dramatically!

Support for Poser Pro and 3ds Max 2009 Windows (32-bit only)
Playback of Poser Animations from Within 3ds Max
Create your own animations in Poser or use Poser’s automatic walk designer, and your geometry will animate and playback within 3ds Max.
Maintain Link to Poser Files
Make changes easily! After adjusting shaders or making additional modifiers in 3ds max, you can still go back into Poser to change a figure’s position, the changes automatically update in 3ds Max!

Playback of Poser Dynamic Hair and Cloth
With PoserFusion, Poser’s dynamic hair and cloth will playback in 3ds Max.
Reload Poser Files from Within 3ds Max
Instead of reloading your entire 3ds Max scene, you can just load the updated changes from Poser.
Shader Translation
PoserFusion translates your Poser shaders to 3ds Max Shading Networks, and assigns them to the correct polygons on your characters. For easy transition, all of the base Poser shading parameters are translated into 3ds Max Shaders. including:
Object Color
Highlight Color
Ambient Color
Reflective Color
Color Maps
Transparency Maps
Transparency Min, Max, and Exponent
Bump Maps
Reflection Maps
and More!

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dRaster NEX 1.5 For Maya

NEX is a unique plugin for Maya that includes a set of tools designed to increase the speed, accurracy, and efficiency of your workflow. Frequent actions like of manipulating components within Maya become more natural thanks to the unique integration of all NEX selection and transformation tools. Arduous jobs like resurfacing meshes can actually be fun using the NEX Quad Draw tool. Common polygon modeling tasks like Splitting faces, Connecting edges, or beveling have been reworked with maximum efficiency and interactivity in mind. Best of all, NEX does all this without leaving any custom nodes in your scene, or introducing any scene plugin depdendencies.

New Features
Introducing the world’s first Connect tool that will let you connect vertices, edges, polygons, or any combination of the three! The Connect tool also seamlessly integrates with the new NEX Symmetry feature. You can make single edge connections or multiple using the Connect tool’s custom options.
The Multi-Cut tool integrates three similar tools into one powerful tool. You get a much more reliable and interactive Polygon Split Tool, Cut Faces Tool, and Insert Edge Loop Tool. The powerful NEX pre-selection highlighting engine is fully integrated into the Multi-Cut tool, so you’ll know exactly what will happen before you make it happen.
The NEX Symmetry feature unleashes the power of the NEX toolset onto both sides of your mesh. In addition to mirroring all the mesh editing tools within NEX, your selections will be automatically mirrored. This allows you to apply mirroring with most native Maya commands and custom scripts you create or download. Even transformationally-asymmetric meshes can be used with the new NEX Symmetry feature.
Symmetry Tips and Tricks
In this video you’ll learn how to best use the new Symmetry feature within NEX. Right now, you can only use symmetry on meshes that are topologically symmetrical.

2007 dRaster, Inc.

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dRaster NEX 1.5 For Maya 2010 & 2009 x32Bit Only

dRaster NEX 1.5 x64Bit Coming Soon Stay tuned…

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Gnomon Workshop – Creature Design With Aaron Sims Vol.2 | 2.52 GB

Aaron Sims’ second DVD illustrates the process of designing a full character in a 3D environment. Starting by creating a quick concept in Photoshop, Aaron models the character in XSI, texturing it in Deep Paint. Aaron shows how to use XSI to build the rig and pose the character, and then sets it in an environment where he lights and renders it. Finally, he finishes the piece in Photoshop, showing you techniques to give your design a refined and completed look





All Link Interchangable

3ds Max Vray Render Workshop | 1.54 GB

Video Tutorial Interior Rendering
3dsmax Tip Commercial
3dsmax Tips Commercial Product Lighting
3dsmax9 Video Tutorial Modeling Intercom
3dsmax9 Video Tutorial Modeling Enzo Ferrari
3dsmax9 Video Tutorial Effect FumeFX
3dsmax9 Video Tutorial Diamond Material
dsmax9 Tutorial Effect FumeFX Advance
and many more