2h 04m | 1.57 GB | Required Software: Photoshop CS6 Extended
Explore and exciting wave of possibilities with the newly enhanced 3D features in Photoshop CS6 Extended. With these new performance enhancements, implementing 3D into your design work has never been easier or more fun! Join Corey as he shows you how to hit the ground running with these newly enhanced and intuitive features. If you haven?t started experimenting with 3D yet, now is the time!
3h 53m | 869 MB | Project Files 45 MB | Required Software: Photoshop CS6
Make Precise but Powerful Adjustments
Once you?ve learned the basics of Photoshop, you?ll probably start looking for ways to exercise really precise control over the adjustments you make to your images. In this unique workshop, Tim Grey takes an in-depth look at working with selections and layer masks to create targeted adjustments. After covering the key concepts behind selections and exploring Photoshop?s selection tools, Tim delves into a variety of advanced techniques that will help you make accurate selections, create seamless composite images, and apply adjustments that do exactly what you want them to do. This workshop places a special emphasis on mixing and matching different tools and techniques to unleash the full power of what Photoshop can do for you.
Advanced | 2h 08m | 1.20 GB | Project Files 485 MB | Required Software: ZBrush 4R3
In this ZBrush tutorial we will learn how to quickly setup long hair using FiberMesh onto a simple base head. Until now hair inside of ZBrush has primarily been sculpted. Using the new FiberMesh system inside of ZBrush 4R3 we can take a simple base mesh and apply fibers to the model to create more realistic long hair. With the power of ZBrush these fibers can be quickly groomed to achieve a wide array of hair styles. This tutorial will cover some tips and tricks to help speed up usage with FiberMesh to get your models hair that salon look.
PK3DStudio ? HD Cars Collection Vol.2
cmiVFX – Houdini Connections
6.89 GB | MP4 | 1280×720 | Project Files Included
One essential task in compositing is greenscreen-keying. Placing an actor in a CG environment can be as important as creating the virtual set itself. The key to a convincing VFX shot with greenscreen footage is a convincing key. Blender?s node-editor has all the tools you need for that. To continue the Blender Compositing Series this cmiDirect video will show you how to do greenscreen-keying with Blender.
Beginner | 3h 50m | 1.09 GB | Project Files 388 MB | Required Software: Photoshop CS6
Learn the World?s Number One Image Editing Software
Photoshop is more than just an image editing application ? it is a foundational staple in all the visual arts, from print design, to photography, to web design, to motion graphics and 3D graphics. In this course, award-winning video trainer and Adobe Certified Instructor Chad Perkins will show you the basics of Photoshop. You?ll learn about the components of visual images, making selections, color correcting, fixing images, outputting images, and much more. This course uses Photoshop CS6, but the information presented is applicable to all versions of the application.
Beginner | 7h 08m | 972 MB | Project Files 30 MB | Required Software: 3ds Max 2013
The course covers Autodesk 3ds Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, rendering, animating, and adding special effects. The course is centered around two real-world projects, a motion graphics project and a special effects project, that provide designers practical examples to use with the lessons.
* Creating primitives
* Setting units and dimensions
* Modeling with splines
* Lofting objects
* Cloning and group objects
* Using the modifier stack
* Attaching polygon meshes to objects
* Working with subdivision surfaces
* Creating NURBS curves, arcs, and lines
* Working with materials
* Mapping textures
* Adjusting cameras and lights in a scene
* Building keyframe animations
* Rendering a sequence
BodyPaint 3D offers complete control over your textures with layers, filters and tablet support while working in 3D. Multichannel stroke support allows for painting across many channels at once while working in the 3D View. Maxon’s RayBrushTM technology lets you view the results of your painting in real-time without ever having to hit the render button.
Projection Painting in BodyPaint 3D allows you to virtually tattoo across UV seams and objects. Laying out UV’s couldn’t be easier in BodyPaint 3D. This software includes three automatic UV unwrapping algorithms, including the new Optimal Cubic Mapping system.
BodyPaint is included in Cinema 4D or as a stand alone application. Either way you use it, it becomes a powerful translator, albeit a bridge, between multiple CG applications. If you haven’t learned how to use BodyPaint, then your only half way there!