Autodesk has released a Service Pack for Max 2009 that fixes a number of issues.

Autodesk 3ds Max 2009 Service Pack 1 includes a number of fixes for Autodesk 3ds Max 2009 across several functional areas, including Biped, Customer Error Reports (CER), Custom Attributes, Edit Normal Modifier, FBX\Revit® Shaders , Hair, Inverse Kinematics, Materials, Network/Command Line Rendering, Particles, Performance, Render Elements, Render to Texture, Revit Import, SDK, Spline Mapping, SteeringWheels™, ViewCube™, Viewport and XRefs.

3dsmax2009_sp1.zip (zip – 25396Kb)
Readme (pdf – 62Kb)

2008, April 19th, Sofia – Chaos Software announced today the immediate availability of the next version of V-Ray – 1.50.SP2 (1.50 service pack 2)

The V-Ray 1.5 Service Pack 2 is compatible with Autodesk® 3ds Max 2009® and Autodesk® 3ds Max Design 2009
The update also includes several new features, for example VRayIES photometric light; VRaySimbiontMtl material for direct rendering of DarkTree materials; VRayShadowMap shadow generator for standard light for reduction of flickering of VRayFur; the VRay_ExtraTex render element for generating ambient occlusion passes, UVW channel passes etc.
There are many modifications and improvements of existing features. The complete list with all details can be found in the changelog file, part of the installation and customers can be also referred to the information provided in the V-Ray help index.

The V-Ray 1.5 Service Pack 2 is compatible with Autodesk® 3ds Max 2009® and Autodesk® 3ds Max Design 2009®.

The update also includes several new features, for example VRayIES photometric light; VRaySimbiontMtl material for direct rendering of DarkTree materials; VRayShadowMap shadow generator for standard light for reduction of flickering of VRayFur; the VRay_ExtraTex render element for generating ambient occlusion passes, UVW channel passes etc. There are many modifications and improvements of existing features. The complete list with all details can be found in the changelog file, part of the installation and customers can be also referred to the information provided in the V-Ray help index.

Build 1.50.SP2 (11 April 2008)
(cumulative changelog since build 1.50.SP1)

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3ds Max® Techniques | The Emergence of the Architectural Film in Architectural Animation

Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics

Animation with a heavy emphasis on camera moves
Post-production techniques including rendering, creating and using matte passes, and utilizing render passes

The class uses a “movie-breakdown” and “shot-breakdown” approach to illustrate the various methods

There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization Continue Reading

Onyx Tree Storm 5.9 for 3DSMax 9-2008-2009 (32/64bit)

The new TREE STORM 5.9 plugin for 3DS Max2008 and Max9 is a breakthrough product – originally developed and produced in 1998 – is the first 4D modeler for trees ever developed. This plugin enables you to model trees created with OnyxTREE BROADLEAF, OnyxTREE CONIFER, and OnyxPALM generators or TREE CLASSIC generator directly into Max and animate the trees on the wind. There are TREE STORM 5.9 for Max2008 (32-bit + 64-bit), Max9 (32-bit + 64-bit) and TREE STORM 5.6 for Max8/7/6, and corresponding Autodesk Viz software.

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Have you ever wondered how does the professional set-up of HI-END rendering? Archinteriors gives you this possibility. Look how does it look from the backstage. Buy Archinteriors DVD and learn commercial rendering set-up. Make money from professional visualizations.

Archinteriors vol. 13 comprises of 10 textured and shadered visualization scenes ready to be rendered.

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Maya 8.5 Character Rigging with: George Maestri

Maya 8.5 Character Rigging provides an overview of rigging, character geometry, and topology, and then delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shares his expertise on everything from kinematics to character skinning.

Using hands-on examples, he teaches users how to best plan, create, edit, and move an animated character with Maya 8.5. Exercise files accompany the tutorials.

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