Duration 2h 24m Level Intermediate Project Files Included 15FPS MP4 1.81GB

In this series of tutorials, we will learn how to create a 3D text composition in CINEMA 4D which we then bring into After Effects and place in a live action shot. We’ll begin by learning the proper format to export text from Illustrator, so that it can be properly opened inside of CINEMA 4D. Then, we move onto working with splines and SweepNURBS in CINEMA 4D to create the look of the text. After we are satisfied with the look of our text, we move into After Effects where we begin to prepare the live action footage for compositing. There are many steps necessary for our clip to be ready to combine with the 3D text. Once we combine the two pieces, we learn lots of tips for further integrating the CINEMA 4D text with the lighting of the live action. We finish off by adding lens effects that are applied to both the 2Dand 3D aspects of the shot, making for a realistically composited final project.

Rapidgator

http://rg.to/file/6304e1c425054708f07ed95e72737896/DTCo3DTLAcCWAEC4D.part1.rar.html
http://rg.to/file/d10ca269b2ed0991803bc623152a4cd0/DTCo3DTLAcCWAEC4D.part2.rar.html
http://rg.to/file/cf9f0c5fcfe0868c28832e9ff1b27de2/DTCo3DTLAcCWAEC4D.part3.rar.html
http://rg.to/file/4505d1af601c866ad943e1e3742a1865/DTCo3DTLAcCWAEC4D.part4.rar.html

?

This tutorial is for you if you are interested in learning the basics for using CINEWARE to unite your live action and CG elements. This CINEWARE workflow presents its own unique challenges as
well as huge speed increases that differ from the traditional compositing approach. By the end of this training, you will have the knowledge you need to begin incorporating 3D elements into live action footage in the fastest way possible.

Duration 5h 48m Level Advanced Project Files Included 15FPS MP4 2.71GB

In this series of tutorials we will learn how to model a complex architectural scene and optimize it for quick editing and rendering.

Throughout these lessons we will go through the steps of creating a complex architectural scene in a way that makes it quick to create, easy to edit and fast to render. We will learn about the various modeling techniques essential to architectural workflows, including terrain, cities, polygon modeling, splines and nurms smoothing, as well as optimization techniques such as using proxies and XRef scenes.

By the end you will be able to handle any scale of architectural project and easily complete them within very short deadlines.

Rapidgator

http://rg.to/file/ab54d184730bd018f6673b01bda02ff7/DTCreOpArcVis3dsMV-Ray.part1.rar.html
http://rg.to/file/dd712139a8f681e53a900228367150f6/DTCreOpArcVis3dsMV-Ray.part2.rar.html
http://rg.to/file/9347e0334cd412aeec3956fd2bc7470b/DTCreOpArcVis3dsMV-Ray.part3.rar.html
http://rg.to/file/9ce5ac0bcd51e615439edc780453e2e3/DTCreOpArcVis3dsMV-Ray.part4.rar.html
http://rg.to/file/3981221a0c8ffda19fa3c609ce7e8f60/DTCreOpArcVis3dsMV-Ray.part5.rar.html

Uploaded

http://ul.to/gkhiix6n
http://ul.to/3byoha4g
http://ul.to/8ynedyon
http://ul.to/56im2fvy
http://ul.to/iwrxtbue

Nitroflare

http://www.nitroflare.com/view/66297316DEA6C8C
http://www.nitroflare.com/view/115A29F331560C0
http://www.nitroflare.com/view/DDAE3C2D1D06FFF
http://www.nitroflare.com/view/17FD9A4B695CE70
http://www.nitroflare.com/view/3F2EA8DC69BE800

Duration 1h 55m Level Advanced Project Files Included 15FPS MP4 948MB

In this series of Maya tutorials we will learn about the techniques of creating the impact of bullets on a concrete wall and metallic door. We are going to extract and go over the elements of bullet impacts step-by-step.

Throughout these lessons we delve into FX and learn the art of understanding Maya dynamics. We will learn useful techniques and MEL scripts to make our process easy and enjoyable. We will learn the techniques to produce dusty smoke, ground dust, wall fragments, dust particles, and metal collision effects. This course will be an eye opener and will quickly and easily explain the power of MEL scripts and expressions as well as teach the art of Maya particles and fluids.

This tutorial will also share the deeper aesthetics of art and careful studies of a phenomenon. By the end of the training you are ready to shoot anything with Maya.

Rapidgator

http://rapidgator.net/file/9d54f45e2598fe35ef19356e20b7c59d/DTCreRBuImDynMaya.part1.rar.html
http://rapidgator.net/file/e3fa5556ca737f43892419eeb8e0ad7b/DTCreRBuImDynMaya.part2.rar.html
http://rapidgator.net/file/8dc6808bf25bbd98d799d02f00c9b743/DTCreRBuImDynMaya.part3.rar.html

Uploaded

http://ul.to/2geji3pt
http://ul.to/d74ylp0x

Mirrorstack

http://mirrorstack.com/w4c68hz20l3c

http://mirrorstack.com/px1qxy81qs43

 


	

Duration 1h 39m Level Beginner Project Files Included 15FPS MP4 940MB

In this tutorial we will go over the basic workflows of Matchmoving in MatchMover and PFTrack.

Throughout this training we will learn how to approach 2D shots and convert them into 3D scenes with an animated camera that animates in the same manner as the physical camera used initially.

We will learn how to identify certain types of shots, such as a nodal pan shot and a zoom shot. Finally, we will learn how to build proxy geometry and prepare a 3D scene for the other artists in the production pipeline.

Rapidgator

http://rg.to/file/521dec38e9f483d26198e27e3dc5f48c/DTUnBasMatTecPFTrMM.part1.rar.html
http://rg.to/file/1820075557a97a94da3e475f7a0b63cf/DTUnBasMatTecPFTrMM.part2.rar.html
http://rg.to/file/ea77f776691e9de15f5c2fb21f3abfba/DTUnBasMatTecPFTrMM.part3.rar.html

Filefactory

http://www.filefactory.com/file/427x4iprm70r/DTUnBasMatTecPFTMM_part1_rar
http://www.filefactory.com/file/f6szfwn8k3v/DTUnBasMatTecPFTMM_part2_rar

Uploaded

http://ul.to/0b4osrm8
http://ul.to/9g22z8ja

Duration 1h 32m Level Beginner Project Files Included 15FPS MP4 715MB

In this volume of the Quick Start to Modeling in Maya, we’ll build on the concepts covered in
previous volumes.

We’ll start by blocking in the shells for our robotic drone asset and shaping it to our liking. We’ll then use polygon modeling tools to create separate, fitted panels and mechanical detail. We’ll build
up our model methodically, adding structural pieces that make sense and make the model visually interesting. We’ll combine polygon and NURBS geometry to create different pieces and deformers will
help us shape parts of the drone. We’ll talk about working efficiently as we model, only building what we need and then duplicating the results.

In the end we’ll have a robotic drone and you’ll be ready to take your knowledge into the next volume. These courses are designed to be taken in sequence so we really encourage you to start with
Volume 1-3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you’ve learned and
apply those tools and techniques to your own projects.

Rapidgator

http://rapidgator.net/file/686f0372a9f5cf8d5a00d44ce3d2494c/DTQSModMayaVol4.part1.rar.html
http://rapidgator.net/file/af586a7ec48d9e5a18be75b713445a09/DTQSModMayaVol4.part2.rar.html

Uploaded

http://ul.to/khmqa2fd
http://ul.to/zv17xape

 

Duration 2h 15m Level Intermediate Project Files Included 15FPS MP4 795MB

Whether you are watching a CG movie or playing a video game, when it comes to characters, one of the
first things we notice is their eyes. We read emotions and character intent through the eyes and
ultimately evaluate the characters effectiveness beginning with this important feature. Needless to
say, understanding how to paint believable eyes for a texture artist is very important.

In this tutorial, we will focus on painting a realistic human eye by splitting it into three critical
areas. We will methodically move from painting the iris to the pupil and finally the sclera of the
eye. Along the way we will really flex MARI 2.0?s new layer based workflow with a heavy emphasis on
masks, mask stacks and adjustment stacks. To wrap this course up we will learn how to create a subtle
bump map and finally how to export our maps out of MARI. By the end of this training, you will have a
good understanding of how to break down and paint textures for a realistic human eye.

Rapidgator

http://rapidgator.net/file/80a15597a6f0bd2156d777b61fb966ad/DTPaintRealiEyeMARI.part1.rar.html
http://rapidgator.net/file/7de538756e77f1c914e2514b608f351e/DTPaintRealiEyeMARI.part2.rar.html
http://rapidgator.net/file/dc122869326edc9f3cfd4d1a4919a4c2/DTPaintRealiEyeMARI.part3.rar.html
http://rapidgator.net/file/8a28f5ff4205314610164f2087bfc4a4/DTPaintRealiEyeMARI.part4.rar.html
http://rapidgator.net/file/c743ed77e543403e254829364ac29010/DTPaintRealiEyeMARI.part5.rar.html

Uploaded

http://ul.to/uxikyj6c
http://ul.to/es8hmwp2
http://ul.to/ijxql6sl
http://ul.to/90qhkwi1
http://ul.to/b0n3znm6