Duration 10h 45m Level Advanced Project Files Included 15FPS MP4 5.16GB

In this series of tutorials we will learn how to create a realistic character from scratch, covering modeling and texture creation.

Throughout will go over concept selection, and blocking in of forms using ZBrush 4R6’s powerful suite of tools, we will also be jumping into Maya for base mesh creation for some of more complex pieces. I’ll discuss different sculpting techniques giving you a good overview on different problem areas such as leather or skin pores. We’ll then discuss how to go about texturing and retopologizing the high-resolution models in TopoGun and Photoshop. We’ll be using UV layout for the fast and easy UV creation. Normals and and other maps will be generated using TopoGun, XNormal, and a versatile map creation program.

Over the course of the tutorial we will cover general anatomy, as well as introducing a DynaMesh workflow and topology geared towards animation. We will go over utilizing Polypaint to hand paint our base textures, which will later be enhanced in Photoshop and dDo.The tutorial will end with a semi-low resolution character with normal maps and diffuse geared towards a realtime game workflow. Tips learned here can be applied to any realistic or stylized character.

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Rapidgator

http://rapidgator.net/file/606c4eb06e6c02f64617b60f1bc9ab45/DTHiReGChCrPiZBMaya.part01.rar.html
http://rapidgator.net/file/4758b322eb53d579b987112c8cfc79e9/DTHiReGChCrPiZBMaya.part02.rar.html
http://rapidgator.net/file/5fa1b759e8acc06ca061f377bca3e7af/DTHiReGChCrPiZBMaya.part03.rar.html
http://rapidgator.net/file/5b5fd30c4a71fdc649f537737337b871/DTHiReGChCrPiZBMaya.part04.rar.html
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Filefactory

http://www.filefactory.com/file/36llc5m6uapp/DTHiResGameCharCreatPipelZBMaya_part01_rar
http://www.filefactory.com/file/4t2usrdpn7gh/DTHiResGameCharCreatPipelZBMaya_part02_rar
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http://www.filefactory.com/file/19iwfpbvpfnl/DTHiResGameCharCreatPipelZBMaya_part09_rar

Uploaded

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Duration 2h 18m 30FPS MP4

Dominic Qwek covers how to create realistic skin for his creature designs using ZBrush, Keyshot and Photoshop. He starts off by using ZBrush to sculpt realistic skin details such as wrinkles, moles and warts. Dominic then uses polypaint in ZBrush to texture skin tones where he adopts a layered approach for realistic results. Using the GoZ plugin, he imports the polypainted model into Keyshot where he starts lighting and shading. Keyshot’s translucent shader is explained, as well as its HDR lighting features, for photo-realistic and interactive rendering. Finally, Dominic shares his post-processing workflow in Photoshop to achieve the final image.

Nitroflare

http://nitroflare.com/view/16D657F911B1ECE/TGWRealisticSkinZBrushKeyshot.part1.rar
http://nitroflare.com/view/516DFF891F0AE3B/TGWRealisticSkinZBrushKeyshot.part6.rar
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http://nitroflare.com/view/D66295F8C1FC6D0/TGWRealisticSkinZBrushKeyshot.part7.rar

Rapidgator

http://rg.to/file/11a62fcf6bb52776270b595cf49035e2/TGWRealisticSkinZBrushKeyshot.part1.rar.html
http://rg.to/file/6824a73cd65eac49f55e2b5f5a3a8f41/TGWRealisticSkinZBrushKeyshot.part2.rar.html
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http://rg.to/file/00010cd1e28c90c8a815db8223a50b09/TGWRealisticSkinZBrushKeyshot.part6.rar.html
http://rg.to/file/d6a29f4a4bc5661f5292f5885690bd26/TGWRealisticSkinZBrushKeyshot.part7.rar.html

Uploaded

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