Eat3D – ZBrush 4 Character Production 2 – Creating the Game Model with ZBrush and Maya
Working with Substance Designer in Unity Part 1
In this two part video tutorial we will take a look at using Allegorithmic Substance Designer 3.1 to create modular texture for a game prop.
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OCULA is a unique collection of plug-in tools for NUKE that solve common problems with stereoscopic imagery boost productivity in post production and ultimately help deliver a more rewarding stereoscopic viewing experience.
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Get tried and true techniques for creating styling animating and rendering hair with nHair in Autodesk Maya.
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The Foundry Nuke 8.0 v2 Win/Mac/Linux – XFORCE
Learn how to use Beast Lightmapping in Unity
Lightmapping is a common technique used to augment real-time rendering to improve the visual appearance of a scene.
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Tears of Steel (Project Mango) is Blender Foundations 4th Open Movie again produced and realized in the studio of the Blender Institute in Amsterdam the Netherlands.
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The Topaz Plug-in Bundle helps amateur and professional photographers accomplish the most common creative and corrective post processing tasks. With 10 powerful and easy-to-use programs users can quickly enhance their digital images with flexible adjustments that are easy to apply and customize – and often in just 1-click!
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Welcome to this tutorial on Creating Realistic Wrinkles and Folding Fabric
In this course Tim Von Rueden takes you through the steps on creating realistic clothing wrinkles and folding fabric. In this three part series we first take a look at the basics and understanding how clothing and fabric works.
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In this Crash Course Breakout we are going to discuss using Unitys Mecanim Animation System. This Breakout is divided into 3 videos and is designed to give you a basic yet fundamental understanding of how Mecanim works.
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