In this Crash Course Breakout we are going to discuss using Unitys Shuriken Particle System. This Breakout is divided into 3 videos.
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Composing an image is like solving a puzzle; if you can imagine your elements as a group of colored shapes you can make all the pieces fit.
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A good floor plan starts with defining usable spaces with the help of walls and being able to modify those walls as needed as your project evolves.
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Duration 1h 29m Level Advanced Project Files Included
This project takes you through the workflow of physically accurate lighting in mental ray. It shows you how to light up the scene you see above with the ultimate goal being to give you control over the illumination of your own scenes.
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Learn how to create stunning visual effects and motion graphics for your video projects using a tool you already know and love: Adobe Photoshop.
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Mootzoid emReader v1.0070 R15 Win64 MUS3
Automatic Model Texturing
Lets face it very few people enjoy unwrapping UVs. Often its a necessary and tedious task in a full modeling workflow. Without quality UVs is can be difficult to achieve any sort of accuracy in the textures.
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Unity Crash Course Breakout: Lightmapping in Unity
In this Course Breakout session we are going to take a look at lightmapping. Unity has a fully integrated lightmapping system called Beast (Autodesk).
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