Duration 3h 14m ?Level Beginner Project Files Included 15 FPS MP4

In this series of UDK tutorials we’ll discuss the major foundations of scripting with UnrealScript in UDK and apply what we’ve learned in a single mini project.To start out, we’ll look at several of the terms and techniques that are used when scripting in UDK such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game using functions. We’ll also jump into creating logic with conditional statements, and loops. We’ll even learn how to use basic arrays. To finish up this training, we’ll take what we’ve learned and apply it to creating a simple collection game.

Rapidgator

http://rg.to/file/565f9564271b6f5343c02a505c870b67/DTInUnScUDK.part1.rar.html
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Nitroflare

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Duartion 3h 14m Level Intermediate Project Files Included 15 FPS MP4

In this tutorial we will learn about creating 3D blood effects using RealFlow 2013 and Maya 2013. Throughout the training we will be identifying the types of blood effects used and setup CG blood squibs, ?including setting up RealFlow blood simulations. We will then look at using Maya fluids to create ?secondary elements to add that little bit of extra to the final render. The goal of this training is to be able to render professional looking blood FX.

Rapidgator

http://rg.to/file/8fe59778371d609b60aa3943fd57ed2f/DTCBFXMayaReal.part1.rar.html
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Nitroflare

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Duration 2h 30m ?Level Intermediate ?Project Files Included 15FPS MP4

This set of tutorials will provide you with a solid foundation for working with Maya’s nDynamics framework. We’ll get started by learning about nParticles , and how they can be created in a variety of ways and take on various forms. We’ll then explore the nucleus node, which is the heart of the nDynamics system. Afterwards, we’ll jump into a few project-based lessons and learn how to modify nParticle properties for larger simulations. We’ll learn techniques for simulating fire, smoke, and water.We’ll also learn how to change the physical properties of objects with nCloth, how to set up proxy objects to run simulations faster, how to work with Collision Layers, and how to use nCloth to simulate flesh on characters.By the end of this training, you will have the skills needed to working comfortably with Maya’s nDynamics module.

Rapidgator

http://rg.to/file/fc4d4c1afe2ba5bd32c04c1296a82dc5/DTItnDMaya.part1.rar.html
http://rg.to/file/a75cc796ebe85524b0d8bee0160634ff/DTItnDMaya.part2.rar.html
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Nitroflare

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Duration 2h 13m ?Level Intermediate Project Files Included 15 FPS MP4

In this series of tutorials, we will talk about some of the things Mudbox artists need to know when working in ZBrush.

ZBrush and Mudbox are powerful sculpting and painting applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Mudbox for instance, finds that they need to be able to work on a project in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they’re looking for.

Rather than going through a long introductory project, with a lot of basic information, we’ll cut straight to the information you need to start working quickly in ZBrush. We’ll talk about how ZBrush deals with geometry and its 2.5D workflow. We’ll talk about several of its geometry creation and concepting tools and explore the polypainting workflow. We’ll cover brushes, UVs, layers, retopology, posing, and more.

In the end you’ll be able to take your Mudbox knowledge and/or project and continue to work in ZBrush. If there are any tools or functions you’d like to know more about, you can go through any of our multiple ZBrush tutorials to get a deeper look.

Rapidgator

http://rg.to/file/12b1654b1d8eef2b1be95cb26e294b81/DTZBfMudArt.part5.rar.html
http://rg.to/file/7f633cbf94e980dd6b77db03e03f6ae0/DTZBfMudArt.part1.rar.html
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Nitroflare

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Duration 7h 48m ?Level Intermediate Project Files Included 15 FPS MP4

Throughout these lessons we will cover the entire process of creating of a simple game asset and focus on topics involving low-poly modeling, UV-Layout and proper UV-sizing. We will start by creating a high-poly asset where we will talk about techniques that are very useful for these types of projects. This workflow can save time as well as gain the quality and originality desired for the prop. We will then use built-in Maya tools to bake ambient occlusion and normal maps, export UVs to Photoshop and begin the texturing process.

We will use Marmoset Toolbag to quickly visualize the texture on the model, check lighting, reflections, specular and other maps. Finally we will be using photo-textures that we will sample
for color and generate masks to fill and produce a unique texture as a result ?. In the end you will have a professional workflow to create any game asset you will need in the future.

Rapidgator

http://rg.to/file/494b8187922d14cca596bb19d219364c/DTCreaStySEfGMaya.part01.rar.html
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Nitroflare

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