Duration 4h 59m Level Beginner Project Files Included

Throughout the following lessons you will be guided through the basic tools and interface of Rhino. We will cover simple 2D CAD including curves and basic shapes as well as how to edit and trim them in order to make simple drawings.Lessons will progress to building 3D geometry with simple to intermediate techniques. Using a basic lamp design project we will cover all the techniques necessary to produce non-organic models for product design as well as covering Rhinos menus and editing tools.By the end of the tutorial you should be able to create simple 2D and 3D objects using most of Rhino’s modeling techniques and have a reasonable understanding of how to take on similar projects.

Rapidgator

http://rg.to/file/8cb271769b197ac3628d13ecf932eca6/DTGetStModRhino.part5.rar.html
http://rg.to/file/0e23a9222bf2a0584dc36b11c7509afb/DTGetStModRhino.part1.rar.html
http://rg.to/file/5a25638422027ae53eefae88ad0bc5c1/DTGetStModRhino.part2.rar.html
http://rg.to/file/d7acf2c8672208d19b47ad3554a66068/DTGetStModRhino.part3.rar.html
http://rg.to/file/a84ff85745bc8afff0576e4c135a1e10/DTGetStModRhino.part4.rar.html

Nitroflare

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http://www.nitroflare.com/view/6D456F9F2DF45D5
http://www.nitroflare.com/view/CBFD0D37E33A51D

Duration 3h 28m Level Intermediate Project Files Included

In this tutorial we’ll learn how we can take a modeled character and prepare it for animation.

We’ll begin this process by using MODO’s skeleton tool to build a hierarchy of joints throughout the body. As we build our skeleton we’ll learn how to fix the orientation and alignment of joints along with some basic knowledge of parenting. Once we’ve constructed our skeleton we’ll learn how to bind it to the mesh and explore some of the weight painting tools that can be used to edit the influence our joints have on the geometry.

Following this we’ll dive deeper into rigging our character by learning how to apply inverse kinematics, locators, constraints, and control surfaces along with other cool tools and features to provide our character with the functionality it needs for an animator. Finally, we analyze the functionality of our rig and fix any issues that may have occurred.

After watching this tutorial you’ll be ready to begin rigging your own characters with more confidence while having a lot of fun.

Rapidgator

http://rg.to/file/386e97063e287a29020c47a82ade97ff/DTRigYFCharMODO.part1.rar.html
http://rg.to/file/4d598e3409080abd641009dbc028b014/DTRigYFCharMODO.part2.rar.html
http://rg.to/file/018832e0c8f5a54bf9c95891a798c06d/DTRigYFCharMODO.part3.rar.html
http://rg.to/file/bcba4471dcb8b57b0e5176c048af0985/DTRigYFCharMODO.part5.rar.html
http://rg.to/file/babd8172c31a1a842ce1e35ee0f2581f/DTRigYFCharMODO.part4.rar.html

Nitroflare

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Duration 4h 11m ?Level Advanced Project Files Included

In this series of tutorials, we will go through the process of creating a human to mutant transformation using the MoGraph toolset in CINEMA 4D and then compositing the render in NUKE.We start with a very basic head mesh that we alter to match the features of our actress. We then use this mesh to create a spiky, scale ripple effect that will enhance the look of the change from human to mutant. We will learn some of the powerful Effectors that CINEMA 4D’s MoGraph toolset has to offer and before you know it we are ready to render and move into NUKE.Once in NUKE, we begin merging our passes, shuffling alphas, and creating rotoscopes for the greatest control of our render.By the end of this tutorial, you will have a powerful technique for creating a shot that moves from two drastically different looking people and creating a transition that feels life-like and believable.

Rapidgator

http://rg.to/file/88747d652d9d4a304e501ecc83c97455/DT3DAFacMC4DNUKE.part1.rar.html
http://rg.to/file/6eec5e4668fe799aac239512457cd391/DT3DAFacMC4DNUKE.part6.rar.html
http://rg.to/file/49db9d1dd90da451390719518be9a655/DT3DAFacMC4DNUKE.part2.rar.html
http://rg.to/file/1022d6b95ff0812e95c0a55ee19d6c52/DT3DAFacMC4DNUKE.part3.rar.html
http://rg.to/file/5e6459df74aff9b3c3969ac7809aba5d/DT3DAFacMC4DNUKE.part4.rar.html
http://rg.to/file/cebc5adaa620f4f81f3a2105c233c785/DT3DAFacMC4DNUKE.part5.rar.html

Nitroflare

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Duration 3h 58m Level Intermediate Project Files Included

When texturing game assets, often times there are several challenges to overcome and variables to consider. In this tutorial, we will talk about some of these as we walk through texturing a character for the current generation of game consoles.

After setting up our MARI project, we?ll get started painting the diffuse color map for our character. Using a combination of image projection and painting, we?ll focus first on his clothing but eventually move to the other areas of the character including his skin, hair and a pass of dirt to make our character feel more natural. After finishing off the color map, we?ll move on and learn how we can quickly create a specular map for our character by repurposing many of our color textures.To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character.

After finishing this course, you will not only have a fully textured game character but you?ll also have a good idea how to overcome many of the challenges that come with this type of project.

Rapidgator

http://rg.to/file/8310c21188d8457dd26981b5d29f832b/DTTexGCMARI.part1.rar.html
http://rg.to/file/77371b8fe9745d1b24b6f432c1a06095/DTTexGCMARI.part2.rar.html
http://rg.to/file/586a1c640851a4a0aa8865e5d746cab4/DTTexGCMARI.part3.rar.html
http://rg.to/file/98587cbf1ab1706e589e379b7a9d8d37/DTTexGCMARI.part8.rar.html
http://rg.to/file/4c2cf3b7d3e1552d8d66d229b481b1b8/DTTexGCMARI.part4.rar.html
http://rg.to/file/eb4bb834ceeff6b4abb80cf4bbd56d31/DTTexGCMARI.part5.rar.html
http://rg.to/file/b3f56edc7c6dd45e2bab93e2f98b082c/DTTexGCMARI.part6.rar.html
http://rg.to/file/a59ff012f5b574e5a6333009e8047546/DTTexGCMARI.part7.rar.html

Nitroflare

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http://www.nitroflare.com/view/7E7C70A93B26F67

Duration 59m 55s Level Intermediate Project Files Included?

What you will learn
In this series of tutorials I’ll teach you how get started modeling precast concrete structures in
Revit 2014.

We’ll begin by getting our grids, levels and reference planes in place. Once we’ve set the stage for
the project, we’ll begin placing foundations and columns. You’ll learn how to use the mirror and
copy tools to speed up your modeling work flow and reduce some of the complexity involved in
modeling structures. We’ll explore how to accurately place corbels and beams at the right
elevations. And finally, we’ll learn how incorporate a double-T flooring system into our building
design.

With these tools, tips and strategies you’ll be able model precast structures of your own in no
time.

Rapidgator

http://rg.to/file/096f66ef6233d9cb7646561d5788b588/DTModPreCoStrucRevit.part3.rar.html
http://rg.to/file/3d5517518c93261b73768985057debb8/DTModPreCoStrucRevit.part1.rar.html
http://rg.to/file/2fddf277903a0ca03ea6dfa9b8802ec1/DTModPreCoStrucRevit.part2.rar.html

Nitroflare

http://www.nitroflare.com/view/35F9BA2A5D26FCD
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