Poster
Ripple Training – Advanced Editing Workflows in Final Cut Pro X

Advanced | 1h 28m | 985 MB | Project Files 419 MB | Required Software: Final Cut Pro X
Advanced Editing Workflows in Final Cut Pro X takes you to the next level in your mastery of Final Cut Pro X’s revolutionary toolset. In this tutorial you’ll cut 3 different projects; a dialogue scene from a short film, a web promo and a corporate image spot. Each project type was chosen for its varied style in helping you learn the most practical and efficient ways for approaching, editing and ultimately shaping your story.

Topics include:
* Cutting a Dialogue Scene
* Cutting a Web Promo
* Cutting a Corporate Image Spot

Home:
http://www.rippletraining.com/categories/final-cut-studio-courses/final-cut-pro-products/fcpx-advanced-editing-workflows.html

Download:
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PosterDigital-Tutors – Animation Retargeting Techniques in Maya

Intermediate | 1h 15m | 474 MB | Project Files 80 MB | Required Software: Autodesk Maya 2012

In this set of Maya tutorials you will learn a variety of techniques for retargeting animation to save time building animation assets. We’ll start by learning how Maya’s Trax Editor can be used to retarget animation. We’ll then take another approach and utilize MEL to accomplish the same thing. Finally, we’ll work with Maya’s intuitive Human IK toolset to retarget from a performance-captured animation to a custom skeleton. We’ll also cover techniques for optimizing and correcting animation after it has been remapped. By the end of this set of tutorials, you will be familiar with several tools you have at your disposal for re-purposing animation, to, ultimately, save production time.

Home: http://www.digitaltutors.com/11/training.php?pid=602

Download:
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PosterDigital-Tutors – Creative Development: Character Modeling Workflows with ZBrush and 3D Coat with Bojana Nedeljkovic

Advanced | 2h 27m | 946 MB | Project Files 94 MB | Required Software: ZBrush 4R2, 3D Coat 3.5

This tutorial covers tips and techniques that allow for quickly blocking in forms. Throughout the tutorial we will learn methods that allow us to focus on the expression and emotion of the character and the personality it conveys, instead of having to worry about the topology while modeling using ZBrush and 3D Coat. We will look at how we can take advantage of 3D Coat’s excellent retopology tools, including automatic retopology. Other modeling techniques we’ll learn are Shadowbox, DynaMesh, insert brushes, extractions, alpha to 3D and ZSketch.

Home:
http://www.digitaltutors.com/11/training.php?pid=615

Download:
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PosterDigital-Tutors – Creative Development: Guerrilla Commercial Design Concept in Maya with Ed Whetstone

Advanced | 2h 22m | 734 MB | Project Files 9 MB | Required Software: Maya 2011, After Effects CS 5.5

In this Maya tutorial we will approach a commercial design challenge from a no-frills, efficiency-first perspective. We will be introduced to a few tools and techniques to create photorealistic material that is suitable for commercial design projects. By the end of this tutorial, we will have touched on modeling, lighting, shading, animation, scripting and rendering for efficiency and quality.

Home:
http://www.digitaltutors.com/11/training.php?pid=617

Download:
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PosterDigital-Tutors – Maya Animation Reference Library: Animate Menu

Advanced | 1h 43m | 855 MB | Project Files 382 MB | Required Software: Autodesk Maya 2012

In this set of Maya tutorials you will learn about Maya’s Animate menu. This series takes an in-depth look into Maya’s Animate menu set.

Home:
http://www.digitaltutors.com/11/training.php?pid=609

Download:
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Poster
Digital-Tutors – Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward

Advanced | 3h 05m | 1018 MB | Project Files 11 MB | Required Software: Silo 2.2, Maya 2012

In this tutorial we will explore how to build a stylised cowgirl character using subdivision surfaces. Throughout these lessons we will explore the use of subdivision surfaces to help us quickly create a stylized cowgirl character. We will begin with a base mesh before posing her and adding clothing and detail. The result will be a highly detailed model ready for textures and rendering that can be used in an illustration or even animation. Although we will primarily be using Silo throughout the tutorial, the techniques taught in these lessons can be followed along using any subdivision surfaces software.

Home:
http://www.digitaltutors.com/11/training.php?pid=618

Download:
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