PosterLynda.com – Digital Creature Creation in ZBrush, Photoshop, and Maya

Beginner | 5h 12m | 3.43 GB | Project Files 2.62 GB | Required Software: ZBrush, Photoshop, and Maya

Author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. The course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.

Topics include:
* Brainstorming and refining a character concept
* Installing custom brushes
* Optimizing tablet settings
* Posing the ZSpheres in ZBrush
* Sculpting muscles and midsize shapes
* Working with DynaMesh
* Using GoZ between ZBrush and Maya
* Creating topology for animation
* Sculpting fine detail
* Cleaning up a mesh in Maya
* Creating the UV layout
* Lighting and shading
* Painting texture maps
* Posing with Transpose tools in ZBrush
* Batch rendering a turntable animation

Home:
http://www.lynda.com/tutorial/83781

Download:
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Poster
Ken Fountain – Animating a Basic Acting Shot

Beginner | 3h 18m | 1.98 GB | Project Files n/a | Required Software: Autodesk Maya

In this 3-hour video lecture/demo, follow DreamWorks Animator Ken Fountain’s process for analyzing and animating a simple, clear and appealing acting performance.
With a presentation geared toward the more advanced animator looking to create a great test shot for their demo reel, Ken let’s you look over his shoulder as he chooses audio, examines the character’s “subtext,” plans his staging, breaks down video reference, works out timing and “attitude” through thumbnailing, uses detailed blocking to define clear acting beats, controls and shapes the scene’s “phrasing,” adds texture to enhance the energy, sculpts the lipsync, and brings a shot to a polished final.
Finished work: http://vimeo.com/26389298

Home:
http://www.jrawebinar.com/index.php/component/content/article/38-rokstories/112-ken-fountain-animating-a-basic-acting-shot.html

Download:
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Poster
Gnomon School – Master Classes 2011: Illustration for Entertainment: Pitching with Pictures with Cameron Davis

Advanced | 2h 55m | 906 MB | Software Used: Adobe Photoshop

In this class Cameron Davis shows his process of design and illustration to create an image to help pitch in feature animation. Discussing composition, color, lighting and design theory this step-by-step demo will cover how to achieve a desired mood to accompany a story or script. Cameron will also discuss his ideas on how to get noticed by major studios and how to get your art in front of the right eyeballs.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/0kkuQOHx2PPYv4n/
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Poster
Eat 3D – CryENGINE 3 – Vol 1-3 – An Introduction and Application

Beginner | 17h 01m | 4.29 GB | Required Software: CryENGINE 3

These DVD’s will provide you with an invaluable amount of information needed to start creating your own levels in CryENGINE 3 SDK today.

Volume 1:
In this first DVD of our series, H?lder Pinto starts by walking you through many of the common features of CryENGINE 3 SDK like Customizing the User Interface, Folder Structure, Viewports, Entities, Panels, Objects and much more. Once a firm foundation has been placed, H?lder immediately begins going through the creation of an entire level from scratch. He begins by creating a custom terrain and from there goes into creating the lush vegetation. Other topics in the creation include using brushes, basic lighting, environment tab, fog volumes and finally water volumes.

Volume 2:
In this second DVD of our series, H?lder Pinto continues where he left off on the creation of an entire level from scratch. H?lder starts off by placing particles in the scene and then goes into the ?Boids? system to place things like flocks of birds. From there he goes into many other topics including decals, roads, prefabs, archetypes, placing automated doors and ropes, setting up sounds, using voxels, creating an entire cave scene, viz areas, environment cubemaps, reflections, clouds, materials and much more. H?lder concludes the level section by setting up the final lighting.

Volume 3:
In this third DVD of our series, H?lder Pinto goes into more intermediate and advanced topics now that the first level is complete. H?lder starts off by explaining how to create and add custom decals, roads, and terrain layers to the level. From there he goes into deferred lighting, lightbox, environment cubemaps and probes for image-based lighting, heightmaps, using the CryTIF exporter, materials, advanced vegetation, and particle creation. H?lder then goes through the entire creation of a custom prop inside 3ds Max and then bringing it into the editor with materials.

Home: http://eat3d.com/blog/eat-3d/3-new-dvd-releases-cryengine-3-vol-1-3-introduction-and-application

Download:
http://bytesbox.com/!!/XaxTiKRlkCGxVsz
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Poster
Gnomon School – Master Classes 2011: GMUNKICKDOWN2011 – The Full Cycle of the Design & Directorial Process with GMUNK

Advanced | 2h 14m | 1.13 GB | Software Used: Finder

This class will thoroughly break apart the design and directorial processes of a few selected projects from GMUNK’s repertoire, first focusing on the importance of inspirational reference, mood boards, and proper pre-production through previz and storyboards. The session will then examine the technical aspects of the design, editorial, compositing and finishing aspects of each production, giving specific tips and insight into how to optimize your workflow.
The class will finish with a variety of industry musings from a seasoned veteran, and the best ways to stay inspired and engaged through constant research, reference and self-motivated initiative. The session will be fast-paced and content-heavy with a variety of invaluable insight from somebody who’s done this a few times.

Home:
http://www.gnomonschool.com/master/2011

Download:
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Poster
Gnomon School – Master Classes 2011: High Dynamic Range Imaging for Live Action Visual Effects with Phil Holland

Advanced | 1h 57m | 1.01 GB | Software Used: Adobe Photoshop, PTGui Pro, HDR Shop, Picturenaut

In this class Phil Holland will go over shooting and accurately processing high dynamic range (HDR) images for live action visual effects and creative print use. He’ll be covering photographing the images, constructing the final HDR image with off-the-shelf software and preparing 360 degree spherical HDR images for visual effects and image-based lighting use. Phil will also be sharing and discussing the techniques and camera rigs he has created for use on movie sets and in post-production houses over the last several years.

Home:
http://www.gnomonschool.com/master/2011

Download:
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