What is covered in this training product?
When the need arises to create complex effects and custom setups within your Softimage project, many artists elect to use ICE, a visual programming environment included with Softimage that allows artists and technical directors to create custom solutions for many of the challenges associated with working on visual effects and animation for production.
One of the latest features to be integrated into Softimage, is the amazing Lagoa Multiphysics system. Lagoa can perform many tasks that are useful for achieving complex effects and projects. It can be used to simulate breakable materials, cloth, advected meshes, fluids, and more. Lagoa is completely integrated within Softimage via ICE, in fact, you use it within ICE, making it as much a part of Softimage as any other compounds or effects created inside ICE. Lagoa is not a plugin and there is no additional installation necessary, simply open Softimage as usual and start creating effects immediately.
In this training product, you?ll be shown how to work with Lagoa from start to finish. We?ll begin your journey into Lagoa by getting started with the basics of Lagoa and understanding all the nodes and properties that comprise a typical range of Lagoa effects. From there, following a healthy series of example projects, you will be shown; creating and working with complex fluid simulations, implementing motion blur with Lagoa correctly, creating soft body effects, creating cloth and mesh advection effects, creating and implementing Lagoa Post Sim Effects, creating multi-phase systems, working with and creating substance materials, using emPolygonizer to mesh your Lagoa effects, creating realistic effects both through physical accuracy and visual aesthetics, and more. As if that wasn?t enough, you?ll also learn tricks and techniques for optimizing and caching your Lagoa effects and meshes in order to speed things up and get the best interaction with Lagoa that you can. This training product includes all project files and assets needed to follow along with the instructor. Project files require Autodesk Softimage 2012.
Video Breakdown:
- ? 01_Overview
- ? 02_Your_First_Lagoa_Effect
- ? 03_Anatomy_of_Lagoa
- ? 04_Lagoa_Particle_Emission
- ? 05_Lagoa_Forces
- ? 06_Lagoa_Materials_Pressure
- ? 07_Lagoa_Materials_Elasticity
- ? 08_Lagoa_Collisions
- ? 09_Fluid_Example_Part_01
- ? 10_Fluid_Example_Part_02
- ? 11_Fluid_Example_Part_03
- ? 12_Caching_Lagoa_Particles
- ? 13_Caching_Polygonizer_Meshes
- ? 14_Rendering_with_Motion_Blur
- ? 15_Soft_Bodies_Example_Part_01
- ? 16_Soft_Bodies_Example_Part_02
- ? 17_Soft_Bodies_Example_Part_03
- ? 18_Lagoa_Cloth
- ? 19_Lagoa_Mesh_Advection
- ? 20_Advanced_Lagoa_Example_Part_01
- ? 21_Advanced_Lagoa_Example_Part_02
- ? 22_Lagoa_Post_Sim_Effects_Part_01
- ? 23_Lagoa_Post_Sim_Effects_Part_02
- ? 24_Lagoa_Multi-Phase_Systems_Part_01
- ? 25_Lagoa_Multi-Phase_Systems_Part_02
Total Running Time 3 Hours and 40 Minutes
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- 2 hrs. 37 min.
- Released on May 2, 2011
- Project Files Included (324 MB)
- Required Software: Photoshop CS5 and up.
In this collection of lessons we will learn how an artist can get started painting digitally inside of Photoshop. Continue Reading
The main focus of the course will be using Cinema4D to create motion graphics. Through all the classes, general workflow and project management will be discussed, including organising the object manager, use of layers, XRefs, and managing layouts. We will look at practical uses for many of the available modules, including MoGraph, Thinking Particles, Hair, Cloth and Sketch and Toon. This will also involve use of Xpresso, materials, some post effects and lighting and rendering techniques. Throughout the term we will work on both tips and techniques, as well as project based motion graphics classes. Specifically taking a concept and developing the project, outputting various render passes and compositing these in After Effects.
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Over the last decade, ZBrush has become the industry standard application for digital sculpting and has been used in nearly every blockbuster film and video game produced during that time. Introduction to ZBrush 4with Scott Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. With nearly 14 hours of instructional video, Scott is able to provide a detailed understanding of each tool and process from a practical approach. He also demonstrates his sculpting workflow and speaks about specific production issues that arise in production pipelines. The lessons start with a brief overview of the UI for the beginning learner, along with a few “Quickstart” lessons on sculpting. Scott then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4, while showing how many of the features and tools work together. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Maya, is also covered in many chapters of this DVD.
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ANOTHER CGPERSIA EXCLUSIVE :P
Red Giant All Suites 2011 Win/Mac | 1.09 GB
Red Giant Software extends the functionality of the popular programs Adobe Photoshop, Adobe After Effects, Adobe Premiere Pro, Apple Final Cut Pro, Apple Motion and Avid. A wide range of visual effects, implemented in software Red Giant, helps to simulate a realistic virtual environment to simulate rain, water, fire and other surfaces to create keyframes. Red Giant effects used in the films “Angels and Demons,? “The Curious Case of Benjamin Button,? “The Mummy 3? and other paintings, as well as film studios and TV channels: NBC Universal, Food Network, ESPN, Disney, CNN, Comedy Central, MTV and TNT. Each year, the number of users increases due to Red Giant powerful functionality of software solutions company. The company cooperates with the Red Giant SONY, Panasonic, Avid, Adobe, Autodesk and Apple.
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- 1 hrs. 26 min.
- Released on June 1, 2011
- Required Software: Maya 2011 and up Continue Reading