3D World – 3ds Max Essentials + DVD
3Ds Max Essentials | 1.72 GB Continue Reading
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Digital-Tutors – Creative Development: Creature Concept Sculpting in ZBrush with Pat Imrie[/center]
Advanced | 3h 41m | 1.73 GB | Project Files 514 MB | Required Software: ZBrush 4R2 and Autodesk Maya 2011
In this tutorial we will learn how to sculpt a creature for use in TV, film or print. Over the course of this tutorial we will look at how to sculpt a Wolfman creature concept using ZBrush. Once our base mesh has been created in Maya, we will use industry-proven techniques to block out and then add anatomical and fine detail before creating a custom brush and alpha to easily and intuitively add dense fur detail. We will then look at some of the new BPR rendering features that are new inside of ZBrush 4R2 to render out a turntable that replicates the look of a vinyl maquette. The final sculpt could be used to get approval for a design from a director as the base for a hero character model for TV, film, games or to be printed out and used as a vinyl statue.
Home:
http://www.digitaltutors.com/11/training.php?pid=598
Download:
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Digital-Tutors – Introduction to Unity[/center]
Beginner | 5h 21m | 1.67 GB | Project Files 161 MB | Required Software: Unity 3.4
In this Unity tutorial, we will learn how to effectively utilize the game engine. Over the tutorial, we will learn how to use the Unity editor interface as well as how to navigate in the scene view. From there, we will learn how to import assets and how to create prefabs. Then we will shape our level even more by adding character controllers, colliders, lights, materials and physics. We will then finish the tutorial by learning how to use scripting in order to make our level interactive.
Home:
http://www.digitaltutors.com/11/training.php?pid=571
Download:
http://bytesbox.com/!/nGnpHzQXr31aGNX/
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Digital-Tutors – Enhancing Rigs with Maya Muscle[/center]
Intermediate | 3h 22m | 1.68 GB | Project Files 58 MB | Required Software: Autodesk Maya 2012
In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Over the series of tutorials, we will use Maya’s very robust and intuitive muscle system improve the overall realism of an animated character. We will start with an animated rig that has some major deformation problems that will need to be addressed. From there, we will start to strategically build an efficient muscle rig that will preserve volume in critical areas that are prone to collapse, like the shoulders and forearms. We’ll learn how to customize Maya muscle shapes and follow-through effects to create the illusion of weight and realism! We’ll also cover integrating blend shapes with Maya Muscle and file referencing to work smarter, not harder. By the end of this tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline.
Home:
http://www.digitaltutors.com/11/training.php?pid=578
Download:
http://bytesbox.com/!/PEgbz6aWUIB3Cax/
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Digital-Tutors – Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones[/center]
Advanced | 2h 52m | 1.33 GB | Project Files 41 MB | Required Software: Autodesk 3ds Max 2011 SP2
Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max. This tutorial will cover the creation and implementation of a car rig in 3ds Max. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls.
Home:
http://www.digitaltutors.com/11/training.php?pid=573
Download:
http://bytesbox.com/!/DLH7rprPVs8Lnr1/
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Digital-Tutors – Creating Game Characters with ZBrush and TopoGun[/center]
Intermediate | 2h 53m | 1.29 GB | Project Files 378 MB | Required Software: ZBrush 4, TopoGun 1.06
In this course we’re going to use ZBrush and TopoGun to convert a very high resolution female hero character into a lower resolution game-type model. Sculpting applications like ZBrush are great for creating extremely detailed models, complete with surface texture and color. But to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution. TopoGun is a great tool for taking our detailed meshes and allowing us to very intuitively redraw this new topology. In addition, it will allow us to project all of the mesh’s detail onto maps. In this way we can use a lower resolution version of the model, while it still appears very detailed. We will start by preparing and exporting our dense meshes from ZBrush and then bring those into TopoGun as references. We’ll use several tools in TopoGun to literally draw new base geometry right onto the high resolution meshes. We’ll look at several of the tools available and how we can manipulate and change topology once it’s been created. Once the topology is done, we’ll create UVs for the new pieces and then generate maps for the detail and color information. Once we’re done you’ll have created your own game-type character from a very dense sculpt and you’ll have the knowledge you need to repeat the process on your own creations.
Home:
http://www.digitaltutors.com/11/training.php?pid=559
Download:
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Digital-Tutors – Creative Development: Rigging and Animation Workflows Using CAT in 3ds Max with Rick Vicens[/center]
Advanced | 4h 02m | 1.38 GB | Project Files 17 MB | Required Software: 3ds Max 2012
In this tutorial we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. We are going to take a character mesh all the way through animation in 3ds Max. Throughout the tutorial, we will discuss workflow for an animation pipeline. We will start with rigging with 3ds Max’s CAT system and learn some tips and tricks for skinning along the way. We will then talk about planning a shot and setting up a basic cameras. Finally, we take all of our assets and create a two shot animation utilizing the rig we created.
Home:
http://www.digitaltutors.com/11/training.php?pid=575
Download:
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