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Daz 3D Hexagon v2.5

DAZ Studio Bridge allows you to take models straight from DAZ Studio and back. Change and morph your model in Hexagon and export back to DAZ Studio in one, easy click. Once back in DAZ Studio, you’ll be able to choose if you want the changes to be morphs, alternate geometry, or new geometry. Your runtime just got easier and your creativity limitless.

Home page: -http://www.daz3d.com/i/software/hexagon?

url-dead
http://www.url-dead/file/1854549964/

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http://www.wupload.com/file/139374452/_Hexagon_v2.5.1.52_Win32.rar

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http://www.uploadstation.com/file/rvrNJd7/_Hexagon_v2.5.1.52_Win32.rar

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Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing. Exercise files are included with the course.

http://www.lynda.com/3ds-Max-2012-tutorials/Modeling-a-Character-in-3ds-Max/83780-2.html

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Gn0mo0n – Introduction to NUKE Compositing VFX Compositing Techniques with Robert_Nederhorst | 6 GB

NUKE, short for “New Compositor”, began as the in-house compositing and effects application at Digital Domain, where it won an Academy Award? for Technical Achievement. NUKE is built primarily for visual effects film work at a variety of element resolutions and color spaces, all within a floating point 2D and 3D environment. This lecture covers the essentials of working with film-based and CGI elements in a professional, extensible and fast compositing pipeline. Utilizing many techniques for speed and efficiency, NUKE is able to provide rich output results and ultimate customization for the user. In this DVD, Rob covers all the major aspects of NUKE and reveals many areas where the casual user would not have known to go at first glance. Rob also provides sensible approaches for how to lay a good foundation for proper compositing in your own projects. Rob uses Nuke 4.3 to teach this tutorial.

Chapters: Disk One
1.sRGB and You (and Nuke)
2.The User Interface
3.Image Formats
4.UI Customization
5.Operators? Image
6.Operators? Time
7.Operators? Channel tools
8.Operators? Color operators
9.Operators? Drawing
10.Operators? Filters

url-dead
http://www.url-dead/file/1805473394/_G_I_to_NUKE_Composit__Disc_1.part1.rar
http://www.url-dead/file/1805477274/_G_I_to_NUKE_Composit__Disc_1.part2.rar
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http://www.wupload.com/file/128562795/_G_I_to_NUKE_Composit__Disc_1.part8.rar

Chapters: Disk Two
1.Operators? Keyers
2.Operators? Merge Operations
3.Operators? 2D Transformations
4.Operators? 3D System
5.Operators? Additional Tools
6.Compositing Process with Nuke

url-dead
http://www.url-dead/file/1805500414/_G_I_to_NUKE_Composit__Disc_2.part1.rar
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uploadstation.com
http://www.uploadstation.com/file/gZ5kPju/_G_I_to_NUKE_Composit__Disc_2.part1.rar
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