Digital-tutors: Introduction to Modeling in Maya 2012
Fileserve ? Filesonic ? Bitshare ? Hotfile ? Uploadstation ? WUpload | 1.94 GB
- 4 hrs. 58 min.
- Released on June 1, 2011
- Project Files Included
- Required Software: Maya 2012 and up
Digital-tutors: Introduction to Modeling in Maya 2012
Fileserve ? Filesonic ? Bitshare ? Hotfile ? Uploadstation ? WUpload | 1.94 GB
Digital-Tutors: Substance Procedural Texturing in Maya 2012
In this series of lessons we will be exploring the Substance procedural texturing system included with Maya.
With Substance, we no longer have to rely on the time-consuming process of acquiring and manipulating photographs to suit our texturing needs. Substance allows us to procedurally generate textures that are highly realistic and highly customizable. This course will cover essential topics such as applying and modifying Substance textures, understanding the limitations and potential complications you may run into when using Substance textures, and how we can work around these.
We will also learn how to create our own custom Substance textures, and how to extend the functionality of Substance through the use of 3rd-party plugins.
10 videos in this course
1. Introduction and project overview
2. Loading the Substance plugin for Maya
3. Creating Substance textures in Maya
4. Connecting and disconnecting Substance nodes
5. Controlling Substance texture resolution
6. Substance texture placement in Maya
7. Baking Substance textures in Maya
8. Using the Bitmap2Material plugin
9. Using the Maya Substance Bonus Tools
10. Rendering Substance textures in mental ray
url-dead
http://www.url-dead/file/1360083364/DTSubstance2012.zip
fileserve.com
http://www.fileserve.com/file/BW8Rgq3/DTSubstance2012.zip
uploadstation.com
http://www.uploadstation.com/file/KwRqZRa/DTSubstance2012.zip
wupload.com
http://www.wupload.com/file/42132173/DTSubstance2012.zip
This pack contains
emflock 2.00 – Win/linux 32/64
emFluid 4.03 – Win/linux 32/64
emPolygonizer 3.01 – Win/linux 32/64
emRPC 4.00 – Win/linux 32/64
For Softimage 2011 SP1 – 2012
http://www.mootzoid.com/wb/
http://www.url-dead/file/1357774584/Complete_Mootzoid_Plugins_win&linux_MnT.rar
http://www.fileserve.com/file/Zmhb4Zg/Complete_Mootzoid_Plugins_win&linux_MnT.rar
http://www.uploadstation.com/file/mSJMPFA/Complete_Mootzoid_Plugins_win&linux_MnT.rar
Thanks goes to MnT for cracking all these awesome plugins!
Ultimate Learning System Vol 2
Like any good craft, you need the right tools in your hand to bring your ideas to life. Since the begging of computer graphics, people search for the right elements to start their own projects. In this volume we will talk about the robust tool set inside Cinema4D and how they can help you turn your ideas to reality. Geometry, lights, deformers, bones and sound setup workflow’s are all covered topics accompanied by in-depth notes with real life tips and tricks. The Tool Sets from Cinema 4D are one of the most extensive libraries in the Computer Graphics Market. We will show you how to create whatever your heart desires. Master the tools to orchestrate gorgeous 3D artwork. To build a strong house that can stand up to strong wind, you must have a strong, deep base. The same idea applie to workflow. Here you will find precious information that can build you into a strong C4D artist.
Primitives and Splines
One of the most used tools are the Primitives. Cubes, cones, cylinders, mountains and several other options are explained with care. Learn how to use them to start virtually anything you want also discover the secret of using the amazing splines options ranging from simple circles to complex image guided splines that can help you model with precision. KEYWORDS: Cinema 4D Training, C4D, Bodypaint, Maxon
NURBs and Polygons
NURBs are one of those special weapons that can amplify your horizon and allow you to create some very organic shapes with limited operations. Learn how to sharpen your modeling skills by using NURBs as a start off point. Understand how to move everything into polygon mode and how it can help you add that extra something special to your creations.
Arrays
Duplicate geometry with style and precision. Create complex boolean operations. Learn how to create metaballs and know how they work while understanding the workflow of adding symmetry to your models. Work with custom work planes and learn how they can help you achieve unique performance when modeling or animating.
Cameras
How do I enable depth of field and how to control it? What is the best way to animate a camera in a scene and what are the differences from the camera modes that we have inside Cinema4D? All those questions and more are answered here. Also, learn tricks that can help you control your cameras in a more accurate way.
Lights
Lights are in the top 10 most important features of computer graphics for sure. To really master lighting, is something that takes time and experience. We want to show you why lights in C4D is a very accommodating system for lighting artists. We explain how they work in detail, and show you what the singular styles of lights are so you can achieve scenes like never before.
Standard Deformers
Bend, twist, explode, melt and do countless other combinations using the extensive list of deformers. Get the knowledge you need to use them in your favor, to help you model or animate in an intuitive. We will talk about the tricks to stack tools properly in an organized manner. Apply them to anything you want ranging from splines to complex geometry by following a few important steps.
Bone Deformers
Bones are the the most important element of a character. It will allow them and special objects to move organically and realistically, but there are a few tricks to get them working properly and to behave in a predictable way. In this section we cover all the needed information for skeletal type deformations.
Sound Design
Using audio files as guides for timing and style can bring a new flavor to your animations. We are going to create together a scene from scratch in which we will model, rig, and add custom controllers to apply all our new knowledge. Then you will see in first hand how the sound can be used to improve accuracy when you are animating.
[CODE]http://anonym.to/?http://www.cmivfx.com/tutorials/view/93/Ultimate+Learning+System+Vol+2[/CODE]
http://www.url-dead/file/1350296394/Ultimate Learning System Vol. 2.part1.rar
http://www.url-dead/file/1350292704/Ultimate Learning System Vol. 2.part2.rar
http://www.fileserve.com/file/rrnHPGC/Ultimate Learning System Vol. 2.part1.rar
http://www.fileserve.com/file/pXEWSJK/Ultimate Learning System Vol. 2.part2.rar
http://www.uploadstation.com/file/gegxu4m/Ultimate_Learning_System_Vol._2.part1.rar
http://www.uploadstation.com/file/UeYhrfy/Ultimate_Learning_System_Vol._2.part2.rar
http://cgpeers.com/torrents.php?id=4012&torrentid=4009
This is old but Its the only volume that was never released so here it is just for legacy reasons, some may find it uselful
thanks to the supplier as always
Big thanks to Roocoon for cracking this another first for cgpersia yet again!
its precracked for X64 and also X32 which is untested.
there maybe a virus alert given off just ignore it as its a false positive.
some info and tests using Arnold render engine in the link below
http://www.cgauiwtalk.com/showthread.php?14797-Arnold-Render
http://www.url-dead/file/1349648494/Arnold 1.11.1 beta.rar
http://www.fileserve.com/file/w5k2WuY/Arnold 1.11.1 beta.rar
http://www.uploadstation.com/file/4yfyg7Q/Arnold_1.11.1_beta.rar
Elephorm – Apprendre le rendu 3D avec V-Ray 2 – Les fondamentaux
| Fran?ais | 5 H 20 Min | 6.2 Go + 2.7 Go
Chaosgroup V-Ray 2 is the 3D rendering engine the most popular in the world of architecture and design. Vincent Grieu, specializing in architectural visualization, will guide you through this training dedicated to 3D artists wishing to master the rendering engine V-Ray, a powerful engine that is associated with 3ds Max, fast and intuitive.
You will learn the fundamentals of VRay to achieve realistic 3D images with 3ds Max.
More Info:_http://www.elephorm.com/3d/formation-vray/apprendre-le-rendu-avec-vray-2.html
fileserve.com
http://www.fileserve.com/list/4SKmXRH
url-dead
http://www.url-dead/folder/7461851
wupload.com
http://www.wupload.com/folder/135720
uploadstation.com
http://www.uploadstation.com/list/dSEFgYD
Xfrog 5 adds many new Procedural Objects to Maya. By combining these with Maya components/objects you can create a wide variety of organic models and animations based on the building blocks of Nature.
These powerful Xfrog tools are added to your Maya modeling shelf :
Branch Object – Create multi-level branching structures with extremely realistic growth. Animate from seed to adult tree.
Phyllotaxis Object – Arrange components using the mathematical “golden section”. e.g. a sunflower’s petals and seed patterns.
Hydra Object – Arranges components in user defined specialized circular patterns. a wide variety of uses.
Curvature Object – Creates Splines which can be used as a basis for naturally curved leafs or twigs. A very powerful addition to Maya.
Variation Object – Combine different Objects with the Branch, Phyllotaxis and Hydra Objects, for example you can use different leaves scattered throughout a tree, or any sort of variations that you need for higher realism.
Tropism Object – Robust Photo and Gravitropism Simulator which pulls the entire hierarchy towards gravity and towards light, with infinite user controls over animation and strength.
Thanks to X-FORCE for the older keygen
http://www.url-dead/file/1341793634/Xfrog_5_170r_For_Maya_2012.rar
http://www.fileserve.com/file/2HCzyRm/Xfrog_5_170r_For_Maya_2012.rar
http://www.uploadstation.com/file/9TY8D7y/Xfrog_5_170r_For_Maya_2012.rar
Lynda.com ? After Effects Apprentice 08: Nesting and Precomposition
Fileserve ? Filesonic ? Bitshare ? Hotfile ? Uploadstation ? WUpload | 1.74 GB
Course name: After Effects Apprentice 08: Nesting and Precomposition
Authors: Chris Meyer / Trish Meyer
Duration: 02h 05m
Released on: 6/29/2011
Exercise files: Yes
This plugin allows to create chamfer (simple and advanced) selected edges and extrude
new polygons after chamfer.
Requirements:
3ds Max 2008 or higher
PLEASE READ THE INSTRUCTIONS CAREFULLY!!
Installation:
1: Copy the file “EdgeChEx.dlm” from the folder “32-bit” to the subfolder
“plugins” in the root folder of the 3ds Max 32-bit.
and/or
Copy the file “EdgeChEx.dlm” from the folder “64-bit”to the subfolder
“plugins” in the root folder of the 3ds Max 64-bit.
2: Start up 3ds Max (In Admin) and locate EdgechEx in the modifier stack.
3. Locate the? Authorization panel in edgechEx and copy the request code
4. Start up the keygen (in Amin) and paste the request code into the Id box and generate
a serial.
5. Copy the generated serial back into the serial box in EdgeChEx and click ok
6. Restart Max
7. Flux’d!
also note it will not actually say its registered succesfully it will just work without these limitations.
Limit for demo version:
&
To the FLuX boys for updating the keygen
As promised here is the vue 301 coarse from FXPHD
This course follows up on the Vue201 course, and offers intermediate and advanced Vue artists an opportunity to deepen their knowledge of the program and to acquire new practical techniques for production work. In the first half of the course we will concentrate on specific areas and tools in Vue, while the second half will essentially be a detailed work-through of a VFX shot involving Vue ? from initial planning stages to final Nuke compositing. Throughout this course we will also get a chance to explore and use the great new features of Vue 9.
Eran Dinur is compositing supervisor at Brainstorm Digital. Previously he was a senior digital artist at ILM Singapore and Framestore NY. He has created visual effects for films such as “Clash of the Titans”, “Salt”, “Transformers: Revenge of the Fallen”, “Surrogates”, “Terminator Salvation”, “Star Trek”, “Iron Man” and “Indiana Jones and the Kingdom of the Crystal Skull”. Dinur is a true Vue veteran, and has been using the app extensively since version 2 in numerous projects. He has written Vue tutorials for various publications, including 3D World Magazine (for which he is a regular contributor), and has created many sample scenes for Vue xStream, Infinite and Esprit.
Class 1: Modeling with displacement – Displacement can be used as a powerful modeling tool in Vue. We will create a custom ?rock generator? material, examine the potential of the world coordinates system, mix fractals, model high-detail cliffs with MetaBlobs and use the great new parameter publishing feature of Vue 9.
Class 2: HyperBlobs and sub-surface scattering – Building on the previous class, we will take a look at the new HyperBlob feature which combines displacement, volumetric shading and MetaBlobs. We will then move on to sub-surface scattering. By looking at how the different parameters affect the look of the material, we will create more natural-looking shaders for ice and marble.
Class 3: Relighting and advanced lighting techniques – The new relighting feature in Vue 9 is a fantastic tool, but requires a switch from the standard Vue lighting paradigm in order to fully exploit its potential. We will create a lighting rig with selective lighting and explore various lighting techniques.
Class 4: Terrain modeling with the Rocky Mountain fractal – Another great new feature in Vue, the rocky mountain fractal packs a lot of power, and we’ll spend the entire class not only uncovering its secrets but also looking deeper into the function editor and tgerrain modeling in general.
Class 5: Vue in production ? part 1 We will discuss different aspects of using Vue in production ? its strengths and weaknesses, its role as a matte painting tool, the use of Vue for 2D, 2.5D and 3D. We will then examine the shot and come up with an initial strategy, before heading off to 3D camera tracking.
Class 6: Vue in production ? part2 We will use Maya to create a master layout scene that will enable us to streamline the workflow in both Vue and Nuke. Next we will look at the correct process of importing the scene and camera into Vue and setting up a basic scene.
Class 7: Vue in production ? part3 In this class we will start creating elements in Vue and bringing them into Nuke. We will concentrate on the 2.5D elements, rendering out single frames and passes from Vue and setting up projections in 3D space in Nuke, while I finessing and retouching the Vue elements in comp.
Class 8: Vue in production ? part4 We will move on to creating fully 3D elements and renders. We’ll look at the different solutions, from importing Vue tree models directly into Nuke to rendering out animations in Vue. We will discuss subjects such as flicker reduction, correct lighting, motion blur and texturing.
Class 9: Vue in production ? part5 In this class we will continue working on the shot, adding more elements while finessing the comp. We will also take a look at creating volumetric and atmospheric effects, in Vue as well as in Nuke.
Class 10: Various subjects – In the last class we will take a closer look at Vue trees and see how we can re-generate and edit their textures to improve the way they look. We will also explore shadow-mate materials, as well as the new reflection-matte and ambient relighting control features of Vue 9.5.
http://www.fileserve.com/file/JSsSMcE/Vue 301 – Advanced Vue Technques_CGPERSIA.part2.rar
http://www.fileserve.com/file/3KE4vZr/Vue 301 – Advanced Vue Technques_CGPERSIA.part3.rar
http://www.uploadstation.com/file/EFVuCQP/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part1.rarhttp://www.uploadstation.com/file/Kq2XJJ2/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part2.rarhttp://www.uploadstation.com/file/4gmwvw7/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part3.rar
http://cgpeers.com/torrents.php?id=3960?
Special Thanks:
To ‘THE MAN’ PDK for this awesome supply!