Tutors
Digital Tutors | .flv | project files | 1.02Gb
In this collection of lessons we will learn about a wide variety of animation techniques that are designed to improve your animation skill-set.

In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we’ll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we’ll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you’ll have the knowledgebase you need to create animations quickly and proficiently.

1. Introduction and Project Overview
2. Blocking in the First Extreme of the Climb
3. Blocking in the Second Extreme of the Animation
4. Posing the Action of the Character Scaling the Wall
5. Posing the Character Getting Ready to Leap Over the Wall
6. Animating the Character\’s Descent
7. Wrapping up the Extremes
8. Blocking in an In-between
9. Refining the Upper Body
10. Tweaking the Right Leg
11. Correcting the Left Leg
12. Finishing up the Left Leg / Fixing the Right Arm
13. Wrapping up Corrections on the Left Arm
14. Starting to Finalize the Animation
15. Completing the Animation

Download:
One file: http://www.url-dead/file/871498511/DT-EAinMaya2011ClimbingA_Wall.rar
—or—
http://www.url-dead/file/875760341/DT-EAinMaya2011Climbing_A_Walll.part1.rar
http://www.url-dead/file/875760311/DT-EAinMaya2011Climbing_A_Walll.part2.rar
http://www.url-dead/file/875760381/DT-EAinMaya2011Climbing_A_Walll.part3.rar
http://www.url-dead/file/875723731/DT-EAinMaya2011Climbing_A_Walll.part4.rar
—mirror—
http://www.fileserve.com/file/qUBHyA7/DT-EAinMaya2011Climbing_A_Walll.part1.rar
http://www.fileserve.com/file/h5sHtfY/DT-EAinMaya2011Climbing_A_Walll.part2.rar
http://www.fileserve.com/file/aABnbaj/DT-EAinMaya2011Climbing_A_Walll.part3.rar
http://www.fileserve.com/file/9FvkmSX/DT-EAinMaya2011Climbing_A_Walll.part4.rar

[img]http://3dsportal.net/Photo-Program-1/Unwrella-v2.13.jpg[/img]

Unwrella v2.13 For Maya 2012 32Bit & 64Bit
Unwrella is now available in version 2.11 for Autodesk 3ds Max and Autodesk Maya.

The Maya release adds features of the recent 3ds Max release to the Maya version and offers you optional automatic seam placements based on the mesh?s topology.

Changes in Unwrella 2.11 for Maya:
* Added support for Autodesk Maya 2011
* Added the option to place automatic seams at grooves in the mesh where they are better hidden.
* Added the option to place automatic seams at ridges in the mesh to provide clear cuts for hard surface models.
* Simplified user interface to make using the plug-in even more intuitive.
* Enhanced unwrap results for specific cases. This results in less fragmentation of coherent surfaces.

At the same time Unwrella for 3ds Max has been updated to version 2.11 including some corrections for unwraps with non-square aspect ratio.

Unwrella is compatible with:
* Maya 2011 32 bit
* Maya 2011 64 bit
* Maya 2010 32 bit
* Maya 2010 64 bit

Requirements:
* Microsoft .NET 2.0 installed
* Microsoft DirectX 9.0c

url-dead
http://www.url-dead/file/890915164/_Unwrella_v2.13_For_Maya_2012_32Bit_&_64Bit.rar

fileserve.com
http://www.fileserve.com/file/GYVgsWT/_Unwrella_v2.13_For_Maya 2012 32Bit & 64Bit.rar

[img]http://preview.url-dead/img/1170901.jpg[/img]

Unwrella v2.13 For 3DsMax 2012 32Bit & 64Bit

Unwrella is an exact unwrapping plug-in for Autodesk 3Ds Max and Autodesk Maya. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.

Automatic one-click solution ? Just apply the Unwrella modifier
Precise ? Preserves user created UV Seams
Smart ? Reduces texture mapping seams almost completely and minimizes surface stretching
Efficient ? Chunks are kept large and are arranged on the UV surface with maximal use of available space
User-friendly ? User defined pixel based padding between UV chunks
Excellent for all kinds of models (organic, human, industrial)

Unwrella 2 is compatible with:
3D Studio MAX 2012 32 bit
3D Studio MAX 2012 64 bit
3D Studio MAX 2011 32 bit
3D Studio MAX 2011 64 bit
3D Studio MAX 2010 32 bit
3D Studio MAX 2010 64 bit

url-dead
http://www.url-dead/file/890915154/_Unwrella_v2.13_For_3DsMax_2012_32Bit_&_64Bit.rar

fileserve.com
http://www.fileserve.com/file/zGnzefH/_Unwrella_v2.13 For 3DsMax 2012 32Bit & 64Bit.rar

The Face Machine v1.08 For Maya 2012, 2011, 2010, 2009 32bit & 64Bit

The Face Machine is Anzovin Studio’s new auto-rigging tool for Maya, but instead of rigging bodies, it rigs faces! Like The Setup Machine, The Face Machine (or TFM) automatically installs a high-level facial setup and does intelligent point weighting.

TFM supports both box controls and direct controls that allow the animator to simply grab the face and deform it into the exact expression desired. Since it’s based on direct deformation, rather then a set of pre-defined blend shapes, TFM rigs can produce any expression you can imagine with unparalleled ease. The Face Machine makes rigging a face fast and easy.

http://www.url-dead/file/876000964/The Face Machine v1.08 For Maya 2012_ 11_10_09 32bit & 64Bit.zip

———-Or————
http://www.fileserve.com/file/pEBfFFr

The Setup Machine Ver 2.11 For Maya 2012, 2011, 2010, 2009 32Bit & 64Bit

The Setup Machine 2 enables Maya users to easily and quickly rig a wide variety of CG characters. With just a few clicks, TSM2 installs a high-quality skeleton and proxy, adds a control rig, and applies basic but accurate skin weighting to human, animal, and creature models, a task that normally takes days.

The rig TSM installs is designed for maximum flexibility and control, allowing you to contort and deform the rig in ways that are impossible with most rigs used outside of major feature animation studios. Powerful integrated tools like smart FK/IK switching and IK pop elimination make animating with a TSM rig easy and fun.

And because it builds its rig with standard Maya nodes, the resulting rigged character can be used in any copy of Maya. The Setup Machine is perfect for anyone who needs a great character rig fast.

More Info

http://www.anzovin.com/products/tsm2maya.html

http://www.url-dead/file/884407064/The_Setup_Machine-Ver_2.11_For_Maya_2012__2011__2010__2009_32Bit___64Bit.rar

——————Or——————-

http://www.fileserve.com/file/apYBgv4/The_Setup_Machine-Ver_2.11_For_Maya_2012__2011__2010__2009_32Bit___64Bit.rar

udk
English | MP4 | 1280×720 | project files | 938 MB
Genre: eLearning
In this video we’ll take an introductory look at UDK’s material editor. Once we’ve covered the basics of importing textures and creating our own materials we’ll dive into creating some of the more common types of materials you’ll encounter in today’s games. We’ll be creating metal surfaces with reflection, glass, blended materials such as rock and moss, a holographic animated material, and lastly realistic water, complete with animation, reflections and depth based effects.

material
***Project files are included***
download
http://www.url-dead/file/883461591/3DM.UDKMaterS.P1.part1.rar
http://www.url-dead/file/880575201/3DM.UDKMaterS.P1.part2.rar
http://www.url-dead/file/883559711/3DM.UDKMaterS.P1.part3.rar
http://www.url-dead/file/880514741/3DM.UDKMaterS.P1.part4.rar
—mirror—
http://www.fileserve.com/file/QPNUeCC/3DM.UDKMaterS.P1.part1.rar
http://www.fileserve.com/file/gymGy97/3DM.UDKMaterS.P1.part2.rar
http://www.fileserve.com/file/QBQvXH6/3DM.UDKMaterS.P1.part3.rar
http://www.fileserve.com/file/bsnWfr7/3DM.UDKMaterS.P1.part4.rar

Unity3D
Unity 3D – Asset Superpack | 7.63 GB
Most projects are for Unity3d V3+

Tutorials:
I3D’s Next-Gen Game Development with Unity3D Volume I
[Noesis] Unity 3d Module 1 – Fundimentals – Video + Assets
[Noesis] Unity 3d Module 2 – Gameplay and Scripting – Video + Assets
[Noesis] Unity 3d Module 3 – Optimization etc – Video + Assets
Advanced Game Design Using Unity
Game Development Using Unity 3 Complete
Unity 3D Game Development by Example – PDF E-Book
Unity Game Development Essentials – PDF E-Book
Complete FPS Tutorial by Graham McAllister – PDF E-Book + Assets
Car Tutorial – PDF + Project Files

Assets of Note:
Ingame Biped Editor
Playmaker – Visual Scripting
ORK Okashi RPG Kit
EZRoads 3d 1.8.1
FPX Zero (FPS starter kit)
River tool
Roadpath Tool
Rope Script
Terrain Toolkit Pro
…and more

Projects:
3rdPersonShooter
3rdPesronShooterKit
CarTutorial
CharacterAnimation
DirectionalWaypointExample
FPS_Tutorial_Completed
FPSplayer kit
FPX ZERO
JCar
M2H_Networking_Tutorial
M2H_Occlusion_System
mixamo_animationdrivenplayablecharacter
New Unity Inv
Proof Of Concept 1
ThirdPersonShooter
UnityGameExamplesByM2H
UnitySteer
…and more

And much more unsorted…
——————————————————

Download:
http://www.url-dead/file/871382241/Unity3D.Asset.Superpack.part01.rar
http://www.url-dead/file/876308011/Unity3D.Asset.Superpack.part02.rar
http://www.url-dead/file/876347131/Unity3D.Asset.Superpack.part03.rar
http://www.url-dead/file/876392631/Unity3D.Asset.Superpack.part04.rar
http://www.url-dead/file/876411431/Unity3D.Asset.Superpack.part05.rar
http://www.url-dead/file/876450441/Unity3D.Asset.Superpack.part06.rar
http://www.url-dead/file/876504911/Unity3D.Asset.Superpack.part07.rar
http://www.url-dead/file/876572491/Unity3D.Asset.Superpack.part08.rar
http://www.url-dead/file/876695281/Unity3D.Asset.Superpack.part09.rar
http://www.url-dead/file/876308061/Unity3D.Asset.Superpack.part10.rar
http://www.url-dead/file/876366671/Unity3D.Asset.Superpack.part11.rar
http://www.url-dead/file/876404071/Unity3D.Asset.Superpack.part12.rar
http://www.url-dead/file/876455621/Unity3D.Asset.Superpack.part13.rar
http://www.url-dead/file/876509201/Unity3D.Asset.Superpack.part14.rar
http://www.url-dead/file/876572461/Unity3D.Asset.Superpack.part15.rar
http://www.url-dead/file/876680461/Unity3D.Asset.Superpack.part16.rar
http://www.url-dead/file/876732771/Unity3D.Asset.Superpack.part17.rar
http://www.url-dead/file/876745091/Unity3D.Asset.Superpack.part18.rar
—mirror—
http://bitshare.com/files/f3vaho62/Unity3D.Asset.Superpack.part01.rar.html
http://bitshare.com/files/cbeq12cq/Unity3D.Asset.Superpack.part02.rar.html
http://bitshare.com/files/q1kkjvr9/Unity3D.Asset.Superpack.part03.rar.html
http://bitshare.com/files/3h316jp4/Unity3D.Asset.Superpack.part04.rar.html
http://bitshare.com/files/um0vxul4/Unity3D.Asset.Superpack.part05.rar.html
http://bitshare.com/files/ral4hdkj/Unity3D.Asset.Superpack.part06.rar.html
http://bitshare.com/files/1kk3zc4h/Unity3D.Asset.Superpack.part07.rar.html
http://bitshare.com/files/gq15rdb8/Unity3D.Asset.Superpack.part08.rar.html
http://bitshare.com/files/mi30rmvz/Unity3D.Asset.Superpack.part09.rar.html
http://bitshare.com/files/ubohbci4/Unity3D.Asset.Superpack.part10.rar.html
http://bitshare.com/files/d9yrnhm2/Unity3D.Asset.Superpack.part11.rar.html
http://bitshare.com/files/aauz7f8e/Unity3D.Asset.Superpack.part12.rar.html
http://bitshare.com/files/fpld2wee/Unity3D.Asset.Superpack.part13.rar.html
http://bitshare.com/files/w38ud8xz/Unity3D.Asset.Superpack.part14.rar.html
http://bitshare.com/files/eewlfu7n/Unity3D.Asset.Superpack.part15.rar.html
http://bitshare.com/files/chjoxu8h/Unity3D.Asset.Superpack.part16.rar.html
http://bitshare.com/files/sjbvc8cs/Unity3D.Asset.Superpack.part17.rar.html
http://bitshare.com/files/q44xn75k/Unity3D.Asset.Superpack.part18.rar.html

Vray
Vray 1.5 SP1 & VrayRT for Maya 2012, 2011, 2010 64Bit (Build 15069)
GPU Rendering Support

Fur Rendering not Work

ChaosGroup provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries. The V-Ray rendering engine was acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This state of the art raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human, time and CPU resources.

Now, V-Ray&RT for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is an indispensable tool that is always there to help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality

download
http://www.url-dead/file/883602491/Vray1.50SP1_VRayRTMaya2012.rar
http://www.url-dead/file/883603521/Vray1.50SP1_VRayRTMaya2011.rar
http://www.url-dead/file/883603541/Vray1.50SP1_VRayRTMaya2010.rar
—mirror—
http://www.fileserve.com/file/MhHXFDr/Vray1.50SP1_VRayRTMaya2012.rar
http://www.fileserve.com/file/cNFks26/Vray1.50SP1_VRayRTMaya2011.rar
http://www.fileserve.com/file/v6k8H2X/Vray1.50SP1_VRayRTMaya2010.rar

V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.
Major features

? V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;

Shading

? VRayCarPaintMtl material with accurate flakes simulation;
? VRayDistanceTex texture that measures distances to arbitrary mesh objects;
? Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;

Lights

? V-Ray specific light lister;
? Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;

Render Elements

? VRayLightSelect render element to extract the contribution of individual lights;
? VRayDRBucket render element to show which machine rendered a given bucket in DR mode;

Effects

? VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
? VRayExposureControl plugin for proper exposure of regular viewport and camera views;

Optimizations

? VRayStereoRig controller for easy stereoscopic setup;
? Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
? Retrace threshold for the light cache
? Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
? Integration of the various V-Ray components in the 3ds Max “Create” menu;
? Tools for calculating and rendering accurate camera distortion through .lens files;
? Faster rendering of VRayProxy objects;
? Support for proper motion blur of Thinking Particles;
? Proper blending of gizmos for VRayEnvironmentFog;
? Improved raytracing precision in certain cases;
? Render history for the V-Ray VFB;
? Load and compare images directly in the V-Ray frame buffer;
? Support for rendering of VRayProxy objects as point clouds;
? Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
? Support for bidirectional path tracing for accurate unbiased lighting solutions;

…and many other small fixes and improvements

Torrent:

http://cgpeers.com/torrents?id=2858


DOWNLOAD:
x86
http://bitshare.com/files/yohdw2u8/2012×86.rar.html

http://www.url-dead/file/884150544/2012×86.rar
x64
http://bitshare.com/files/t29h7q7y/2012×64.rar.html

http://www.url-dead/file/884154164/2012×64.rar

Hair Farm was designed and developed by Dr. Cem Yuksel, a Computer Graphics researcher at Texas A&M University, over the course of more than 6 years.
When Cem Yuksel first started the Hair Farm project, the available technologies in Computer Graphics for modeling, animating, and rendering hair were very limited and under-developed for producing a hair software that would fully satisfy an artist. Therefore, while he was writing Hair Farm, he also got engaged in a number of research activities and proposed various novel technologies required for a solid hair modeling, animation, and rendering software.
After 6 years of research and development, he managed to solve the last piece of the puzzle with his invention of Hair Meshes. This novel hair modeling approach is presented in SIGGRAPH Asia 2009 in the Technical Papers session, among some of the top Computer Graphics research works being published this year.