[img]http://preview.url-dead/img/1302741.jpg[/img]
Advanced UV Layout for Production with Kevin Hudson | 1.45GB

In this DVD, Kevin_guides the more advanced modeler through the steps of laying out UVs on more complicated organic objects, where no single simple projection will work. Kevin provides a clear approach to breaking down objects into pieces that can be laid out and reassembled. Starting with a dollhead model, Kevin covers how to combine different projections and use the Relax and Unfold tools to get the desired results.
He then discusses UV layout solutions for clothing and more complicated objects like a horse skull. Kevin then shows how to utilize his favorite tool, UVLayout by Headus, which can really speed up your workflow by automating the process of cutting up the model and projecting onto it, while maintaining a consistent scale. Finally, Kevin explains why in production it may be necessary to have multiple UV sets and what the specific requirements are for programs like ZBrush and BodyPaint. Intended as an advanced tutorial on production UV layout techniques, Kevin’s many years of expertise inform this clear and “holistic” approach to modeling and UV work.

Cylindrical and Spherical Projections
Relax and Unfold UVs
Combining Different Projections
Headus UV Layout
Using Data Type Conversion to Layout UVs
UV Organization
Proper Mirroring Techniques

1. Multiple Projections
2. Complex Projections
3. Laying Out the Skull
4. UVs and Clothing
5. Stealing UVs from Nurbs
6. Stealing UVs with Strategy
7. Headus UV Layout Tool
8. Laying Out UVs for Production
9. Final Comments

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[img]http://preview.url-dead/img/1316541.jpg[/img]

TwistedBrush – program for artists. It has a lot of variety of drawing tools, from paints to crayons and pencils. This program is deeply affects literally from the first run. Interface Twisted-Brush little resemblance to other editors, though, and provides all the necessary features: work with the clipboard, zuming and, of course, drawing. And drawing is only one tool – the brush, but the number (more than 3000 pieces!) and quality presets for drawing, as well as the diversity of form and governed by the size and colors enable a person, not a particularly gifted artistic talent, just a couple of minutes to portray it, that – perhaps more accurately, and qualitatively, of course – a professional who works in another editor, draw would probably have more than one hour!

The main features of TwistedBrush Pro Studio:
“Tool number 1 in the hands of an artist!
“Many drawing tools
“Features hit literally from the first run

Operating system: Windows 95/98/me/2000/NT/XP/Vista/7
Language: English
Size: 21.02 MB
Medicine : Cracked

fileserve.com
http://www.fileserve.com/file/Axzzy7k

url-dead
http://www.url-dead/file/984655904/_TwistedBrush_Pro_Studio_18.02.rar

[img]http://preview.url-dead/img/1311211.jpg[/img]
[b]Rendering and Texturing in 3ds Max with_Ramy_Hanna[/b]

[img]http://preview.url-dead/img/1311261.jpg[/img]
3DS Max Rendering Iridescence w/ the Shellac Material
Duration: 23 min

In this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the angle at which it is being viewed. Iridescence can be seen in cds, shells and bubbles. Ramy starts with a reflective material and details how he uses Max’s Shellac material to create a three channel material that accurately recreates the optical effect of iridescence.

[img]http://preview.url-dead/img/1311271.jpg[/img]
3DS Max Texturing with Arch & Design Mental Ray Materials
Duration: 64 min

Ramy Hanna, goes through texturing 9 different materials with the Arch & Design shader through Mental Ray for 3ds Max 2009. He covers materials such as plastic, cloth, chrome, glass, concrete, brick and wood all in this 60 minute tutorial. This tutorial is a must for anyone needing a crash course on architectural texturing. Materials covered are: plastic, cloth, chrome, glass, concrete, brick, painted walls, and wood.

[img]http://preview.url-dead/img/1311281.jpg[/img]
Lighting Interior Spaces
Duration: 70 min

In Lighting Interior Spaces, Ramy Hanna will demonstrate the techniques necessary to achieve, not only beautiful and realistic interior renders, but will also show you how to optimally set up your renders for speed and efficiency. This tutorial will discuss topics such as Global Illumination, Final Gather, as well as using Photometric Lights for the most realistic interior renders.

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MAR101 – Introduction to Mari


Professor: Gareth Jensen

Our first ever course in Mari is designed to get everybody up to speed with this new and excitingly powerful 3D painting package from The Foundry. Mari is a great leap forward in professional texture painting by being both users friendly and capable of dealing with a staggering large amount of resolution. Professor Gareth Jensen been working with Mari for the past few years as it was developed at Weta Digital and has continued to use it at Double Negative where he currently works. fxphd members will have access to Mari on Linux via the fxphd VPN.

Jensen comes from a background of physical film effects including make-up/prosthetics and painting ranging from props through to miniatures. Mari allows him to take a similar approach to texturing a digital asset by automatically seaming multi-patch UV’s giving a much more complete hands-on feel, similar to that of painting a physical model.

In this course we will be covering the basics to get you up and running, including a breakdown of the tools and palettes that you will find yourself most often using. We will be covering such great tools as paint through, heal/tow and the remarkable warping tools. We will going through the concept of Mari’s shaders and channels system as well as its comprehensive masking options.

Over the course of the term we will be taking an asset from start to finish. f you work like Jensen you probably like using all the tools at your disposal so we will also show how Mari works easily with other packages. I will be going over basic process of working in conjunction with Nuke and also the wonderfully simple to use camera projection set up for all your Photoshop projections.

In Jensen’s 10 years of experience within the film industry, he has had the opportunity to work for both physical effects as well as digital and even began his career as a creature actor for Lord of the Rings. Having previously studied make-up and prosthetics for film in New Zealand his role in the industry further progressed with the renowned Weta Workshop where he was involved in major productions such as King Kong, 30 Days of Night, District 9, Prince Caspian and more recently Avatar. Developing his skills amongst some of the best artists in the industry, Jensen has also trained as a creature and props painter and it was during the production of Avatar that he made the decision to expand his role into the digital world. Switching over to Weta Digital as a texture and look dev artist on Avatar, Jensen has been able to work with Mari during its development and has now used it for over 2 years and is continuing to use it within Double Negatives production pipeline. His background in physical effects has left him with a strong base understanding of how to paint realistic textures and being able to use Mari as his digital medium has made this transition a lot smoother.

Class 1:
A guided tour of the Mari GUI introducing the contents of the toolbox and a brief overview of the pallets. We will also be looking at setting up your project and talk about the subject of resolution.

Class 2:
Approaching an asset by gathering ideas and putting a solid aim together. We will be covering setting up projectors in Mari and using them with Photoshop to design a paint scheme. I will also show you how to create and store custom palettes inside Mari.

Class 3:
In this class we look at cleaning up our projections and become familiar with object handling and fast paint application using both 3D and UV views.

Class 4:
An introduction to the Mari shader system and a demonstration in how to use Mari with Maya texturing tools.

Class 5:
In this class we will be learning how to version up geometry in the object tab, as well as how to paint a metal mask.

Class 6:
In this class we will start to combine the powerful tools and methods we have learnt so far to create interesting and believable rust masks.

Class 7:
In this class we will be looking at ways to use textures in Mari that have been produced in other applications. We will also be going over techniques for weathering your asset.

Class 8:
In this class I will be showing you how to bake shaders out of Mari and also how to apply the power of Nuke to your texturing workflow.

Class 9:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 1 of 2.

Class 10:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 2 of 2



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Thanks to kinetik-ninja and the clan for this awesome tutorial!


SCULPTED CLOUDS

Slow grazing and immense, these life-like sky dancers will instill a feeling of gentle movement in your renders. Each MetaCloud was hand crafted and placed for heightened realism. Every scene contains an optimal camera angle for getting the best lighting and composition. All products in this collection utilize Spectral3 technology and unique atmospheres.

  • Apollo
  • Atlas
  • Helios
  • Hyperion
  • Cronus
  • Prometheus

HIGH ALTITUDE

These Spectral3 Technology atmospheres are specially designed for dizzying heights – settings where the thin air can make your heart pound and your head spin. Towering mountain chains, free-standing summits and aircraft images will come alive with these beautiful skies.

The powerful lighting is optimized for non-standard camera angles, including tilts and upward facing shots. And, the collection can be adapted to multiple times of day by easily repositioning the sun for infinite variations.

  • Daybreak
  • Adieu
  • Morning Glory

Liquid Skies vol 2

Posing an imminent threat, these low-lying clouds can dramatize any scene. Extreme care was taken in lighting these tempestuous heavens, which are based on real-life storm activity moving across the vast desert and ocean.

Dax Pandhi’s custom Spectral3 BlackHaze and PurpleHaze cast ethereal color tones in the lower atmosphere.

  • The Spell
  • Sorcery
  • CloudCraft
  • The Cauldron


Sunset Magic

a set of six sunset themed atmospheres

  • Wildfire
  • Ahoy, Matey!
  • Evening Embers
  • Silent Mirage
  • Angelic Ballet
  • Twilight Lullaby

Liquid skies

A set of six dark themed atmospheres

  • Armageddon
  • The Explosion
  • Redemption
  • Eternity
  • Waves of Gray
  • The Star

Summer Dreaming

A set of six summer themed atmospheres.

  • Cotton candy
  • Blue Bliss
  • Solar Kiss
  • Raven’s Shadow
  • Cloud Hopping
  • Dreamy Days


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VUE201 – A Comprehensive Guide to Vue Taught by Eran Dinur, this course offers a comprehensive approach to learning Vue, with an emphasis on workflow
and techniques needed for effectively using it in various professional production scenarios.
From creating assets for matte painting and compositing to animating and rendering complete 3D scenes.
Vue has gained a prominent position in the industry as a tool for creating rich and detailed 3D natural scenery
and there’s an ever-growing demand for competent Vue artists.

We will first cover all of the main aspects of Vue – the different atmospheric models, polygonal and procedural terrains,
EcoSystems, animation, materials and plant editing, and then dig deeper into more complex areas such as fractal functions
and multi-layered shaders. Keeping in mind the needs of matte painting and compositing, we will also explore Vue’s extensive
multi-pass rendering, matte generation and export options.

Class 1: Introduction to Vue
– We will look at some of the strengths and unique capabilities of Vue. Then we?ll build a simple scene,
which will allow us to get familiar with the interface and various editors.

Class 2: Plants and EcoSystems
– After examining Vue?s SolidGrowth plants, We?ll take a close look at Vue?s fantastic distribution system.
We?ll explore the different approaches to setting up EcoSystems, from free-hand painting to defining distribution
and interaction rules.

Class 3: Atmosphere and lighting
– Mastering the atmospheric models in Vue is essential for achieving good looking renders.
We will devote most of the class to the Spectral atmosphere and volumetric clouds,
and will also take a short look at the standard model and environment mapping.

Class 4: Terrains
– We?ll go through the different terrain types (height field, procedural, large scale and infinite),
and explore terrain hand-sculpting and erosion techniques, as well as basic function editing,
and spherical terrains.

Class 5: Materials and natural distribution
– We will create textured and procedural materials and layer them using natural distribution rules.
We will also create water material and explore transparency, refraction and murkiness.

Class 6: The function Editor
– In this class we will dig deep inside Vue?s powerful node-based function editor,
and learn how to create elaborate terrains and materials using fractal algorithms and filters.

Class 7: Animation
– Importing cameras from external applications, camera and object animation,
animating atmospheres and clouds, wind animation and ventilators,
animating water materials and terrains.

Class 8: Rendering and exporting
– Vue has an extensive multi-pass rendering system, and we?ll take a close look at the various passes
and their potential usage.
We?ll also look at render quality configurations, as well as object and material export options.

Class 9: Advanced Techniques 1
– Displacement, sub-surface scattering, Hyper textures and camera projection mapping.

Class 10: Advanced Techniques 2
– More lighting, terrain, material, plants and EcoSystem techniques.

Rapidgator

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Adobe Photoshop CS5 Extended x86/x64 12.0.4 * SE * (May 9, 2011)

Adobe Photoshop CS5 Extended x86/x64 12.0.4 * SE * (May 9, 2011) – a program for processing raster graphics. Supports numerous graphic formats. Adobe Photoshop allows you to create new images and edit them. Photoshop used to create photorealistic images to work with color scanned images, retouching, color correction, transformation of graphs, color separation, etc. Adobe Photoshop has all the methods of working with bitmaps, in this case is to work with layers and uses the contours.

Program is the undisputed leader among the professional graphic editors due to its widest possibilities, high efficiency and speed. Adobe Photoshop provides all the necessary tools for correcting, editing, preparing images for printing and high quality output.

A revolutionary tool for Content-Aware Fill with well-developed intellect can instantly remove any object or part of the image carrying fill the space formed in the light of the other parts of the image. He just picks up light, tone and noise, depending on the surrounding area, which allows to eliminate any traces of the deleted object. With the new Refine Edge tool, users can perform the selection, which was virtually unavailable earlier. Innovative technology accurately detects and creates a mask for the most complex types of objects, such as hair or foliage of trees, while not capturing the background.

With the advent of Photoshop CS5 photographers have access to a function of the new generation to create images with high dynamic range (HDR). Combining pictures with different exposures into one HDR image, Photoshop CS5 accurately retains the full range of key scenes. New technology HDR Pro to eliminate spurious distortions and provides more precise control of the tone mapping. With features HDR rendering, users can simulate spectacular HDR images using a single image.

Photoshop CS5 includes revolutionary tools to enhance the creative potential of users. Brand new drawing tools include a tool Mixer Brush, who mixes an infinite number of colors on one brush tool Bristle Tips, creating the effect of smear brush. With Puppet Warp tool, users can change the position or view of any element of the image, for example, straightened his bent arm on the photos or adjust an image of the landscape to create a new spatial perspective.

Among the most interesting innovations are the following:

“Technology Truer Edge in Photoshop CS5 Extended, improves the definition of boundaries of objects in photographs.
“Tool Content-Aware Fill to remove from the image of an object and automatically fill the space with the relevant content.
“Advanced tools for working with the HDR-images, which include tool HDR Pro, which improved removal of artifacts and image adjustments. Using the HDR-toning, you can mimic the appearance of HDR-images for the usual picture.
“Tools Mixer Brush, blending the colors in one brush
“Puppet Warp Tool for the strain of any element of the image. It can, for example, to change the landscape to create a different perspective, or to straighten a bent arm.
“The ability to save 16-bit image format JPEG.
“Custom mini-bar Adobe Mini Bridge for fast file management, which is available directly from the application.

*** UPDATE *** (May 9, 2011) – Minor bug fixes, improved speed of installation.

Cborka designed for those who need a full-featured Photoshop CS5 Extended, setting for 20 seconds and has virtually a fully-fledged product (except for third-party add-ons).
of plug-ins added to the latest version of Camera Raw and Nvidia DDS;
available to all sections of lenses for Camera Raw and Lens Correction;
in the assembly includes distributions VC + + 2005 and 2008 (x86/x64), installation of which (in their absence) is automatic;
assembly does not spoil the profiles of other applications, the company Adobe, installed on your computer.

On file:

Enabling | reg code : Sew
Language : English and Russian
File format : Rar
Platform / OS : Windows ? XP/Vista/7
Developer : Adobe
Year : 2011
File Size : 186.15 Mb

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https://i.imgur.com/b3Oo7.jpg

The Pixel Farm PFTrack, PFPrep, PFClean, PFMatchit (x64 Windows/Linux/MacOSX) By XFORCE

PFTrack
PFTrack 2011 has been completely re-written as a 64-bit, GPU-accelerated application, allowing scalable performance as more robust components becomes available, while vastly improving processing speeds on modest computer hardware. Significant increases in productivity are accomplished through The Pixel Farm’s distinctive node-based flowgraph architecture. The Tracking Tree allows artists to experiment with multiple techniques in a non-linear, non-destructive environment to achieve the most accurate solution possible. Newly designed Image Modelling tools, with full-resolution Texture Extraction, generate detailed geometry for scene fitting, shadow boxing, and set reconstruction. PFTrack’s per-pixel Z-Depth now supports masks to specify the relative depth ordering of objects in the scene, producing a grey-scale depth map image and triangular mesh geometry. Geometry Tracking now supports deformable groups, allowing a triangular mesh to deform as it’s vertices track a non-rigid moving object, such as an actor’s face while speaking. Extensive image processing capabilities include Shutter Fix for correcting the rolling shutter errors of footage originating from CMOS sensor cameras, Transform Clip for cropping, resizing and rotating source footage, a new Optical Flow node for calculating and exporting dense motion fields, vector-based keyframable Retiming, unsurpassed Lens management, and a host of Enhancement functions for making footage more “trackable”.

PFMatchit
PFMatchit has been released in response to customer demand for a lower entry point to The Pixel Farm’s technology and is the first product to harness the company’s new 64-bit, node-based flowgraph architecture. This new technology dramatically improves the fundamental processes involved in camera tracking, one of the most important areas of successful VFX creation, ushering in unprecedented levels of flexibility, control, accuracy and speed.

PFPrep
From creating dailies through to full DI image preparation, PFPrep has it all. The focused yet well chosen toolset cherry picks the renowned image processing technologies from PFClean to provide the industry’s finest, single solution for prepping footage for all aspects of present-day film production, regardless of content origination. GPU acceleration of the complex image algorithms in combination with integrated batch processing ensures the fastest and most accurate results across footage of any type and resolution, within schedule and budget.

PFClean
When PFClean hit the film restoration community in 2004 it provided the well needed breath of fresh air in a market dominated by technical products that offered little consideration for productivity and deadline deliveries. Delivering many industry firsts such as the unique ‘non destructive’ metadata toolset, completely automated dustbusting and a complete conform/editing toolset, PFClean was quickly established as the remastering and digital restoration package to own, where we lead, others can only follow. Since its release, a large number of renowned facilities rapidly adopted the package for its vast toolset, ease of use, productivity and outright ability to deliver. These facilties include, Deluxe, Technicolor, Ascent, UPP, Pixeon, Adlabs, The Criterion Collection, Cinerec, Arri Film TV services, Cinepost, Nordisk Film to name but a few.

 

 

The Pixel Farm Windows Products

PFTrack
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PFMatchit
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PFClean
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PFTrack
http://www.url-dead/file/976476454/THE_PIXEL_FARM_PFCLEAN_V5.1R2_MACOSX-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/r6TGzwW/THE_PIXEL_FARM_PFCLEAN_V5.1R2_MACOSX-XFORCE.rar

 

PFClean
http://www.url-dead/file/976476464/THE_PIXEL_FARM_PFTRACK_V2011.1.1_MACOSX-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/zQ4ahcx/THE_PIXEL_FARM_PFTRACK_V2011.1.1_MACOSX-XFORCE.rar

 

PFPrep
http://www.url-dead/file/976476314/THE_PIXEL_FARM_PFPREP_V1.0R2_MACOSX-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/NK7ntXx/THE_PIXEL_FARM_PFPREP_V1.0R2_MACOSX-XFORCE.rar

 

PFMatchit
http://www.url-dead/file/976476344/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_MACOSX-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/RFv7Hx9/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_MACOSX-XFORCE.rar

iPi Desktop Motion Capture STD v1.2.0

iPi Desktop Motion Capture? is a markerless motion capture technology that literally puts motion capture at animator’s desktop. You can record a video right at your workplace using a webcam or inexpensive digital camera and have it converted to 3D animation on your PC. The technology is accurate, easy to use and affordable.

System Requirements
At a minimum, iPi Desktop Motion Capture software requires a system with the following:
CPU: x86 compatible (Intel Pentium 4 or higher, AMD Athlon or higher)
Operating system: Windows 7, Windows Vista, Windows XP
Video card: Direct3D 10-capable (SM 4.0) gaming-class graphics card (GeForce GTS 250 or Radeon HD 4850 or better recommended).

Cameras:
Express – MS Kinect with USB cable
Multi-Camera – Webcams or DirectShow-compatible USB or FireWire cameras. See details on Cameras and Accessories

Input Formats
AVI, MPEG1, MJPEG, MPEG2, MPEG4, WMV
Output Formats
Biovision .BVH
COLLADA
3D MAX Biped-compatible .BVH
Valve Software’s Source Engine animation .SMD
Other formats coming soon

Video Recording Conditions and Environment
Indoor and outdoor
Normal lighting conditions
No markers required
Video can be recorded at 320×240 at 30 frames per second

Actor Clothing Requirements
Actor can wear reasonable casual clothes.
Tight-fitting solid-color clothes recommended.
Jeans and T-shirts are supported.

http://www.url-dead/file/976465911/IPI_DESKTOP_MOTION_CAPTURE_STD_V1.2.0-XFORCE.rar

——————–Or———————-

http://www.fileserve.com/file/VQS6gpA/IPI_DESKTOP_MOTION_CAPTURE_STD_V1.2.0-XFORCE.rar