Cebas Thinking Particles R4.0 SP3 For 3SsMAX 2012 WIN32/WIN64 – XFORCE

thinkingParticles? 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user. thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.

What’s New in thinkingParticles R4
With every major release of thinkingParticles new features are introduced, extending the power and flexibility of thinkingParticles by a magnitude, as compared to its predecessor. Release 4 represents a milestone in advancing the feature set.

iNFO :– http://www.cebas.com/

THANKS TO XFORCE

Download Links:-

http://www.url-dead/file/1386873634/Cebas_Thinking_Particles_R4.0_SP3_For_3SsMAX_2010_WIN32_WIN64.rar
http://www.url-dead/file/1386875774/Cebas_Thinking_Particles_R4.0_SP3_For_3SsMAX_2011_WIN32_WIN64.rar
http://www.url-dead/file/1386873494/Cebas_Thinking_Particles_R4.0_SP3_For_3SsMAX_2012_WIN32_WIN64.rar

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http://www.wupload.com/file/46021609/Cebas_Thinking_Particles_R4.0_SP3_For_3SsMAX_2010_WIN32_WIN64.rar
http://www.wupload.com/file/46016959/Cebas_Thinking_Particles_R4.0_SP3_For_3SsMAX_2011_WIN32_WIN64.rar
http://www.wupload.com/file/46021578/Cebas_Thinking_Particles_R4.0_SP3_For_3SsMAX_2012_WIN32_WIN64.rar

3DTotal
ZBrush Manimal Creation | *.pdf (70 pages) | project files | 212.56 MB
Manimal is a ZBrush tutorial series divided into six parts, covering nearly 70 pages and addressing the process of transforming a generic base mesh into an original creature design.

The notion behind the series assumes the task of genetically splicing a human being with a different animal class and sculpting the resultant character. Each of the tutorials adopts a different animal class as its theme and walks through the stages of developing a concept, sculpting the overall proportions through to the individual features and particular anatomical mutations. The types of brushes used to form the main muscle groups alongside those used to create the finer details are covered, with each author offering their unique approach to the process. Texturing techniques and material set ups are included in the series with all the associated tips and tricks that help towards producing a final render.

This eBook also contains a base mesh, matcaps and movie files.

Download:
http://www.url-dead/file/1358587481/ZBrushManimalCreationCGP.rar
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http://www.wupload.com/file/42011450/ZBrushManimalCreationCGP.rar
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http://www.fileserve.com/file/a6cXFYg/ZBrushManimalCreationCGP.rar

Cebas finalFlares v1.5 For 3DsMAX 2012 WIN32/WIN64 – XFORCE

finalFlares 1.5, the successor of RealLensFlare II, is now available as a stand alone option for 3ds Max and 3ds Max Design. Finally, one of the best and most powerful F/X packages for 3ds Max is available to every 3D Artist at an affordable price.

Supported Platforms

3ds Max Design 2010-2012
3ds Max 2010-2012
32 and 64-bit

Studios around the globe are using RealLensFlare and are upgrading to finalFlares 1.5 already! The finalFlares effects engine has been used in many major movie and game titles of today. Movies like Star Trek Nemesis, Lethal Weapon, Lost in Space, Schuh des Manitu or such million seller game titles as Command and Conquer, Star Craft and Diablo have all utilized finalFlares F/X technology for their special effects.

finalFlares 1.5 covers the following optical effects:
Photo real Lensflare Effects Render Effect
Photo real Glow Effects
Ultra Fast Multithreaded Camera Lens Effects
Unique Atmospheric Lensflare Effect
Edges Glow used to enhance object outlines
Full HDRI support for Glows and Highlights
Photo real camera blooming

THANKS TO XFORCE

Download Links:-

http://www.url-dead/file/1386873614/Cebas_Final_Flares_v1.5_For_3DsMAX_2012_WIN32_WIN64.rar

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http://www.wupload.com/file/46021341/Cebas_Final_Flares_v1.5_For_3DsMAX_2012_WIN32_WIN64.rar

As everyone knows shooting good ground textures can be a difficult, time consuming task. Well fear not, regular contributor Chandan Kumar has done all the hard work for you! and put together a massive collection of 70 high resolution ground textures! These are available exclusively to our premium subscribers, so log-in and download them now!

 

Download:

http://www.url-dead/file/1383262781/70_Ground_Textures.part1.rar
http://www.url-dead/file/1383262811/70_Ground_Textures.part2.rar

http://bitshare.com/files/nshrwszq/70-Ground-Textures.part1.rar.html
http://bitshare.com/files/kjmge8d6/70-Ground-Textures.part2.rar.html

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Digital-Tutors: Substance Procedural Texturing in Maya 2012

In this series of lessons we will be exploring the Substance procedural texturing system included with Maya.
With Substance, we no longer have to rely on the time-consuming process of acquiring and manipulating photographs to suit our texturing needs. Substance allows us to procedurally generate textures that are highly realistic and highly customizable. This course will cover essential topics such as applying and modifying Substance textures, understanding the limitations and potential complications you may run into when using Substance textures, and how we can work around these.
We will also learn how to create our own custom Substance textures, and how to extend the functionality of Substance through the use of 3rd-party plugins.
10 videos in this course

1. Introduction and project overview
2. Loading the Substance plugin for Maya
3. Creating Substance textures in Maya
4. Connecting and disconnecting Substance nodes
5. Controlling Substance texture resolution
6. Substance texture placement in Maya
7. Baking Substance textures in Maya
8. Using the Bitmap2Material plugin
9. Using the Maya Substance Bonus Tools
10. Rendering Substance textures in mental ray

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url-dead
http://www.url-dead/file/1360083364/DTSubstance2012.zip

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fileserve.com
http://www.fileserve.com/file/BW8Rgq3/DTSubstance2012.zip

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uploadstation.com
http://www.uploadstation.com/file/KwRqZRa/DTSubstance2012.zip

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wupload.com
http://www.wupload.com/file/42132173/DTSubstance2012.zip