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MAXScript 101 is a digital video-based introductory course for MAXScript, the scripting language in Discreet’s 3ds max and gmax and Autodesk’s VIZ 3D applications, designed and presented by MAXScript’s creator, John Wainwright.

http://hotfile.com/dl/91638187/141e4dd/MaxScripts_101.part1.rar.html
http://hotfile.com/dl/91638369/195d756/MaxScripts_101.part2.rar.html
http://hotfile.com/dl/91639079/62755bd/MaxScripts_101.part3.rar.html
http://hotfile.com/dl/91639358/bf94372/MaxScripts_101.part4.rar.html
http://hotfile.com/dl/91640904/1b7137b/MaxScripts_101.part6.rar.html
http://hotfile.com/dl/91640053/22ebf68/MaxScripts_101.part7.rar.html
http://hotfile.com/dl/91646248/22e1ee9/MaxScript_101.part5.rar.html

Hyperfocal Skies 2

skies
Size: 996 MB

Hyperfocal Design is pleased to present its second sky texture collection
on DVD, Hyperfocal Skies 2. The textures in this collection were created from
photographs taken in Australia over a 10 month period.

On this DVD you will find three main categories:
– Hemispherical Skies
– Horizons
– Alpha Clouds

The Hemispherical Skies category contains 51 sky textures in various times
of day and weather conditions such as day time/blue sky, clouds, overcast,
night and sunsets. Resolution averages 12000X4000. They are best mapped onto a
hemisphere.

The Horizons category contains 11 alpha horizon textures which feature
beaches, hills, snow, suburbs and more. Either merge the horizon
and sky textures in your paint program using the alpha channel as a selection
mask or apply to a 3d cylinder and use the alpha channel for the opacity map.
The alpha channel masks for the horizon textures have been painted in order to
accommodate as much sky variation as possible, however when being used as-is they
will work best with a sky and lighting situation that is most similar to that of
the horizon’s sky conditions. When using significantly different sky conditions,
alter the color/diffuse, gain, levels or curves in either your 2d or 3d package.

The Alpha Clouds category features 3 bonus tiling cloud layers that can be used
to alter existing textures and animated to add movement.
Alter or blur the alpha channel for dense or light cloud cover.
Adjust the diffuse color or RGB channel to change the cloud color.
Animate UV co-ordinates for moving clouds.
Map onto a plane or disc and use a radial gradient mask to blend the tiling sky
into the distance seamlessly.

Preview: hyperfocaldesign.com/texture-collections/skies-2-sky-texture-collection.html/thumbnail-index

Download From Hotfile:

Part1
Part2

Download From Bitshare

Part1
Part2

http://img251.imageshack.us/img251/9062/55212243.jpg

At RandomControl we’re resolute to pioneer the next step in light simulation. To this end we have taken all the expertise we have gathered in the making of our flagship product fryrender and worked on an entirely new technology designed to produce comparable output, but using every single computing device at your disposal. Arion makes use of our novel proprietary multi-CPU / multi-GPU / multi-IP interactive rendering technology.

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