Digital Painting – Hair & Faces Painting
PDF | 51 pages | 31.6 Mb


The Hair & Face Painting eBook is a 51-page guide on how to paint wonderful looking hair, sumptuous lips, striking eyes, perfect noses and elegant ears. So if you?re looking to achieve that extra level of realism in your character?s face, or simply want to brush up on your knowledge of facial anatomy, then this eBook is just what you?re looking for!

We?ve asked freelance artists, Nykolai Aleksander and Anne Pogoda to create easy-to-follow guides/tutorials on how to paint these human features. As well as giving expert tuition Nykolai Aleksander has also supplied nine of her own brushes to accompany this eBook.
Product details
Author: 3DTotal.com Ltd
Dificulty level: Advanced
Platform: Photoshop

Link
http://hotfile.com/dl/101037602/7d5000a/hair_face_painting.rar.html

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Title: i3D: Next-Gen Game Development with Unity3D: Volume I
Website: http://bit.ly/fyoyy3
Released: January 2011
Apps Used: Unity3D Pro 3.0
Duration: approx. 5 and a half hours.
Filesize: approx. 2.0 GB
Project Files: Includes FBX geometry and texture assets.

What is covered in this training product?
This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title shows how to work with the Unity Editor to setup a next-gen game environment using new tools and features found in Unity 3.0. Topics that are covered in-depth include realtime lighting, working with the powerful Beast Lightmapper included with Unity, general workflow, post processing effects, advanced materials and shaders, as well as performance optimization and publishing, and more. This is the most detailed and in-depth next-gen game development training series for Unity3D in the industry and benefits beginners with an easy and straightforward approach to learning some of the most advanced features and tools in Unity3D, however it also covers advanced techniques and professional features that advanced users and developers should take advantage of to make games render like AAA next-gen productions. This training product focuses on workflows and features with Unity Pro 3.0. Unity Pro is the professional version of Unity3D and includes hi-end professional tools and features that are NOT available with Unity Basic (the free version of Unity3D). Please note that if you are working with Unity Basic, you will not be able to use the advanced features and tools exclusive to a Unity Pro license, which are taught in this tutorial series. However, if you need to learn professional next-gen game development with Unity3D, this is the training product you have been looking for; there is simply nothing else like it out there when it comes to Unity3D professional training. This training product includes asset files, such as geometry and textures. Unity Pro 3.0 is required if you wish to accomplish results demonstrated by instructor.

Video Breakdown:
01_Introduction
02_Unity_Basics
03_Working_with_Projects
04_Importing_Geometry
05_Importing_Textures
06_Materials_Part01
07_Materials_Part02
08_Materials_Part03
09_Materials_Part04
10_Materials_Part05
11_Materials_Part06
12_Materials_Part07
13_Materials_Part08
14_Lighting_Part01
15_Lighting_Part02
16_Lighting_Part03
17_Lightmapping_Part01
18_Lightmapping_Part02
19_Lightmapping_Part03
20_Lightmapping_Part04
21_Environment_Effects
22_Game_Testing
23_Post_Processing_FX_Part01
24_Post_Processing_FX_Part02
25_Post_Processing_FX_Part03
26_Post_Processing_FX_Part04
27_Special_Lighting_Techniques
28_Optimization_Part01
29_Optimization_Part02
30_Optimization_Part03
31_Creating_Builds

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FXGear Fluid Simulator FLUX for Maya 2009/10/11 x64Bit


FXGear has been building a fluid simulation framework called ?FluX?, which can create various fluidic effects such as explosions, flames, smoke, and water. FluX simulates and renders such effects over a distributed system using its own parallel computation features. Currently, we are developing key technologies such as hybrid simulation of grid particles to create various fluid effects for the large- scale natural phenomena in a parallel simulation environment.

Tutorials: C:\Program Files\FXGear\FluX\tutorials

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Info
http://fxgear.net/?mid=eng_tech_fluid

Download

FXGear Fluid Simulator FLUX for Maya 2009/10/11 x64Bit

http://hotfile.com/dl/94530473/e543e20/FXGear_FluX_Ver_1.1_For_Maya_2009_-_2011_64Bit.rar.html

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The Foundry MARI Ver 1.2 v1 64Bit Only


MARI is a creative texture-painting tool that can handle extreme projects. MARI was developed at Weta Digital to handle the massively complex, highly detailed look development work demanded of the texture department by projects such as District 9, The Lovely Bones, and Avatar.

MARI has a creative toolset which puts many stand-alone 2D paint systems to shame, allowing artists to concentrate on painting. The user interface is responsive and fluid. You can paint directly on to models and view the results immediately. Save time and take texturing way beyond what was previously possible.

MARI’s unrivalled ability to deal with colossal textures in vast numbers allows their development in intense detail.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Info
http://www.thefoundry.co.uk/products

Download

The Foundry MARI Ver 1.2 v1 64Bit Only XForce

http://hotfile.com/dl/99766755/e77a5cc/THE_FOUNDRY_MARI_V1.2V1_WIN64-XFORCE.rar.html

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The Foundry NukeX v6.2 v2 32Bit & 64Bit With Crack FIX


Nuke is a powerful compositing product that delivers unparalleled speed and a first-class feature set that is unrivalled in the desktop market.

If you are in the business of creating high-quality digital images Nuke is the production proven visual effects tool that brings speed, functionality and flexibility to your VFX pipeline. Nuke solves real problems faced by post production facilities and visual effects artists all over the world.

Nuke?s flexible node-based approach, native multi-channel workflow and powerful integrated 3D compositing environment delivers on the creative vision of the most forward-thinking commercial, music video, television and film directors.

Nuke began as the in-house compositing and effects software at Digital Domain, brought together by a team of highly talented engineers and visual effects artists to meet the growing requirements of a world-leading post production facility. The Foundry remains committed to the original concept of developing a compositing application designed by artists for artists.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Info
http://www.thefoundry.co.uk/products/nuke/

The Foundry NukeX v6.2 v2 32Bit & 64Bit with CRACK FIX

Crack FIX

http://hotfile.com/dl/99749469/b6e942a/THE_FOUNDRY_NUKEX_V6.2V2_WIN32-WIN64_REPACK-ONLY_CRACK-XFORCE.rar.html

NukeX v6.2 v2 32BIt

http://hotfile.com/dl/99263417/fb9906f/THE_FOUNDRY_NUKEX_V6.2V2_WIN32-XFORCE.rar.html

NukeX v6.2 v2 64BIt

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[CENTER][IMG]http://img.justca.me/img/780-productmain_01large.jpg[/IMG]
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This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation. Continue Reading

VFX Master – Allan McKay Speaks Visual FX in New york

Award winning VFX Master Allan McKay speaks at Autodesk New York event on Visual FX pipelines and workflow, using tools like Krakatoa, Rayfire, Fume FX, Thinking Particles and various other subjects as well as a LIVE Q&A at the end.

Download:
File Size: 700mb (please seed if downloading torrent)

Torrent: http://hotfile.com/dl/99278095/10bfce9/2010-NYC-amckay_EndUserEvent.mov.torrent.html

hotfile: http://hotfile.com/dl/99289761/98b537c/2010-NYC-amckay_EndUserEvent.mov.html

 You can download High Resolution video here (700mb)

Taken from Autodesk.com:
An evening of Tips & Tricks with Max Guru – Allan McKay
All are welcomed so join our October Max User Group meeting for an Incredible Evening of Tips & Tricks with Top 3DS Max Industry Guru – Allan McKay. You are assured of being Enlightened and Entertained.

Allan has been in touch with us – and, what he plans to show is still a work in progress. But, as he mentioned briefly – ” …show off some effects techniques from some recent films I’ve been working on, primarily focusing on particles, fluids and procedural pipelines.Basically I’ll either show off some krakatoa and fracturing or focus on a few other things…”

xxxFocal (5-2009) | PDF | 400 pages | 0240808959 | 15.8Mb

3D Game Environments: Create Professional 3D Game Worlds /by Luke Ahearn. The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
Download Hotfile
http://hotfile.com/dl/99178794/a098dbf/Game3D.rar.html