SIGERTOOLS V-Ray Studio Setup Pro v.1.1.2 FLUX Release
SIGERTOOLS V-Ray Studio Setup Pro v.1.1.2? is a plugin for automating studio lighting setups for use with the Autodesk? 3ds Max? and V-Ray? rendering engine. Continue Reading
SIGERTOOLS V-Ray Studio Setup Pro v.1.1.2 FLUX Release
SIGERTOOLS V-Ray Studio Setup Pro v.1.1.2? is a plugin for automating studio lighting setups for use with the Autodesk? 3ds Max? and V-Ray? rendering engine. Continue Reading
Adobe Photoshop? is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key. With the release of CS5, Photoshop now offers a variety of new tools and functionality enhancing any workflow, and in this DVD, you will learn the professional methods for compositing, digital painting, photo retouching, designand more. Almost eight hours of exclusive^content covering industry tips and techniques such as selection, color-correction, HDR and^video are included. Dave begins with in-depth overviews of the most commonly used tools in production, and then applies them to real-world projects. This content is suited to both the novice and expert Photoshop user and will teach^you the necessary skills for today’s “generalist” or 2D/3D production artist. Instructor for this title: Dave Pasciuto
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37 High-Resolution SolidGrowth Plant Species.
[160MB] [Hotfile + Fileserve]
“At Weta Workshop we are often asked to help create a fantastical and original world that still has the cultural and historical believability of our own. In this workshop I will be sharing how many of the principles and techniques we employ as world designers can be applied to figurative illustration to give greater depth, detail and meaning to your work. This workshop will cover my conceptual and technical process behind an illustration produced for Coilhouse Magazine, Sherlock Holmes vs The White Fox Woman – a brief History of Chinese Pulp (2010).”
[200MB] [Hotfile + Fileserve]
This course covering the design and construction of digital characters will focus on motion; primarily skeletal animation and surface deformation. Rick Grandy will discuss the biomechanics of real animals, taking the knowledge learned from nature and using it to help create creatures that move in a believable way. He’ll also discuss when to break the rules, and how to improve the performance of your characters.
[300MB] [Hotfile + Fileserve]
Award-winning independent director Greg Jonkajtys shares his experience designing and executing the visual effects for his new live-action short film The 3rd Letter. Topics will include storyboards and animatics, shooting with the Canon 5D Mark II DSLR camera, blending computer generated effects with real props, and extending live-action sets with CG.
[470MB] [Hotfile + Fileserve]
This class will demonstrate a technique that will encourage the artist to pursue three-hour figure gesture paintings in 3D. These 3D gesture paintings allow the artist to experiment and avoid being consumed with the detail work ordinarily associated with the medium of 3D. While a photograph is used for the purposes of this class, all techniques are perfectly applicable to working in front of a live model.
[440MB] [Hotfile + Fileserve]
In this class, David Meng shares his thoughts on how he includes personality and expression in a character bust, striving to avoid anything innocuous or generic but still keeping subtlety in the sculpture. The practical aspects of working with plastaline and armatures will be addressed, as well as the subjective aspect of creative influences and the challenges involved in creating something that will entertain and surprise viewers.
Title: Eat3D: ZBrush Hard Surface Techniques
Released: Feb 23rd 2011
Apps Used: Zbrush, 3ds Max, Photoshop
Duration: Approx 7 1/2 Hours
Instructor: Mike Jensen
Filesize: About 1.3GB
Project Files: Included are the ZBrush files, stamps, and alphas as shown in the DVD[/CENTER]
[U]About:[/U]
In this DVD, Instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Mike then takes the final model into 3ds Max and uses V-Ray to create materials and render out layer passes. Last he takes the renders into Photoshop to composite them together.
This DVD is perfect for those who want to learn how to create hard surface characters inside ZBrush.
[U]About the Instructor:[/U]
Mike Jensen is a character artist from the US who specializes in creating mechanical characters in zbrush. He has created several training packages on ZBrush including the book “Zen of ZBrush” and the e-book “ZBrush Techniques”. Mike is currently a freelancer who is dedicated to developing new techniques within ZBrush to produce mechanical characters with the same quality, precision, and accuracy of a traditional 3d modeling package.
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