Quadspinner Tropical Vale

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QuadSpinner invites you into the depths of the steamy jungle, where life abounds yet few men tread … only the most primitive of tribes. This is the territory of primates, jaguar and other elusive predators, as well as multitudinous species of insects, reptiles, and birds. Their sounds and activities vibrate through the weight of the humidity. A reminder that no trespasser is alone.

This tropical scene features:

– Densely covered walls that plummet from a high ridge into a deep valley
– Distinctive new atmosphere, late morning/mid-day
– Special light fog MetaCloud material.
– An adaptable set to expand on or to use as a backdrop for a more extensive scene.
– Specifically composed to work with both vertical and horizontal frame sizes

DOWNLOAD
http://www.url-dead/file/163748181/Tropical_Vale_Vue_112_1.zip
http://bitshare.com/files/0s4412i5/Tropical_Vale_Vue_112_1.zip.html
http://www.fileserve.com/file/EYtTPre

Quadspinner Sun Beams

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Sunbeams capture the attention of everyone. Whether they appear thru menacing skies over the vast ocean or rolling prairies, or signal the descent of the sun through a dense forest. During those fleeting moments, Godrays often elicit a hush in the onlooker. The name alone speaks of the presence of a higher power.

In 3D, Godrays infuse the same impact into a scene, sometimes foreshadowing the hero’s drama and ultimate victory. However, achieving realistic results digitally can be tricky, as specific conditions are required.

QuadSpinner’s Dax Pandhi has received accolades for his development of dramatic Godrays with physically accurate world-scale. We are eager to share this collection of 4 scenes, each showcasing different moods created by this special atmosphere. We encourage you to treat these scenes as a set – the basic location upon which you, as Director, can build, create, expand.

With this collection, in addition to learning how to create Godrays without needing clouds, you receive:

* Intense yet soft Godrays, with varying coloration and times of day
* Optimal Godray atmospheres that you can take apart and study
* Proven Godray render settings that create smooth, noiseless shafts of light
* Aerial Perspective (AP) for accurate realism: in each scene AP is set to 1.00, using a scale of 1:1 for the atmosphere

http://www.cornucopia3d.com/purchase.php?item_id=9088

DOWNLOAD

http://www.url-dead/file/163295611/QuadSpinner_s_Sunbeams_Vue_112_1.zip

http://bitshare.com/files/3cj7c7gy/QuadSpinner_s_Sunbeams_Vue_112_1.zip.html

http://www.fileserve.com/file/MvxSRnf

Evermotion Archinteriors vol. 16

Evermotion Archinteriors vol. 16
*.max | + V-Ray 1.5 final | Preview: PDF | FileServe , BitShare , HotFile | 3.93 Gb

Evermotion Archinteriors vol. 16

Take a look at those 10 textured and shadered visualization scenes ready to be rendered.
Formats:
Other
*.max-
prepared only for 3ds max 2008 or higher and vray 1.5 SP1 or newest
Recommended system specification-
Intel Core Duo with 4GB of RAM, and 64bit system

FileServe :
http://fileserve.com/list/MczRj7R

BitShare :
http://bitshare.com/?d=aht17n30

In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable. Instructor for this title: Alessandro Baldasseroni Continue Reading

the-dll
Publisher: Packt Publishing 2010 | 384 Pages | ISBN: 1849690545 | PDF | 6 MB
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that’s what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you’ve ever wanted to develop games, but have never felt “smart” enough to deal with complex programming, this book is for you. It’s also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

http://hotfile.com/dl/108252227/9375d5a/Unity_3d_Guide.rar.html

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Fxphd MSV201 Massive In Production
.mov | project files | 1,04Gb

Geoff Tobin returns to take this follow up to the introductory MSV101 course. While the 100 level course gave an overview of the Massive software, this course will cover the pipeline and workflow for setting up a typical Massive shot. From planning the mocap sessions and importing and processing the motion through to designing the brains, running the sims and finally rendering with a Renderman compliant renderer. It will also cover advanced features such as dynamics and cloth as well as integration with other software such as Maya.

Fileserve :

http://www.fileserve.com/file/hjsuuWk
http://www.fileserve.com/file/WtQvqTu
http://www.fileserve.com/file/UxYDAz9
http://www.fileserve.com/file/ED3F2VA
http://www.fileserve.com/file/U4u5kAG
http://www.fileserve.com/file/5gUyXrU
http://www.fileserve.com/file/dt62pmj
http://www.fileserve.com/file/PuJyx46

Filesonic :

http://www.url-dead/file/122104731/fxPHD.MSV201-Massive.in.Production.part01.rar
http://www.url-dead/file/122217771/fxPHD.MSV201-Massive.in.Production.part02.rar
http://www.url-dead/file/122220661/fxPHD.MSV201-Massive.in.Production.part04.rar
http://www.url-dead/file/122227231/fxPHD.MSV201-Massive.in.Production.part03.rar
http://www.url-dead/file/122229141/fxPHD.MSV201-Massive.in.Production.part08.rar
http://www.url-dead/file/122230031/fxPHD.MSV201-Massive.in.Production.part05.rar
http://www.url-dead/file/122236531/fxPHD.MSV201-Massive.in.Production.part07.rar
http://www.url-dead/file/122239881/fxPHD.MSV201-Massive.in.Production.part06.rar

HEader

Each texture channel was designed with interchangeability in mind. Even though texture groups are named according to their relation to the original source image, and in some cases this will yield the best result; image maps can easily be mixed and matched to create thousands of material variations.
With the included alpha maps, you can extract the primary features of any image (or use them randomly), to layer the textures on top of each other, allowing endless amounts of variation and control. When using separate image scales with layered materials, you can also reduce the tiling effect associated with image based materials.
This collection contains two types of Bump Maps per texture, allowing you to layer the bump channel and control large and small details independently.
The Terrain and Rock collection, is not an update to the asileFX Seamless Rock collection, released in 2005; but a completely brand new set of textures and image maps, created from the original source photographs used to make Seamless Rock. This collection utilizes newer advancements to 3D applications, and was created using the newest 2D photo editing technology; a huge leap forward from the 2005 Seamless Rock collection.

DOWNLOAD

http://bitshare.com/files/dfvmgvat/asileFX_Textures_TerrainandRock_part02.zip.html
http://bitshare.com/files/c9xzj77l/asileFX_Textures_TerrainandRock_part01.zip.html

http://www.url-dead/file/137565741/asileFX_Textures_TerrainandRock_part01.zip
http://www.url-dead/file/137565751/asileFX_Textures_TerrainandRock_part02.zip

http://www.fileserve.com/file/X7xPmgT/asileFX_Textures_TerrainandRock_part01.zip
http://www.fileserve.com/file/NHyYAHa/asileFX_Textures_TerrainandRock_part02.zip