[ISO, 507MB] [Hotfile + Fileserve]
In this series of lessons we’ll learn how to composite a text title into background footage. This is a common task for show openers or to add extra information into your shot.
[ISO, 507MB] [Hotfile + Fileserve]
In this series of lessons we’ll learn how to composite a text title into background footage. This is a common task for show openers or to add extra information into your shot.
In this series of lessons we’ll learn how to composite a text title into background footage. This is a common task for show openers or to add extra information into your shot.
We’ll begin this project by importing our background plate and creating the text we’ll integrate. Then we’ll track the background plate and attach our text to the track. We’ll then learn how to texture our text and how to combine various tools to make our text look more three dimensional. We’ll then learn how to take elements from our background and layer them into our text to create the illusion that the text is in the scene. We’ll finish by doing some quick color correction and render out our finished shot!
http://www.digitaltutors.com/09/training.php?cid=120&pid=437
Download:
http://ul.to/n76lzm/DITFC.part1.rar
http://ul.to/u2u8kk/DITFC.part2.rar
http://ul.to/s6kvb1/DITFC.part3.rar
or
http://hotfile.com/dl/81923202/b8274ab/DITFC.part1.rar.html
http://hotfile.com/dl/81923008/a219bec/DITFC.part2.rar.html
http://hotfile.com/dl/81921644/6c304a1/DITFC.part3.rar.html
or
http://www.fileserve.com/file/Bg38ne5/DITFC.part1.rar
http://www.fileserve.com/file/E6PzWXa/DITFC.part2.rar
http://www.fileserve.com/file/GYHXwVs/DITFC.part3.rar
[ISO, 731MB] [Hotfile + Fileserve]
In this series of lessons we’ll learn how to turn a 2d image into a 3d scene using camera projection in Maya. By using a reference photo inside Maya, we’ll be able to create realistic scenes quickly and easily.
[ISO, 709MB] [Hotfile + Fileserve]
In this collection of lessons we will learn the fundamentals of building a convincing walk cycle.
This course guides you through the process of creating a Walk Cycle in Softimage.
[ISO, 3.49 GB] [Hotfile + Fileserve]
In this series of lessons we’ll learn how to take some footage and move it through the entire MatchMover to Maya to After Effects pipeline to create a finished shot. By going through the entire pipeline, we will be able to learn about specific issues and tips and tricks while moving between and inside each application.
[ISO, 2.40 GB] [Hotfile + Fileserve]
Cebas Thinking Particles R4.0 SP1 for 3DsMax 2008, 2009, 2010, 2011 32Bit & 64Bit
thinkingParticles? 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user.? thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.
The advantage thinkingParticles delivers over event-based particle systems, (which works on triggers and time dependent events) made it the #1 choice of Uncharted Territory for creating Fluid, Rigid Body Dynamics and Particle Effects for their movie production of “2012.” thinkingParticles was the key production tool responsible for driving the most prominent special effects in the movie “2012”. Our latest additions to the software made it so powerful, it actually rendered the need for practical effects to zero!!
We trust, that you will find, by using thinkingParticles 4.0, that you will be able to create all the incredible effects that you have always wanted to create, but until now, have not been able to, due to the limitation of existing technologies.
What’s New in thinkingParticles R4
With every major release of thinkingParticles new features are introduced, extending the power and flexibility of thinkingParticles by a magnitude, as compared to its predecessor. Release 4 represents a milestone in advancing the feature set.
Most of its new functionality was born out of the need for advanced technical effects that were required by several major block buster movie productions, such as: Roland Emmerich’s “2012” that was all about demolition and disaster, Director John Woo’s “Red Cliff” which had an epic ship battle of more than 4000 burning and crashing ships, and sequences in the movie GI Joe “Rise of the Cobra” that needed our development attention as well.
Find below: a list of visible and invisible changes done to thinkingParticles R4 when compared to thinkingParticles R3.
Enhanced Operators
thinkingParticles ships with many operator nodes; its great flexibility and concept of wiring everything with everything offers an endless combination of nodes and setups, used to create particle effects. With every new node added to the tool set, the combinations and possible uses for effects increases by a magnitude.
This release of thinkingParticles is not only about adding complete new nodes, it is also about enhancing existing nodes, which offer extended benefits, as completely new nodes are expected to do.
The following existing thinkingParticles Nodes have been changed/enhanced
Intersect Node:
This node received new inputs and outputs to enhance its functionality.
New Inputs: Particle Shape, UVW Channel
New Outputs: Object Position, Face ID, Face Coordinates
One To X:
A new more generalized data stream concept has been introduced to this helper node
New: the Type of data stream connected and output can now be selected
Surface Pos Node:
New inputs have been added to this node to enhance its functionality
New Inputs: UVW, Particle Shape
Volume Pos Node:
By adding a new input to this node, particle shapes can now be used to define the volume for placing or generating particles.
New Input: Particle Shape
OP_ObjToParticle:
A new object state has been introduced to this node, the “No tracking” option will not use any transformation information at all, except position.
New Selection Option: Initial Velocity
“None” now really does NO tracking at all
Get Reference Operator: by adding a new Number of Refs output, it is now possible to request the total number of references which a particle possesses.
New Output: Number of Refs, outputs the number of references
PAttach:
Particles can now attach to other particles either relative or absolute
New Option : Absolute
New Option : Relative
Fragment Operator:
A lot of fine tuning has been done to this operator. New inputs and features have been added.
New in Fragment Shape section: Segments
New in Remaining Shape section: Segments
New function for Edges: Automatic texture mapping added
New Inputs: Segments, R Segments
The NVIDIA PhysX dynamics solver is now true 64-Bit.
Download
SitniSati FumeFX v2.1a for 3DSmax 2011, 2010 32Bit & 64Bit
FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
It’s versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level.
What’s New in 2.1a
– FumeFX now supports fully interactive simulations. This means that user can change almost every parameter during the simulation and see it’s influence on the simulation result. It is even possible to change channels that will be saved to the output file, or to move objects and change their parameters.
– Version 2.1 introduces Variable Density solver that uses smoke density and temperature as variables. The result of this addition is increased physical realism, where cold air and dense smoke will have stronger inertia compared to the hot air and lower density smoke.
– New is also the CFL condition parameter that directly controls the number of simulation steps. This is the value that defines the maximum distance allowed for any cell data (velocity, smoke, fire, etc..) to travel in one simulation step. If velocities are bigger then defined by this condition, simulation sub steps will be initiated.
– New Advanced advection scheme that reduces dissipation.
– Default simulation uses all cores during the Wavelet Turbulence calculations, which results in significant speedup.
– finalRender 3.5 Global Iiiumination is now up to 6x faster !
– Preview Window now prints out 3ds max frame number.
– Added ability to stop/continue Retimer.
– Various bug fixes from eariler versions.
New in 2.0
Wavelet Turbulence mode: Allows users to add extra detail to low resolution simulations.
Post processing: Gives users the ability to tighten (shrink) the FumeFX grid as much as possible around smoke and fire to limit memory consumption.
Retiming: Lets users slow down and speed up their simulation caches.
Fuel-specific weight parameter: This parameter allows you to increase weight of the fuel causing it to be directly affected by the gravity.
Temperature can now control where fire creates smoke. When temperature is above a set threshold, smoke will be added to the grid.
New FumeFX_Burn WSM: Allows you to affect your mesh’s vertex color based on FumeFX values.
Turbulence and Forces are now visible inside the viewport even if grid is not simulated.
New Void Source: This helper will erase all the fields inside or outside of it (depending on the settings).
The FumeFX Object Source helper now can handle multiple objects
The FumeFX Particle Source helper now uses AfterBurn style controls.
New FumeFX Source: You can now use one FumeFX source as the source for another FumeFX simulation.
Auto Synchronize Paths option now added to Global FumeFX Preferences so that when you change the Delault Output path, any Wavelet Turbulence, Retiming and Preview Window paths will be changed automatically as well.
In the Preferences dialog, you can change Presets folder.
The FumeFX Preview Window will now update if you rotate the active viewport.
You can now change the Preview path from within the FumeFX UI
You now have the option to choose the codec for the FumeFX Preview Window. Note: some codecs will not be suitable and will generate an error. (e.g. – DivX requires that you increase default width of PW)
The Velocity channel added to the list of FusionWorks Render Elements.
http://hotfile.com/dl/81366290/bfd547e/SitniSati_FumeFX_v2.1a_for_3DSmax_2011_2010_32Bit__64Bit.rar.html