7 The Best Photoshop Tutorials | 1.93 GB | FF | HF

Contents: Lesson number 1 Creating a fantasy scene of ?Mother Nature?. Lesson number 2 If you are using a tool Deformations and some tricks we make the smoke transformed into the image of the skull. In this technique, there are many results and applications of water, clouds and other material.

Lesson number dismember a human hand.
Lesson number 4 creates a poster for the film ?Mystery Forest?.
Lesson number 5 Create a beautiful collage of ?Fantastic landscape.
Lesson number 6 Adding a realistic tattoo.
Lesson number 7 creates an image of the coffee table.

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[center][b]Lynda.com – Photoshop CS5 Portrait Retouching[/b]
English | AVC 960×600 15fps 100Kbps | AAC 48kHz 2ch 96Kbps | 854 MB
[i]Genre: Video training[/i][/center]
In Photoshop CS5: Portrait Retouching, professional photographer and instructor Chris Orwig uses his extensive experience with Photoshop to focus on the specific tools every photographer needs to adjust images and keep them looking genuine. This course explores this program’s deep resources for portrait retouching and inspires photographers to do their creative best with everything from blemishes to backdrops. Exercise files are included with the course.
Topics include:

* Understanding the art of retouching
* Correcting overall white balance
* Using color correction tools to correct skin tone
* Using Content-Aware Fill
* Detailing and improving eyes and other facial features
* Working with the Camera Raw Adjustment Brush
* Adding and improving hair
* Whitening and brightening teeth
* Softening skin and enhancing makeup
* Reviewing the final workflow for the best work possible

[center]Screenshot:[/center]
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[/quote]

Lynda.com – Photoshop CS5: Landscape Photography

In Photoshop CS5: Landscape Photography, Ben Long outlines a full, shooting-to-output workflow geared specifically toward the needs of landscape photographers, with a special emphasis on composition, exposure enhancement, and retouching. This course also covers converting to black and white, using high-dynamic range (HDR) imaging techniques to capture an image that?s closer to what your eye sees, and preparing images for large-format printing. Learn to bring back the impact of the original scene with some simple post-processing in Photoshop. Exercise files are included with the course.

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Length: 8 Hours | Author: Jason Edwards | Software Used: Maya 2008 | Format: MPEG-4 (1680×1024) | 1.43GB |10x150mb

The H&K USC Carbine tutorial starts with a look at reference material to get you going before heading into Maya and setting up image planes ready for modelling. The model is primarily blocked out using poly cubes as a guide to the placement of each individual part.

Moving on from the blocking, the rifle is then split into its own separate sections (like the real thing) and modelled accordingly. The entire rifle is made from polys, using the Maya toolbox in a very minimal way, selecting and using mainly the split edge ring tool and the split poly tool.
The latter section of the tutorial covers a brief explanation of the uv mapping tools to guide the modeller in setting up the model for texturing. After a brief overview of this section, the model is then set up for rendering using some built in maya shaders before heading into Mental Ray for final rendering.

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The Gnomon Workshop Visual Development Series
In this series, Marc Gabbana walks you through his process as he creates the TribalBot, a forest dwelling robotic vehicle. In this first volume, he begins with 2D orthographic and perspective drawings and walks you through his artistic process, as he develops them into more realized and finished images. Working with traditional medium such as pencil, pen and marker, he shows you how he bring his ideas to life. He covers some shading and perspective concepts, steps which are necessary to make the work appear more realistic. Marc combines his passions for drawing, perspective and industrial design and stresses exploration of shapes and forms to create never before seen walking vehicles of all sorts. The final image is a fully detailed pen drawing of the TribalBot.

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Digital Tutors – Shader Recipes-Diffraction Grating in Maya
In this series of lessons we will learn how to simulate the light-scattering appearance of a diffraction grating, which can be seen when looking at the surface of a CD or a DVD.
While Maya may not have the capability to simulate a true diffraction grating, we can create a shading network that can very closely mimic the effect. We will learn how to use ramps, layered shaders, anisotropic materials, texture placement nodes, and specular lights to create a realistic rendered CD.
http://www.digitaltutors.com/09/training.php?cid=5&pid=303

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3Daliens Glu3D Ver 1.3.32 & Pwrapepr Ver 1.0.13 for 3DsMax 2011, 2010, 2009 x32Bit & x64Bit

glu3D is a complete system that makes easy making liquids in Autodesk’s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.

A new version of pwrapper v1.012 for 3dsMax was released today. This version includes a new user control that allows controlling how age affects particle size: increasing or decreasing it. It is compatible with 3dsMax 2011 x86/x64 and desing versions. It is compatible with 3dsMax from version 9 to 2011 in x86 and x64 architectures

Its main features are:

Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
Poly surface mesh surface sequence is generated to visualize liquid surface
Fully integrated in 3dsMax and Maya
File cache system to store pre-calculated dynamics results
Wet maps ( 3dsMax only)
Texture mapping ( 3dsMax only)
Arbitrary planar shapes as sources ( 3dsMax only)
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow ( 3dsMax only)

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

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3Daliens Glu3D Ver 1.3.32 & Pwrapper Ver 1.0.13 for 3DsMax 2011, 2010, 2009 x32Bit & x64Bit


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e-on software – Vue 8.5 xStream x32Bit & x64Bit


Vue 8 xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage.

Access all the power of the world’s leading 3D Digital Nature solution directly from within your favorite application. Create and edit beautifully detailed natural environments using your application’s standard manipulators.

Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.

New in Vue 8.5:-

Vue 8 xStream provides a unique, unmatched solution for creating and integrating high quality natural scenery into any professional production pipeline, from architectural visualization to broadcast and film.

Unlimited Material Painting

The material painting tool lets you paint distribution maps with any arbitrary number of materials. Easily add new materials to create extremely detailed distributions.

Toggle material masks to constrain painting of other materials inside existing distribution maps.

Material masks are now handled independently from the rest of the material, so you can rescale materials or use any type of coordinates without affecting the distribution.

New Sculpting Tools

Vue 8.5 introduces 4 powerful new sculpting brushes: Pinch, Flatten, Plateau and UniSlope.

The Pinch brush brings the terrain features closer together, while the Flatten, Plateau and UniSlope brushes let you accurately control the slope of your terrains.

Zone Extraction

With Vue 8.5 you can extract a specific area of a procedural terrain with just one click! Simply select a zone and convert it to a separate procedural terrain.

This is ideal to create customized textures on specific areas.

Sculpt from References

You can now apply a bitmap to a terrain, and then view this bitmap inside the Terrain Editor as you sculpt the terrain.

This feature is particularly useful when recreating a terrain based on real world photo references.

It is also now possible to reset 2D and 3D sculpting independently – this feature is also available in the free Vue 8.4 update.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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e-on software – Vue 8.5 xStream x32Bit & x64Bit

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4.6Gb | AVI | 1280×800 | 3h 40min
Animation of transformer
Software: 3D’s max, Vray, Photoshop, Combustion
with project files (3d’s max scenes, textures and sequence)

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