Graphisoft Archicad 14 International X86
ArchiCAD 14 continues delivering productivity improvements for architects throughout the full cycle of the BIM workflow with a specific focus on completing the integration of the architectural workflow with the engineering world.
Great architecture requires collaboration of all design disciplines. Architects have a central role in coordinating all aspects of their design with other disciplines during the entire design process. ArchiCAD 14 turns IFC technology into full-fledged workflow solutions enabling collaboration with engineers regardless of their discipline or the name and version of the application they prefer working with. This “open” approach to interdisciplinary collaboration greatly broadens designers’ options for real Integrated Project Delivery (IPD) resulting in faster delivered projects and significantly less coordination errors.

http://www.graphisoft.com/products/archicad/

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Luxology Modo v401.36460 SP5
modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.

http://www.luxology.com/modo/

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3DCreative Magazine: Issue 059 JULY 2010
There is so much great content in this magazine I don?t know where to begin. Maybe a good starting point would be this month?s interview which is with the sublime character artist Abraham Valdez. Abraham has been churning out great artwork in forums that has been catching our eye for some time now, and this month we finally caught up with him for an interview. Abraham tells us about his route from being a traditional artist to creating characters for the new Medal of Honor game at EA Games in America.
Some of you will remember the human looking Mr. Burns from the cover of the April issue of 3DCreative. Well in this month?s issue Martin Beyer tells us how he transformed a creepy Mr. Burns cartoon into an even creepier human looking version. Martin shows us how he captured the character of Mr Burns by perfecting his pose and how vital it is to have good reference images.

http://www.3dcreativemag.com/latest.html

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MultiScatter_1.0.18a For 3Ds Max 2008, ?2009, ?2010, ?2011 x32Bit & 64Bit

MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.
New in MultiScatter: multi-core processing support! It uses 4 CPU cores and runs almost 4 times quicker than VRayScatter which can use only one CPU core. And more!
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array. The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye. Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.
Features

Capability of creation huge amount of objects in array (hundreds of thousands and millions)
Quick rendertime generation of objects with optimized RAM management
Random transformations (scale, rotation) of objects in array
Distribution of objects based on bitmaps or procedural maps
Scaling of objects based on bitmaps or procedural maps
Realtime viewport preview of objects placement
Different types of viewport preview of objects
Special procedural map the MultiScatterTexture
64-bit support
Differences from VRayScatter:

1. Mental Ray support (geometry and Mental Proxy)
2. Not only VrayProxy but any kind of geometry supported
3. Many objects in one Scatter
4. Probability texture for objects “clustering”
5. Multithreading support in all operations including viewports
6. Picking objects directly from a scene
7. Materials, property and animation interactively depended to scene objects.
8. “Help pictures” for new users (possible to switch off).
9. Revolutionary viewport preview mode – points.
10. Diffuse colour or wirecolor preview in viewport.
11. Collision preview in viewport.
12. Converting MultiScatter object to single mesh or instant copied objects.
13. MultiScatter utility.
All rights reserved. All trademarks contained herein are the property of their respective owners.

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MultiScatter_1.0.18a For 3Ds Max 2008, ?2009, ?2010, ?2011 ?x32Bit & 64Bit

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Sitni Sati All Plug-ins For 3Ds Max 2011, 2010 x32Bit & x64Bit

FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
It’s versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level.
AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Matrix Reloaded, Armageddon, Dracula 2000, K-19: The Widowmaker, HBO trailer, Mechwarrior3 cine trailer, various IMAX movies and games such as Warcraft3, Starcraft, Sin and many others.
DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects.
Enlight is intended to fill the gap between standard MAX lights and physically based radiosity solutions. Flexible, user friendly and fast, it is fully MAX/VIZ 3.x compatible and uses the latest enhancements in the MAX software architecture.
ScatterVL Pro will let you alter any aspect of volumetric light, even to use own projector map! Included SVL Caustic Map plugin enables caustics inside the volume. Since this map is actually faking caustics effect, rendering times are pretty close as rendering with Shadow Maps.
For the most demanding tasks, built in finalRender suport will provide interface to the special effects such as raytraced caustics.

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Sitni Sati All Plug-ins For 3Ds Max 2011, 2010 x32Bit & x64Bit

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Sitni Sati FumeFX V2.0A for 3DS MAX 2010/2011 (x32Bit/64Bit)

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SITNISATI AfterBurn 4.0b for 3DsMAX 2010, 2011(x32Bit/64Bit)

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SITNISATI DreamScape 2.5F for 3DsMAX 2010, 2011(x32Bit/64Bit)

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SITNISATI EnLight 1.4 for 3DsMAX 2010,(x32Bit/64Bit)

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SITNISATI ScatterVL Pro 1.9 for 3DsMAX 2010,(x32Bit/64Bit)

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3Daliens Glu3D & Pwrapper For Maya & 3DsMAX 2010, 2011 Final Version (x32Bit/64Bit)

glu3D for 3dsMax, Maya
glu3D is a complete system that makes easy making liquids in Autodesk’s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.
Pwrapper for 3dsMax, Maya and XSI
Pwrapper is a surface blobMesh generator for any kind of particle system in 3dsMax, Maya and XSI(not only glu3D particles). Create a new instance of Pwrapper. Then select any particle system through pwrapper command panel and its particles will be wrapped with a poly surface mesh. Modify Pwrapper parameters to change surface look.
All rights reserved. All trademarks contained herein are the property of their respective owners.

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3Daliens Glu3D & Pwrapper For Maya & 3DsMAX 2010, 2011 Final Version (x32Bit/64Bit)

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Digital Tutors – Introduction to Tracking in After Effects
In this series of lessons we’ll learn how to use the tracker built in to After Effects to analyze real life footage and find the movement of objects. This is an important technique for matching an image or animation’s position, rotation, scale and perspective skewing to footage.
We’ll begin this project by doing a simple one point track using some easy footage and how to apply that movement information to other layers. We’ll then learn how to do a two point track on real footage and create a black-bar effect over someone’s eyes. Lastly, we’ll track the four corners of a television screen to replace the image on the screen. We’ll then learn some tips for getting a track from difficult footage using color correct techniques.

http://www.digitaltutors.com/09/training.php?cid=29&pid=206

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Electric Rain Swift 3D Ver 4.0.142 3DsMax 2011, 2010 x32Bit & x64Bit


Swift 3D MAX V4 plug-in enables Autdesk 3ds Max users the ability to render 3D scenes as high-quality, low-bandwidth vector or raster Adobe Flash animations. Powered by the industry-leading RAViX 4 vector rendering technology, Swift 3D MAX offers superior integration with Flash and unrivaled vector, raster, video, and real-time Flash 3D output. From cartoon to full gradient shading, Swift 3D Max plug-in is certain to produce the style you need for your next Flash or print project. Additional export formats include the NEW Adobe CS5 native Flash FLA & XFL formats, Illustrator AI, EPS, SVG, video formats such as AVI, MOV, FLV, Microsoft XAML (3D WPF and Silverlight), and to pre-packaged Papervision 3D v2.0 and Collada DAE.

Extends Autdesk 3ds Max 2008-2010
We make Papervision 3D 2.0 easy, our prepackaged projects require no ActionScript. Just export and compile and Flash and its web ready.
Unrivaled vector rendering quality and output styles
Superior integration with Flash through the Swift 3D File Importer and native Flash CS 5 .FLA and .XFL formats
SmartLayer Technology reduces file size and expands design possibilities
Simple to use – accessed through 3ds max render dialogue
Autocropped and transparent raster Flash renderings for smaller file sizes and seamless Flash integration.
Fastest vector rendering engine available with the broadest capabilities

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Electric Rain Swift 3D Ver 4.0.142 3DsMax 2011, 2010 x32Bit & x64Bit


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AutoDESK MAYA Plug-ins Collections 4 x32bit & x64Bit


This Package contain lots Maya Scripts and Plug-ins. All Maya scripts and Plug-ins works in x32Bit & x64Bit Versions. Please Use ReadME text carefully and after Install each scripts and Plug-ins with your own responsibility.

AutoDESK MAYA Plug-ins Collections 4. x32bit & x64Bit

Pack 4 Plug-ins & Script Details:-

Clear Output Window

Deex Shaders Pack MentalRay shader

Graph Editor Redux

Paintable smooth deformer for Maya

pulldownit free version

skinWeights IO

Zebruv

AdvancedSkeleton

Arc Tracker

as_polyFracture

Camera Shaker Maker

Checker Size Tool

connectWindow 2011

Curve Anim 2011

Character MirrorTable Utility

Detached Poly as instancers

Double Side Texture

Duplicate Animation Array

Dupliverts

GL_ChainsOfAndromeda

Heat Spread

KAF_Uninstancer

maya 2 nuke

NP_uTransform

poseLib

Print Toolbox

Rectangle’sMethod

Rig-o-matic

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AutoDESK MAYA Plug-ins Collections 1, 2, 3, 4. x32bit & x64Bit


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Bones PRO Ver 4.21 For 3Ds Max 2011, 2010 x32Bit & x64Bit

Post UPDATED

BonesPro is a sophisticated, fast and optimized technology for organic skinning of characters and objects in Autodesk 3ds Max. It allows you to create high quality skin meshes rapidly with easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects.

Since the release of BonesPro 4, the 3d-io Team listened carefully to the wishes of customers and production studios for the next update. Since many studios already have a complete workflow based on the Skin modifier we have expanded BonesPro to allow them to take full advantage of existing export options and file formats that are compatible to Skin. Instead of implementing new custom solutions it is now possible to convert data between BonesPro and Skin with a single button press.

Highlights of BonesPro 4.10

Soft Selection Weighting

BonesPro offers now an effective selection enchacement with its integrated soft selection for vertex-based weight adjustments. This enables artists to fine tune the weights in critical areas in a way that blends smoothly into the surrounding mesh and avoids undesired rough wrinkles of the surface.

BonesPro<->Skin Translator

BonesPro 4.10 delivers a simple solution to transfer all Vertex Weigths to Skin and from Skin back. This makes it possible to immediately use existing exporters, file formats and game engines that have support for the default Skin modifier.

List of changes and new features of BonesPro 4.1

Installer improvements for service updates and Windows7 support.

Accuracy for certain mesh deformation calculations increased. This now generates generate smoother deformations.

Soft selection options added to improve vertex-based fine tuning workflow.

Converter to/from Skin modifier.

License validation more responsive.

Various minor improvements.

The BonesPro plug-in and associated training materials are now available at http://www.bonespro.com

If you are a veteran user of BonesPro you can now take the next step and improve your animation workflow even more. If BonesPro is new to you, check out the tutorials and free trial to see how BonesPro can increase your productivity.

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Bones PRO Ver 4.21 For 3Ds Max 2011, 2010 x32Bit & x64Bit

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