Genemation GenHead 3.1

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Genemation GenHead 3.1 | 54.9 MB | English

GenHead is standalone software tool that is designed to enable both professional and amateur digital content artists to quickly and easily create 3D heads from 2D digital photographs.
GenHead ideally requires a front and profile photograph of the target. If a front profile is all that?s available GenHead will synthesis a profile. No special equipment is required, a standard digital camera (>4MP) will suffice. A little care in taking the pictures will help ensure you get the best possible 3D head.

GenHead then guides you through the process of turning your photos into a 3D head, so no experience is necessary. First of all you load the photos in, there is a preview so you can check you?ve got the right ones.

Next GenHead prompts you to correct any problems with the images in order to get the best possible result. You can correct their orientation and you may adjust the brightness and colour balance.

After that, GenHead asks you to place a series of markers around the face. An active Help window shows you where to place each marker, making it a simple process.

A new window is automatically loaded in which you will see your original 2D front and profile images in their own pane, and a seperate pane with the newly generated 3D head.

This whole process takes just a few minutes, then GenHead will generate the 3D head.

System Requirements:
Windows 2000/XP/Vista
2.0GHz P4 or equivalent
512MB RAM
250MB free hard disk space

Graphics Requirements
64MB RAM
OpenGL 1.3
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Genemation GenCrowd 3D 2.0 | 61.8 MB | English

GenCrowd 3D from Genemation, the Face Creators, allows you to generate realistic looking 3D models of heads at differing levels of detail, based factors such as age, ethnicity, and gender.
Need to populate your stadium or street scene in Tokyo, London, Los Angeles, or Bombay? How much time and money would you have to spend sourcing imagery of the various ethnic groups (and avoid copyright issues), and then how many artists would you need to laboriously produce the 3D heads and animations? GenCrowd 3D allows any number of 3D unique heads to be generated by the simple press of a single button. Once you have created your desired head or group, you can then save and export the mesh and textures into many of the popular 3D art animation packages. GenCrowd 3D exports in the following formats: Obj, Maya, VRML, Fbx, Xsi.

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Prime Focus Krakatoa V1.6.0.43178 for 3DS Max – XFORCE

KRAKATOA is Prime Focus’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

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FurryBall Master V1.3 for Maya WIN32/64 XFORCE

Description:
FurryBall is unique real-time GPU renderer in production quality implement directly to Maya.

Have you ever dreamed of the capacity to light, rotate or change parameters in real-time in scenes that contain textures, bump maps, soft shadows, reflections, refractions and dynamic hair?

Your dreams have come true ? introducing FurryBall!

Everything you see in Maya window can be rendered out directly in 32bit image depth, multiple render passes and much more…

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TheFoundry Mari 1.1v1a1 WIN64 iND

Taken from http://forum.cgpersia.com/f13/thefoundry-mari-1-1v1a1-win64-ind-19030/

MARI is a creative texture-painting tool that can handle extreme projects. MARI was developed at Weta Digital to handle the massively complex, highly detailed look development work demanded of the texture department by projects such as District 9, The Lovely Bones, and Avatar.

MARI has a creative toolset which puts many stand-alone 2D paint systems to shame, allowing artists to concentrate on painting. The user interface is responsive and fluid. You can paint directly on to models and view the results immediately. Save time and take texturing way beyond what was previously possible.

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3ds Max Tutorial – Modeling Car Lights
1024×768 | 55 min | 257 MB | flv
Gender: elearning

Modeling out the tail lights of a Nissan GTR. Getting reference material. Finishing modeling of the lights with Bollean tool. Set rendering to mental ray. Working the the Materials for the car lights.

http://hotfile.com/dl/69455480/8829183/Modeling_Car_Lights.part1.rar.html
http://hotfile.com/dl/69481713/fa0fd46/Modeling_Car_Lights.part2.rar.html
http://hotfile.com/dl/69473180/b710bab/Modeling_Car_Lights.part3.rar.html

Forest Pack pro 3.3

Forest Pack is a plugin for Autodesk 3ds Max?, and Autodesk 3ds Max Design?, designed to give a complete solution for creation of vast surfaces of trees and plants. Forest enables you to combine billboards, high poly meshes and proxies, and using Mental Ray and VRay native shaders, create scenes with virtually unlimited number of objects and polygons.
# Compatible with 3dsMax 9 to 2011 both 32x & 64x

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Gnomon Workshop – Introduction to Maya Fluid Effects Volume One

Description:
This DVD consists of five stand-alone lessons that cover various techniques using Maya?s fluid dynamics. In each lesson, Wayne walks you through his process, providing the viewer with a greater understanding of how to set up dynamic fluid simulations for production shot assets. Wayne starts by showing you how to create a believable fire simulation. He demonstrates how to control Maya fluids with a variety of textures and expressions to create a highly detailed and believable flame thrower effect. He then demonstrates how to create various smoke effects, including the desired ?wispy smoke? effect. Wayne also discusses his methods for controlling fluid emission and motion using a variety of emission controls, collisions, and fields, to produce complex smoke, fire and dust simulations.

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Markus Kuhlo & Enrico Eggert – Architectural Rendering with 3ds Max & VRay

Description:
Markus Kuhlo & Enrico Eggert – Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization

Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray – the most accurate rendering application for 3ds Max.

Language: English
Format: PDF / RAR
Published: August 3, 2010
Companion CD not included

Topics include:

* AutoCAD to 3ds Max workflow
* Vray light sources and materials
* IES light sources
*Indirect Illumination
*Artificial and natural light sources
*The Vray overhead system
* HDRI lighting
* Studio Setup for Product Visualization
* Creating a loft in daylight
* Interior visualization of a bathroom scene
*The Vray Camera
*Interior and exterior shots

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Architectural Rendering with 3ds Max & VRay

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