unity
Hack & Slash RPG – A Unity3D Game Engine Tutorial | 14.27 GB
Hack & Slash is a Unity3d tutorial series with focus on creating a basic, but playable RPG style game. We will start with a few basic scripts to get use to C# scripting, but then gradually go deeper into the language as we learn such topics as Object Oriented Programming (OOP).

At the end of this basic set of tutorials, we will have a decent solo playable rpg style of game that can be played on the web with Unity3D’s web player, or as a stand alone version.
During the advanced set of tutorials, we will be looking at ways to add a multi-player element to our game. This phase should include a lobby system, and a way to instantiate small worlds to hold a small group of three to five players.
Currently at the time of this writing, the client will be created in C# using Unity3d. The server is still up for grabs, but the two big contenders are Photon and SmartFox Server Pro. As we get closer to the second phase, the pros and cons of both back-end server technologies will be reassessed before a final decision will be made.

List:
001. Unity3d Tutorial – Health Bar part 1
002. Unity3d Tutorial – Health Bar part 2
003. Unity3d Tutorial – Enemy AI part 1
004. Unity3d Tutorial – Enemy AI part 2
005. Unity3d Tutorial – Melee Combat part 1
006. Unity3d Tutorial – Melee Combat part
007. Unity3d Tutorial – Melee Combat part 3
008. Unity3d Tutorial – Targetting Enemies part 1
009. Unity3d Tutorial – Targetting Enemies part 2
010. Unity3d Tutorial – Targetting Enemies part 3
011. Unity3d Tutorial – Character Statistics part 1
012. Unity3d Tutorial – Character Statistics part 2
013. Unity3d Tutorial – Character Statistics part 3
014. Unity3d Tutorial – Character Statisics part 4
015. Unity3d Tutorial – Character Statisics part 5
016. Unity3d Tutorial – Character Statisics part 6
017. Unity3d Tutorial – Character Statisics part 7
018. Unity3d Tutorial – Base Character Class part 1
019. Unity3d Tutorial – Base Character Class part 2
020. Unity3d Tutorial – Base Character Class part 3
021. Unity3d Tutorial – Character Creation part 1
022. Unity3d Tutorial – Character Creation part 2
023. Unity3d Tutorial – Character Creation part 3
024. Unity3d Tutorial – Character Creation part 4
025. Unity3d Tutorial – Character Creation part 5
026. Unity3d Tutorial – GUIStyle & GUI.skin
027. Unity3d Tutorial – PlayerPrefs part 1
028. Unity3d Tutorial – PlayerPrefs part 2
029. Unity3d Tutorial – PlayerPrefs part 3
030. Unity3d Tutorial – PlayerPrefs part 4
031. Unity3d Tutorial – PlayerPrefs part 5
032. Unity3d Tutorial – PlayerPrefs part 6
033. Unity3d Tutorial – Instantiating Our Character part 1
034. Unity3d Tutorial – Instantiating Our Character part 2
035. Unity3d Tutorial – Instantiating Our Character part 3
036. Unity3d Tutorial – Instantiating Our Character part 4
037. Unity3d Tutorial – Instantiating Our Character part 5
038. Unity3d Tutorial – BaseStat Cleanup
039. Unity3d Tutorial – Attribute Cleanup
040. Unity3d Tutorial – ModifiedStat Cleanup part 1
041. Unity3d Tutorial – ModifiedStat Clean Up part 2
042. Unity3d Tutorial – Player Spawn Point part 1
043. Unity3d Tutorial – Player Spawn Point part 2
044. Unity3d Tutorial – Getting CSharpMessenger Extended
045. Unity3d Tutorial – GUITexture Healthbar part 1
046. Unity3d Tutorial – GUITexture Healthbar part 2
047. Unity3d Tutorial – GUITexture Healthbar part 3
048. Unity3d Tutorial – Vital Clean Up
049. Unity3d Tutorial – Skill Clean Up
050. Unity3d Tutorial – Mob Class
051. Unity3d Tutorial – Targetting 2.0 part 1
052. Unity3d Tutorial – Targetting 2.0 part 2
053. Unity3d Tutorial – Unity3 Upgrade
054. Unity3d Tutorial – Targeting 2.0 part 3
055. Unity3d Tutorial – Spawn Points And Spawning Mobs part 1
056. Unity3d Tutorial – Spawn Points And Spawning Mobs part 2
057. Unity3d Tutorial – Spawn Points And Spawning Mobs part 3
058. Unity3d Tutorial – Creating Our Outdoor Scene
059. Unity3d Tutorial – Building My Starter Town
060. Unity3d Tutorial – Item.cs
061. Unity3d Tutorial – Basic Character Movement
062. Unity3d Tutorial – BuffItem Class
063. Unity3d Tutorial – Weapon Class
064. Unity3d Tutorial – Creating Custom Trees Part 1
065. Unity3d Tutorial – Creating Custom Trees Part 2
066. Unity3d Tutorial – Character Customization 3d Model Setup
067. Unity3d Tutorial – Gizmos
068. Unity3d Tutorial – Jewelry Class
069. Unity3d Tutorial – Clothing Class
070. Unity3d Tutorial – Armor Class
071. Unity3d Tutorial – Consumable Class
072. Unity3d Tutorial – Day Night Cycle Part 1
073. Unity3d Tutorial – Day Night Cycle Part 2
074. Unity3d Tutorial – Day Night Cycle Part 3
075. Unity3d Tutorial – Day Night Cycle Part 4
076. Unity3d Tutorial – Day Night Cycle Part 5
077. Unity3d Tutorial – Day Night Cycle Part 6
078. Unity3d Tutorial – Day Night Cycle Part 7
079. Unity3d Tutorial – Day Night Cycle Part 8
080. Unity3d Tutorial – Day Night Cycle Part 9
081. Unity3d Tutorial – Day Night Cycle Part 10
082. Unity3d Tutorial – Exporting A Unity Package
083. Unity3d Tutorial – Importing Our Day Night Cycle Package
084. Unity3d Tutorial – Camera Controls Part 1
085. Unity3d Tutorial – Camera Controls Part 2
086. Unity3d Tutorial – Camera Controls Part 3
087. Unity3d Tutorial – Camera Controls Part 4
088. Unity3d Tutorial – Camera Controls Part 5
089. Unity3d Tutorial – Input Manager part 1
090. Unity3d Tutorial – Input Manager part 2
091. Unity3d Tutorial – Camera Controls Targeting Fix
092. Unity3d Tutorial – Player Movement 2.0 Part 1
093. Unity3d Tutorial – Player Movement 2.0 Part 2
094. Unity3d Tutorial – Player Movement 2.0 Part 3
095. Unity3d Tutorial – Player Movement 2.0 Part 4
096. Unity3d Tutorial – Player Movement 2.0 Part 5
097. Unity3d Tutorial – Player Movement 2.0 Part 6
098. Unity3d Tutorial – Player Movement 2.0 Part 7
099. Unity3d Tutorial – Player Movement 2.0 Part 8
100. Unity3d Tutorial – Player Movement 2.0 Part 9
101. Unity3d Tutorial – Player Input Part 1
102. Unity3d Tutorial – Player Input Part 2
103. Unity3d Tutorial – Advanced Movement FSM
104. Unity3d Tutorial – Mob AI 2.0 Part 1
105. Unity3d Tutorial – Mob AI 2.0 Part 2
106. Unity3d Tutorial – Setting Up A Mob
107. Unity3d Tutorial – Trigger Events
108. Unity3d Tutorial – Mob AI FSM Part 1
109. Unity3d Tutorial – Mob AI FSM Part 2
110. Unity3d Tutorial – Mob AI FSM Part 3
111. Unity3d Tutorial – Interacting With Game Objects Part 1
112. Unity3d Tutorial – Interacting With Game Objects Part 2
113. Unity3d Tutorial – Interacting With Game Objects Part 3
114. Unity3d Tutorial – Interacting With Game Objects Part 4
115. Unity3d Tutorial ***BONUS*** – Swimming
116. Unity3d Tutorial – Looting Part 1
117. Unity3d Tutorial – Looting Part 2
118. Unity3d Tutorial – Looting Part 3
119. Unity3d Tutorial – Looting Part 4
120. Unity3d Tutorial – Looting Part 5
121. Unity3d Tutorial – Looting Part 6
122. Unity3d Tutorial – Looting Part 7
123. Unity3d Tutorial – Looting Part 8
124. Unity3d Tutorial – Inventory Part 1
125. Unity3d Tutorial – Inventory Part 2
126. Unity3d Tutorial – Inventory Part 3
127. Unity3d Tutorial – Inventory Part 4
128. Unity3d Tutorial – Item Generator Part 1
129. Unity3d Tutorial – Item Generator Part 2
130. Unity3d Tutorial – Tool Tips Part 1
131. Unity3d Tutorial – Tool Tips Part 2
132. Unity3d Tutorial – Item Icons
133. Unity3d Tutorial – GUI Stylings
134. Unity3d Tutorial – Character Window Part 1
135. Unity3d Tutorial – Character Window Part 2
136. Unity3d Tutorial – Equipment Panel Part 1
137. Unity3d Tutorial – Equipment Panel Part 2
138. Unity3d Tutorial – Equipment Panel Part 3
139. Unity3d Tutorial – Chest Time Destroy
140. Unity3d Tutorial – Weapon Meshes Part 1
141. Unity3d Tutorial – Weapon Meshes Part 2
142. Unity3d Tutorial – Main Menu Part 1
143. Unity3d Tutorial – Main Menu Part 2
144. Unity3d Tutorial – Main Menu Part 3
145. Unity3d Tutorial – Main Menu Part 4
146. Unity3d Tutorial – Main Menu Part 5
147. Unity3d Tutorial – Repeat Buttons
148. unity3d Tutorial – Setup From Scratch And Cleanup – Part 1
149. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 2
150. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 3
151. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 4
152. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 5
153. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 6
154. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 7
155. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 8
156. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 9
157. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 10
158. Unity3d Tutorial – Setup From Scratch And Cleanup – Part 11
159. Unity3d Tutorial – Changing Room Part 1
160. Unity3d Tutorial – Changing Room Part 2
161. Unity3d Tutorial – Changing Room Part 3
162. Unity3d Tutorial – Changing Room Part 4
163. Unity3d Tutorial – Changing Room Part 5
164. Unity3d Tutorial – Changing Room Part 6
165. Unity3d Tutorial – Changing Room Part 7
166. Unity3d Tutorial – Changing Room Part 8
167. Unity3d Tutorial – Changing Room Part 9
168. Unity3d Tutorial – Changing Room Part 10
169. Unity3d Tutorial – Changing Room Part 11
170. Unity3d Tutorial – Character Customization Part 1
171. Unity3d Tutorial – Character Customization Part 2
172. Unity3d Tutorial – Character Customization Part 3
173. Unity3d Tutorial – Character Customization Part 4
174. Unity3d Tutorial – Character Customization Part 5
175. Unity3d Tutorial – Character Customization Part 6
176. Unity3d Tutorial – Character Customization Part 7
177. Unity3d Tutorial – Character Customization Part 8
178. Unity3d Tutorial – Character Customization Part 9
179. Unity3d Tutorial – Character Customization Part 10
180. Unity3d Tutorial – Character Customization Part 11
181. Unity3d Tutorial – Character Customization Part 12
182. Unity3d Tutorial – Character Customization Part 13
183. Unity3d Tutorial – Character Customization Part 14
184. Unity3d Tutorial – Character Customization Part 15
185. Unity3d Tutorial – Character Customization Part 16
186. Unity3d Tutorial – Character Customization Part 17
187. Unity3d Tutorial – Character Customization Part 18
188. Unity3d Tutorial – Character Customization Part 19
189. Unity3d Tutorial – Character Customization Part 20
190. Unity3d Tutorial – Character Customization Part 21
191. Unity3d Tutorial – Character Customization Part 22
192. Unity3d Tutorial – Saving Character Settings Part 1
193. Unity3d Tutorial – Saving Character Settings Part 2
194. Unity3d Tutorial – Saving Character Settings Part 3
195. Unity3d Tutorial – Saving Character Settings Part 4
196. Unity3d Tutorial – Saving Character Settings Part 5
197. Unity3d Tutorial – Saving Character Settings Part 6
198. Unity3d Tutorial – Saving Character Settings Part 7
199. Unity3d Tutorial – Saving Character Settings Part 8
200. Unity3d Tutorial – Saving Character Settings Part 9
201. Unity3d Tutorial – Main Menu Fix
202. Unity3d Tutorial – Saving Character Settings Part 10
203. Unity3d Tutorial – Item System Update
204. Unity3d Tutorial – Equip Weapon Update
205. Unity3d Tutorial – Creating A Player Singleton

Original source: (Free)

http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial

Watch:
http://www.youtube.com/user/BurgZergArcade
Dwonload:
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Download “Tutorial(144-193)” single file:Hack & Slash RPG – A Unity3D Game Engine Tutorial(144-193).iso – 4.23 GB
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Today we?re excited to bring you the next part in the ?The Civil War? cannon series by author Chris Tate. In today?s post we?ll begin unwrapping the cannon, starting with the many parts that make up the cannon?s under carriage and wheel sections. To do this, we?ll be using the various tools found in the ?Unwrap UVW? modifier.

Continue Reading

HDR
English | 4 Hours | 960?600 | H264 | 30fps 495kbps | AAC 64kbps | 1.19GB
Genre: eLearning
Learn how to extend the dynamic range of any Photograph!

Have you ever looked at a stunning HDR image and wondered, ?how did they do that?? Wonder no more! This video will serve as your simple to follow and informative guide to the world of HDR. You will be being paid results better than you dreamed of with maximum ease. Colin clarifies in Plain-English all you need to get going in HDR. All new and prolonged for Photoshop CS5 and Photomatix 4.

When used correctly the 32 bit tools in Photoshop will enable you to make drop-dead gorgeous images with effortless ease. Learn everything from completely natural to jaw-dropping surrealistic looks. You will also learn some gifted tricks that will enable you to boost the dynamic punch of Low Dynamic images. You?ll be able to supercharge any image with this bag of tricks in your arsenal.

HDR (High Dynamic Range) is not just a trend. It?s the future of Photography. Get a jump start on the newest Photographic technology with this 4 hour indepth guide and learn why as well as how!

The bar has been raised on HDR training? again!

This quick loading DVD ROM/or Download contains 4 hours of sharp widescreen video. The well ahead interface allows the user to instantly jump to any of the lessons with complete control over the playback. All the lesson files are built-in, so you can follow along at your own pace!

Lessons Include:
Pull the most natural result from your images.
Make stylized Tone effects
(HDRI) High Dynamic Range imaging clarified.
7 tips for shooting HDR images.
Full HDR Workflow clarified
Post processing workflows
Photoshop CS5 HDR Pro
Using Camera Raw and Lightroom with HDR
Painting with light and shadow. Use layers and masks to paint your perfect exposure.
Single image techniques for dynamic range and for effect.
Pseudo Bracketing techniques
Pseudo Maskingtechniques
Use Photoshop to make right 32-bit HDR images.
Master the HDR curve and get the very best results from your HDR images
Photoshop 32 bit Adjustments
Avoid the pitfalls and maximize your results in Photoshop.
Let loose the powerful Photomatix tone mapping plug-in for Photoshop.
Extreme Tone Mapping
Natural Tone Mapping
Tone Mapping and Photoshop Workflow
Photomatix Pro 4 overview and Batch Processing

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cartoon
English | 5 Hours | 960?600 | H264 | 10fps 118kbps | AAC 125kbps | 918MB
Genre: eLearning
Learn from an award winning artist!

The demand for cartoon illustration is booming. The creative industry is crying for artists who can work digitally. Photoshop has become the leading software for cartoonists and illustrators worldwide. Whether you?re cartooning for your own enjoyment, or you?re a traditional cartoonist looking to make the leap to digital, these lessons will walk you through the process of turning a sketch into a cartoon illustration. Patrick?s approach is easy enough for a beginner to learn cartooning, but is also full of valuable information for working industry professionals.

This video will teach you how to use the Photoshop tools required for sketching, inking, flat color, shading & tone, patterns, textures, and brushes, from the perspective of a syndicated cartoonist producing work on a daily basis for publication across North America.

This fast loading DVD ROM contains over 5 hours of video! The advanced interface allows the user to instantly jump to any of the 25 lessons with complete control over the playback. All the lesson files are included, so you can follow along at your own pace!

If you have ever been intrigued by the art of cartooning, had a desire to create your own cartoons, or if you just want to look behind the scenes? experiencing the first-class instruction of Patrick, a successful working cartoonist, makes this disk a must for your library.

Lessons Include:
Document Setup
The Layers Palette
Brush Basics
Sketching in Photoshop
Importing a Sketch
Freehand Inking
The Pen Tool
Inking with the Pen Tool
Ink Layer Cleanup
Color Fills
Selections and Color
Basic Color Theory
The Brush Engine
Brush Creation
Lighting Basics
Dodge and Burn
Soft Light
Painting
Shadow and Light
More Painting
Light and Layer Masks
Backgrounds and Composition
Patterns and Texture
Final Touches
The Final Image

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magic
English | 5 Hours | 960?600 | VP6F | 8fps 500kbps | MP3 80kbps | 1.1GB
Genre: eLearning
Covers Everything from Shooting, using on-camera filters, understanding light, and extra shooting tips. Also covers some basic post production, photo fusion and HDR techniques for landscape photography.
Magic light. Sweet light. Sunset and sunrise.

Covers Everything from Shooting, using on-camera filters, understanding light, and extra shooting tips. Also covers some basic post production, photo fusion and HDR techniques for landscape photography.
Magic light. Sweet light. Sunset and sunrise.

This famed light goes by many names but is known to all landscape photographers as on of the best time to make images. This warm light is soft enough to lower contrast but directional enough to define the landscape. Join Tim Cooper as he explains exactly how to use this light to make stunning and dynamic photographs of the natural world.

This video begins with a study of the aspects of light that pertain to photographers- angle, quality, and color. Tim demonstrates how light affects our images at different times of day and under various atmospheric conditions. Making great landscape photos will often require a little planning so Tim explains the differences between Civil Twilight, Nautical Twilight, Sunrise and Sunset so that you can be in the right location at exactly the right time.

Understanding the light is only half the battle though. To create dramatic imagery you must understand how to compose and expose for this tricky light. ?The Landscape Photographers Guide to Magic Light? outlines a host of considerations, tips and tricks from using filters to getting correct exposures that will help you bring home dramatic photographs.

The DVD finishes with an in-depth explanation of how to fine tune your images on the computer. Using Photoshop and Lightroom Tim fully explains the developing tools so that you can maximize the impact of your imagery. He also demonstrates his techniques for blending high contrast images together using the HDR software Photomatix.

All Lessons
Explanation of Magic Light
Components of Magic Light
Understanding the different Twilight times
How to plan for your shots
Preferred Camera settings for Landscape Photography
Camera techniques for working in the field
Exposing for single exposure images
Exposing for HDR imagery
Landscape composition
Using Flash to enhance a foreground element
Sunrise and sunset tips and tricks
Using Split Neutral Density filters in the field
Developing your Raw image in Photoshop and Lightroom
Recreating a Split Neutral Density filter in Photoshop
Blending images together using Photoshop
Using PhotoMatix to create HDR images

Download:
For premium users: http://www.url-dead/file/804275021/The_Landscape_Photographers_Guide_to_Magic_Light.rar
—or—
http://www.url-dead/file/804031681/LandscapePhotographersGuideToMagicLight.part1.rar
http://www.url-dead/file/804116181/LandscapePhotographersGuideToMagicLight.part2.rar
http://www.url-dead/file/804031691/LandscapePhotographersGuideToMagicLight.part3.rar
http://www.url-dead/file/804116191/LandscapePhotographersGuideToMagicLight.part4.rar
http://www.url-dead/file/804154601/LandscapePhotographersGuideToMagicLight.part5.rar
—mirror—
http://www.fileserve.com/file/6yqHtWa/LandscapePhotographersGuideToMagicLight.part1.rar
http://www.fileserve.com/file/M4JsNvJ/LandscapePhotographersGuideToMagicLight.part2.rar
http://www.fileserve.com/file/vmJ74sT/LandscapePhotographersGuideToMagicLight.part3.rar
http://www.fileserve.com/file/3NSau9z/LandscapePhotographersGuideToMagicLight.part4.rar
http://www.fileserve.com/file/zHCFEJb/LandscapePhotographersGuideToMagicLight.part5.rar

designing
English | 70 Min | 800?600 | H264 | 10fps 352kbps | AAC 64kbps | 459MB
Genre: eLearning
Expand your creativity with ease.

What?s the quickest way to produce professional looking artwork and album pages from your photographs? Use some high quality templates. Graphics/Photography expert, Judy Host shows you how to get the most out of templates in Photoshop. You will learn to go way beyond the ordinary. Follow along as Judy shows you how to use Layers, Blending Modes and more to maximize your creative results. Discover how to create some of today?s hottest looks and master the tools you need to create stunning and original artwork for yourself in a fraction of the time.

This fast loading DVD ROM contains 70 minutesof brand new sharp video. The advanced interface allows the user to instantly jump to any of the lessons with complete control over the playback including Full Screen.
3 Graphic Authority Templates are included free with this training.

If you use templates, or create layouts, this disk is a godsend.

All Lessons
Create an aged look.
The ?Grunge effect.?
One Template ? Several Looks.
Blending Modes
Painting with Templates
Antique Paper
Dramatic Backgrounds
Blending Templates

Download:
http://www.url-dead/file/804290711/DesigningInPSwithGraphicAuthorityTemplates.part1.rar
http://www.url-dead/file/804283281/DesigningInPSwithGraphicAuthorityTemplates.part2.rar
—mirror—
http://www.fileserve.com/file/626ANMp/DesigningInPSwithGraphicAuthorityTemplates.part1.rar
http://www.fileserve.com/file/aeEzDud/DesigningInPSwithGraphicAuthorityTemplates.part2.rar

poser
English | 2.5 Hours | 960?592 | H264 | 10fps 516kbps | AAC 64kbps | 501MB
Genre: eLearning
Using Smith Micro Poser, you?ll learn the features and workflow that the pros use. In a simple step-by-step, plain English approach, Stephen will show you exactly what you need to know.

Even if you have no prior experience, this video will teach you what you need to know to create stunning artwork in Poser 8. (Also covers the new interface of Poser 2010). This PhotoshopCAFE training video shows you how to pose a character, apply clothing and accessories, lighting, rendering and much more. You will import to Photoshop and integrate it into a scene. This DVD will also address the concept of posing characters into a visual story line.

This fast loading DVD ROM contains sharp wide-screen video. The advanced interface allows the user to instantly jump to any of the 23 lessons with complete control over the playback. All the lesson files are included, so you can follow along at your own pace!

If you?ve ever dreamed of easily creating 3D characters to integrate with your 2D or 3D artwork this is the video for you!

Lessons Include:
Poser 8 overview
Navigating the 3D interface
Selecting individual components on the character
Setting up the 3D visual components
Posing your character
Creating and setting lighting
Setting up custom libraries and importing 3D
Creating and applying custom poses
Applying clothing to your characters
Workflow for setting up your scene for an IBL environment.
Pose your character in the desired backdrop
Working with multiple cameras
Setting up lighting to match a photographic scene
Adding additional characters into your scene
Working in the Texture Room
How to use inspirational sources to learn poses
Altering the body type of your character
Exporting Poser 3D objects into Photoshop

Download:
http://www.url-dead/file/804361521/IntroductionToPoser8.part1.rar
http://www.url-dead/file/804339731/IntroductionToPoser8.part2.rar
—mirror—
http://www.fileserve.com/file/3HhV853/IntroductionToPoser8.part1.rar
http://www.fileserve.com/file/z7BUmQP/IntroductionToPoser8.part2.rar

The release of version 2.3 marks the introduction of full 64 bit support. Significant changes include:

  • 64 bit support
  • Rendering performance in 64 bit is improved vs. current 32 bit versions
  • New colour picker
  • New node palette
  • Geometry export improvements
  • Object readers support object sequences
  • New note node
  • UI performance and workflow improvements

http://www.url-dead/file/806135604/Terragen_2_x64.rar

http://www.url-dead/file/806135594/Terragen_2_x32.rar

http://www.url-dead/file/806135574/Terragen_2_mac.zip

http://bitshare.com/files/e35yz0l9/Terragen-2-x64.rar.html

http://bitshare.com/files/big9h5zh/Terragen-2-x32.rar.html

http://bitshare.com/files/eo3g99lz/Terragen-2-mac.zip.html

http://www.fileserve.com/file/SqkSQ42/Terragen 2 x64.rar

http://www.fileserve.com/file/q2xtUCb/Terragen 2 x32.rar

http://www.fileserve.com/file/wA8FZMY/Terragen 2 mac.zip

Please take a look at my other terragen related threads

NWDA CONTENT

All preset packs

http://forum.cgpersia.com/f14/nwda-packs-terragen-2-full-preset-libary-11513/?highlight=nwda

Grass Packs

http://forum.cgpersia.com/f16/nwda-grass-packs-tgo-obj-c4d-max-28498/?highlight=nwda

Weed Packs

http://forum.cgpersia.com/f16/dandelion-chickweed-nwda-pack-obj-terragen-max-vray-formats-29311/?highlight=nwda

Drawing
cmiVFX – Houdini Smoke And Dust | .m4v | project files | 550Mb
cmiVFX launches its latest full feature training video on SideFX’s Houdini, premiere Visual Effects Animation Package called “Smoke and Dust Simulations”. This video covers topics in producing large scale simulations within Houdini using the latest tools and custom techniques in the industry.

The learning structure used in this video, gears all users up to be able to follow its contents from start to beginning. This is one of the few videos made that allow a novice or experienced Houdini user the ability to learn on the same level. The degree of quality, of the produced results only vary by a few settings in the software, so we created this entire video with the learning addition of Houdini, called “Apprentice”, so that even the Master Magician himself could learn this technique if he were still alive today! We leave no man, woman, or child behind! With cmiVFX nearby, EVERYONE can learn the answers to the most complicated problems in the visual effects universe.

Layout – Preparing Collisions and Emission Objects
The Pyro material?s interface may appear intimidating at first, so we will help reduce it down to its basic components, smoke, fire, and scattering. The first chapter will explain of the preparation of emitters and collisions objects before plugging them to the dynamic world. It will cover key points that needs the attention before starting your simulation.

Basic Smoke Simulation Set-up
In this section of the video, we insert a dynamic smoke solver simulation, tweaking the different elements for the desire chimney smoke effect. Adding Custom forces and overview the key aspects of the simulation. This will allow for the artist to start visualizing what our system will look like. Its important to run these systems in a lower resolution to get the basic fluid moment working in the way that is desired from you or your supervisor.

Basic Up Res Simulation
To “Up Res”, is a technique used to increase the detail of a low resolution simulation. This is where you take a basic smoke design fluid motion and start adding the detail in order for it to look more like a smoke cloud and less like the hot steamy shower you might have taken this morning. This chapter covers each step from a low-res behavior to an Up-Res Smoke Volume cached to disk.

Auto Resize Fluid container
This section of the video will discuss the technique of Auto Resizing the boundaries of your simulation based on density of it self. This method will optimize any simulation to its quickest simulation time and will set you free with no need of simulation boundaries container. The Smoke will only occupy as much space as needed to help reduce overall calculation of a formerly larger dynamic field.

Large Scale Pyro Simulation in depth
Up until now, we have been working with a smaller scale, atypical “enhancement scene” in which the hero of the shot would not be the smoke. However in this Blockbuster Film style, large scale hero smoke effect shot, we take what you have learned so far to the next level by increasing everything! Below is a simple breakdown of the steps used in the project. For more information, you will need to watch the video itself!

PROJECT: New Mexico Dust Storm Project
The shot for this project was taken at our New Mexico Studio Lot location in Albuquerque. This particular plate was acquired during the production of “Book Of Eli” during our LIDAR scanning collection for the movie.

1) Layout – Creating a layout HIP file based on the image of our New Mexico facility background, matching the ground and camera as well as adjusting scene scale for simulation a large scale dust storm effect.

2) DustStorm Driving Simulation Setup – Setting up the initial pry simulation and implementing the AutoResize technique to it.

3) DustStorm Pyro Tweaks – Tweaking the initial simulation Turbulence forces, Custom Forces and movement behaviors.

4) DustStorm Advect to Particles – Advecting the movement of the initial dust simulation on to a particle network, copying velocity attributes on to points and prepare them to be imported back to DOP’s

5) DustStorm Driven Simulation Pyro Setup – This chapter will show you how to lay down a secondary pry objects and solvers, as well as importing the advected particles as a custom velocity field onto this driven secondary simulation.

6) DustStorm Driven Pyro Tweaking – Adjusting the methods of affecting the driven simulation, using micro solvers, turbulence and custom forces in order to increase the detail level of the Driven Low-Res Pyro Object.

7) DustStorm Driven Pyro Caching To_Disk – Firing the driven by particles Pyro Low Res simulation to disk.

Download:
http://www.url-dead/file/763233981/cmiVFX-Houdini_Smoke_And_Dust.part1.rar
http://www.url-dead/file/763285631/cmiVFX-Houdini_Smoke_And_Dust.part2.rar
—mirror—
http://www.fileserve.com/file/dKgXAW9/cmiVFX-Houdini_Smoke_And_Dust.part1.rar
http://www.fileserve.com/file/vpryMq9/cmiVFX-Houdini_Smoke_And_Dust.part2.rar

Collection
release: 2010-2011 | Runtime: 9h:01m | project files | .FLV | 3.03 GB
Genre: eLearning

Exploring Animation Principles in 3ds Max 2011: Appeal (8 lessons, Runtime: 01:04:00)
This course will delve in the animation principle of Appeal in Max. The goal of this course is to give you a greater understanding of what appeal is. We will explore various ways appeal can be added successfully, which will, in turn, strength your ability as an animator as you use this principle to refine your work for more captivating results.
1. Introduction and Project Overview
2. Adding Appeal through gestures
3. Tweaking the last extreme pose for Appeal
4. Creating a breakdown to enhance the appeal factor
5. Fine-tuning the Animation
6. Creating Appeal through composition
7. Another example of adding Appeal through composition
8. Refining an animation with Appeal in mind

Exploring Animation Principles in 3ds Max 2011: Arcs (4 lessons, Runtime: 00:16:37)
This course will venture into the animation principle of Arcs in 3ds Max. What are arcs? Why is this subject so vital in animation? These are but a few questions we will answer as we learn techniques that will assist us in checking for and fixing arcs in our animations. By the end of this course, you will know how to improve your arcs, which will help you become a stronger animator, as you use this principle to add an extra level of realism to the movement of your character.
1. Introduction and Project Overview
2. Why Arcs are so important
3. Correcting Arcs on complex actions
4. Improving Arcs on the head

Exploring Animation Principles in 3ds Max 2011: Climbing a Wall (18 lessons, Runtime: 03:22:00)
In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we’ll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we’ll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you’ll have the knowledgebase you need to create animations quickly and proficiently.
1. Introduction and Project Overview
2. Blocking in the first extreme of the climb
3. Blocking in the second extreme of the animation
4. Posing the action of the character scaling the wall
5. Posing the character getting ready to leap over the wall
6. Starting to animate the character’s descent
7. Animating the character descending from the top of the wall
8. Wrapping up the extremes
9. Locking down the extremes
10. Refining the upper body
11. Tweaking the right Leg
12. Correcting the left Leg
13. Adjusting the upper body and legs
14. Making corrections to the right arm
15. Finalizing the right arm
16. Adjusting the movements of the left arm
17. Finishing the left arm
18. Completing the animation

Exploring Animation Principles in 3ds Max 2011: Ease In and Ease Out (5 lessons, Runtime: 00:30:49)
In this course, we will explore the animation principle of Ease In and Ease Out in 3ds Max. Why is Ease In and Ease Out so important? Do our characters always need to cushion in and out of their movements, or are there special cases where doing so will just not work? We will answer these questions as we cover tips and techniques for using this principle to help enhance the sense of authenticity in characters. By the end of this course, you will have a deeper understanding of the principle of Ease In and Ease Out, which will help your characters become more life-like to the viewer.
1. Introduction and Project Overview
2. Understanding Ease In and Ease Out
3. Where to avoid using Ease In and Ease Out
4. Ease In and Ease Out for blinks
5. Ease In and Ease Out for cartoon takes

Exploring Animation Principles in 3ds Max 2011: Exaggeration (5 lessons, Runtime: 00:35:17)
This course will delve in the animation principle of Exaggeration in Max. The goal of this course is to give you a clearer understanding of what exaggeration is all about. We will explore various ways exaggeration can be implemented successfully. We’ll also cover how and how not it should be used, which will, in turn, strength your ability as an animator as you use this principle to refine your work for a more entertaining end result.
1. Introduction and Project Overview
2. Using Exaggeration to Accentuate Gestures for Appeal
3. Exaggeration and Timing
4. Adding more life and personality with Exaggeration
5. Finishing the exercise

Exploring Animation Principles in 3ds Max 2011: Pose to Pose and Straight Ahead (8 lessons, Runtime: 01:15:00)
This course will delve in the animation principle of Pose to Pose and Straight Ahead in Max. The goal of this course is to, not only learn the differences between both Pose to Pose and the Straight Ahead approach of animation, but is also for you to learn the advantages of bridging the two methods together. We’ll even look a different technique for animating with Pose to Pose than we’ve used in the past. That way you can find which workflow is more suitable for you. By the end of this course, you’ll have a firm understanding of Pose to Pose and Straight Ahead, so that your animation skill-set can be expanded as you use this principle to rough-in and refine your work.
1. Introduction and Project Overview
2. Delving into the Pose to Pose method of animation
3. Continuing our Pose to Pose animation
5. Exploring the Straight Ahead approach of animation
6. Concluding the Straight Ahead animation
7. Bridging the two methods
8. Finishing our Pose to Pose and Straight Ahead animation

Exploring Animation Principles in 3ds Max 2011: Secondary Action (3 lessons, Runtime: 00:13:17)
This course will venture into the animation principle of Secondary Action in 3ds Max. What is Secondary Action? Is it another way of describing Follow-through and Overlap, or is it much more? Throughout this course, we will define Secondary Action and work through a variety exercises to help get the point across. By the end of this course, you will understand what the principle of Secondary Action boils down to, which will help you enhance your animations by adding an extra level of realism to your characters.
1. Introduction and Project Overview
2. Understanding Secondary Action
3. Using Secondary Action to enhance realism

Exploring Animation Principles in 3ds Max 2011: Squash and Stretch (3 lessons, Runtime: 00:23:42)
This course will delve in the animation principle of Squash and Stretch in Max. The goal of this course is to provide you with a deeper understanding of what squash and stretch is all about. We’ll cover everything from learning a technique for automating squash and stretch that computes fast, to exploring ways it can be used to add more flexibility to characters.
1. Introduction and Project Overview
2. Automating Squash, Stretch for muscle bulges
3. Adding flexibility to gestures with Squash, Stretch

Exploring Animation Principles in 3ds Max 2011: Timing and Spacing (5 lessons, Runtime: 00:26:27)
This course will delve in the animation principle of Timing and Spacing in Max. Throughout this course, we’ll define Timing and Spacing and work through a variety exercises to help get the point across. We’ll even discuss techniques we can use to make sure our animations are Timed accurately. By the end of this course, you’ll have a deeper understanding of the principle of Timing and Spacing, which will help you become a better animator.
1. Introduction and Project Overview
2. Understanding Timing and Spacing
3. Tweaking the Spacing of the first exercise
4. Timing and Spacing for weight
5. Correcting blinks with Timing and Spacing

Exploring Animation Principles in 3ds Max 2011: Follow-through and Overlapping (5 lessons, Runtime: 00:36:17)
In this course, we will explore the animation principle of Follow-through and Overlapping in 3ds Max. What should be considered when animating Follow-through and Overlap? Can Follow-through be automated to save time? We will answer these questions as we cover techniques for using this principle to help add more realism to our animations. By the end of this course, you will be more knowledgeable of Follow-through and Overlapping Action, which will help you create more natural-looking animations.
1. Introduction and Project Overview
2. Understanding Follow-through and Overlapping
3. Finishing the first exercise
4. Working with the Spring controller
5. Completing the jiggle rig

Download:
http://www.fileserve.com/file/pwkPBG9/DT-ExploringAP3dsMax2011_Collection.part1.rar
http://www.fileserve.com/file/VQryr5b/DT-ExploringAP3dsMax2011_Collection.part2.rar
http://www.fileserve.com/file/M3vYCkD/DT-ExploringAP3dsMax2011_Collection.part3.rar
http://www.fileserve.com/file/vfHrQEz/DT-ExploringAP3dsMax2011_Collection.part4.rar
http://www.fileserve.com/file/pw7wtEG/DT-ExploringAP3dsMax2011_Collection.part5.rar
http://www.fileserve.com/file/Ebf42fH/DT-ExploringAP3dsMax2011_Collection.part6.rar
http://www.fileserve.com/file/EcwGHha/DT-ExploringAP3dsMax2011_Collection.part7.rar
—mirror—
http://www.url-dead/file/789275671/DT-ExploringAP3dsMax2011_Collection.part1.rar
http://www.url-dead/file/784079914/DT-ExploringAP3dsMax2011_Collection.part2.rar
http://www.url-dead/file/784927884/DT-ExploringAP3dsMax2011_Collection.part3.rar
http://www.url-dead/file/786871074/DT-ExploringAP3dsMax2011_Collection.part4.rar
http://www.url-dead/file/787845624/DT-ExploringAP3dsMax2011_Collection.part5.rar
http://www.url-dead/file/788492291/DT-ExploringAP3dsMax2011_Collection.part6.rar
http://www.url-dead/file/788314251/DT-ExploringAP3dsMax2011_Collection.part7.rar