Fryrender Beta 1.9
This is probably the most awaited version of fryrender up to date.
The main reason for this is that vBeta1.9 is fully 64-bit ready,
meaning that it’s more production-ready than ever.
Fryrender Beta 1.9
This is probably the most awaited version of fryrender up to date.
The main reason for this is that vBeta1.9 is fully 64-bit ready,
meaning that it’s more production-ready than ever.
FinalRender Stage-1 Release 2.0 SP1 for 3dsmax 6 – 2008
cebas Computer, maker of finalRender?, today announces the release of Service Pack 1 for finalRender, finalToon, and finalShaders R2. SP1 fully supports 3ds Max 2008 and has an installer for all supported versions of 3ds Max. All users should download SP1 and install it today!
Download Greatest Dosch Collection part 2
Content:
Dosch Textures : Grounds , Industrial Design V.3 , Industrial Design V.3
Reflection Maps V.2 , Animated Backgrounds V.2 , Animated Water , Cloudy Skies
Human Eyes , Dosch Character Design Textures
Dosch 3D – Special Effects
CG Academy – MAXScript Fundamentals 1 – Variables Macroscripts & Functions
Description
In this first DVD in our MAXScript Fundamentals series Laszlo will take you through the first principles of MAXScript, such as Variables, Properties, For Loops, Flow Control, making your code into a MacroScript for easier access on your toolbars, Functions and how to make your own custom Functions from your own MAXScript code.
This DVD is aimed at an intermediate 3dsmax user who wants to harness the power of MAXScript and at those moving over to 3dmax from another platform that need to transfer their scripting skills. MAXScript will allow you to both to make your workflow easier via custom tools, and also to push beyond any limits placed on you by the systems GUI. Note: No previous programming or scripting experience is needed for this DVD.
CG Academy: Particle Flow Fundamentals 1: Principles and Workflow
Description
This DVD introduces the user to Particle Flow, the new schematic particle system first introduced in release 6.0 of 3dsmax. Chris will guide you through the fundamentals of what particles are, how Particle Flow is structured, the elements of its GUI and on how to construct your own first Particle Flows.
This DVD is aimed at an intermediate 3dsmax user, someone who is comfortable with its interface and workflow. The DVD does not assume any previous particle system experience however and is suitable to those that are new to the field, as well as to those moving over from other 3d software packages.
CG Academy Texturing Fundamentals 1 – UV Mapping & Texturing
Description
This comprehensive DVD will introduce to you and take you through many of the fundamental concepts of texturing models in a CG environment. What is UVW mapping and how do I work with it? How do 3D procedural textures map themselves onto our models? How can I lock those procedurals to my deforming characters mesh (skin, soft body dynamic objects etc). These and other topics are explored here and should give any user a complete grounding in UV mapping and texturing within 3dsmax.
This DVD is aimed at a fundamentals and intermediate level user that needs a fuller grasp of UVW mapping and procedural texture theory. It will give any user a firm grasp of these concepts upon which they can build further more advanced skills.
CG Academy Afterburn Master 1 – Afterburn Fundamentals
Description
This DVD introduces Sitni Sati?s 3dsmax volumetric particle rendering system, Afterburn to the advanced level Particle Flow user. Allan gives you an overview of the Raymarching technology behind the system and goes on to guide you through the user interface and a number of practical examples that demonstrate the myriad of uses Afterburn can be put too. Later, he gives a valuable insight into optimisation techniques and the best tricks and approaches to Afterburn’s use, that give you an insight into its use for special effects in Film, Television and Games special effects.
This DVD is aimed at the intermediate to advanced level 3dsmax Particle Flow user, that needs to get the most out of Afterburn. The DVD assumes that the user is well versed with Particle Flows operation, though it does not assume any prior experience with the Afterburn system itself.
?Training for 3Dsmax
Description
In this DVD Paul will take you through rigging the Ogre?s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
http://www.cg-academy.net/dvds_menu_3dsmax.php
Download MASSIVE Collection Softwares Xforce
Content:
MASSIVE PRIM?E V3.0.3
MASSIVE AGENT LIBRARY? MAYHEM
MASSIVE STADIUM AGENT V1.1.1
MASSIVE JET V3.0
MASSIVE LOCO?MOTION AGENT? V1.0.3
MASSIVE AMBIENT AGENT V0.9.0