3ds Max

All posts tagged 3ds Max



Information:
 

This plugin allows to create chamfer (simple and advanced) selected edges and extrude

new polygons after chamfer.

Requirements:

3ds Max 2008 or higher

PLEASE READ THE INSTRUCTIONS CAREFULLY!!


Installation:

1: Copy the file “EdgeChEx.dlm” from the folder “32-bit” to the subfolder
“plugins” in the root folder of the 3ds Max 32-bit.

and/or

Copy the file “EdgeChEx.dlm” from the folder “64-bit”to the subfolder
“plugins” in the root folder of the 3ds Max 64-bit.

2: Start up 3ds Max (In Admin) and locate EdgechEx in the modifier stack.

3. Locate the? Authorization panel in edgechEx and copy the request code

4. Start up the keygen (in Amin) and paste the request code into the Id box and generate
a serial.

5. Copy the generated serial back into the serial box in EdgeChEx and click ok

6. Restart Max

7. Flux’d!



also note it will not actually say its registered succesfully it will just work without these limitations.

Limit for demo version:

  • Collapse modifier stack
  • Load and save parameters
  • Segment chamfering
 

 


http://www.url-dead/file/1335087884/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip[/CODE]

http://www.fileserve.com/file/cgXJ4sv/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip


hhttp://www.uploadstation.com/file/ydtjpJa/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip

http://www.wupload.com/file/38371169/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip
Thanks to Lephar for supplying the retail 

&

To the FLuX boys for updating the keygen

The Watch Tutorial Series 3DsMax and V-ray

Video: AVC, 1600 x 860, 1.860, 20.000 fps, 599 Kbps I Audio: AAC, 44.1 kHz, 53.6 Kbps, 2 channels

In this series i will show you how to make the modeling, lighting, shading and rendering of a 3D beautiful watch in 3ds max and VRay.

Info

Size: 1.5 gb
Format: mp4
Language:English
Project Files: Included
Year: 2011

Download Links:-

http://www.url-dead/folder/7181601

——————–Or———————-

http://www.wupload.com/folder/114271

http://m1.imagemoon.us/images/16668IMM1308210670287.jpg

SitniSati DreamScape Ver2.5F for 3DsMAX 2012 32Bit/64Bit

DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects. We have created an API for those who would like to create custom filters for terrain processing and modification. DreamScape’s Terra also allows importing standard DEM, SDTS and Terragen files. The possibilities are unlimited.

DreamScape package includes several plug-in types:
* DreamScape atmospherics (Daylight, Sky, 2D/3D Clouds, Rainbow)
* DreamScape SubSurface atmospherics (realistic underwater scenery)
* SunLight (raytrace shadows, area shadows)
* Terra object (‘virtual polygon’ rendering – low memory and fast, easy SDK for terrain filters, MAX Script support) + advanced terra editor
* Terrain material and texmap (apply different materials and texmaps based on elevation and/or slope)
* SeaSurface object (optimized mesh, advanced waves generator, foam generator, support for DS Daemons)
* Sea Material (reflect, refract, glittering)
* Composite texmap
* Noise texmap (many noise types with advanced control inside one texmap)
* Dynamics Daemon for dynamics simulation, including wakes, reflected/refracted waves, automatic foam creation and more.

Home:- http://www.afterworks.com/

Download Links:-

http://www.url-dead/file/1234256644/SitniSati_DreamScape_Ver2.5F_for_3DsMAX_2012_32Bit___64Bit.rar

Mirror:

http://www.wupload.com/file/19818605/SitniSati_DreamScape_Ver2.5F_for_3DsMAX_2012_32Bit___64Bit.rar

 

MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.
New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!
MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.
The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.

http://www.url-dead/file/1041922254/ms1107a.rar


http://www.fileserve.com/file/6shWfBr/ms1107a.rar


http://www.uploadstation.com/file/HGA52XR/ms1107a.rar


http://www.wupload.com/file/1447752/ms1107a.rar

 

BOX #2

The latest provocative package of particle awesomeness from The Wizard of OrbaZ is Particle Flow Tools: Box#2 Pro. This easy-to-use new software integrates with the Particle Flow system to let you create sophisticated, realistic physics simulations.

Taking advantage of the powerful PhysX? simulation engine from NVIDIA? (included free, works with and without PhysX-enabled hardware), Box#2 Pro provides operators and tests to replicate real-world effects such as natural and man-made forces, binding particles together and then breaking the bonds, collisions between particles and with other objects, and more. Also included are several new Birth operators that are optimized for physics simulations as well as a preset flow that makes initial setup a snap. To top it all off, Box#2 Pro gives you three new modifiers that allow particles to interact with standard mesh objects in mind-blowing ways.

Box #3

The Wizard of OrbaZ presents Particle Flow Tools: Box#3 Pro: a toolset for creating your own Particle Flow tools. You can build standard operators and tests as well as those that use icons. Box#3 Pro lets you save your results as presets that you can choose from a list, or as standard actions that show up in the Particle View depot. The built-in visual editor, as easy to use as Particle View but far more versatile, lets you combine 27 different suboperators (elements) to customize a data flow to suit your needs perfectly.

Box#3 Pro also includes two new Cache operators for making Particle Flow more efficient and seven customizable presets that show off the incredible power of this new tool (with more on the way). And so you can distribute your custom PFlow operators to the rest of your team, Orbaz provides a free read-only version of Box#3 Pro, plus a demo version for trying out the software before you buy.B

http://www.url-dead/file/1041363034/ORBAZ_PFTBOX2_PRO_V1.07_PFTBOX3_PRO_V1.531_3DSMAX_2012_X32&X64-XFORCE.rar


http://www.fileserve.com/file/S82GYDG/ORBAZ_PFTBOX2_PRO_V1.07_PFTBOX3_PRO_V1.531_3DSMAX_2012_X32&X64-XFORCE.rar

http://www.uploadstation.com/file/EDrfY8b/ORBAZ_PFTBOX2_PRO_V1.07_PFTBOX3_PRO_V1.531_3DSMAX_2012_X32&X64-XFORCE.rar


http://www.wupload.com/file/1437493/ORBAZ_PFTBOX2_PRO_V1.07_PFTBOX3_PRO_V1.531_3DSMAX_2012_X32&X64-XFORCE.rar

[img]http://preview.url-dead/img/1311211.jpg[/img]
[b]Rendering and Texturing in 3ds Max with_Ramy_Hanna[/b]

[img]http://preview.url-dead/img/1311261.jpg[/img]
3DS Max Rendering Iridescence w/ the Shellac Material
Duration: 23 min

In this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the angle at which it is being viewed. Iridescence can be seen in cds, shells and bubbles. Ramy starts with a reflective material and details how he uses Max’s Shellac material to create a three channel material that accurately recreates the optical effect of iridescence.

[img]http://preview.url-dead/img/1311271.jpg[/img]
3DS Max Texturing with Arch & Design Mental Ray Materials
Duration: 64 min

Ramy Hanna, goes through texturing 9 different materials with the Arch & Design shader through Mental Ray for 3ds Max 2009. He covers materials such as plastic, cloth, chrome, glass, concrete, brick and wood all in this 60 minute tutorial. This tutorial is a must for anyone needing a crash course on architectural texturing. Materials covered are: plastic, cloth, chrome, glass, concrete, brick, painted walls, and wood.

[img]http://preview.url-dead/img/1311281.jpg[/img]
Lighting Interior Spaces
Duration: 70 min

In Lighting Interior Spaces, Ramy Hanna will demonstrate the techniques necessary to achieve, not only beautiful and realistic interior renders, but will also show you how to optimally set up your renders for speed and efficiency. This tutorial will discuss topics such as Global Illumination, Final Gather, as well as using Photometric Lights for the most realistic interior renders.

fileserve.com
http://www.fileserve.com/file/tHA2H3N/_Rend_and_Text_in_3dsMax.part1.rar
http://www.fileserve.com/file/S4jwSjW/_Rend_and_Text_in_3dsMax.part2.rar
http://www.fileserve.com/file/sw8SPm5/_Rend_and_Text_in_3dsMax.part3.rar
http://www.fileserve.com/file/zMFRAwK/_Rend_and_Text_in_3dsMax.part4.rar
http://www.fileserve.com/file/VEUWZSz/_Rend_and_Text_in_3dsMax.part5.rar

url-dead
http://www.url-dead/file/979272004/_Rend_and_Text_in_3dsMax.part1.rar
http://www.url-dead/file/986007644/_Rend_and_Text_in_3dsMax.part2.rar
http://www.url-dead/file/986013094/_Rend_and_Text_in_3dsMax.part3.rar
http://www.url-dead/file/986018454/_Rend_and_Text_in_3dsMax.part4.rar
http://www.url-dead/file/986018244/_Rend_and_Text_in_3dsMax.part5.rar

[img]http://preview.url-dead/img/1268911.jpg[/img]
Introduction to 3ds Max Tools and Workflow with_Jeremy_Engleman | 1.38 GB
3d_Studio Max is an industry leading application for design visualization, game_development and visual effects. 3ds Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3ds Max or new to 3D, these lectures provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3ds Max’s ease and simplicity.
Learn core concepts as well as efficient, professional modeling, animation, texturing and lighting techniques.

User Interface Overview
Object Creation
Command Panel
Path Animation
Modeling Basics
Normals
Subdivision Surface Modeling
UVs/Mapping Coordinates
Material Editor
Material Libraries
Light Types
Shadow Maps
Raytraced Shadows
Render Setings

Chapters
1. Getting Started
2. Modeling Basics
3. Modeling Techniques
4. Texturing
5. Lighting

fileserve.com
http://www.fileserve.com/file/B3x9Kt8/_Introduct_to_3dsMax.part1.rar
http://www.fileserve.com/file/e5xUJkH/_Introduct_to_3dsMax.part2.rar
http://www.fileserve.com/file/n2prjem/_Introduct_to_3dsMax.part3.rar
http://www.fileserve.com/file/Hpu62Xz/_Introduct_to_3dsMax.part4.rar
http://www.fileserve.com/file/p2Tzq5y/_Introduct_to_3dsMax.part5.rar
http://www.fileserve.com/file/U2VWygz/_Introduct_to_3dsMax.part6.rar
http://www.fileserve.com/file/jSvd576/_Introduct_to_3dsMax.part7.rar

url-dead
http://www.url-dead/file/957718374/_Introduct_to_3dsMax.part1.rar
http://www.url-dead/file/957869844/_Introduct_to_3dsMax.part2.rar
http://www.url-dead/file/957869874/_Introduct_to_3dsMax.part3.rar
http://www.url-dead/file/958126094/_Introduct_to_3dsMax.part4.rar
http://www.url-dead/file/958126144/_Introduct_to_3dsMax.part5.rar
http://www.url-dead/file/958418764/_Introduct_to_3dsMax.part6.rar
http://www.url-dead/file/958122394/_Introduct_to_3dsMax.part7.rar

V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.
Major features

? V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;

Shading

? VRayCarPaintMtl material with accurate flakes simulation;
? VRayDistanceTex texture that measures distances to arbitrary mesh objects;
? Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;

Lights

? V-Ray specific light lister;
? Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;

Render Elements

? VRayLightSelect render element to extract the contribution of individual lights;
? VRayDRBucket render element to show which machine rendered a given bucket in DR mode;

Effects

? VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
? VRayExposureControl plugin for proper exposure of regular viewport and camera views;

Optimizations

? VRayStereoRig controller for easy stereoscopic setup;
? Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
? Retrace threshold for the light cache
? Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
? Integration of the various V-Ray components in the 3ds Max “Create” menu;
? Tools for calculating and rendering accurate camera distortion through .lens files;
? Faster rendering of VRayProxy objects;
? Support for proper motion blur of Thinking Particles;
? Proper blending of gizmos for VRayEnvironmentFog;
? Improved raytracing precision in certain cases;
? Render history for the V-Ray VFB;
? Load and compare images directly in the V-Ray frame buffer;
? Support for rendering of VRayProxy objects as point clouds;
? Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
? Support for bidirectional path tracing for accurate unbiased lighting solutions;

…and many other small fixes and improvements

Torrent:

http://cgpeers.com/torrents?id=2858


DOWNLOAD:
x86
http://bitshare.com/files/yohdw2u8/2012×86.rar.html

http://www.url-dead/file/884150544/2012×86.rar
x64
http://bitshare.com/files/t29h7q7y/2012×64.rar.html

http://www.url-dead/file/884154164/2012×64.rar