3ds Max

All posts tagged 3ds Max

Digital Tutors – Creating Realistic Eyes in Photoshop and 3ds Max
In this series of lessons, we will learn how to texture and render realistic eyes using Photoshop and 3ds Max.
When trying to create highly realistic, lifelike characters, the importance of the eyes is often understated. In fact, the eyes are one of the most important aspects to consider when creating characters that truly look and feel alive. During this course, we will learn how to create highly realistic eye textures from scratch using Photoshop, and in a way that gives us a high degree of flexibility and control over the textures, color variations and other details. Once the texturing has been completed, we will jump into 3ds Max, where we will discuss shading and rendering techniques that can give the eye a highly realistic final look.

http://www.digitaltutors.com/09/training.php?cid=25&pid=288

Download:
http://hotfile.com/dl/50082458/2027030/DCEPM.part1.rar.html
http://hotfile.com/dl/50082460/cae1a10/DCEPM.part2.rar.html
http://hotfile.com/dl/50082499/26e4ec2/DCEPM.part3.rar.html
http://hotfile.com/dl/50082452/a53303b/DCEPM.part4.rar.html
or
http://netload.in/dateiw9gHqPG8nT/DCEPM.part1.rar.htm
http://netload.in/dateiuNLPd5Sj3D/DCEPM.part2.rar.htm
http://netload.in/dateioPhc3Rb8ws/DCEPM.part3.rar.htm
http://netload.in/dateios8uCmhehn/DCEPM.part4.rar.htm


In this DVD Hristo Velev starts from the very beginning by explaining what Thinking Particles actually is and then begins to build upon a solid foundation of theory and technical knowledge of the program. From there Hristo goes through an extensive set of basic concepts to guide you through the massive amount of features in TP4. During that time he creates several practical effects that are very useful in production.
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Illustrate 5.6 for 3DsMax 2010 x32Bit & 64Bit

Illustrate! is a non-photorealistic renderer.

It allows you to render your 3D scene in a variety of artistic styles. The most common is the cel or toon style where the objects are rendered with a single or limited number of colors and the edges are drawn with a line. This version of Illustrate! is particularly adept at this style of rendering. It includes a lot of advanced features for creating film resolution cel renderings.

Illustrate! also renders illustrations. Most commonly these are technical illustrations with hidden-lines eliminated. Illustrate! supports a huge variety of line styles so you can create complex illustrations.

One amazing feature of Illustrate! is its ability to render these styles out to vector artwork. It currently supports Shockwave Flash, Adobe Illustrator, and Autocad DXF output. This allows you render your 3D scenes for displaying on the Internet or for inclusion with other vector graphics.

Below are some examples of the many rendering styles that Illustrate! supports…

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Illustrate 5.6 for 3DsMax 2010 x32Bit & 64Bit

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IMG http://rapidshare.com/files/391140251/Illustrate_5.6_for_3DsMax_2010_x32Bit___64Bit.rar


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IMGhttp://www.filefactory.com/file/b26h9c0/n/Illustrate_5.6_for_3DsMax_2010_x32Bit_64Bit.rar


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http://hotfile.com/dl/51977153/ca9383a/Illustrate_5.6_for_3DsMax_2010_x32Bit___64Bit.rar.html

Many Thanks to XFORCE Team

Enjoy it !

Play DVD? BOY’s


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Created with the busy and rigorous 3D artist in mind, this topnotch raytracing technology allows immediate interaction between the user and the virtual environment. V-Ray RT follows the user?s actions while working on the scene and automatically and progressively generates a photorealistic preview of the scene. It is designed to improve and fasten the artist?s work on the Texturing and Lightening stage.

More Info:http://www.chaosgroup.com/en/2/vrayrt.html

Rapidshare:
http://rapidshare.com/files/390824930/VrayRTsp2.rar

Thanks to “Esanti” & “Oblique”……

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SITNISATI FumeFX 2 for 3DsMAX 2010, 2011 x32Bit & 64Bit

Sitni Sati is proud to announce the release of FumeFX, the first commercially available gaseous fluid dynamics simulator for 3ds Max.

FumeFX is a powerful fluid dynamics engine designed for the simulation and rendering of realistic fire, smoke, explosion, and other gaseous phenomena. It?s versatility, robustness, and intuitive workflow make it a perfect solution for even the most demanding tasks in the computer graphics industry.

This groundbreaking plug-in has already been production proven in titles such as Superman Returns and The Host (Gwoemul). And now, FumeFX is released through Turbo Squid as part of the exclusive Autodesk Certified Animation Plug-in Program.

What’s new-

Bug fix: Stop/continue with animated parameters didn?t work properly.
– Bug fix: Solver fix – simulation was different when using different number of threads.
– Bug fix: A source linked to animated FumeFX grid produced a wind.
– Bug fix: Animated FumeFX grid produced a wind.
– Bug fix: Due to the MXS name conflict, fuel cast/receive shadows was renamed to FuelCastShadows and FuelReceiveShadows

Key FeaturesProduction proven results demonstrate this technology?s ability to achieve realistic smoke and fire effects for cutting-edge industry applications.
– FumeFX supplements the user?s artistic vision with the power of real-world physics for the ultimate in both style and realism.
– A multitude of parameters and FumeFX helpers give users maximum control of the fluid?s behavior and appearance.
– Easy to use, basic effects can be created with just a few clicks.
– Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products.
– Plug-in design incorporates extensive support for Particle Flow and Thinking Particles.
– Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
– Advanced scripting is possible with almost every aspect of FumeFX, including access to all simulation data.
– FumeFX is capable of dynamic interaction with other scene objects.
– Availability of stand-alone rendering library for Windows and Linux, both 32 and 64 bit versions.

Simulation- Start simulations from scratch or by using other simulation results as starting point.
– Stop, pause and continue simulations at any point.
– Simulation is multithreaded ? user can select how many CPU?s to dedicate to simulation.
– Simulations beyond available memory can be swapped to disk.
– User can watch the simulation progress in the interactive Preview Window.
– Draft simulations can be created in mere minutes for fast previewing.
– User has control of which data will be written to output files for rendering and other uses.

Rendering- mental ray renderer support.
– The Preview Window gives users almost instant feedback on render settings.
– Fast self-shadowing is produced through an Illumination Map.
– A highly efficient Multiple Scattering model enhances light dispersion throughout fluid.
– Fluid Mapping integrates procedural map details with fluid motion.
– Plug-in design includes advanced Global Illumination casting support for finalRender.
– The dynamic FusionWorks atmospheric renderer provides:
– Proper blending of all Sitni Sati atmospherics (coming soon!)
– Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog
– Ability to apply Image Motion Blur
– Option to affect Effect Channel
– Z depth

All rights reserved. All trademarks contained herein are the property of their respective owners

.If you like this software,Buy it

Enjoy !

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SITNISATI FumeFX 2 for 3DsMAX 2010, 2011 x32Bit & 64Bit

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IMG http://rapidshare.com/files/390177902/SITNISATI_FumeFX_2_for_3DsMAX_x32Bit___64Bit.rar

l

Many Thanks to XFORCE Team

Enjoy it !

Play DVD BOY’s


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Image and video hosting by TinyPic
In this course we will build a stylized super-computer in 3ds Max.
When building props and set pieces, even those of the more simplified variety, it’s sometimes difficult to know where to start. It’s also a challenge to create models that have a consistent visual style, not only within themselves, but with the characters and other props that inhabit that environment. In this course we will use the modeling tools in Max to build a cartoony super-computer. We’ll explore modeling tools like connect edges, bevel, and extrude as well as spline-based tools that will allow us to build some of the different pieces of the model. In addition, we’ll learn to use modifiers to achieve a cartoony, stylized look. Upon completion, you’ll be able to start building up your own stylized props and set pieces to enhance the 3d worlds you create.

Lesson Outline (12 lessons)
1. Introduction and Project Overview
2. Building the computer base
3. Adding the computer monitor
4. Building the power nodes
5. Modeling the keyboard and base
6. Adding the lever controls
7. Building the power cylinders
8. Modeling the control panel base
9. Adding the joystick
10. Building the buttons
11. Adding electricity
12. Adding materials to the computer

Rapidshare:
http://rapidshare.com/files/389203298/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part1.rar
http://rapidshare.com/files/389203302/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part2.rar
http://rapidshare.com/files/389203305/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part3.rar
Hotfile:
http://hotfile.com/dl/43686508/647446e/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part1.rar.html
http://hotfile.com/dl/43686510/e60e4ed/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part2.rar.html
http://hotfile.com/dl/43686506/af8147e/DIGITAL.TUTORS.MODELING.CARTOON.PROPS.IN.3DS.MAX.2010-INKISO.part3.rar.html