3ds Max

All posts tagged 3ds Max

Cebas FinalRender R3.5 SE SP2 for 3DSMAX 2011/2010/2009 Win32/Win64

Firstly as a standard version (finalRender R3) targeted to the mainstream user base, while the other version, called the Studio Edition (finalRender R3 SE for short), is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility. Both products use the same rock solid and Hollywood production proven rendering core and rendering results (when not using any of the advanced features of R3 SE) will be identical between the two versions. Check out the SE Comparison feature page to learn more about the differences.

 

FileSONIC

http://www.url-dead/file/522078271/Cebas_FinalRender_R3.5_SE_SP2_for_3DsMAX_2011_32Bit___64Bit.rar
http://www.url-dead/file/522078281/Cebas_FinalRender_R3.5_SE_SP2_for_3DsMAX_2010_32Bit___64Bit.rar
http://www.url-dead/file/522081504/Cebas_FinalRender_R3.5_SE_SP2_for_3DsMAX_2009_32Bit___64Bit.rar

 

FileSERVE

http://www.fileserve.com/file/3pDmjsy/Cebas_FinalRender_R3.5_SE_SP2_for_3DsMAX_2011_32Bit___64Bit.rar

http://www.fileserve.com/file/2ww2A8Q/Cebas_FinalRender_R3.5_SE_SP2_for_3DsMAX_2010_32Bit___64Bit.rar

http://www.fileserve.com/file/Ytc5ArE/Cebas_FinalRender_R3.5_SE_SP2_for_3DsMAX_2009_32Bit___64Bit.rar

Thanks XFORCE / CGP Forum

Over the last few years, we have received an incredible number of requests from 3ds Max users at all skill levels suggesting that we create a book that illustrates the process of creating a 3D visualization project from start to finish and step-by-step. As a result of these requests, we are pleased to announce the production of our 5th book, 3ds Max 2011 ? One Project From Start to Finish. This book is the most comprehensive guide to completing a 3D visualization project ever produced, and we have commissioned one of the best, and most respected 3D visualization firms in the world, Cat-a-pult, to help write this one of a kind book. The intent of the book is to show in great detail, each step of the visualization process, as applied to one very unique visualization project and every facet of the design and creation process will be illustrated.

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XRayUnwrap v1.5.1 For 3DsMax/Design 8 – 2011 32Bit & 64Bit

 

Xrayunwrap is the fastes, more reliable and cheapest unwrapping tool ever for 3DS max

List of new features:

– Redesigned interface: full integrated inside uvwunrap modifier of 3dsmax
– Xunwrap at blaze speed
– Amazing Live Unwrap: select your edges and see the result in realtime
– Works on any primitive. No more editable poly restriction
– Packing functionality added
– Seams can be edited inside uvwunwap modifier
– Subobject unwrapping
– Multiple uvunwrap modifier can be added and keep history
– Map seam flags are preserved within instanced unwrap
– Instanced unwrap over multiple objects
– Back compatibility with v1.0. Old seams flags are converted into unwrap seams

Download

http://www.url-dead/file/278764591/XRayUnwrap_v1.5.1 For 3DsMax 9 – 2011 Design x32Bit & 64Bit.rar

Or

http://www.fileserve.com/file/4g5JCZ5

 

3DsMAX Plug-ins

http://depositfiles.com/folders/33Q2P75AM

Enjoy !!!

sigertools

SIGERTOOLS VRay Studio Setup Pro v.1.1.3 FLUX
V-Ray Studio Setup Pro is a plugin for automating studio lighting setups for use with the V-Ray rendering engine and 3ds Max.

FEATURES
– Live creation of studio setups
– Quick access to all of the items properties
– Completely customizeable generated Platform Objects (shape, length, height, width, roundness, material, etc.)
– Completely customizeable generated Softboxes (light parameters, shape, length, width, etc.)
– Completely customizeable generated Reflectors (color, shape, length, width, etc.)
– Pre-built studio lighting and camera setups
– Adapts V-Ray settings depending on chosen resolution
– Switch between ‘Low’ and ‘Production’ settings with one click
– Extended System of Presets
– Compatible with Max 2010 and 2011
– Compatible with V-Ray SP4/SP5
– Simple user-friendly interface
Additional Info:

Changes for 1.1.3 are:
PLATFORM SETUP
—————————————————————–
* New Platform plug-in
* Five new Platform types: “Simple Floor”, “L”, “U”, “S”, “Round”
* Added “Roundness” parameter
* Added button “Lock W/L Size”
* Added new List for the created Platform objects
* Added possibility to rename Platform object and layer
* Added manager “Platform Parameters Presets”
—————————————————————–
CAMERA SETUP
—————————————————————–
* Added “FOV” parameter
* Added “White Balance Temperature” parameter
* Fixed White Balance presets
* Added button “Freeze Camera Toggle”
* Added button “Hide camera Toggle”
* Added manager “Camera Parameters Presets”
——————————————————————
LIGHT ASSEMBLIES
——————————————————————
* Improved Light plug-in
* Added “Light XYZ position” parameters
* Added “Light Target XY position” parameters
* Added manager “Lights Parameters Presets”
——————————————————————
REFLECTOR ASSEMBLIES
——————————————————————
* Improved Reflector plug-in
* New reflector types: “Rectangular”, “Disc”, “Convex”, “Concave”
* New Material/Map interfeice
* Added manager “Reflector Parameters Presets”

Install:

1: open up the installer application
2. install to your max dir Eg.c:\program files\autodesk\3ds max 2011
3. start up max (under admin)
4. Drag VRSSP113_Flux.mse in the keygen dir into max
5. Flux’d!

 


 

Fileserve
http://www.fileserve.com/file/ZPGt45B/SIGERTOOLS_VR_StudioSetup_Pro_v.1.1.3_FLUX.rar

Filesonic
http://www.url-dead/file/269780571

In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable. Instructor for this title: Alessandro Baldasseroni Continue Reading