3ds Max

All posts tagged 3ds Max

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Applications : Windows : English
Mankua Texture Layers 2
With Texture Layer 2, you can create and animate all your mapping channels within a single modifier

Texture Layers 2 is the latest incarnation of Mankua?s production-proven, advanced mapping and texturing system for 3ds Max and Autodesk VIZ users. With Texture Layer 2, you can create and animate all of your mapping channels within a single modifier, applying different mapping styles to parts of the same object in just minutes. It?s like having a modifier stack within a single modifier! The product offers advanced mapping tools unlike anything else available for 3ds Max including Spline Mapping, Free Form Deformation, UVW Frame and a much needed Pelt system to give you the ultimate power to apply maps to your most detailed models.

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Overview

KRAKATOA? is Frantic Films’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

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Autodesk 3ds Max

 

3ds Max 2008 Features

New Polygon Modeling Workflow
A collection of ?hands-on? modeling options, new in Autodesk? 3ds Max? 2008, lets you take advantage of a more streamlined, artist-friendly modeling workflow. This video introduces you to two of these new options: temporary pivot overrides and a new subobject previewing workflow that lets you preview and select subobjects in one fluid motion and switch between subobject modes in the viewport. You?ll also learn how to take advantage of the new Multiple UV Unwrap operation?a feature that makes it significantly easier to organize the mapping of multiple objects into one texture.

 

 

Performance Enhancements

Autodesk 3ds Max 2008 delivers new technology and optimizations that result in vastly improved performance for even the largest, most complex scenes. This video will demonstrate how new adaptive degradation enhancements ensure your viewport interaction rates by automatically simplifying scenes to meet target frame rates. When combined with the new Direct3D mesh caching, which groups objects by materials, the result is that tens of thousands of objects become just as interactive as ten objects. Plus, you?ll see how easy it is to control the degree to which 3ds Max simplifies your scene: You just select a desired level of viewport interactivity and 3ds Max calculates how best to achieve it.

 

 

Review Rendering
The powerful, new Review rendering toolset gives you immediate feedback on various render settings, enabling you to iterate rapidly. This means you can now quickly hone in on your desired look without waiting for a software render?perfect for over-the-shoulder client/boss feedback sessions and other iterative workflows. This video demonstrates the Review rendering toolset?s ability to deliver interactive viewport previewing of shadows, its improved workflow for those using the 3ds Max Sun/Sky system, and new mental ray Architectural and Design material settings. You?ll also learn how to take advantage of the new mental ray Sky Portal system?a workflow that simplifies the process of lighting indoor scenes with outdoor lighting.

 

 

Autodesk 3ds Max/Revit Interoperability

Deeper support in 3ds Max 2008 for DWG? and Autodesk? FBX? file formats results in faster, more accurate importing of data from other popular Autodesk applications such as Revit? Architecture 2008. This video will introduce you to two new features that streamline 3ds Max/Revit workflows: support for DWG solids?including all materials assigned to these objects?and support for imported Sun/Sky/geographic location parameters, including time of day and time zone.?

Autodesk 3ds Max/mental ray Enhancements
A number of major enhancements to mental ray and the 3ds Max 2008/mental ray workflow will help you to achieve your desired look faster. This video introduces you to

The Sky Portal workflow for lighting indoor scenes with outdoor lighting

 

    ?The self-illumination feature for mental ray Architecture and Design materials
    The Render to Texture presets

      The photographic exposure UI?a camera-based interface for managing exposure settings (tone-mapping)

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      What is Illustrate!?

       

      Illustrate! is a non-photorealistic renderer.

       

      It allows you to render your 3D scene in a variety of artistic styles. The most common is the cel or toon style where the objects are rendered with a single or limited number of colors and the edges are drawn with a line. This version of Illustrate! is particularly adept at this style of rendering. It includes a lot of advanced features for creating film resolution cel renderings

       

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      Product Overview
      The purpose of BlueCherry is to bring you closer to the power of mental ray for 3dsMax 8+ by automating many of the tedious or confusing tasks of setting up renders. This includes features such as Ambient Occlusion, Final Gather, Global Illumination, and HDRI lighting. By making these features automatic, your renders will gain a sharper clarity that typically could only come from a deep understanding of mental ray.

       

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      Applications : Windows : English

       

      BlueCherry Key Features:
      – Intuitive and clear interface
      – Easy-Access help pages for every feature
      – Instant results
      – Fast, easy installation
      – Extensive documentation
      – Incredible Value

       

      Create stunning lighting setups using the five HDRI maps included with BlueCherry in seconds. On-board help pages are designed to give you instant assistance with each feature. Every BlueCherry effect is implemented instantly- and can add robustness and speed to any project. Included with purchase is an illustrated guide to the mental ray renderer with over 60 pages of tips, tricks, and descriptions to help you master rendering with mental ray.

       

      The interface is clear and intuitive. The goal is to be easier to use than mental ray. There’re on-board help pages designed to give you instant assistance with each feature. Each BlueCherry effect gives you instant gratification. All you have to do is click ‘enable’. Installation is in just one installer- just point it at your /3dsMax8/ root directory and your ready to roll. There’s a 64-page help file documenting not only BlueCherry’s features- but also mental ray. Learning how mental ray works is the purpose of this plug-in.

       

      List of changes to v1.5
      – Starting GI Custom Decay would snap the slider to 0.
      – The GI slider was too sensitive. It is now more forgiving.
      – Safe Photons would cause crashes in some cases.
      – Starting caustics after GI caused the Custom Decay Slider to reset.
      – Restarting GI would not re-analyze the size of the world, causing miscalculation in some cases. This is no longer the case.
      – Lights are now deselected on render, speeding things up.
      – Render callbacks have been streamlined.
      The render preview button is now even faster.
      – BlueCherry used to crash if it detected biped objects. This has been fixed

       

      System Requirements:
      – Microsoft Windows XP, 2000, or Vista Recommended
      – Autodesk 3dsMax versions 8 or 9
      – Intel Pentium 4 or AMD Athlon Processor Recommended
      – 25MB Disk Space