Animation

All posts tagged Animation

Duration 1h 17m Level Beginner Project Files Included 15FPS MP4

We’ll begin with a brief overview of navigation in the animation view port in MODO followed by a discussion about what frames are and playback controls. After this we’ll begin creating some animation by learning what keyframes are and how to set them. Next we’ll dive into the graph editor and the dope sheet to learn some basic ways we can edit our keyframes and modify the interpolation of their values across time. Continuing on, we learn about additional tools to visualize and modify our animation. We’ll finish by learning about some basic camera movements and how to animate them. If you are ready to start exploring how to animate in MODO, watching this course will help you get started with the essential tools that you will need to begin that journey.

Rapidgator

http://rg.to/file/286dbc652b8f9ba378f6ec4e6d4513d3/DTEssTBegAniMODO.part1.rar.html
http://rg.to/file/f6e4c13428c422e6915204a9203e5485/DTEssTBegAniMODO.part2.rar.html
http://rg.to/file/6e6ed20b65efd27e3a3aa3c6801f038b/DTEssTBegAniMODO.part3.rar.html
http://rg.to/file/ee64dfaedb84fe41c2f87b95603e617d/DTEssTBegAniMODO.part4.rar.html
http://rg.to/file/5f8f1e28c5b9eba61dc4542956bc7833/DTEssTBegAniMODO.part6.rar.html
http://rg.to/file/6077a1ce4f3d9c5fecfdbdfec10281ed/DTEssTBegAniMODO.part5.rar.html

Nitroflare

http://www.nitroflare.com/view/8B4EB81B223B13D
http://www.nitroflare.com/view/78900973AA82E27
http://www.nitroflare.com/view/8BAEF7A8E178B7D
http://www.nitroflare.com/view/201C9AF49E82B53
http://www.nitroflare.com/view/2073DBFF12C28D4
http://www.nitroflare.com/view/53ACDE1D807318C

Duration 2h Level Advanced Project Files Included 15FPS MP4 895MB

In this series of tutorials we will learn different techniques to create morph targets for our
characters. Throughout these lessons we will see lots of different techniques to create those morph
targets, working symmetrically to save time but dividing the morphs to have separate controls for each
side of the face. We will also see how we can use morphs to drive the movement of other objects (like
the eyebrows), and how to mirror non-symmetrical morphs.

Rapidgator

http://rg.to/file/91e6ca127679aec57ae4255f507e5cd8/DTCreMorTarFacAnim3dsMaxZB.part1.rar.html
http://rg.to/file/36bbc0282814989c0606f6927442ff61/DTCreMorTarFacAnim3dsMaxZB.part2.rar.html
http://rg.to/file/1e643b115c39a6a10af529cf97425d01/DTCreMorTarFacAnim3dsMaxZB.part3.rar.html
http://rg.to/file/4db3f196d246a6bdf89d76a2d4882094/DTCreMorTarFacAnim3dsMaxZB.part4.rar.html

Uploaded

http://ul.to/axfo8u32
http://ul.to/b3l6irqz
http://ul.to/g4omwavq
http://ul.to/krjuapif

 

 

Duration 3h 33m Project Files Included Maya 2013 1.76GB

 

What you will learn
This series of Maya tutorials takes you through the animation workflow of a dialogue-driven
acting scene – from planning out the performance and creating reference materials, through
blocking and animating the character in 3D.

We’ll discuss why solid and thorough planning prior to starting animation is important and why
working in a particular order is beneficial to the quality and speed of the overall project.

By the end of this training you will have a clear understanding of how to quickly and cleanly
get the best performance possible into your character.

Guest Tutor
Ron Friedman

Rapidgator

http://rg.to/file/83956d2beb29590154cd9567efe293c8/DTAniDiaSceMaya.part1.rar.html
http://rg.to/file/f2c53887409a7b9d3e8f02e69d9c0f37/DTAniDiaSceMaya.part2.rar.html
http://rg.to/file/18713819cbfcc1370ca4f4f4f01c27fc/DTAniDiaSceMaya.part3.rar.html
http://rg.to/file/30fd7dfd8b725588dae8284c9c82b7dc/DTAniDiaSceMaya.part4.rar.html

Filefactory

http://www.filefactory.com/file/2nassrckma7r/DTAniDiaSceMaya.part1.rar
http://www.filefactory.com/file/3jk32mivujlx/DTAniDiaSceMaya.part2.rar
http://www.filefactory.com/file/762af6z1h6y7/DTAniDiaSceMaya.part3.rar
http://www.filefactory.com/file/5w3wiibggtuv/DTAniDiaSceMaya.part4.rar

Turbobit

http://turbobit.net/39g3khmw4948.html
http://turbobit.net/9wybwyksq88j.html
http://turbobit.net/3qa599ucpvkz.html
http://turbobit.net/ryeoowoqg1j7.html

 

 

Duration 5h ?Difficulty Level Intermediate ?Project Files Included

What you will learn
In this set of 3ds Max tutorials we will learn how to rig and animate a boss for a video game.

What are the steps that go into creating a control rig and a sequence of animations for a game
boss, and how do we export all of this data our for a game engine like Unity? These are the topics
that we will cover in this course.

We’ll start by creating a skeleton for our boss asset. We’ll then cover time-saving skinning
techniques and learn how to set up control objects. We’ll learn how to keep the entire rig clean
and animator-friendly. We’ll also learn how to set up systems to automate certain movements that
will help to enhance our animations!

To conclude the tutorial, we will learn how to approach animating various sequences of our game
boss before exporting all of our work for use in Unity. By the end of this tutorial, you will have
the skill-set to rig and animate your own game boss.

 

Rapidgator

http://rg.to/file/c9bf66e8be3a38325014160ae86237a4/DTRigAniGameBoss3dsMax.part1.rar.html
http://rg.to/file/0a6c2f8e66059a68e3f9ba9055925e77/DTRigAniGameBoss3dsMax.part2.rar.html
http://rg.to/file/129c4fb5271e28203575918837fec514/DTRigAniGameBoss3dsMax.part3.rar.html
http://rg.to/file/165222e0830c2bf8e99dde46cc13db0c/DTRigAniGameBoss3dsMax.part4.rar.html
http://rg.to/file/d114a8ffada0b4462f9db79d9a8ba45f/DTRigAniGameBoss3dsMax.part5.rar.html

 

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