Autodesk

All posts tagged Autodesk

PosterDigital-Tutors – Reusing Control Rigs in Maya

Intermediate | 3h 40m | 1.76 GB | Project Files 49 MB | Required Software: Autodesk Maya 2012

In this Maya tutorial, you will learn techniques for reusing control rigs in Maya to work more efficiently. Throughout the tutorial you will learn techniques for re-purposing rigs to save time in your character setup pipeline. We’ll start by merging a completed rig into our character’s scene. At that point, we will start modifying the rig to match the proportions of our character. Moving on from there, we will then add controls that are necessary to accommodate any new accessories that require controls. We’ll also learn techniques for rigging hair and belts, and use Mel scripts, to help us to cut time on repetitive tasks. By the end of this tutorial, you’ll learn how to reuse your own rigged assets, to, in the end, be more productive to your team.

Home:
http://www.digitaltutors.com/11/training.php?pid=597

Download:
http://bytesbox.com/!/HFVPqRDzZfvojlR/
http://bytesbox.com/!/JU7aJ65FJVAaeaJ/
http://bytesbox.com/!/Clh8EKazUmTyaJJ/
http://bytesbox.com/!/WIb0k7Ru13d9QL9/
http://bytesbox.com/!/lzLDAzxWpkVLgqQ/
http://bytesbox.com/!/Ux2J6N0LBkgrFyT/
http://bytesbox.com/!/mLc86UekBjA40dw/
http://bytesbox.com/!/A4LDG8ffcKUn8dH/
div
http://ul.to/folder/ejakkz
div

PosterDigital-Tutors – Creative Development: Using HDR Images for 3D Lighting in Maya with Jon Tojek

Advanced | 2h 27m | 1.03 GB | Project Files 458 MB | Required Software: Maya 2012, Nuke 6.3v1, Photoshop CS5, PTGui v9.0

This tutorial is a guide to using HDR panoramic images for lighting with Maya and mental ray. Throughout the tutorial, we’ll cover all of the hidden details that are needed to use HDR imagery for lighting in Maya. We’ll start with physically based lighting, world scene scale, color management, proper render preview and verification of valid floating point linear color images. Once the rules for using HDR images are clearly laid out, we will take a look at how you can create your own HDR images at home using a DSLR camera, tripod, nodal head and software. Lastly, we’ll go over examples of using and editing these images for a variety of indoor and outdoor lighting situations as well as covering light extraction and making HDR kooks from an HDR photo of a light.

Home:
http://www.digitaltutors.com/11/training.php?pid=599

Download:
http://bytesbox.com/!/4OdOcexQDjM0vJJ/
http://bytesbox.com/!/rJYth9D0IehcwZA/
http://bytesbox.com/!/MsLGPu8gkD41zKe/
http://bytesbox.com/!/VlwOEx5y70SaqOV/
http://bytesbox.com/!/DBCcgkxvcl1ffnb/
http://bytesbox.com/!/kL7b2IGMmoJeM1j/
http://bytesbox.com/!/F5sfCqafFwbWVpV/
http://bytesbox.com/!/F7XQrENms0XPfiB/
http://bytesbox.com/!/stkJjpsTWafQSLB/
http://bytesbox.com/!/c6AIO299PQtjzbI/
http://bytesbox.com/!/RLWw5u398bVLx8L/
div
http://ul.to/folder/i8z65s
div

PosterDigital-Tutors – Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo with Martin Mayer

Advanced | 2h 38m | 1.25 GB | Project Files 466 MB | Required Software: Maya 2012, modo 501, Fusion 6.3, ZBrush 4R2

In this tutorial we will learn the efficient use of tools and techniques for creation of a time-lapse video. Throughout these lessons we’ll delve into the animated growth of a tree branch as a time-lapse video. We’ll learn everything from modeling, texturing and shading to the animation and final compositing. By the end of this tutorial, you’ll have a better understanding of how you can employ efficient and productive techniques for a time-lapse video that can be used when up against a tight deadline.

Home:
http://www.digitaltutors.com/11/training.php?pid=616

Download:
http://bytesbox.com/!/jb5XBcAAsdptKwt/
http://bytesbox.com/!/BeTtXXBO7iIpfE8/
http://bytesbox.com/!/fbpPGLJMsEBmClX/
http://bytesbox.com/!/giO2nD1uHKGoa0X/
http://bytesbox.com/!/mhoG18fZuFWLDz4/
http://bytesbox.com/!/jnFHjKsYDt7tQ3n/
div
http://ul.to/folder/tb51e1
div

PosterDigital-Tutors – Animation Retargeting Techniques in Maya

Intermediate | 1h 15m | 474 MB | Project Files 80 MB | Required Software: Autodesk Maya 2012

In this set of Maya tutorials you will learn a variety of techniques for retargeting animation to save time building animation assets. We’ll start by learning how Maya’s Trax Editor can be used to retarget animation. We’ll then take another approach and utilize MEL to accomplish the same thing. Finally, we’ll work with Maya’s intuitive Human IK toolset to retarget from a performance-captured animation to a custom skeleton. We’ll also cover techniques for optimizing and correcting animation after it has been remapped. By the end of this set of tutorials, you will be familiar with several tools you have at your disposal for re-purposing animation, to, ultimately, save production time.

Home: http://www.digitaltutors.com/11/training.php?pid=602

Download:
http://bytesbox.com/!/oDyec4ReuA7hMin/
http://bytesbox.com/!/3pn2th6YSjzCgxR/
http://bytesbox.com/!/GvaAxDoRsSK9Rwa/
http://bytesbox.com/!/O2sSBVi6b1Eu6o9/
http://bytesbox.com/!/5Uy19MnXJM8AoCb/
div
http://ul.to/folder/mvw2zq
div