Autodesk

All posts tagged Autodesk

PosterDigital-Tutors – Creative Development: Guerrilla Commercial Design Concept in Maya with Ed Whetstone

Advanced | 2h 22m | 734 MB | Project Files 9 MB | Required Software: Maya 2011, After Effects CS 5.5

In this Maya tutorial we will approach a commercial design challenge from a no-frills, efficiency-first perspective. We will be introduced to a few tools and techniques to create photorealistic material that is suitable for commercial design projects. By the end of this tutorial, we will have touched on modeling, lighting, shading, animation, scripting and rendering for efficiency and quality.

Home:
http://www.digitaltutors.com/11/training.php?pid=617

Download:
http://bytesbox.com/!/TYn4foqiX5zlBwI/
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PosterDigital-Tutors – Maya Animation Reference Library: Animate Menu

Advanced | 1h 43m | 855 MB | Project Files 382 MB | Required Software: Autodesk Maya 2012

In this set of Maya tutorials you will learn about Maya’s Animate menu. This series takes an in-depth look into Maya’s Animate menu set.

Home:
http://www.digitaltutors.com/11/training.php?pid=609

Download:
http://bytesbox.com/!/geIhFlmV13U29l6/
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Poster
Digital-Tutors – Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward

Advanced | 3h 05m | 1018 MB | Project Files 11 MB | Required Software: Silo 2.2, Maya 2012

In this tutorial we will explore how to build a stylised cowgirl character using subdivision surfaces. Throughout these lessons we will explore the use of subdivision surfaces to help us quickly create a stylized cowgirl character. We will begin with a base mesh before posing her and adding clothing and detail. The result will be a highly detailed model ready for textures and rendering that can be used in an illustration or even animation. Although we will primarily be using Silo throughout the tutorial, the techniques taught in these lessons can be followed along using any subdivision surfaces software.

Home:
http://www.digitaltutors.com/11/training.php?pid=618

Download:
http://bytesbox.com/!/JBAxVEx9hMc9bqE/
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Poster
Ken Fountain – Animating a Basic Acting Shot

Beginner | 3h 18m | 1.98 GB | Project Files n/a | Required Software: Autodesk Maya

In this 3-hour video lecture/demo, follow DreamWorks Animator Ken Fountain’s process for analyzing and animating a simple, clear and appealing acting performance.
With a presentation geared toward the more advanced animator looking to create a great test shot for their demo reel, Ken let’s you look over his shoulder as he chooses audio, examines the character’s “subtext,” plans his staging, breaks down video reference, works out timing and “attitude” through thumbnailing, uses detailed blocking to define clear acting beats, controls and shapes the scene’s “phrasing,” adds texture to enhance the energy, sculpts the lipsync, and brings a shot to a polished final.
Finished work: http://vimeo.com/26389298

Home:
http://www.jrawebinar.com/index.php/component/content/article/38-rokstories/112-ken-fountain-animating-a-basic-acting-shot.html

Download:
http://bytesbox.com/!/orIgbSNZ8LkbtE5/
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Poster
Gnomon School – Master Classes 2011: Making Archetype: The Short Film with Aaron Sims

Advanced | 3h 37m | 2.50 GB | Required Software: Autodesk Maya, Nuke, Final Cut Pro

In this class Aaron Sims will be discussing the creative process and challenges of creating an effects-heavy short film from ideation, to planning, to creation. The class will discuss the challenges, both creative and technical, involved in producing a film like Archetype. Aaron will demonstrate some of the techniques he used in the various pre-production, production, and post-production phases of the Archetype project.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/cuNvN6YnGSeTMqz/
http://bytesbox.com/!/pvafefFb0SfYrku/
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Poster
Gnomon School – Master Classes 2011: Realistic Creature Animation for Visual Effects with David Breaux

Advanced | 3h 06m | 670 MB | Required Software: Autodesk Maya

This course on creature animation for visual effects projects will focus on creating believable creature motion and performance through knowledge of real animals and using that knowledge to inform the movement of a fantasy creature. David Breaux will discuss some of his techniques for blocking, moving into rough animation, and finalization of a shot. He will also cover some approaches to thinking about the shots and tackling the multitude of issues that an animator is confronted with on a daily basis during production.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/GSCwLrTrkB6aaln/
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Poster
Digital-Tutors – 3ds Max for Motion Graphics

Advanced | 4h 53m | 3.45 GB | Project Files 1.80 GB | Required Software: 3ds Max 2011, MatchMover, After Effects CS4

This collection of tutorials shows artists how to create an eye-catching motion graphics spot using 3ds Max and After Effects. In this training you will learn from several Digital-Tutors instructors, each of whom will be guiding you through a portion of the entire production pipeline used to create our final motion graphics piece. We will begin by exploring many of the powerful modeling tools found in 3ds Max, and utilizing these tools to build our 3D motion graphics elements. From there, we will look at a number of animation tools and features that will allow us to quickly add movement and life to our 3ds Max elements. From there, we will learn how to incorporate dynamic elements such as flowing cloth, smoke, and sparks into our scene. Finally, we will learn how to render out our elements from 3ds Max, and utilize After Effects for final compositing and sweetening of our motion graphics spot.

Home:
http://www.digitaltutors.com/11/training.php?pid=585

Download:
http://bytesbox.com/!/zluUFAPNlyHqiCW/
http://bytesbox.com/!/MjR9FQfVPK0iFWH/
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[center]Poster
Digital-Tutors – Enhancing Rigs with Maya Muscle[/center]
Intermediate | 3h 22m | 1.68 GB | Project Files 58 MB | Required Software: Autodesk Maya 2012

In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Over the series of tutorials, we will use Maya’s very robust and intuitive muscle system improve the overall realism of an animated character. We will start with an animated rig that has some major deformation problems that will need to be addressed. From there, we will start to strategically build an efficient muscle rig that will preserve volume in critical areas that are prone to collapse, like the shoulders and forearms. We’ll learn how to customize Maya muscle shapes and follow-through effects to create the illusion of weight and realism! We’ll also cover integrating blend shapes with Maya Muscle and file referencing to work smarter, not harder. By the end of this tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline.

Home:
http://www.digitaltutors.com/11/training.php?pid=578

Download:
http://bytesbox.com/!/PEgbz6aWUIB3Cax/
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[center]Poster
Digital-Tutors – Creative Development: Rigging and Animation Workflows Using CAT in 3ds Max with Rick Vicens[/center]
Advanced | 4h 02m | 1.38 GB | Project Files 17 MB | Required Software: 3ds Max 2012

In this tutorial we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. We are going to take a character mesh all the way through animation in 3ds Max. Throughout the tutorial, we will discuss workflow for an animation pipeline. We will start with rigging with 3ds Max’s CAT system and learn some tips and tricks for skinning along the way. We will then talk about planning a shot and setting up a basic cameras. Finally, we take all of our assets and create a two shot animation utilizing the rig we created.

Home:
http://www.digitaltutors.com/11/training.php?pid=575

Download:
http://bytesbox.com/!/127eatdtcE8dx8b/
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[center]Poster
Digital-Tutors – Creative Development: Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa with Eduard Schulze-Battmann[/center]
Advanced | 1h 39m | 431 MB | Project Files 13 MB | Required Software: 3ds Max 2012, FumeFX 2.0, Krakatoa 1.6, NUKE

In this tutorial we will learn how to create particle effects from the beginning to final render. Throughout this tutorial we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We’ll also cover some rendering techniques in Krakatoa, including the Magma Flow Editor, we’ll see how to increment our particle count using the partitioning, and finally we’ll look how to composite the particles in NUKE. After completing this tutorial, we’ll have a much better understanding of fluids and how to manage and render particles.

Home:
http://www.digitaltutors.com/11/training.php?pid=558

Download:
http://bytesbox.com/!/BPiNTp4qd2Xzcpv/
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