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787mb Duration 1h 56m Difficulty Level Beginner Project Files Included

Software used
NUKE 7.0v6

What you will learn
In this set of NUKE tutorials, we will learn all the tools within the RotoPaint node. We start
out with a simple overview of all the tools within the RotoPaint node and then move towards
more in-depth explanations as we progress through the training.

We learn the different Brush tools and how to control the way we paint with stroke settings.
We learn how to keep our Properties Bin organized with folders containing all the strokes of
the RotoPaint node and how to merge multiple RotoPaint nodes together when just using folders
for organization isn’t enough. We then move onto learning how to make the things we paint move
with the footage by using Trackers and Transform nodes.

We also learn about the more simple rotoscoping features that the RotoPaint node has to offer.
We even learn a couple of nodes that work well in addition to the RotoPaint that make the
RotoPaint node integrate better with live action footage. This course is for you if you want
to learn how to paint with live action footage, and how to easily make your painting move with
the footage you choose.

By the end of this tutorial, you’ll not only be comfortable using the RotoPaint node but you
might find yourself painting things in NUKE for fun.

 

Rapidgator

http://rg.to/file/a746c5be093b72b560099953cdc782ac/DTGetStaRotoPaintNodeNUKE.part1.rar.html
http://rg.to/file/332c3e9744fad1846c392f9132663260/DTGetStaRotoPaintNodeNUKE.part2.rar.html
http://rg.to/file/70d9f4001ca0b582f6f0b355c6416561/DTGetStaRotoPaintNodeNUKE.part3.rar.html
http://rg.to/file/a4e3990930d408445acf52fbe6bba11e/DTGetStaRotoPaintNodeNUKE.part4.rar.html

Turbobit

http://turbobit.net/kf7iqk0id0rg.html
http://turbobit.net/f3vsyfjn22yh.html
http://turbobit.net/nfgryfrinfr1.html
http://turbobit.net/2m8j9gqxww8l.html

 

 

 

 

Duration 1h 33m 778MB ?Project Files Included

 

What you will learn
In Volume 1 of the Quick Start to Modeling in Maya, we’ll cover the basics of getting started creating your own models.

We’ll cover methods of working with primitive geometry and how to modify their initial creation options. We’ll also learn about many of the different modeling tools we can use to add edges and extrusions to polygon geometry, as well as curve-based tools we can use to build NURBS models.

We’ll also talk about creating clean scenes and models and in the end we’ll have built up a solar panel array from scratch. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you’ve learned and apply them in a different way to your own work.

With this in mind, you’ll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you’ve learned in a particular volume and apply them to a different asset.

These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience.

 

Home

http://www.digitaltutors.com/tutorial/1341-Quick-Start-to-Modeling-in-Maya-Volume-1

Rapidator

http://rg.to/file/eed5a8ff32c0211007c98054d9adb6bc/DTQuiStaModMayaVol1.part1.rar.html
http://rg.to/file/bfff4691c0b66c1f9b54badf7ad92ab2/DTQuiStaModMayaVol1.part2.rar.html
http://rg.to/file/adcc525a9c3d875258d8b9ce8a071cb7/DTQuiStaModMayaVol1.part3.rar.html
http://rg.to/file/48a87647f661e372c0862de9b4eb29de/DTQuiStaModMayaVol1.part4.rar.html

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