eLearning

All posts tagged eLearning

Introduction to Rigging in Maya

Duration 4h 55m Level Beginner Project Files Included

This set of tutorials will provide you with a firm understanding of Maya’s rigging tools. We’ll start by learning the basics, like how to establish solid naming conventions, how to create joint chains, and how to work with Maya’s Inverse Kinematics system. We’ll then get into more challenging topics like how to set up a Spline IK system with advanced twist control, how to enhance your controls with the help of Driven Keys and the Node Editor, as well as how to utilize a few deformers that are very important rigging tools. We’ll learn how create our own jiggle tool, for fast follow-through and overlapping effects, by using standard tools inside of Maya. We’ll even learn how to create custom commands that can be run from Maya’s Command Line and Script Editor. By the end of this course, you will have the knowledge you need to start rigging your own assets in Maya.

Rapidgator

http://rg.to/file/f479c7adbcfe920eb0248b0135121b91/DTIntrRigMaya.part1.rar.html
http://rg.to/file/947b9e795d535a47108fb646e5337ff6/DTIntrRigMaya.part2.rar.html
http://rg.to/file/157bdf382d4cd54a4b9e149a8f081af0/DTIntrRigMaya.part5.rar.html
http://rg.to/file/d4e80f48459acabda750a1507bd20b79/DTIntrRigMaya.part3.rar.html
http://rg.to/file/828845113025e0ff783d80d1bb6100bd/DTIntrRigMaya.part4.rar.html

Nitroflare

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Creating a Custom DVD in Premiere Pro and Encore

Duration 1h 22m Level Intermediate Project Files Included

This tutorial takes you through the process of creating a custom DVD using Adobe Premiere Pro CC, Photoshop CC, and Encore CS6. We discuss importing clips, video and audio transitions, editing together video from multiple camera sources, exporting your project to Encore, creating Chapter Markers in Encore, creating menus in Encore, creating custom menus in Photoshop, linking your video and menus for DVD functionality, exporting your completed DVD to its final format, and creating packaging design materials in Photoshop. By the end of this tutorial, you will have taken raw footage and elements and combined them into a professional looking DVD for all to enjoy.

Rapidgator

http://rg.to/file/41367347c071ce57b8f6069dfdc58d1a/DTCreCusDVDPremiProEncore.part1.rar.html
http://rg.to/file/666029511c5618b245fc4ebf91d848b9/DTCreCusDVDPremiProEncore.part2.rar.html
http://rg.to/file/de437e6bc0b502cd03131fb1be7084dd/DTCreCusDVDPremiProEncore.part3.rar.html
http://rg.to/file/2ec55ef5c85e697b7ce60c7e9c021445/DTCreCusDVDPremiProEncore.part4.rar.html
http://rg.to/file/f21c29e7d76132b819dca7145d8b7c0b/DTCreCusDVDPremiProEncore.part6.rar.html
http://rg.to/file/a1e23ace2bf0f10ebd1045ec0e42761a/DTCreCusDVDPremiProEncore.part5.rar.html

Nitroflare

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Creating Cartoon Characters in MODO

Duration 3h 28m Level Intermediate Project Files Included

The modeling and painting tools in MODO are powerful and easy to use. Creating a cartoon character will give us a chance to look at how those tools can be used to model organic shapes, follow existing designs, and finish with texture maps. Our design will be a simple but appealing one that will allow us to concentrate on the tools and techniques while creating something fun. We’ll start by adding images to use as reference and then begin building up the geometry from scratch. We’ll build and shape the main body before spending some time creating more complex topology for the head. Tools like Loop Slice, Edge Slice, and Bevel will help us create our character quickly and efficiently. We’ll also create parts like the teeth, eyes, and horns from primitive shapes or by using our existing geometry. Once our model is built, we’ll spend some time looking at UV layouts and then create some color textures for the character. In addition, we’ll add some bump to the character as well as some ambient occlusion. In the end you’ll have a finished cartoon character ready for rigging and animation as well as the knowledge you need to create models from your own designs.

Rapidgator

http://rg.to/file/2c1eae4ff673e56edd1d3c6d202c4670/DTCreCarCharMODO.part1.rar.html
http://rg.to/file/858549ba5ca42f0bfaa6a3b6eeaafc62/DTCreCarCharMODO.part2.rar.html
http://rg.to/file/d3637a969a4b8690fefa485fe74ffb08/DTCreCarCharMODO.part5.rar.html
http://rg.to/file/425546c40e2f6008b31f576e26fe4a8e/DTCreCarCharMODO.part3.rar.html
http://rg.to/file/7f03dcf88af3f00411ca69a12e5f9f9f/DTCreCarCharMODO.part4.rar.html

Nitroflare

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Character Design and Animation

11hr 4.7GB 15 FPS MP4 ?Project Files Included

Visually appealing and smoothly animated 3D characters are a fundamental asset in almost every videogame on the market. You’ll take your 3D art and animation skills to the next level with exclusive focus on
building, texturing, rigging and animating 3D characters for your games. With over 11 hours of hands-on video instruction led by an accomplished game character animator, you’ll quickly master these critical
skills and start populating your worlds with your own lifelike creations.

Rapidgator

http://rg.to/file/3ba65bbd3604d75f36b154cd6a077e8d/GIChar_DesAni.part01.rar.html
http://rg.to/file/811583839403890ed865fc8219951a49/GIChar_DesAni.part02.rar.html
http://rg.to/file/830e68551ea95aa0ba0254fccb367651/GIChar_DesAni.part03.rar.html
http://rg.to/file/9a82e06054f02d7eea56918c370224ff/GIChar_DesAni.part04.rar.html
http://rg.to/file/4d10ebb854ed59d354f3a23c120e330b/GIChar_DesAni.part05.rar.html
http://rg.to/file/45b999d89ae3bb18be14a26099632347/GIChar_DesAni.part06.rar.html
http://rg.to/file/4380e31179f5a37ceed8ba4e10e94a47/GIChar_DesAni.part07.rar.html
http://rg.to/file/cf645ecf6b68eef896e10195f597a39d/GIChar_DesAni.part08.rar.html
http://rg.to/file/51438579b84ff0f8a48ee7d1d05fafed/GIChar_DesAni.part09.rar.html

Filefactory

http://www.filefactory.com/file/19auxgz0wrtj/GIChar%20DesAni.part01.rar
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Uploaded

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Creating a Walk Cycle in MODO

Duration 3h 2m Level Beginner Project Files Included 15FPS MP4

Taking one step at a time, in this tutorial, we’ll break down the body mechanics of a walk cycle.

We’ll begin this process by learning about the main positions that one goes through in a walk and how we can pose the extremes for our character’s walk cycle. Following this we’ll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. Along the way, we’ll also use MODO’s graph editor to make refinements to our walk cycle by adjusting curves, tangent handles, and
mirroring values.?After watching this course you’ll have the confidence to create walk cycles that have a lot of?personality while having a lot of fun.

Rapidgator

http://rg.to/file/0900c8e39fa43c27b4ca7a57ad911c1f/DTCreWalkCycMODO.part4.rar.html
http://rg.to/file/2a489ccd4abf74c5d2ccefac03e4e1a3/DTCreWalkCycMODO.part1.rar.html
http://rg.to/file/dfa7411c6795ca8da059f8ce6ebd6769/DTCreWalkCycMODO.part2.rar.html
http://rg.to/file/9469ec45eca05d2bd80cc7912a1aa788/DTCreWalkCycMODO.part3.rar.html

Nitroflare

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