Duration 3h 15m Level Intermediate Project Files Included?
In this series of tutorials we will cover how to create vegetation for games. To begin we’ll start out small by creating grass. We’ll discuss a workflow that will allow us to create a very specific look by using splines to shape our grass. After that we’ll learn how to bake our textures and how to assemble them for use in the Unity game engine. After that we’ll learn how to create a low polygon tree. We’ll go through the process of modeling, sculpting and texture our tree. We’ll also look at a method used to create branches. Finally, we’ll end the course by learning how to add our grass and tree into the terrain system in Unity.
Rapidgator
http://rg.to/file/fd4542cfd138da0ee123989fa29f242c/DTCreVegGa3dsMaxMudbox.part1.rar.html
http://rg.to/file/c4c5e59eb76dd5b9b0cf940353b1b458/DTCreVegGa3dsMaxMudbox.part2.rar.html
http://rg.to/file/99837b7eca7a95d12d1e9e1d8465f602/DTCreVegGa3dsMaxMudbox.part3.rar.html
http://rg.to/file/5fddb13aae90e877f3e41d60ff29e4a6/DTCreVegGa3dsMaxMudbox.part4.rar.html
http://rg.to/file/5c94050a5f165705d1030263dbbfee78/DTCreVegGa3dsMaxMudbox.part5.rar.html
http://rg.to/file/3de952c4de8e4a3f2ef08681dab6b22f/DTCreVegGa3dsMaxMudbox.part6.rar.html
Nitroflare
http://www.nitroflare.com/view/7753076D53DAF44
http://www.nitroflare.com/view/CB24B943D2AE9F5
http://www.nitroflare.com/view/B2371CE1162A1D0
http://www.nitroflare.com/view/A165F2C8B4E40BC
http://www.nitroflare.com/view/7BDD84B0BBFC99C
http://www.nitroflare.com/view/3AC6DCD54A991A2