eLearning

All posts tagged eLearning

Modeling Interiors in Maya

Duration 4h 26m Level Intermediate Project Files Included 15 FPS MP4

In this series of tutorials, we will use a variety of tools and techniques to model a home interior.This particular interior will be a little more warm and rustic. It will provide us with some different challenges, but will produce a nice result once you’re done.

We will begin by blocking in the architecture of the room using some simple geometry before we finish it with edge detail and trim. We’ll learn to use box modeling to build furniture like couches and chairs, and talk about modifying the models so they look more realistic. We’ll create some simple stone blocks, build up a rustic fireplace, and add exposed beams to the room. We’ll also use curves to add some iron
work to the railings and create some detailed lighting fixtures. We’ll finish up by discussing some set dressing concepts as we create and add props to populate our set.

We’ll cover a lot of different tools in building up our interior and, armed with that knowledge, you’ll be able to start working on your own custom interior models very quickly.

Rapidgator

http://rg.to/file/514eb380b3d6b34e1fdb5fb79a2bd3dc/DTModIntMaya.part1.rar.html
http://rg.to/file/7641fc0468f0a9866a0211ff8abded41/DTModIntMaya.part2.rar.html
http://rg.to/file/ab9e03d5d15cda0262d0482901bad754/DTModIntMaya.part3.rar.html
http://rg.to/file/bb5fae076591f9e4cacc0b3cdfab2980/DTModIntMaya.part4.rar.html
http://rg.to/file/165bf5c1bbb3e81fb0202cf563238a07/DTModIntMaya.part5.rar.html

Nitroflare

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Texture Projection Techniques in MARI

Duration 2h 30m Level Beginner Project Files Included 15 FPS MP

Projecting photographs onto your models is a quick and easy way to add high levels of detail to your final textures.

In this course, we will use a project based approach to demonstrate some techniques that you as a texture artist will be able to use not just in this course, but on every project you work on here inside of MARI. After setting up our project to work in and bringing in images, we will learn how to quickly project an image onto our model using MARI?s Paint Through tool. Now every image won?t be a perfect match for the mesh that we are projecting it onto so next we?ll focus on transforming the projected image or paint before it is baked into our texture.

From here we?ll learn about some pitfalls to be on the lookout for when projecting images and how we can begin to account for those using projection masking. This course will cover several other valuable tip and tricks for a texture artist including the mirroring of textures from one side of our model to the other and color correction all while fully utilizing MARI 2.0?s layer based workflow.

After finishing this course, you will not only have a fully textured asset with color, specular and bump maps but you?ll also have a new arsenal of tricks to add to your own texturing projects.

Rapidgator

http://rg.to/file/3eabeba94390aff3b69fb5dfdf98b716/DTTexProTechMARI.part1.rar.html
http://rg.to/file/16f0e6b593f784c20ac1b53dbeac42f1/DTTexProTechMARI.part2.rar.html
http://rg.to/file/1eb46e80c07c4a7575d19f70e8354c83/DTTexProTechMARI.part3.rar.html
http://rg.to/file/bf3fa4720eaf71c578923b98e91097ba/DTTexProTechMARI.part4.rar.html

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Introduction to Scripting Shaders in Unity

Duration 1h 9m Level Intermediate Project Files Included 15 FPS MP4

In this series of tutorials we will learn the basics of scripting shaders in Unity.

We will start out by discussing the fundamentals of shaders where we’ll learn about what a shader is, what shader languages are available in Unity and how to properly structure a shader. Once that is out of the way, we’ll jump into creating a very simple shader to reinforce the foundation lesson. Then we’ll start to add more and more functionality to our shader like how to add textures through properties. Then we’ll learn about lighting models by modifying our shader to accept a specular map. We’ll even add control to the inspector to adjust the overall glossiness of the shader. Finally, we’ll finish off the training by adding emissive and alpha maps to our shaders.

Rapidgator

http://rg.to/file/6c7670723056c266f74d804ea77202db/DTIntrScriShadUnity.part1.rar.html
http://rg.to/file/cc43ecd92a94ff21d5a53861dff589e4/DTIntrScriShadUnity.part2.rar.html
http://rg.to/file/48429a130a26370e5277a3c7573990eb/DTIntrScriShadUnity.part3.rar.html

Nitroflare

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Duration 31m 29s Level Beginner Project Files Included 15 FPS MP4

In this set of tutorials we’ll explore how use phases when working in Revit 2014.

We’ll start with a remodel of an interior space. We’ll see how to set the demolition and new construction phases of a simple interior renovation. We’ll also explore how phases can be used for large scale projects as well; starting with foundations, then structural members, a roof and even the building envelope. While creating each building element we’ll learn how to set and name each phase of construction as well as how to adjust the graphic display of each phase.With these tools and concepts, you will gain a solid understanding of how to use phasing for managing and coordinating each milestone of your construction project.

Rapidgator

http://rg.to/file/e80b53d65b809dbad29d11009604bf8b/DTSetCPRevit.rar.html

Nitroflare

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Duration 3h 17m ?Level Intermediate Project Files Included 15 FPS MP4

In this series of tutorials we will learn how to unwrap 3d models for games.

While the foundation for UV mapping is the same for film, with games there are a series of challenges that come up more frequently. To get started, we will discuss the main goal of unwrapping our game models
and begin exploring the main projection methods for applying UVs by unwrapping a low polygon sword. From there, we’ll learn how to overcome some of the most common challenges faced when creating UVs like rocks, normal maps, and modular assets all the while practicing solid UV layout workflows.

Rapidgator

http://rg.to/file/98442be4c0d7b8d02842b6eaa7edee23/DTUVMTGMax.part1.rar.html
http://rg.to/file/026f8b774d7ab7fbf9a19323377d16ab/DTUVMTGMax.part2.rar.html
http://rg.to/file/d3317fa6756b7a5cb25970a77e4e23de/DTUVMTGMax.part3.rar.html
http://rg.to/file/c6fc2ef66c007d49677d42a4c72693bc/DTUVMTGMax.part4.rar.html
http://rg.to/file/a6a298232aa90ef2820f66a436667cf9/DTUVMTGMax.part5.rar.html

Nitroflare

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Duration 3h 20m Level Beginner Project Files Included 15 FPS MP4

In this set of tutorials you will learn how to use MotionBuilder’s advanced and intuitive animation tools.

We’ll start by learning how to load files into MotionBuilder. We’ll then get comfortable with it’s navigation and transform controls. From there we’ll learn how to Set our Preferences, work with it’s View and Display menus, and learn a few ways we can align and parent objects, along with learning how to use its Transport Controls for playing back our animations. We’ll then become familiar with it’s powerful animation tools, while learning how to create takes, and switch our key interpolation types.

We’ll jump into MotionBuilder’s FCurves Window and learn several ways we can modify a keyframe’s tangent, which allows us to polish our animations without cluttering our function curves with extra keys. We’ll learn how to retarget animation, add to our animations with the help of Animation Layers, and learn how to create animation cycles from Motion Capture.To finish the training, we’ll learn to use MotionBuilder’s Camera Switcher to create camera cuts that can be previewed directly from the software, as well as how to export our work out of the application. By the end of this tutorial, you’ll be equipped with the foundation you need to work comfortable inside of MotionBuilder.

Rapidgator

http://rg.to/file/829e5ef36957f9cbd0447b8c13fe28e8/DTIntoMot.part1.rar.html
http://rg.to/file/951ab59f7bd5a72254d3d8f6f759b62e/DTIntoMot.part2.rar.html
http://rg.to/file/0f3f291fae94550d5e14c3f25ebd6d46/DTIntoMot.part3.rar.html
http://rg.to/file/79936e7c8ab3d5be31a5015b73958e69/DTIntoMot.part4.rar.html

Nitroflare

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Duration 5h 6m ?Level Beginner ?Project Files Included 15 FPS MP4

In this series of tutorials, we will learn how to create a shot composite from start to finish. This
course will take you through all of the things that you need to know to get started creating beautiful
and realistic composites in After Effects.

We begin with simply learning how to move around in After Effects and what the most important parts of the interface are. We then move onto bringing assets into our project panel and moving through the layer based compositing workflow. We do everything in this shot from crashing a helicopter, to setting it on fire, to giving the shot a cinematic feel like you see in a movie. You’ll also learn how to track, rotoscope, and create a difference matte among other countless valuable skills.

Whether you are a total beginner, or you know a little bit about After Effects but want to brush up on your skills, this is the course for you. By the end of this course, you will have an amazing new skill and you will have learned some valuable things if you are going to become a serious and professional compositor.

Rapidgator

http://rg.to/file/9576e790ef2239d6a5d02509882fcb04/DTIntoAEEffCom.part4.rar.html
http://rg.to/file/597c469a29aac505f1872f01a05f9ee6/DTIntoAEEffCom.part1.rar.html
http://rg.to/file/f42e6ffe117f48c9f08f76f1756eb47b/DTIntoAEEffCom.part2.rar.html
http://rg.to/file/83e1334879ad495b42dea9ee54a40b64/DTIntoAEEffCom.part3.rar.html

Nitroflare

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