Duration 1h 9m Level Intermediate Project Files Included 15 FPS MP4
In this series of tutorials we will learn the basics of scripting shaders in Unity.
We will start out by discussing the fundamentals of shaders where we’ll learn about what a shader is, what shader languages are available in Unity and how to properly structure a shader. Once that is out of the way, we’ll jump into creating a very simple shader to reinforce the foundation lesson. Then we’ll start to add more and more functionality to our shader like how to add textures through properties. Then we’ll learn about lighting models by modifying our shader to accept a specular map. We’ll even add control to the inspector to adjust the overall glossiness of the shader. Finally, we’ll finish off the training by adding emissive and alpha maps to our shaders.
Rapidgator
http://rg.to/file/6c7670723056c266f74d804ea77202db/DTIntrScriShadUnity.part1.rar.html
http://rg.to/file/cc43ecd92a94ff21d5a53861dff589e4/DTIntrScriShadUnity.part2.rar.html
http://rg.to/file/48429a130a26370e5277a3c7573990eb/DTIntrScriShadUnity.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/38984B86F53F5FC
http://www.nitroflare.com/view/832158CB512026D
http://www.nitroflare.com/view/000DC1C0118B581
Call this a tutorial is too much, is a copy and paste from all the codes taken from this page “http://docs.unity3d.com/Documentation/Components/SL-SurfaceShaderExamples.html” shame on Digital Tutors
At least the first three tuts, the specular and the others are different.