fxphd

All posts tagged fxphd

fxphd
fxphd – AFX205 – After Effects Motion Graphics II
English | AVC1 1152×720 | AAC 64 Kbps | project file | 2.49 GB

Genre: eLearning

Download:
http://www.url-dead/file/1312624071/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part1.rar
http://www.url-dead/file/1312755271/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part2.rar
http://www.url-dead/file/1312874171/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part3.rar
http://www.url-dead/file/1312945361/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part4.rar
http://www.url-dead/file/1313003871/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part5.rar
http://www.url-dead/file/1313100721/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part6.rar
—mirror—
http://www.wupload.com/file/34626594/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part1.rar
http://www.wupload.com/file/34635506/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part2.rar
http://www.wupload.com/file/34640124/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part3.rar
http://www.wupload.com/file/34644277/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part4.rar
http://www.wupload.com/file/34648191/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part5.rar
http://www.wupload.com/file/34650662/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part6.rar
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http://www.fileserve.com/file/ZXUFnrh/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part1.rar
http://www.fileserve.com/file/Rjt2y8W/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part2.rar
http://www.fileserve.com/file/9sJzS7d/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part3.rar
http://www.fileserve.com/file/92KV6D3/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part4.rar
http://www.fileserve.com/file/MSgkGue/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part5.rar
http://www.fileserve.com/file/csuXyVu/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part6.rar


fxphd – MYA206 – Maya Animation and Compositing : Red Dwarf
Long time fxphd professor Matt Leonard dives into production with his new course covering work he did for Red Dwarf: Back to Earth. Leonard is our leadMaya professor, but he is also an adept compositor who uses tools such as Nuke and Fusion. For this course, he’ll be walking through the entire productionprocess of his work on the show — from pre-production to on-set to the final composite. He’ll cover all the angles of delivering great animation and a realisticcomposite in this hard core hands-on course.More details to come about the course once the mini-series airs in the UK the weekend of April 11th.

Professor: Matt Leonard (mattdleonard)
Class 1: Pre-Production and Working On-Set
Class 2: Live Action Tracking using PFTrack 5
Class 3: Modelling Characters in Maya 2009
Class 4: Rigging Realistic Acting in Maya 2009
Class 5: Painting with Light, Texturing and Lighting in Maya 2009
Class 6: Timing for Animation, the Art of Performance
Class 7: Animation, Bringing Life to Animation using Maya 2009
Class 8: Multipass Rendering using mental ray
Class 9: Integrating the 3D into the Live Action Plate using Nuke 5.1
Class 10: Adding Realism to the Final Shot, Advanced Compositing in Nuke 5.
Download Link

FXPhd – MTH101 – Mathematics For Visual Effects & Design

10xDVDRip | AVI / XviD, 793 kb/s | 960×540 | ~10×30 min | English: AAC, 48 kb/s (2 ch) | 2.63 GB

This course aims to provide a basis for Maths for the Artist that says “If I’d known Maths would have been central to effects and animation I would have paid attention in school!” Mike Seymour works through the major areas of maths that are useful to understand for visual effects and animation. This really is a maths course, teaching you both actual maths and the principles of areas of maths in more advanced areas. The aim is to equip you with the tools you need and to demystify the jargon – so you can understand the principles and approaches we use maths for everyday in production and post.

Course Lecture Titles:
Class 1: Introduction to Maths – some useful concepts and an outline of the major areas of maths
Class 2: Co-ordinate systems, simple matrix, vectors and dot product. Plus, a tutorial on some of the basic concepts covered in the class
Class 3: Vector addition and Subtraction – normals
Class 4: Fibonacci sequence, Pi, the Golden ratio, noise and turbulence.
Class 5: Algebra and factoring equations
Class 6: Equation solving using Matrix multiplication and the Unity Matrix
Class 7: Velocity, Acceleration and Gravity
Class 8: Calculus part 2: Integral and Differential equations
Class 9: Fourier Transforms
Class 10: Putting it all together: how everything you have learnt this term can unlock a Siggraph paper

Download Links:-

http://www.url-dead/file/1298230031/Mathematics.for.Visual.Effects.and.Design.part01.rar
http://www.url-dead/file/1298229991/Mathematics.for.Visual.Effects.and.Design.part02.rar
http://www.url-dead/file/1298234091/Mathematics.for.Visual.Effects.and.Design.part03.rar
http://www.url-dead/file/1298223351/Mathematics.for.Visual.Effects.and.Design.part04.rar
http://www.url-dead/file/1298223641/Mathematics.for.Visual.Effects.and.Design.part05.rar
http://www.url-dead/file/1298262311/Mathematics.for.Visual.Effects.and.Design.part06.rar
http://www.url-dead/file/1298234361/Mathematics.for.Visual.Effects.and.Design.part07.rar
http://www.url-dead/file/1298256651/Mathematics.for.Visual.Effects.and.Design.part08.rar
http://www.url-dead/file/1298345124/Mathematics.for.Visual.Effects.and.Design.part09.rar
http://www.url-dead/file/1298264761/Mathematics.for.Visual.Effects.and.Design.part10.rar
http://www.url-dead/file/1298264621/Mathematics.for.Visual.Effects.and.Design.part11.rar

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http://www.wupload.com/file/32332325/Mathematics.for.Visual.Effects.and.Design.part01.rar
http://www.wupload.com/file/32332102/Mathematics.for.Visual.Effects.and.Design.part02.rar
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http://www.wupload.com/file/32334431/Mathematics.for.Visual.Effects.and.Design.part10.rar
http://www.wupload.com/file/32334426/Mathematics.for.Visual.Effects.and.Design.part11.rar


This course, taught by Matt Leonard, is going to be slightly different from our other Maya offerings because we?re going to be working alongside a new and very exciting project called ?Moving Day?. This short film is being directed by award wining director Jason Wingrove. ?Moving Day? tells the story of a young girl and her fight against the fairies who inhabit the garden of her new home. Our short film is literally being produced throughout the term and we?ll have first hand experience of working in post during a live project.

Class 1:
In our first class we look at the Moving Day storyboards, Script and Animatic. We then go on to look at our Maya multipass render setup and how we’ll be compositing that inside of Nuke. We also cover render time predictions and other pre-production issues.

Class 2:
In our second class we begin by looking at reference material gathered over the week. We then go on to look at some basic fairy wings built in Maya with the aim of producing some reference animation. The second half of the class is centered on building a UV pass in Maya and using it in conjunction with the STMap tool in Nuke.

Class 3:
In our third class we look at some shots from on-set and begin modeling the wings.

Class 4:
Class 4 begins a two week test for Moving Day. This week we will be modeling, rigging and animation our fairy wings using the green screen plate as a reference guide along with PFTrack data.

Class 5:
Class 5 continues on in our Moving Day test. This week we add textures to our wings, light the scene based on the background plate, setup the render passes and finally the other render settings. We then move into Nuke for the second half of the class to composite the CG into the background plate, pull a key on the green screen fairy element and add reflections.

Class 6:
In this class we look at creating a dynamically driven ragdoll which can be animated via dynamics instead of keyframing.

Class 7:
Guest prof Yannick Meillier covers matchmoving the farie shots.

Class 8:
In this class we look at Maya custom project settings, new wing setup, animation, shaders and render layers, Nuke compositing, particle Instancing and particle Sprites.

Class 10:
This class is Part 2 of a 2 part series looking at compositing for Moving Day. In this class we look at multipass compositing and making a custom edge blur tool.


http://anonym.to/?http://www.fxphd.com/fxphd/courseInfo.php#MYA301

http://www.url-dead/file/1285416154/MYA301 – Maya in Production Moving Day.part01.rar
http://www.url-dead/file/1285395964/MYA301 – Maya in Production Moving Day.part02.rar
http://www.url-dead/file/1285422454/MYA301 – Maya in Production Moving Day.part03.rar
http://www.url-dead/file/1285396354/MYA301 – Maya in Production Moving Day.part04.rar
http://www.url-dead/file/1285411344/MYA301 – Maya in Production Moving Day.part05.rar
http://www.url-dead/file/1285406504/MYA301 – Maya in Production Moving Day.part06.rar


http://www.fileserve.com/file/ghqJmFX/MYA301 – Maya in Production Moving Day.part01.rar
http://www.fileserve.com/file/q7AyKxc/MYA301 – Maya in Production Moving Day.part02.rar
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http://www.fileserve.com/file/WnP3wdS/MYA301 – Maya in Production Moving Day.part04.rar
http://www.fileserve.com/file/A3epKn3/MYA301 – Maya in Production Moving Day.part05.rar
http://www.fileserve.com/file/7WCSgcv/MYA301 – Maya in Production Moving Day.part06.rar


http://www.uploadstation.com/file/u8hHhqn/MYA301_-_Maya_in_Production_Moving_Day.part01.rar
http://www.uploadstation.com/file/Zg62TxV/MYA301_-_Maya_in_Production_Moving_Day.part02.rar
http://www.uploadstation.com/file/Kyf7Pzy/MYA301_-_Maya_in_Production_Moving_Day.part03.rar
http://www.uploadstation.com/file/P66EmwK/MYA301_-_Maya_in_Production_Moving_Day.part04.rar
http://www.uploadstation.com/file/fEb3Brj/MYA301_-_Maya_in_Production_Moving_Day.part05.rar
http://www.uploadstation.com/file/YrwbFBv/MYA301_-_Maya_in_Production_Moving_Day.part06.rar


http://cgpeers.com/torrents.php?id=3789


Thanks to the Supplier

Taught by Matt Leonard, this Maya course is aimed at those who have little or no experience in 3D, or post-grads who know another system, such 3DS Max or Softimage but want to expand their software skills. The course is designed to cover all the main areas of Maya’s vast toolset including Modeling, Animation, Rigging, Muscles, nParticles, Dynamics, nCloth, Hair, Fur, Fluids, Shaders, UV?s, Lighting, Cameras and Rendering.

This course is entirely project focused and throughout the term we?ll be working on a single shot featuring two animated characters chasing each other around in humorous way. The shot will be created with a final Stereoscopic output in mind and will utilize all areas of Maya mentioned above. An extra bonus class has also been added on to complete the project in Nuke. All models, animations, etc will be made available to complete each class so if you fall behind you?ll still be able to jump in at any class and follow along.

Leonard has been in the 3D and visual effects industry for 19 years and has produced work for feature films, commercials and large corporate projects. He has spoken at various events and shows on behalf of Autodesk, The Foundry and eyeon Software. He has had articles published in magazines and journals and has beta tested Maya, Nuke, Fusion Particular and Mocha. He currently runs his own on-site training company in the UK and has trained artists from companies such as Framestore, MPC, Digital Domain and Mr. X.

Class 1:
If this first class we will begin by looking at Polygon and Sub-Division modeling techniques. We will also talk about the new 2011 UI and various hotkeys. We’ll finish up the lesson by looking at creating various models using Curves and Surfaces.


Class 2:
Our second class is dealing mainly with animation. We cover animating objects down a Path, via Keyframes and the use of Deformers. We also look at the Connection Editor, Set Driven Key, and various editors including the Graph Sheet, the Dope Sheet and Trax, Maya’s non-linear editing system. I have also included an extra video covering some modeling techniques used to build the rest of the models we are using
this week for animation.

Class 3:
Characters, Rigging and Muscles: Our third week moves into more character-based work, we?ll look at building Skeletons and Rigging them for both FK (Forward Kinematics) and IK (Inverse Kinematics). From here we?ll Bind the Skeletons with the geometry from class 1 and set Constraints. Finally we?ll look at Skin Deformation and the use of Maya?s Muscle Collation system .

Class 4:
In our 4th class we move away from model animation and into particle animation. Adding Maya’s nParticle systems to our scene we’ll be learning how to create various types of Emitters and then control our Particles. Alongside this we’ll explore Nucleus, the heart of Maya’s nDynamics system, and look at adding Fields and a very brief look at Goals that control and order the Particles.

Class 5:
In class 5 we stay with Dynamics and look at the animation of Rigid and Soft Body objects. This is done through the use of natural forces such as Gravity, Wind, and Turbulence. We’ll explore how objects can Collide with each other (and Particles) along with how to Constrain Dynamic objects together and keep Soft Bodies from totally ripping apart through the use of Goals weights.

Class 6:
In class 6 we progress on from nParticles and Dynamics to look at nCloth, Maya?s high-end cloth simulation system. We’ll cover how to convert geometry into nCloth and how to edit its parameters, changing its Material type, Weight, Tearability and resistance to Dynamic forces, etc. We’ll also cover nCloth?s ability to Collide with geometry and nParticles, along with nConstraints used to constrain cloth to other objects.


Class 7:
In class 7 we look at both Fur and Hair. For Fur we cover Light Models, Scale and Density, Length, Baldness, Inclination, Polar and Roll, Width, Curl, Scraggle and Clump. Then in Hair we look at Paint Effects Style and Curves, Follicles, Start and End Positions, Constraints, Collisions, Texture, and more.


Class 8:
In class 8 we dive into the world of Fluid Dynamics. We look at Oceans, Ponds, Wakes and 2D and 3D Fluid Dynamics. We cover the use of Locators for floating objects Boats and Motorboats, Foam creation, shaders and more.

Class 9:
In class 9 we look at camera and lights. For camera we specifically look at Types, Environments, Depth of Field, Stereoscopic, Film Backs, and mental ray shaders. And for lights we look at Types, Colour/Intensity, Shadows, Decay Rates, Light Linking, and mental ray shaders.

Class 10:
In class 10 we cover shaders and textures, along with rendering. Specifically we look at creating Shaders, Texturing, UV Mapping, mental ray shaders, setting up the Rendering, Render Layers, Render Passes and looking at openEXR files in Nuke. In the special bonus class we continue to look at Maya’s Rendering using mental ray. We specifically look at Final Gathering, Global Illumination, Caustics, HDRI and Physical sun and sky.


http://www.url-dead/file/1233832504/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.url-dead/file/1233827974/MYA102 – An Introduction to Maya 2011.part2.rar
http://www.url-dead/file/1233831484/MYA102 – An Introduction to Maya 2011.part3.rar
http://www.url-dead/file/1233829694/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.url-dead/file/1233832714/MYA102 – An Introduction to Maya 2011.part5.rar


http://www.fileserve.com/file/nhpUEbZ/MYA102 – An Introduction to Maya 2011.part1.rar
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http://www.fileserve.com/file/rgVjbsW/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.fileserve.com/file/N9sZvdy/MYA102 – An Introduction to Maya 2011.part5.rar

http://www.uploadstation.com/file/FX82hJn/MYA102_-_An_Introduction_to_Maya_2011.part1.rar
http://www.uploadstation.com/file/k7nzUgc/MYA102_-_An_Introduction_to_Maya_2011.part2.rar
http://www.uploadstation.com/file/FRVUut3/MYA102_-_An_Introduction_to_Maya_2011.part3.rar
http://www.uploadstation.com/file/RxCJwzr/MYA102_-_An_Introduction_to_Maya_2011.part4.rar
http://www.uploadstation.com/file/sNSGuxN/MYA102_-_An_Introduction_to_Maya_2011.part5.rar

http://www.wupload.com/file/19787865/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.wupload.com/file/19787948/MYA102 – An Introduction to Maya 2011.part2.rar
http://www.wupload.com/file/19788152/MYA102 – An Introduction to Maya 2011.part3.rar
http://www.wupload.com/file/19788026/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.wupload.com/file/19789727/MYA102 – An Introduction to Maya 2011.part5.rar


http://cgpeers.com/torrents.php?id=3664&torrentid=3661

Thanks to the supplier

 

This course, taught by Daniel Buck, runs through the basics of V-Ray, from lights, to shaders, to render settings and a few optimization tips. Buck’s professional career has been vehicle related, so the course will focus more on vehicle related things than other things, since that’s his specialty. He will, however, present basic principals so that the knowledge gained applies to other things, not just purely vehicle related issues.

Buck will assume that course participants have at least basic knowledge of Maya, and preferably some knowledge of lighting and shaders in general. No advanced knowledge of any other rendering software is necessary, but for those that do, Buck will go through a few areas where V-Ray differs from other rendering software. He will be using Maya during the term, but operations are very similar between 3dsMax and Maya. It renders identically, and all the options and settings are very similar…the differences are in how you apply properties and find the settings.

The course will focus on the creation and manipulation of lights and shaders, as well as some basic V-Ray settings. It won’t get into to much of the technical nuts and bolts of V-Ray, just giving practical approaches to using the renderer. Ultimately the content will involve setting up a scene where we are creating shaders and lighting for a vehicle. Global illumination will not be covered very much in this lesson, as the main focus will be lights and shaders, as well as touching on basic render settings.

 

Class 1: Intro to Vray. I’ll give a bit of information on Vray, go through the basic Vray settings, and we’ll get ourselves familiar with how Vray is setup. 

Class 2: Working with lights. We’ll look at the basic vray lights, their main settings, and where they function best.? Sphere light, rectangle light, and dome light. 

Class 3: A closer look at lights in Vray, how to use HDR files and flat texture files into dome and rectangle lights, a quick look at IES lights and the sun & sky system in Vray. Lastly, a look at the cutoff threshold of the lights, as a way to optimize the calculation of the lights. 

Class 4: Basic VRay Shader overview, looking at the VRayMtl. Spending most of the time on reflection/refraction (as this is a big part of the VRayMtl), and how VRay handles specular highlights and various aspects of reflections/refractions. Also a quick look at how to control reflections by using maps to break up reflection strength and glossiness. 

Class 5: A look at the VRayBlendMtl, and a few ways of blending shaders together to create more complex shaders, we’ll look at creating a car paint shader, as well as blending to create a few other types of looks, and then finally a bit of optimizing on the shaders reflection tracing, and how far it can actually be taken. 

Class 6: Additional vray shaders. We’ll look at some of the other vray shaders and textures, such as the the vray dirt, light Mtl, and the fastSSS2 shader. 

Class 7: Looking at utilities in VRay, including object properties, subdivision, displacement, as well as multi-matte and extra tex render elements. Ways to provide mattes and utility textures for compositing. 

Class 8: Shaders for vehicle project. For this lesson, we’ll start creating some of the main shaders for our vehicle project.? We’ll look at rubbers, plastics, glass, chrome, and car paint. 

Class 9: General car/model geometry setup for rendering, things to avoid and how to fix them. Making sure glass objects have proper geometry thickness, and making sure normals are facing the correct direction. Quickly touching on using imbedded matte channels through refractions. 

Class 10: Final vehicle project lighting and shaders setup. Here we’ll be doing final tweaks to our lighting and shaders for a better look, as well as running through a few ways to optimize the render settings, lights, and shaders. 



http://www.url-dead/file/1074305444/FXPHD vry101.part1.rar
http://www.url-dead/file/1074310454/FXPHD vry101.part2.rar
http://www.url-dead/file/1074310434/FXPHD vry101.part3.rar
http://www.url-dead/file/1074285864/FXPHD vry101.part4.rar


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http://www.wupload.com/file/2840145/FXPHD vry101.part1.rar
http://www.wupload.com/file/2840151/FXPHD vry101.part2.rar
http://www.wupload.com/file/2840756/FXPHD vry101.part3.rar
http://www.wupload.com/file/2851874/FXPHD vry101.part4.rar

http://cgpeers.com/torrents.php?id=3270

Thanks to Seedy & Bgood for donating and PDK for buying.
CGP facepwning the ‘competition’ yet again

d

Fxphd MSV201 Massive In Production
.mov | project files | 1,04Gb

Geoff Tobin returns to take this follow up to the introductory MSV101 course. While the 100 level course gave an overview of the Massive software, this course will cover the pipeline and workflow for setting up a typical Massive shot. From planning the mocap sessions and importing and processing the motion through to designing the brains, running the sims and finally rendering with a Renderman compliant renderer. It will also cover advanced features such as dynamics and cloth as well as integration with other software such as Maya.

Fileserve :

http://www.fileserve.com/file/hjsuuWk
http://www.fileserve.com/file/WtQvqTu
http://www.fileserve.com/file/UxYDAz9
http://www.fileserve.com/file/ED3F2VA
http://www.fileserve.com/file/U4u5kAG
http://www.fileserve.com/file/5gUyXrU
http://www.fileserve.com/file/dt62pmj
http://www.fileserve.com/file/PuJyx46

Filesonic :

http://www.url-dead/file/122104731/fxPHD.MSV201-Massive.in.Production.part01.rar
http://www.url-dead/file/122217771/fxPHD.MSV201-Massive.in.Production.part02.rar
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http://www.url-dead/file/122239881/fxPHD.MSV201-Massive.in.Production.part06.rar