Gnomon

All posts tagged Gnomon

Poster
Gnomon School – Master Classes 2011: Creating Highly Realistic Composites with Rob Nederhorst

Advanced | 1h 30m | 591 MB | Required Software: NukeX

In this class Rob Nederhorst will take you through the necessary steps to dial in a composite to give it its realism. The focus of the class will be on adding small details to the composite, which most do not notice, but can make all the difference when making the shot “feel” real versus just “looking” real.

Home:
http://www.gnomonschool.com/master/2011

Download:
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Poster
Gnomon School – Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado

Advanced | 1h 57m | 727 MB | Required Software: NUKE 6.2

Producing photo-real composites of CG characters is always a challenge. Waiting for mattes or passes from a CG department can mean long waits and lots of iterations. Using the 3D capabilities of NUKE along with animated models can make your job easier and allow a much faster turnaround than relying on the CG department.
Learn to utilize the 3D capabilities of NUKE to speed up character compositing. This class will cover exporting OBJ sequences for animated geometry from Autodesk Maya and importing them into NUKE. Using UV-based tools you will learn to build static and animated mattes. These mattes can be used directly or proofed out in NUKE and handed back to CG, avoiding the time consuming back-and-forth during development. You will see hands-on how this works inside NUKE and discuss real-world examples of how and why this was used in movies such as Percy Jackson and the Olympians: The Lightning Thief, Fright Night and Green Hornet.

Home:
http://www.gnomonschool.com/master/2011

Download:
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Poster
Gnomon School – Master Classes 2011: Combat Animation for Games with Bruno Velazquez

Advanced | 2h 06m | 1.61 GB | Required Software: Autodesk Maya

Combat animation is a key component of popular action and fighting games. This class serves as an introduction to creating the most dynamic and powerful combat animations while balancing the importance of gameplay. Bruno will discuss the differences between animation for games and other types of media and the difference between cinematic animation and combat animation. The key to success also lies in the workflow between an animator and the designers of the game. The class will focus on timing and posing and how to get the most out of your characters when creating dynamic movement. A series of animation samples will be covered and analyzed using Autodesk Maya.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/ZCFkZhTg6WSlQ3g/
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Poster
Gnomon School – Master Classes 2011: Efficient Cinematic Lighting with Jeremy Vickery

Advanced | 2h 06m | 723 MB | Required Software: Autodesk Maya

This class will cover the principles of good composition with a focus on lighting. Topics covered include 2D concepts of color keys and then proceed to techniques for lighting 3D illustrations as well as lighting character animation and film sequences. Jeremy will be using Autodesk Maya as his primary 3D tool, but this class is less about technical training so the principles should apply to any software you might use.

Home:
http://www.gnomonschool.com/master/2011

Download:
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