Gnomon

All posts tagged Gnomon

Poster
Gnomon School – Master Classes 2011: GMUNKICKDOWN2011 – The Full Cycle of the Design & Directorial Process with GMUNK

Advanced | 2h 14m | 1.13 GB | Software Used: Finder

This class will thoroughly break apart the design and directorial processes of a few selected projects from GMUNK’s repertoire, first focusing on the importance of inspirational reference, mood boards, and proper pre-production through previz and storyboards. The session will then examine the technical aspects of the design, editorial, compositing and finishing aspects of each production, giving specific tips and insight into how to optimize your workflow.
The class will finish with a variety of industry musings from a seasoned veteran, and the best ways to stay inspired and engaged through constant research, reference and self-motivated initiative. The session will be fast-paced and content-heavy with a variety of invaluable insight from somebody who’s done this a few times.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/B25gDeqWXDvpYER/
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Poster
Gnomon School – Master Classes 2011: High Dynamic Range Imaging for Live Action Visual Effects with Phil Holland

Advanced | 1h 57m | 1.01 GB | Software Used: Adobe Photoshop, PTGui Pro, HDR Shop, Picturenaut

In this class Phil Holland will go over shooting and accurately processing high dynamic range (HDR) images for live action visual effects and creative print use. He’ll be covering photographing the images, constructing the final HDR image with off-the-shelf software and preparing 360 degree spherical HDR images for visual effects and image-based lighting use. Phil will also be sharing and discussing the techniques and camera rigs he has created for use on movie sets and in post-production houses over the last several years.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/FLOOsILojO6VTuH/
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Poster
Gnomon School – Master Classes 2011: Making Archetype: The Short Film with Aaron Sims

Advanced | 3h 37m | 2.50 GB | Required Software: Autodesk Maya, Nuke, Final Cut Pro

In this class Aaron Sims will be discussing the creative process and challenges of creating an effects-heavy short film from ideation, to planning, to creation. The class will discuss the challenges, both creative and technical, involved in producing a film like Archetype. Aaron will demonstrate some of the techniques he used in the various pre-production, production, and post-production phases of the Archetype project.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/cuNvN6YnGSeTMqz/
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Poster
Gnomon School – Master Classes 2011: Concept Design: From Abstraction to Production with Aaron Limonick

Advanced | 4h 44m | 1.16 GB | Required Software: Adobe Photoshop

Focusing on the earliest stage of pre-production, inspiration becomes the artist’s most important weapon in pitching an idea to a director. In this class Aaron Limonick demonstrates bringing an abstract ink experiment to a realized conceptual sketch. The focus of the sketch will range from industrial design to creating a traditionally painted look and a textural surface within the digital medium.
While the demonstration will cover a multitude of digital painting techniques used to create concept art, it will also stress the importance of inspiration and the link between influences and the final product itself. Aaron will give his account of working as a concept artist in the entertainment industry, while searching for unique sources of imagery and creative stimulation.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/s7Np78JoPWgmvbI/
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Poster
Gnomon School – Master Classes 2011: Realistic Creature Animation for Visual Effects with David Breaux

Advanced | 3h 06m | 670 MB | Required Software: Autodesk Maya

This course on creature animation for visual effects projects will focus on creating believable creature motion and performance through knowledge of real animals and using that knowledge to inform the movement of a fantasy creature. David Breaux will discuss some of his techniques for blocking, moving into rough animation, and finalization of a shot. He will also cover some approaches to thinking about the shots and tackling the multitude of issues that an animator is confronted with on a daily basis during production.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/GSCwLrTrkB6aaln/
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Poster
Gnomon School – Master Classes 2011: Advanced Visual Effects Techniques for Production with Wayne Hollingsworth

Advanced | 5h 13m | 1.49 GB | Required Software: Autodesk Maya, Nuke

In this class Wayne will be presenting three advanced fluid simulation and dynamic effects production techniques. The first technique will demonstrate how to set up a truly believable explosion. He will then move on to simulating a burning vehicle, introducing props and assets into the simulation. Lastly Wayne will show you how to correctly create composites for your fluid simulation by breaking them down into RGB passes.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/H81IAMCUM2tj1am/
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Poster
Gnomon School – Master Classes 2011: Creating Highly Realistic Composites with Rob Nederhorst

Advanced | 1h 30m | 591 MB | Required Software: NukeX

In this class Rob Nederhorst will take you through the necessary steps to dial in a composite to give it its realism. The focus of the class will be on adding small details to the composite, which most do not notice, but can make all the difference when making the shot “feel” real versus just “looking” real.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/nvTB4O0xkAzGr9O/
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Poster
Gnomon School – Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado

Advanced | 1h 57m | 727 MB | Required Software: NUKE 6.2

Producing photo-real composites of CG characters is always a challenge. Waiting for mattes or passes from a CG department can mean long waits and lots of iterations. Using the 3D capabilities of NUKE along with animated models can make your job easier and allow a much faster turnaround than relying on the CG department.
Learn to utilize the 3D capabilities of NUKE to speed up character compositing. This class will cover exporting OBJ sequences for animated geometry from Autodesk Maya and importing them into NUKE. Using UV-based tools you will learn to build static and animated mattes. These mattes can be used directly or proofed out in NUKE and handed back to CG, avoiding the time consuming back-and-forth during development. You will see hands-on how this works inside NUKE and discuss real-world examples of how and why this was used in movies such as Percy Jackson and the Olympians: The Lightning Thief, Fright Night and Green Hornet.

Home:
http://www.gnomonschool.com/master/2011

Download:
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Poster
Gnomon School – Master Classes 2011: Combat Animation for Games with Bruno Velazquez

Advanced | 2h 06m | 1.61 GB | Required Software: Autodesk Maya

Combat animation is a key component of popular action and fighting games. This class serves as an introduction to creating the most dynamic and powerful combat animations while balancing the importance of gameplay. Bruno will discuss the differences between animation for games and other types of media and the difference between cinematic animation and combat animation. The key to success also lies in the workflow between an animator and the designers of the game. The class will focus on timing and posing and how to get the most out of your characters when creating dynamic movement. A series of animation samples will be covered and analyzed using Autodesk Maya.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/ZCFkZhTg6WSlQ3g/
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Poster
Gnomon School – Master Classes 2011: Efficient Cinematic Lighting with Jeremy Vickery

Advanced | 2h 06m | 723 MB | Required Software: Autodesk Maya

This class will cover the principles of good composition with a focus on lighting. Topics covered include 2D concepts of color keys and then proceed to techniques for lighting 3D illustrations as well as lighting character animation and film sequences. Jeremy will be using Autodesk Maya as his primary 3D tool, but this class is less about technical training so the principles should apply to any software you might use.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/dFxxf4EyNrKCWLM/
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