Gnomon

All posts tagged Gnomon


Over the last decade, ZBrush has become the industry standard application for digital sculpting and has been used in nearly every blockbuster film and video game produced during that time. Introduction to ZBrush 4with Scott Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. With nearly 14 hours of instructional video, Scott is able to provide a detailed understanding of each tool and process from a practical approach. He also demonstrates his sculpting workflow and speaks about specific production issues that arise in production pipelines. The lessons start with a brief overview of the UI for the beginning learner, along with a few “Quickstart” lessons on sculpting. Scott then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4, while showing how many of the features and tools work together. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Maya, is also covered in many chapters of this DVD.


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Gnomon Workshop – Houdini: Rigid Body Dynamics Comprehensive Overview (ENG)

English | AVC1 1024×768 | MP3 128 Kbps | 3.22 GB

Houdini’s dynamics system (DOPs) is a very powerful tool that allows users to not only simulate physics, but to interact with the simulation in order to make an impossible looking effects shot look realistic. This is what has made DOPs the dynamics software of choice for high-end feature effects in a very short time. This DVD covers the rigid body dynamics (RBD) features of Houdini, as well as the controls and forces that are common to RBD, cloth and hair systems (though cloth and hair are not covered in this DVD). Houdini?s rigid body dynamics have been used to make characters run through walls (X-Men 3), crumble to pieces (Gatorade commercial), and to make objects on a cruise ship fly around as the ship capsizes (Poseidon). This disc is a comprehensive reference, covering features in great detail through many simplified examples, as well as completed case studies of a bowling ball, dominoes, an exploding building and a crashing train.

Topics Covered

  1. RBD Objects
  2. Explosions and Fractured Objects
  3. Constraints
  4. Solvers
  5. Forces
  6. Tweaking Simulations
  7. Managing Object Relationships
  8. Integrating Simulations with Other Effects

Chapters

  1. Introduction
  2. RBD Object Parameters
  3. Case Study 1 – Dominoes
  4. Collision Geometry and SDFs
  5. Fractured and Glue Objects
  6. Case Study 2 – Bowling
  7. Object Affector Relationships
  8. Animating Simulation Parameters
  9. Constraints
  10. Case Study 3 – Newton’s Cradle
  11. Extracting Simulation Information
  12. DOPs Expressions
  13. Solvers
  14. Case Study 4 – Building Collapse
  15. Forces
  16. Case Study 5 – Crashing Train
  17. Global Simulation Parameters

Homepage:- http://www.thegnomonworkshop.com/store/product/51/

Download:-

http://www.url-dead/file/1441534604/GW_HoudiniRigidBodyDynamics.part01.rar
http://www.url-dead/file/1443155654/GW_HoudiniRigidBodyDynamics.part02.rar
http://www.url-dead/file/1441584654/GW_HoudiniRigidBodyDynamics.part03.rar
http://www.url-dead/file/1441635004/GW_HoudiniRigidBodyDynamics.part04.rar
http://www.url-dead/file/1441727534/GW_HoudiniRigidBodyDynamics.part05.rar
http://www.url-dead/file/1441634994/GW_HoudiniRigidBodyDynamics.part06.rar
http://www.url-dead/file/1443096654/GW_HoudiniRigidBodyDynamics.part07.rar
http://www.url-dead/file/1443096664/GW_HoudiniRigidBodyDynamics.part08.rar
http://www.url-dead/file/1443089034/GW_HoudiniRigidBodyDynamics.part09.rar

http://www.wupload.com/file/56802224/GW_HoudiniRigidBodyDynamics.part01.rar
http://www.wupload.com/file/56802020/GW_HoudiniRigidBodyDynamics.part02.rar
http://www.wupload.com/file/56801711/GW_HoudiniRigidBodyDynamics.part03.rar
http://www.wupload.com/file/56802030/GW_HoudiniRigidBodyDynamics.part04.rar
http://www.wupload.com/file/56802262/GW_HoudiniRigidBodyDynamics.part05.rar
http://www.wupload.com/file/56803208/GW_HoudiniRigidBodyDynamics.part06.rar
http://www.wupload.com/file/56803223/GW_HoudiniRigidBodyDynamics.part07.rar
http://www.wupload.com/file/56802736/GW_HoudiniRigidBodyDynamics.part08.rar
http://www.wupload.com/file/56802270/GW_HoudiniRigidBodyDynamics.part09.rar

In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable. Instructor for this title: Alessandro Baldasseroni Continue Reading